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MQ2BerZerker

Plugin - MQ2BerZerker (1 Viewer) 3.1.52471.11

Zerker will only attack whatever is at the top of his extended target instead of the MA or RA. How do I fix this?
 
Zerker will only attack whatever is at the top of his extended target instead of the MA or RA. How do I fix this?
well, your 1st extended target needs to be set to auto otherwise mq2berzerker isn't going to do much for you --- outside of that using any of the assist modes like /zerk mode 1 will automatically assist your ma (ensure they're assigned in group) --- if you are using raidmode, ensure you're set to assist the correct raidassist person
 
I get alot of EPIC spam or Demolishing Frenzy Spam. Any Ideas as to why that happens? Or is anyone else seeing this issue? Also now that Max lvl is 115 and new Tomes are coming out what about adding in the new tomes? They dont auto update like the 110 and below had. Other then that i enjoy the Macro works well. Was Definitely worth the Sub
 
I get alot of EPIC spam or Demolishing Frenzy Spam. Any Ideas as to why that happens? Or is anyone else seeing this issue? Also now that Max lvl is 115 and new Tomes are coming out what about adding in the new tomes? They dont auto update like the 110 and below had. Other then that i enjoy the Macro works well. Was Definitely worth the Sub
mq2berzerker had updated abilities before the xpac was out.

spamming an ability usually happens because eq/mq2 thinks that it is ready to be cast but it isn't quite ready to fire off yet -or you're stopped from it firing correctly like distance etc

if you do a /zerk missing and you don't have the current abilities for your level it will tell you and you can a do a /zerk reload if it didn't notice you got your new abilities
 
well, your 1st extended target needs to be set to auto otherwise mq2berzerker isn't going to do much for you --- outside of that using any of the assist modes like /zerk mode 1 will automatically assist your ma (ensure they're assigned in group) --- if you are using raidmode, ensure you're set to assist the correct raidassist person
Doesn't Zerk Mode Chase do the same thing? as that is what I have it set to. Also have him set to autoassist at 97% but as soon as I target anything he attacks it.. Then if that target isn't at the top of his extended target list. Which is Auto he will switch to whatever is and not what the MA has targeted.
 
Doesn't Zerk Mode Chase do the same thing? as that is what I have it set to. Also have him set to autoassist at 97% but as soon as I target anything he attacks it.. Then if that target isn't at the top of his extended target list. Which is Auto he will switch to whatever is and not what the MA has targeted.
I figure out what my issue was. Bot was also on. Had to turn it off
 
well, your 1st extended target needs to be set to auto otherwise mq2berzerker isn't going to do much for you --- outside of that using any of the assist modes like /zerk mode 1 will automatically assist your ma (ensure they're assigned in group) --- if you are using raidmode, ensure you're set to assist the correct raidassist person

Want to clarify. MQ2BerZerker and all the other class plugins I have doesn't care what your first XTarget is. You could fill every slot except one or two and mq2berzerker should still assist the MA.
It doesn't use the XTarget window for anything other than to confirm that the MA's targets is aggroed on the group. Which is why you cannot use MainAssists Target as one of the choices for the XTarget window.

MQ2BerZerker doesn't even use the XTarget window for targeting mobs. It only aquires a target from the group Main Assists or Raid Main Assist 1-3 's target.
 
Hey chat i wanted to ask you something... The Plugin is amazing and it has done wonders for me and i thank you for all the effort you've put into it! I wanted to ask you if you would ever consider making the use of disconcerting discipline optional? Similar to how we can turn Frenzied resolve on and off. And here's why... I am often driving the Zerk manually and raiding with him, and Ive noticed that Frenzied, Disconcerting, and Mangling discipline (lvl 108) are on the same timer... so unless i click mangling discipline before i start engaging in any sort of fight he will literally never use it because he automatically uses disconcerting first which puts my mangling timer up. Mangling Discipline RK 3 is one of our best burns and i would like the ability to plan while in the middle of a raid or any long winded fight, when to save that for a certain part. I believe the best way to do that is to have an option of weather to automatically use Disconcerting just like we do with frenzied and then we would be able to plan the most effective burns. Let me know what you think. And again thank you for all you do, this plugin is absolute FIRE.
 
Hi All, has anyone had success using this plugin with ModBot mac? I have successfully used manual mode with Kissassist however, I am struggling with Modbots. I think it is due to mq2melee being unloaded which the plugin does automatically.
 
Hello @ddonahue1979

Mangling Discipline - Timer: 21, Reuse: 26 minutes, Duration: 1 minute, Time Down between uses: 25 minutes.
Disconcerting Discipline - Timer: 21, Reuse: 3 minutes, Duration: 1 minute 36 seconds (1.6 minutes), Time Down between Uses: 1 minute 24 seconds (1.4 minutes).

Firstly I'd like to mention that Frenzied Resolve Discipline does not share a timer with these two abilities, and Clarify that they are all active discs. Then I'll touch on the "Why"

I'll use the numbers from Rank 1 abilities.


Spell Icon
Mangling Discipline


Description
1: Increase Chance to Critical Hit by 221% with 2H Slashing
2: Increase Chance to Critical Hit by 221% with 2H Piercing
3: Increase Chance to Critical Hit by 221% with Frenzy
4: Increase Chance to Critical Hit by 221% with 2H Blunt
5: Increase Base Hit Damage by 54%
Spell Icon
Disconcerting Discipline



Description
1: Increase Chance to Critical Hit by 50% with 2H Slashing
2: Increase Chance to Critical Hit by 50% with 2H Piercing
3: Increase Chance to Critical Hit by 50% with Frenzy
4: Increase Chance to Critical Hit by 50% with 2H Blunt
5: Increase Base Hit Damage by 10%

Why did I select Disconcerting Discipline over Mangling Discipline.
For starters the reuse timer. I'd rather have 50/50/50/50/10 for > 53.33% of my fights, than 221/221/221/221/221/54 for 3.85% of my fights.

Sure, in a raid setting you could argue that you'll do big d33pz a couple of times (depending on the length of the raid), versus good deeps more than half the times. If it's all a numbers game and all you want to see is really high numbers sometimes then this makes sense.

But let's see if we can break it down.

Let us apply the percentages for each to the total average benefit while playing and see which one has the better numbers.
Since you can only use 1 2hs, 2hb, or 2hp, we'll stick to one of those and frenzy, plus the base hit damage.

Mangling Discipline:
so 3.85% of 221 is 8.5085% on average chance to hit bonus to one melee weapon type and frenzy.
and 3.85% of 54 is 2.079% on average base hit damage.

Disconcerting Discipline:
so 53.3% of 50 is 26.665% on average chance to hit bonus to one melee weapon type and frenzy
and 53.3% of 10 is 5.333% on average base hit damage.

Based on just these numbers I would think the obvious choice was to stay with Disconcerting. Not only do you get to use it more frequently, but the berzerker plugin already has burns built into it. I personally don't see the point in making it an option to do less damage on average. I added the frenzied toggle for people who wanted to be able to move around and fight. But there is no such limitation on Disconcerting that I can see that would cause you to be impaired, and I stand by my choice that this is the best option.
 
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Hello @ddonahue1979

Mangling Discipline - Timer: 21, Reuse: 26 minutes, Duration: 1 minute, Time Down between uses: 25 minutes.
Disconcerting Discipline - Timer: 21, Reuse: 3 minutes, Duration: 1 minute 36 seconds (1.6 minutes), Time Down between Uses: 1 minute 24 seconds (1.4 minutes).

Firstly I'd like to mention that Frenzied Resolve Discipline does not share a timer with these two abilities, and Clarify that they are all active discs. Then I'll touch on the "Why"

........


I agree with everything said, however there are situations where that sustained DPS is less desired then having Mangling ready for the big burn. I'm currently camping a named that has a nasty mana drain. so when he spawns, i want him dead asap which means i want the big dog ready. I would argue in this situation, the longer that named mob is alive the greater the effect on the sustainability to continue pulling if everyone is OOM. Its not always needed but a simple / command to disable would be nice.
 
unknown.png

If MQ2BerZerker is doing this in ToV I'm not sure exactly how much DPS you would need when existing burns can exceed 1m DPS.
 
There is not assisting out of group logic built into the plugin. You'll have to use something else to manage out of group assisting, such as KissAssist with
INI:
[Melee]
UseMQ2Melee=0

the DPS/Buff section etc should be blank
Fantastic, was just going to ask if I could use KA for assisting, I was thinking it would work if everything else was blank and MQ2BerZerker was on manual, didn't think about MQ2Melee though so thanks.
 
Last edited:
1580839048965.png

the only way to alter the sticking method is to use open the characters MQ2BerZerker_Charname.ini

Somewhere in the [General] section is StickHow=snaproll behind 10 moveback uw

you'll want to alter that to something like StickHow=snaproll left 10 moveback uw

be careful not to use a % in the stickhow or it could crash you.
 
View attachment 19626

the only way to alter the sticking method is to use open the characters MQ2BerZerker_Charname.ini

Somewhere in the [General] section is StickHow=snaproll behind 10 moveback uw

you'll want to alter that to something like StickHow=snaproll left 10 moveback uw

be careful not to use a % in the stickhow or it could crash you.
Thanks very much
 
Hello @ddonahue1979

Mangling Discipline - Timer: 21, Reuse: 26 minutes, Duration: 1 minute, Time Down between uses: 25 minutes.
Disconcerting Discipline - Timer: 21, Reuse: 3 minutes, Duration: 1 minute 36 seconds (1.6 minutes), Time Down between Uses: 1 minute 24 seconds (1.4 minutes).

Firstly I'd like to mention that Frenzied Resolve Discipline does not share a timer with these two abilities, and Clarify that they are all active discs. Then I'll touch on the "Why"

I'll use the numbers from Rank 1 abilities.


Spell Icon
Mangling Discipline


Description
Spell Icon
Disconcerting Discipline




Description
Why did I select Disconcerting Discipline over Mangling Discipline.

For starters the reuse timer. I'd rather have 50/50/50/50/10 for > 53.33% of my fights, than 221/221/221/221/221/54 for 3.85% of my fights.

Sure, in a raid setting you could argue that you'll do big d33pz a couple of times (depending on the length of the raid), versus good deeps more than half the times. If it's all a numbers game and all you want to see is really high numbers sometimes then this makes sense.

But let's see if we can break it down.

Let us apply the percentages for each to the total average benefit while playing and see which one has the better numbers.
Since you can only use 1 2hs, 2hb, or 2hp, we'll stick to one of those and frenzy, plus the base hit damage.

Mangling Discipline:
so 3.85% of 221 is 8.5085% on average chance to hit bonus to one melee weapon type and frenzy.
and 3.85% of 54 is 2.079% on average base hit damage.

Disconcerting Discipline:
so 53.3% of 50 is 26.665% on average chance to hit bonus to one melee weapon type and frenzy
and 53.3% of 10 is 5.333% on average base hit damage.

Based on just these numbers I would think the obvious choice was to stay with Disconcerting. Not only do you get to use it more frequently, but the berzerker plugin already has burns built into it. I personally don't see the point in making it an option to do less damage on average. I added the frenzied toggle for people who wanted to be able to move around and fight. But there is no such limitation on Disconcerting that I can see that would cause you to be impaired, and I stand by my choice that this is the best option.

I absolutley agree with what your saying that disconcerting is a better off sustainable DPS option. I'm just saying there are raid situations when you have a very specific time to throw everything you have at the target and the numbers don't lie in a burst DPS situation if you throw a full burn at the target and have mangling running rather than disconcerting you will absolutely do more DPS in that burst situation. I was just asking if you would consider throwing in a command to allow us to manually use disconcerting or not for those of us who are driving the Zerk and want to pre-plan a big burn (primarily in raid situations where we have a small window to blast DPS). I apologize i was incorrect about frenzied sharing the same timer... i just have frenzied turned off. Thank you for taking the time to explain your reasoning for how you've set everything up so far. I think you've done an amazing job.
 
Burns are hard coded. It's not as simple as saying "Don't use disconcerting" because disconcerting going on a burn just get /stopdisc'd and the regular burns fire. I'd have to also code in the rest of the burns to account for a new element being introduced to the entire setup.

With that said. I'd need information on the entire burn rotation and how you envision it would work otherwise the other burns will just fire. Currently the three tier burn is setup to run 3 active discs, meaning I can't just add Mangling to one of the existing ones, and they are additionally setup to automatically stop any disc that isn't the primary, secondary or tertiary burn discs. So what may be envisioned as simple, is not quite so clear cut.
 
Would you like it to replace the current primary burn disc?
1580849257330.png
The secondary burn disc?
1580849297719.png
or the tertiary burn disc.
1580849337665.png

Honestly though, if you can't see it being a viable replacement for the primary burn disc, the purpose becomes moot. As you wouldn't use the disc in the expected time frame that you're talking about.

The alternative is to have it fire after all the burn discs are down or replace one of the other burn discs. There aren't really any other abilities to couple it with as they all get used during the three tier burn.

So while I can hear what you're saying. Implementing it is a new animal all together. I considered all the information at the time the disc came out and had decided that the gain/vs loss wasn't very significant. Using it after all 3 of the tiered burnes have fired could give you a slight benefit. but if I use it as a direct replacement for the Disconcerting I'd have to say just don't fire it until all the burns and frenzied resolve is down. (assuming it's on).

Just really not sure what direction this is trying to go.
 
Would you like it to replace the current primary burn disc?
View attachment 19627
The secondary burn disc?
View attachment 19628
or the tertiary burn disc.
View attachment 19629

Honestly though, if you can't see it being a viable replacement for the primary burn disc, the purpose becomes moot. As you wouldn't use the disc in the expected time frame that you're talking about.

The alternative is to have it fire after all the burn discs are down or replace one of the other burn discs. There aren't really any other abilities to couple it with as they all get used during the three tier burn.

So while I can hear what you're saying. Implementing it is a new animal all together. I considered all the information at the time the disc came out and had decided that the gain/vs loss wasn't very significant. Using it after all 3 of the tiered burnes have fired could give you a slight benefit. but if I use it as a direct replacement for the Disconcerting I'd have to say just don't fire it until all the burns and frenzied resolve is down. (assuming it's on).

Just really not sure what direction this is trying to go.

Ahh i see what your saying. I apologize, as i really don't know much about coding. I thought maybe you'd be able to just offer a command leaving disconcerting as optional or manual rather than automatically pressed, that way we can choose when to pop it to have the ability to use mangling for a certain time then go back to hitting disconcerting manually after. I see that it is more complicated than that. Its no biggy, and the plugin already works incredibly, was just a small thing i had noticed. Thanks for looking into it for me anyways, I appreciate it very much
 
What is the best way to have your zerks to switch targets with the MA.... trying to do the EW mission and my zerks follow the flying guy and doesn't help with adds. Sorry if this is a dumb question... I'm sure I'm missing something simple.
 
What is the best way to have your zerks to switch targets with the MA.... trying to do the EW mission and my zerks follow the flying guy and doesn't help with adds. Sorry if this is a dumb question... I'm sure I'm missing something simple.
/zerk switchwithma on
 
/zerk switchwithma on

I noticed in your Griklor video that your command was different. " /bcg //docommand/${Berzerker.command} switchwithma on " or something similar. What is the difference with your switch button and using /zerk switchwithma on?

These plugins rock but after watching some of your videos I am clearly not using these tools to the best of my ability. Thanks in advance.
 
I noticed in your Griklor video that your command was different. " /bcg //docommand/${Berzerker.command} switchwithma on " or something similar. What is the difference with your switch button and using /zerk switchwithma on?

These plugins rock but after watching some of your videos I am clearly not using these tools to the best of my ability. Thanks in advance.
the command in the video just tells all my group to execute a switchwithma on - this is a short term solution where i can hit 1 command and have them all switch modes --- this rqeuires having MQ2Berzerker because that is where the ${Berzerker.Command} information is coming from

/noparse /bcg //docommand/${Berzerker.command} switchwithma on
 
I am 113 an have Higher Frenzies. After it fires the proper frenzy it starts spamming demolishing frenzy rkII over and over I believe this is hurting the DPS massively. Is there a fix for this?
 
Want to clarify. MQ2BerZerker and all the other class plugins I have doesn't care what your first XTarget is. You could fill every slot except one or two and mq2berzerker should still assist the MA.
It doesn't use the XTarget window for anything other than to confirm that the MA's targets is aggroed on the group. Which is why you cannot use MainAssists Target as one of the choices for the XTarget window.

MQ2BerZerker doesn't even use the XTarget window for targeting mobs. It only aquires a target from the group Main Assists or Raid Main Assist 1-3 's target.
my zerkers are sticking to a mob that I have targeted then untargeted I want them only to attack the mob I am currently on and switch around me as I want them to. I have set the switchwithMA to true but they won't attack what i am currently attacking.
 
I have two zerkers both same level 110 and exact same gear one with 13k aa and one with 16k aa. The 13kaa one's end drains to zero quite often while the 16kaa one's never goes below 60%. They both have exactly the same skills and zerk settings. Any ideas why this might be happening other than a 3k aa difference?

edit:spelling
 
I have two zerkers both same level 110 and exact same gear one with 13k aa and one with 16k aa. The 13kaa one's end drains to zero quite often while the 16kaa one's never goes below 60%. They both have exactly the same skills and zerk settings. Any ideas why this might be happening other than a 3k aa difference?

edit:spelling
woops missed the 13kaa zerk had forcealliance on, Must have been firing alliance spells all the time. Seems ok now.
 
Morning! My 115 zerk has Mangling Frenzy ( Level 106 ), but is only casting Demolishing Frenzy (level 101 ) during combat -

1) should my zerk be using Mangling via mq2berzerker ?
2) does the synergy at rank 11/12 work with Demolishing ?

I wanted to buy Synergy rank 11 and 12, but it seems that AA only works for Mangling Frenzy after rank 10. Hesitant to spend 400 aa and then Synergy not proc any longer because Mangling isnt used. thank you!
 
Morning! My 115 zerk has Mangling Frenzy ( Level 106 ), but is only casting Demolishing Frenzy (level 101 ) during combat -

1) should my zerk be using Mangling via mq2berzerker ?
2) does the synergy at rank 11/12 work with Demolishing ?

I wanted to buy Synergy rank 11 and 12, but it seems that AA only works for Mangling Frenzy after rank 10. Hesitant to spend 400 aa and then Synergy not proc any longer because Mangling isnt used. thank you!
I had this and I think it was that I had the wrong axes or axe components in my inventory so i deleted all my axes and axe components and started again with the right ones.
My zerker uses mangling with mq2berzerker no issues now
 
Scoops, if your rank for synergy is less than 11 it will use demolishing frenzy to trigger synergy. Once you upgrade it will use the appropriate disc for the synergy
 
If you’re playing in manual mode does the raid related checkbox matter? That’s just to force the plugin to follow raid MA, right?
 
Thanks Chat.

After purchasing Rank 11, zerk doesn't cast Demolishing Frenzy nor Mangling Frenzy now. Only casting Vindicating Frenzy. When looking at zerk settings, shows "Dfrenzy: Vindicating Frenzy"

- I've camped in and out,
- unloaded the plugin, reloaded
- Took out axe components from ammo and put in bags before loading plugin

Still only casting Vindicating. Can't get synergy to fire. Any ideas?
 
Plugin - MQ2BerZerker

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