• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Release MQ2AutoLoot

does this work without advloot active in game? I am on an emu without advloot and it says plugin is loaded but it errors when I /autoloot saying command not found or something...
 
most of the older macros supported ninjaadvloot.inc which is the looting inc file. It controlled loot kinda similar to autoloot just not as many options and not as fast. that inc is still in the vv compile also
 
most of the older macros supported ninjaadvloot.inc which is the looting inc file. It controlled loot kinda similar to autoloot just not as many options and not as fast. that inc is still in the vv compile also

ok cool well I got it to work since its with VV... it sets items to sell... however when I target a vendor and /sellstuff it does nothing but it returns a message in mq2 window selling to vendor
 
ok cool well I got it to work since its with VV... it sets items to sell... however when I target a vendor and /sellstuff it does nothing but it returns a message in mq2 window selling to vendor

Have you tried /mac sellstuff ? I noticed it's a .mac in the Macros folder.
 
/mac sellstuff works with the same loot.ini file, and for your usage that would work just fine to sell your stuff, although you'll need to reload KA afterwards.
 
ninjadvloot.inc should support looting of the actual corpses.

Code:
| Usage: add the following to your macro for looting
|   #include Ninjadvloot.inc
|   /call SetupAdvLootVars
|   /call LootMobs or /call UseAdvLoot

So my guess on emu would be to use the /call LootMobs.... I suspect that kiss would have that support already baked into it, but I haven't checked.
 
Alright, so we took off for a month or so and since coming back, my AutoLoot is buggy. The ML part seems to be working fine, but as it goes through my toons in the group it is getting stuck on #2 and not progressing to #3 in a round robin type loot distribution. The loot.ini is shared by all 3 toons.
 
Alright, so we took off for a month or so and since coming back, my AutoLoot is buggy. The ML part seems to be working fine, but as it goes through my toons in the group it is getting stuck on #2 and not progressing to #3 in a round robin type loot distribution. The loot.ini is shared by all 3 toons.

Check to see if that character doesn't have any filters setup in the advloot window (the EQ provided ones). Those might be overriding the addon.
 
Check to see if that character doesn't have any filters setup in the advloot window (the EQ provided ones). Those might be overriding the addon.

The item in question was a collection item that it doesn't have any kind of filter setting in my adv loot but I'm in the process of deleting all the entries from that just to be sure.
 

Attachments

  • AdvLoot.jpg
    AdvLoot.jpg
    39.3 KB · Views: 22
I'm assuming that picture is from when they are grouped? If that is true, then I would make sure the plugin is turned on for that character.

/autoloot turn on
 
Using the test version of the plugin in the current release it does not use the Loot.ini at all. The plugin is working and it checks GD for all items. I checked the location and names in the config and everything is fine. It worked prior to this patch on test.
 
Using the test version of the plugin in the current release it does not use the Loot.ini at all. The plugin is working and it checks GD for all items. I checked the location and names in the config and everything is fine. It worked prior to this patch on test.

Please try and reset your loot.ini file.

/AutoLoot lootini loot

If that doesn't fix it please let me know.
 
Please try and reset your loot.ini file.

/AutoLoot lootini loot

If that doesn't fix it please let me know.

I'm in the same boat Plure, Autoloot not lookting, just leaving everything on the corpses, used your reset like you suggested, definately changed my loot.ini, but still not looting or using the settings in the loot ini
 
ok update, i deleted loot.ini, remade it using /AutoLoot lootini loot and got this...

Code:
[Settings]
|======================================================================|
Version=6.09
LogLoot=0
RaidLoot=0
BarMinSellPrice=1
DistributeLootDelay=5
NewItemDelay=0
CursorDelay=10
SaveBagSlots=0
SpamLootInfo=1
QuestKeep=10
NoDropDefault=Ignore
ExcludeBag1=Extraplanar Trade Satchel
ExcludeBag2=Extraplanar Trade Satchel
GuildItemPermission=View Only
AddNewSales=1
LootForage=1
LootMobs=TRUE
CorpseRadius=100
MobsTooClose=40
ReportLoot=FALSE
LootChannel=g
LootForageSpam=1
GlobalLootOn=1
CombatLooting=1
GMLSelect=1
StackPlatValue=0
LootLagDelay=0
[Global]
|======================================================================|
[A]
|======================================================================|
[B]
|======================================================================|
[C]
|======================================================================|
[D]
|======================================================================|
[E]
|======================================================================|
[F]
|======================================================================|
[G]
|======================================================================|
[H]
|======================================================================|
[I]
|======================================================================|
[J]
|======================================================================|
[K]
|======================================================================|
[L]
|======================================================================|
[M]
|======================================================================|
[N]
|======================================================================|
[O]
|======================================================================|
[P]
|======================================================================|
[Q]
|======================================================================|
[R]
|======================================================================|
[S]
|======================================================================|
[T]
|======================================================================|
[U]
|======================================================================|
[V]
|======================================================================|
[W]
|======================================================================|
[X]
|======================================================================|
[Y]
|======================================================================|
[Z]
|======================================================================|

first time I looted an item it change to

Code:
[Settings]
|======================================================================|
Version=6.09
LogLoot=0
RaidLoot=0
BarMinSellPrice=1
DistributeLootDelay=5
NewItemDelay=0
CursorDelay=10
SaveBagSlots=0
SpamLootInfo=1
QuestKeep=10
NoDropDefault=Ignore
ExcludeBag1=Extraplanar Trade Satchel
ExcludeBag2=Extraplanar Trade Satchel
GuildItemPermission=View Only
AddNewSales=1
LootForage=1
LootMobs=TRUE
CorpseRadius=100
MobsTooClose=40
ReportLoot=FALSE
LootChannel=g
LootForageSpam=1
GlobalLootOn=1
CombatLooting=1
GMLSelect=1
StackPlatValue=0
LootLagDelay=0
[Global]
|======================================================================|
[A]
|======================================================================|
[B]
|======================================================================|
[C]
|======================================================================|
[D]
|======================================================================|
[E]
|======================================================================|
[F]
|======================================================================|
[G]
|======================================================================|
[H]
|======================================================================|
[I]
|======================================================================|
[J]
|======================================================================|
[K]
|======================================================================|
[L]
|======================================================================|
[M]
|======================================================================|
[N]
|======================================================================|
[O]
|======================================================================|
[P]
|======================================================================|
[Q]
|======================================================================|
[R]
|======================================================================|
[S]
|======================================================================|
[T]
|======================================================================|
[U]
|======================================================================|
[V]
|======================================================================|
[W]
|======================================================================|
[X]
|======================================================================|
[Y]
|======================================================================|
[Z]
|======================================================================|
[]
=Ignore

seems it added ignore at the end
 
They messed with advloot, this feels like it needs to be fixed in core mq2. I'll take a look at it after work if mule hasn't already fixed it.
 
Mule fixed the lootitem struct. It appears to have fixed mq2autoloot. Please let me know if anyone is still having issues.
 
Just started having an issue with MQ2autoloot not destroying no drop quest items. I am currently in Dragonscale Hills. There is a LOT of loot that is quest items and no drop. I put items on cursor and type /setitem destroy. I check the loot.ini and yes, they are labeled as destroy. I am not running ninjaloot as far as I know. In the character ka ini's I have looton=0. Now when I run /mac loot it uses the same ini and it does run ninja loot there. It recognizes all these items on corpses, loots them and destroys them properly. My bags get full and a billion corpses so I run that macro to clear the corpse.

Any suggestions?
 
Just started having an issue with MQ2autoloot not destroying no drop quest items. I am currently in Dragonscale Hills. There is a LOT of loot that is quest items and no drop. I put items on cursor and type /setitem destroy. I check the loot.ini and yes, they are labeled as destroy. I am not running ninjaloot as far as I know. In the character ka ini's I have looton=0. Now when I run /mac loot it uses the same ini and it does run ninja loot there. It recognizes all these items on corpses, loots them and destroys them properly. My bags get full and a billion corpses so I run that macro to clear the corpse.

Any suggestions?

This weekend I was going to take a look at this issue. I'll post the fix once I find the root cause of the issue.
 
I'm assuming that picture is from when they are grouped? If that is true, then I would make sure the plugin is turned on for that character.

/autoloot turn on

I always make sure it on for every character - its the first thing I check when there is an issue in this add on. The second thing I did was delete and reset the loot.ini and it didn't help. I do see that a fix has been implemented so I'll be testing it today farming in Doomfire.

UPDATE: Working beautifully so far thanks!
 
Last edited:
I uploaded changed to the repository to fixed a bug where items marked destroy that are no drop won't actually be destroyed. It will be release with the next update from RedBot.
 
One thing I've noticed is that if there is a nodrop item that is marked quest or gear, my toons never seem to loot if they are not the ML. e.g. I had this entry:-

Code:
Hypocricy=Gear|Classes|SHD|RNG|ROG|NumberToLoot|1|

When the item dropped, the ML assigned it to my SHD (which is correct), but my SHD never actually picked it up.. I had to do that manually. Am I missing something?
 
One thing I've noticed is that if there is a nodrop item that is marked quest or gear, my toons never seem to loot if they are not the ML. e.g. I had this entry:-

Code:
Hypocricy=Gear|Classes|SHD|RNG|ROG|NumberToLoot|1|

When the item dropped, the ML assigned it to my SHD (which is correct), but my SHD never actually picked it up.. I had to do that manually. Am I missing something?

Check your EQ settings on each toon. I believe by default NODROP items require that you confirm you want to loot them to avoid mistakes. I can't get into the game right now but I'm certain it's in the same section where the confirmations for destroying/dropping items is. I have it set to always loot NO DROP but I'm on FV so I worry about NO DROP things less (the odd thing still surprises me... augs from TBL I'm looking at you). I think there's an option to auto-loot things that are usable by your class if you want to go the safer route.
 
Also, make sure the other toons have mq2autoloot loaded and you’ve done a “/autoloot turn on” on them.
 
I sometimes have items written to the wrong ini file. If I have two toons logged on, each pointing to a separate ini, I hold an item and "/setitem keep" which adds it to loot.ini, I then pass it to the second toon who uses /setitem deposit. Instead of addind the item to the second ini file that toon is pointing at, it overwrites it in loot.ini, who the first toon is pointing at, to deposit.

Is this me being thick? I thought this was how it was supposed to work.
 
I sometimes have items written to the wrong ini file. If I have two toons logged on, each pointing to a separate ini, I hold an item and "/setitem keep" which adds it to loot.ini, I then pass it to the second toon who uses /setitem deposit. Instead of addind the item to the second ini file that toon is pointing at, it overwrites it in loot.ini, who the first toon is pointing at, to deposit.

Is this me being thick? I thought this was how it was supposed to work.

That is how it is suppose to work. Does this happen every single time?

Let me do some testing and i'll get back to you if something is screwed up.
 
That is how it is suppose to work. Does this happen every single time?

Let me do some testing and i'll get back to you if something is screwed up.

No it's not every time. It's fine when I just tested it again but was sure it was doing it earlier. I'll keep an eye on it and see if it happens again. Thanks for the swift response regardless.
 
No it's not every time. It's fine when I just tested it again but was sure it was doing it earlier. I'll keep an eye on it and see if it happens again. Thanks for the swift response regardless.

i just tested this and didn't have any issue. Rarely the location of the loot file seems to be corrupted and pointed to something other then the intended loot file. If that happens generally resetting it seems to correct the issue.

Please let me know if you run into any more issues.
 
The "LootForage" option in the ini file, I assume if I have this enabled, it will apply the appropriate action on anything I forage. Does this play nicely with mq2autoforage? I mean, can you simply use that plugin to forage constantly but leave the sorting of items to Autoloot?
 
The "LootForage" option in the ini file, I assume if I have this enabled, it will apply the appropriate action on anything I forage. Does this play nicely with mq2autoforage? I mean, can you simply use that plugin to forage constantly but leave the sorting of items to Autoloot?

The "LootForage" isn't used in the plugin, it comes from ninjadvloot.... My understanding is that mq2autoforage has a separate ini file for deciding what to do with the items it forages, they should play nice with each other unless you decide to make mq2autoloot have 0 delay when dealing with items on your cursor.
 
The "LootForage" isn't used in the plugin, it comes from ninjadvloot.... My understanding is that mq2autoforage has a separate ini file for deciding what to do with the items it forages, they should play nice with each other unless you decide to make mq2autoloot have 0 delay when dealing with items on your cursor.

Ah I see, yes Autoforage has its own ini file. Everything is declared by zone, though it populates automatically if you set it:

[General]
AutoKeepAll=on
AutoAddAll=on

[The Reef of Coirnav]
Pod of Water=destroy
Fish Eggs=keep
Cluster of Kelp=keep
Large Brine Shrimp=keep

[The Field of Bone]
Lichenclover=keep
Deadbone Barley=keep
Fruit=keep
Pod of Water=destroy
Flarefire Seeds=keep
Roots=destroy
Iksar Phalange=destroy

I was hoping I could have everything coming from a central loot.ini file. I assume if I let everything generate with "keep" in the Autoforage ini, Autoloot (well actually NinjaAdvLoot) will come in after and have the final say if something is Keep/Destroy etc. At work at the moment but will have a play around with it later.
 
I agree, it would be preferable if it used a central loot.ini file. It appears from my 15 seconds of looking at mq2autoforage it is hardcoded which file to use so you can't set it to point at your loot.ini file.
 
I pushed to the repository some changes with ExcludeBag1/ExcludeBag2.

1. Fixed an issue in the plugin where it was using excludedbag1/2 rather then the standard excludebag1/2.. This was causing bags other then "Extraplanar Trade Satchel" to be rewritten over as "Extraplanar Trade Satchel" every time the plugin was started up.
2. Fixed an issue when you were using different bags for ExcludeBag1 and ExcludeBag2 it would cause it to not function.

It should be noted the command to change ExcludeBag1/2 has been changed to:
/autoloot excludebag1 XXX
/autoloot excludebag2 XXX

from:
/autoloot excludedbag1 XXX
/autoloot excludedbag2 XXX

Sorry for any confusion with these changes.

These changes should arrive with the next update from RedBot.
 
That is how it is suppose to work. Does this happen every single time?

Let me do some testing and i'll get back to you if something is screwed up.

Think I found my problem. I was loaded in on two accounts, one of which (Lets' call it account one) was out killing and gathering loot, he was linked to loot.ini. Account two was loaded in on another character also linked to loot.ini. Account two also has another character I use in his own guild, he is linked to LootSecondary.ini. When I wanted to transfer items to him, I was logging out the first character on account two (linked to loot.ini) to the char select screen, then logging in character two (linked to LootSecondary.ini). It looks like it was still updating to loot.ini. If I log account two out completely, then log back in to the character linked to LootSecondary, it works correctly. So I guess I just have to remember to log the account out completely and log back in when swapping loot over. That or just make another f2p account and have just one character on it to store TS stuff to log in when needed.
 
Release MQ2AutoLoot

Users who are viewing this thread

Back
Top
Cart