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MQ2AFNuke

Release MQ2AFNuke

Harvest is not working for my wizards. After I check settings I see it is at the default settings (on and < 70%). Just to be clear the wizard is not clicking mod rod, no aa harvest, no spell harvest, and no spell gambit/harvest. The aa/mod rod is available and the spells are memorized.

Edit: After manually using aa/spell harvest and clicking modrod, Gambit was used by the plugin. The plugin is still not using other things, and Gambit refreshed without use.
 
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Harvest is not working for my wizards. After I check settings I see it is at the default settings (on and < 70%). Just to be clear the wizard is not clicking mod rod, no aa harvest, no spell harvest, and no spell gambit/harvest. The aa/mod rod is available and the spells are memorized.

Edit: After manually using aa/spell harvest and clicking modrod, Gambit was used by the plugin. The plugin is still not using other things, and Gambit refreshed without use.
I'll see if I can reproduce the problem and see what's going on.
 
Hey Jimbob. How hard would it be to make it so if a damage spell is loaded into any of the spell Gem slots that it would it cast it? Would love to use this for AE damage spells when farming!

Any idea when we might see an update for this macro? Thanks!
 
I can make it fire whatever you want. There's a list of supported classes on the Resource page...

Currently: Wizard, Magician, Druid, Enchanter, Beastlord, Ranger

Note: I'll be making some updates for CoV expansion, so I'll add that option...
 
Hey Jimbob. How hard would it be to make it so if a damage spell is loaded into any of the spell Gem slots that it would it cast it? Would love to use this for AE damage spells when farming!

Any idea when we might see an update for this macro? Thanks!
I guess you mean /nuke doae on/off ?
 
The new orb would be wonderful to add, but there is still an issue with the previous orb.

When debug turns on, it spams trying to cast Firebound Orb when I have Firebound Orb III . And there is also a rank 2.
I'll see if I can reproduce this one. My mage only has rk 1 spells, so I'll get him some rk 2 and get it fixed. I might not be able to get to it until next week though.
 
for wiz its really just new vortex, composite, alliance, and gambit. also reminder when in burn mode wiz should still cast vortex everytime its up but when in AD/FD burn mode in TOV it skips vortex
 
Would you be able to add a toggle for the name we would like to assist for raiding purposes? For example:
/nuke assist(namehere)
and then to return to normal mode
/nuke assistdefault
 
OR even ...
/nuke assist ToonName

Since there are a lot of times when i am specifically required assist a toon in a raid that is different from the rest of the raid.
 
OR even ...
/nuke assist ToonName

Since there are a lot of times when i am specifically required assist a toon in a raid that is different from the rest of the raid.
I'll see about setting a manual (non-group, non-raid MA).

I have added the CoV spells.
 
OR even ...
/nuke assist ToonName

Since there are a lot of times when i am specifically required assist a toon in a raid that is different from the rest of the raid.
It's now: /nuke assistplayer ToonName
And: /nuke clearassistplayer

Not to mention untested until I have some time to play again. :) Later this week, likely.

Edit: I'll also add an option to use a specific raid assist. By default it checks each one until it finds an assist and NPC to target. I'll make it something like /nuke raidassist # (where #=0 through 3 - 0 is default behavior, 1,2,3 is specific raid assist only).
 
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How about The Dark Shield of The Scholar ? Free DPS on the table.
I added it to the list, and added the Rk. I through III to the Firebound Orb and Molten Komatiite Orb as well. I made it where all supported classes will use any of the Magician or other clickies I've coded during GCD or if spell gems aren't refreshed.

Edit: I may separate logic for what should be cast during GCD and during regular DPS casting... Also, I just noticed that I need to remove the Rk. portion from the magician clickies.
Edit2: Removed "Rk." from the item names. Now Firebound Orb II instead of Firebound Orb RK. II... Should work. :)
 
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Dumb question. I see you have done all of these updates but i dont see them listed in the updates tab. How do i get the most current version?

Thanks again for all of the great work Jimbob. This plugin rocks!
 
I'll see if I can get @Redbot to release the updated version. If it's not available tomorrow, I'll release the updated dll here.
 
Could we please have some more of the druid dots added and maybe the druid swarm pet?
-Chill of the Arbor Tender
-Opaline Moonbeam
-Sunshock
-Erupting Sunray
-Horde of the Hyperboreads
-Chytrid Assault (swarm pet spell)

Also the Obliterate DD line of spells for Druids and Magicians?
-Obliterate the Unnatural

Thanks as always Jimbob!
 
Could we please have some more of the druid dots added and maybe the druid swarm pet?
-Chill of the Arbor Tender
-Opaline Moonbeam
-Sunshock
-Erupting Sunray
-Horde of the Hyperboreads
-Chytrid Assault (swarm pet spell)

Also the Obliterate DD line of spells for Druids and Magicians?
-Obliterate the Unnatural

Thanks as always Jimbob!
I don't see why not. I'll put it on the to-do list.
 
Release MQ2AFNuke

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