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MQ2BerZerker

Plugin - MQ2BerZerker (3 Viewers) 3.1.52471.11

yup, usealliance and force alliance is correct (since the standard check is for 3 of a class)

do you have the abilities?
is your target window visible on those characters?

Here are two berzerkers right now using their alliances

View attachment 34036

The actual PROC of it going off will most likely only occur while you have your pets out (so usually during burns) with just the 2 berzerkers.

but yes, as far as them using their alliances, use alliance and force alliance and you should see them using it

Zerk FAQ
Q. Alliance?
A. Alliance will check against the mob's current buffs/debuffs to ensure it isn't already "allianced" but we don't do any checking or communicating with other group members, so if you need/want your berzerkers to ensure they don't click their button at the same time you will want to do something like stagger their assistat values.
2 Zerkers *can* trigger alliance during burns with their little pet out, but our regular alliance checks for 3 or more group members, so if you want to use alliance any time else, you will want to turn on usealliance and forcealliance.

Yeah both are using it, also comes up in my log parser thats its getting cast, but it never goes BOOM.. but reading that FAQ it may be because its getting over written has i had them both assist at 100, try try zlandi on a 100 and 98 assist at next time.
 
Yeah both are using it, also comes up in my log parser thats its getting cast, but it never goes BOOM.. but reading that FAQ it may be because its getting over written has i had them both assist at 100, try try zlandi on a 100 and 98 assist at next time.
with only 2 berzerkers, they both have to have Focused Furious Rampage running in order to fulminate. If that buff is down, you won't get enough procs with just 2 zerks to work. Long story short, 2 isn't enough.
 
Median Writ in the Combine: Sapping Strikes Rk. II
Greater Writ of the Combine: Disconcerting Discipline Rk. II
Greater Alaran Cantrip: Frenzied Resolve Rk. II

BerZerker type 3 Augments.

Items slots with Type 3 Augment Slots.
Left Ear
Right Ear
Face
Neck
Shoulder
Back
Waist
Charm
Left Ring
Right Ring
Ranged

11 Slots total


Found in "Void A" and up (requires progression)
View attachment 16416

Glowing Untempered Quartzite - Frenzy: 14 (Only one they had a link for) - Void G
https://items.eqresource.com/items.php?id=103154

Greater Untempered Quartzite - Frenzy: 12 - Void F
Major Untempered Quartzite - Frenzy: 10 - Void E
Lesser Untempered Quatzite - Frenzy: 8 - Void D
Minor Untempered Quartzite - Frenzy: 6 - Void A

Cost Total: 625 Chronobines
Totals - Frenzy: 50

Tempus Faycite Shard: Mangling Volley (This one is incorrectly linked to eqresource as a Durus instead of Tempus) - Reduced the reuse timer of Mangling Volley by 1 second.
https://items.eqresource.com/items.php?id=157769

Irae Faycite Shard: Mangling Axe Throw - Increases base dmg of Mangling Axe throw by 5%
https://items.eqresource.com/items.php?id=157767

The Tears of Alaris - Farmed Via Shard's Landing killing alaran to loot
https://items.eqresource.com/items.php?id=120399

Total Type 3's 8

Some LDoN Type 3's for consideration at your own discretion.

Enchanted Stone of Burning Rage: +4 HStr - LDoN Raid: Deepest Guk: Ritualist Of Hate
Jeweled Sentinel's Broken Aura: +30 Atk +3 HPRegen - LDoN Raid: Miragul's Menagerie: Folly of Miragul's Ambition
Frozen Gem of Strength: +20 Atk +2 HPRegen - LDoN Raid: Miragul's Menagerie: Frozen Nightmare
Shard of Shrunken Bone: +2 HStr - LDoN Raid: Miragul's Menagerie: Frozen Nightmare
Shard of Burning Ooze: +2 HStr - LDoN Raid: Deepest Guk: The Rescue
Sharp Gravestone Shard: +2 HStr - LDoN Raid: Mistmoore Catacombs: Scion Lair of Fury
Ruby of Bloody Vengeance: +20 Atk - LDoN Raid: Mistmoore Catacombs: Scion Lair of Fury
Shard of Guktan Hate: +20 Atk - LDoN Raid: Deepest Guk: The Rescue
Cold Slimestone of Fury: +20 Atk - South Ro - 1450 Adventure Points.
Gravestone Fragment of Battle Mastery: +10 Atk +2 HPRegen - Butcherblock Mountains - 1150 Adventure Points.
Pristine Limestone of Hatred: +20 Atk - South Ro - 1150 Adventure Points.
Gleaming Sandstone of Deflection: +2 HStr - North Ro - 760 Adventure Points.
Icy Prism of Avoidance: +8% Dodge - Everfrost Peaks - 760 Adventure Points.
Polished Sandstone of Ire: +15 Atk - Commonlands - 760 Adventure Points.
Translucent Ore of Courage: +10Atk +1 HP Regen - Commonlands - 760 Adventure Points.
Gravestone of Aggression: +15 Atk - Butcherblock Mountains - 510 Adventure Points.
Dull Sandstone of Ire: + 10 Atk - Nro - 510 Adventure Points.
Scarred Limestone of Vengeance: +5 Atk - Sro 220 Adventure Points.
Eternal Ice of Avoidance - Dodge 5% (23 Max) Everfrost Peaks 150 adventure points.
This is an awesome informational post that took some time to put together. Thank you for doing this and I will throw you some RedCent for your work.
 
Hello Redguides,

I noticed that my zerkers Frenzy ability was not on auto cast? Should it be ?
We don't set anything to autocast in any of the plugins, but we do use frenzy every time it is available.

if you want to set it to autocast - you can - eq might beat the plugin to using it, but we will use it every time we can.
 
We don't set anything to autocast in any of the plugins, but we do use frenzy every time it is available.

if you want to set it to autocast - you can - eq might beat the plugin to using it, but we will use it every time we can.
Thank you once again !
 
Is it possible to turn off using the AA's Juggernaught Surge, Blood Pact and Desperation outside of burns? My berserker is using them whenever he auto-uses Disconcerting Disc or Frenzy while BurnAllNamed and BurnAlways is off. I use this in raids alot and when we are clearing trash id like to be able to burn Disconcerting Disc without it using those AA, mainly because of the long cooldowns right before an event.
What im looking for basically is a way for all spam abilities to still be used by MQ2Berserker without it using any Disc/AA with a longer cooldown, such as the AA & Disc I listed above.
If thats not currently possible would a toggle for that being added be something you might think about in the future?
It would eb absoutley amazing to be able to hit my Disc/AA totally when i'd like, since that changed per raid event, while the plugin takes care of all my spam abilities and things it already currently does like Braxi, Intimidate, Pet, etc.
 
Is it possible to turn off using the AA's Juggernaught Surge, Blood Pact and Desperation outside of burns? My berserker is using them whenever he auto-uses Disconcerting Disc or Frenzy while BurnAllNamed and BurnAlways is off. I use this in raids alot and when we are clearing trash id like to be able to burn Disconcerting Disc without it using those AA, mainly because of the long cooldowns right before an event.
What im looking for basically is a way for all spam abilities to still be used by MQ2Berserker without it using any Disc/AA with a longer cooldown, such as the AA & Disc I listed above.
If thats not currently possible would a toggle for that being added be something you might think about in the future?
It would eb absoutley amazing to be able to hit my Disc/AA totally when i'd like, since that changed per raid event, while the plugin takes care of all my spam abilities and things it already currently does like Braxi, Intimidate, Pet, etc.
no unfortunately, they have a combat routine that we pre-determine

for the most part the cwtn plugins are a "we decide when and what to press"
 
Juggernaut Surge, Blood Pact, Desperation, and Disconcerting are not tied to burns with the exception of Disconcerting which won't be used if UseMangling is on because it shares a timer with mangling, so we won't use it so that timer is available for burns.

But as Sic mentioned, it's all pre-determined routines.
 
no unfortunately, they have a combat routine that we pre-determine

for the most part the cwtn plugins are a "we decide when and what to press"
10 4 guys i appreciate the reply. I love the plugin and will use it no matter what but in the future if you ever decide to add that option youd have one happy raid berserker kissing your feet lol. I keep having to pause it for trash pulls and during fights to avoid it burning AA's i need for key burn moments and then manually doing all my spams and such. Other than that i dont have a complaint in the world and thanks for the kickass work!
 
Hello, one of my zerker is using Disconcerting Disc, the other misses the disc. The one with it is doing very often more dps though less equiped. So, is it important, and why not using mangling, better and on the same timer ? (i 'm using CWTN plugin )
 
Hello, one of my zerker is using Disconcerting Disc, the other misses the disc. The one with it is doing very often more dps though less equiped. So, is it important, and why not using mangling, better and on the same timer ? (i 'm using CWTN plugin )
Please post in the correct location.
 
Hello, one of my zerker is using Disconcerting Disc, the other misses the disc. The one with it is doing very often more dps though less equiped. So, is it important, and why not using mangling, better and on the same timer ? (i 'm using CWTN plugin )

MQ2Berzerker FAQ
Q. I don't want to use disconcerting, I want to use Mangling
A. /ber UseMangling on

if you don't want to use disconcerting, turn on use mangling

You and i already spoke about this > Here <
Me:
it is your timer 21 ability.
if you're just doing regular grinding type stuff you'll likely get more value out of disconcerting disc - if you're looking to wtf splode a single mob, or a series of quick single mobs - like zlandicar, or these events, you will likely get more value from mangling disc.
mangling has a long reuse vs disconcerting

you:
Ok, now i understand why it isn't by default in the plugin. Thanks.
 
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MQ2Berzerker FAQ
Q. I don't want to use disconcerting, I want to use Mangling
A. /ber UseMangling on

if you don't want to use disconcerting, turn on use mangling

You and i already spoke about this > Here <

Me:
it is your timer 21 ability.

if you're just doing regular grinding type stuff you'll likely get more value out of disconcerting disc - if you're looking to wtf splode a single mob, or a series of quick single mobs - like zlandicar, or these events, you will likely get more value from mangling disc.

mangling has a long reuse vs disconcerting


you:
Ok, now i understand why it isn't by default in the plugin. Thanks.

So sorry, my only excuse, besides being french, is that i'm old :)
Ok so i should get disconcerting for my male zerker asap.
Is mangling used in burning or you have to check it ?
And thanks for your patience !

Oops just saw the CWTN answer to this question...
 
So sorry, my only excuse, besides being french, is that i'm old :)
Ok so i should get disconcerting for my male zerker asap.
Is mangling used in burning or you have to check it ?
And thanks for your patience !
if you have usemangling turned on we will use mangling, if you have usemanging turned off we use disconcerting. they are both part of the routine
 
Question about zerkers on TLP...I am noticing they are not auto summoning axes or using any of the ones in inventory. I have a stack in ammo and one in the range slot. I don't know a lot about zerkers, is there a skill that should be throwing axes as part of regular dps (vs pulling) that I should toggle on? Or is that stuff not available yet on TLP?
 
Question about zerkers on TLP...I am noticing they are not auto summoning axes or using any of the ones in inventory. I have a stack in ammo and one in the range slot. I don't know a lot about zerkers, is there a skill that should be throwing axes as part of regular dps (vs pulling) that I should toggle on? Or is that stuff not available yet on TLP?
howdy orbitz

yeah berzerkers for a few abilities, some don't consume them but still require them.

in your case likely the dvolley line

I would put them in your bags unless you wanted to use them in your ranged and ammo slot for pulling, in which case they would get used to pull from ranged (not sure why pulling with zerker, poor lad)
 
Keep in mind that we don't use stun/jolt/snare axes as per the FAQ.

Q. My BerZerker isn't using stun/jolt/snare axes.
A. It's not coded to use them. It's designed strictly to use DPS abilities. The Jolt/Stun/Snare axes are on the same timer as DPS abilities and using jolt/stun/snare axes would remove DPS from the BerZerker.
 
How does this deal with MQ2Melee? Will melee have to be reloaded for my ModBot toons?
it doesn't. we unload mq2melee on all the class plugins.

we use "noauto" however, so it doesn't modify your macroquest ini settings. just if the cwtn class plugin is loaded, and mq2melee is loaded, it will unload mq2melee.

it doesn't unload it on other toons

and just for clarity sake - you should 1000% not try and run more than 1 class automation at a time - so running modbot + mq2berzerker is probably not a good thing
 
Hello, i've just did the Partisan of Cobalt Scar quest to get the composite 2 spells/abilities, but MQ2Berzerker doesn't seem to tahe heed of it. My Berz are still using Composite rage 1 although the composite 2 is in their combat skills list. I'm surely missing something. Could you help guys ?
 
Hello, i've just did the Partisan of Cobalt Scar quest to get the composite 2 spells/abilities, but MQ2Berzerker doesn't seem to tahe heed of it. My Berz are still using Composite rage 1 although the composite 2 is in their combat skills list. I'm surely missing something. Could you help guys ?
do you mean you're still using dissident tho you have a composite version?

the progressive abilities are treated like this:
composite 6, 5, 4, 3, dissi 6, 5, composite 2, dissi 4, composite 1, dissi 3, 2, 1, dicho

so id you have dissident 5 or 6 you will use that until composite 3
 
Hello, i've just did the Partisan of Cobalt Scar quest to get the composite 2 spells/abilities, but MQ2Berzerker doesn't seem to tahe heed of it. My Berz are still using Composite rage 1 although the composite 2 is in their combat skills list. I'm surely missing something. Could you help guys ?
The spell looks like Composite 1, but you'll have to look at it when it actually casts. Which rank of Composite is generated is not controlled by any macro, plugin, or player intervention -- the game uses the highest rank based on your character's progression in CoV. This is the same as Dicho/Dissident before it.
 
howdy orbitz

yeah berzerkers for a few abilities, some don't consume them but still require them.

in your case likely the dvolley line

I would put them in your bags unless you wanted to use them in your ranged and ammo slot for pulling, in which case they would get used to pull from ranged (not sure why pulling with zerker, poor lad)
115 max aa pullzerker rules...excuse you...lol
 
The spell looks like Composite 1, but you'll have to look at it when it actually casts. Which rank of Composite is generated is not controlled by any macro, plugin, or player intervention -- the game uses the highest rank based on your character's progression in CoV. This is the same as Dicho/Dissident before it.

Yes but for whatever reason i thought it was different for the Berz disc. Thanks.
I've just check in game. My berz "activate Composite Rage" during fight, but they have "Composite Rage 2" in their list of combat skills. Hence my error.
 
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Question, I cant seem to figure out how to make my zerker only use range attacks? Is there a setting for this somewhere that i am just not seeing? I am finding that some fights on TLPs in VOA need to be range fights and i just cannot figure this out. Thank you for any help.
 
Question, I cant seem to figure out how to make my zerker only use range attacks? Is there a setting for this somewhere that i am just not seeing? I am finding that some fights on TLPs in VOA need to be range fights and i just cannot figure this out. Thank you for any help.
we do not have an option to use only ranged attacks

you can adjust your stick if you need to

or you can pause the plugin / change modes if you don't want to do stuff
 
MQ2Rog and Berserker, are they currently working? oddly having issues with them not assisting or moving to mob in new expansion (ToL), cleric and shaman seem to be working just fine though
 
MQ2Rog and Berserker, are they currently working? oddly having issues with them not assisting or moving to mob in new expansion (ToL), cleric and shaman seem to be working just fine though
you didn't have meshes. you need meshes to use assist modes

mqmesh.com
 
I noticed my berserker isn't using any of the ToL abilities. When I load it, it doesn't recognize the newest axe summon either. Not sure if it is something on my end causing it or not. Thanks.
 
I noticed my berserker isn't using any of the ToL abilities. When I load it, it doesn't recognize the newest axe summon either. Not sure if it is something on my end causing it or not. Thanks.
1638995427009.png

> HERE <


CWTN/Sic said:
Hey all,

If you are not on Next and you want to take advantage of the updates done for the new expansion you'll have to convert to using MQNext. Since redguides is transitioning to Next as their only build in the near future we started updating the new spells lists with the understanding that the Legacy version of Very Vanilla would no longer be supported at redguides, so opted not to update the spells for Legacy.

With that said all the spells have been updated. But only on Next. So when you're ready to enjoy the new expansions and the new abilities that come with it, you'll need to migrate to Next.

If you're not aware there is a MacroQuest Migration tool available to help you transition from Legacy to Next and get you moving in the right direction in short order. If just the overview for the resource for the migration tool isn't enough for you and you need a little bit more assistance you can always check out the guide done by Sic.

For those of you that were asking if the spells were updated for the new Expansion or reported issues with the plugins not casting new spells when manually memorized and are still using the Legacy version of Macroquest, we apologize for the inconvenience. We've been pushing to get people moved over to next to avoid issues like this and we don't want to leave you behind. So join us on the "Next" iteration of MacroQuest!
 
Shei Vinitras, the boss in the Ka Vethan mission doesn't appear to be recognized as a Named mob for purposes of BurnAllNamed. I've had to turn on BurnAlways in order to get burn routines to go. MySEQ reports the mob name as Shei_Vinitras00 instead of #Shei_Vinitras00 like you'd expect from a named.
 
Shei Vinitras, the boss in the Ka Vethan mission doesn't appear to be recognized as a Named mob for purposes of BurnAllNamed. I've had to turn on BurnAlways in order to get burn routines to go. MySEQ reports the mob name as Shei_Vinitras00 instead of #Shei_Vinitras00 like you'd expect from a named.
yup, i literally mentioned this in the videos i've done thus far :)

you can use burnnow in the meantime
 
Plugin - MQ2BerZerker

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