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MQ2AFNuke

Release MQ2AFNuke

It won't cast the spell to summon the orb, but should use the orb if it's in your inventory. I can add the summon spell to my to-do list.
 
Does AFNuke run through the nukes you have mem’d logically? Like can I swap in a bunch of cold nukes for skyfire and VP and then mem my normal fire nuke lineup for other zones and afnuke just figures it out and goes? Or do I need to spend time going through the .ini for that stuff?
 
Yes, it casts what you have memorized on Wizards... For other classes, it may not work as well. It depends on what I got for spell rotations from other players.
 
Yes, it casts what you have memorized on Wizards... For other classes, it may not work as well. It depends on what I got for spell rotations from other players.

Cool, I'm definitely going to load this up, then. I like running MQ2Heals alongside kissassist.mac for the curing, buffs, and (very light) DPS stuff. For anyone else thinking about doing the same thing, make sure you have the heals loaded that you want to cast AND you have heals=0 in your kissassist_char.ini file. That way there's no conflict with healing between kiss and the plugin.

I'll probably try doing the same thing with MQ2AFNuke. I normally run raz's 110 nuke macro.

Is there logic for wizzy AA's and burns?
 
@jimbob

Is there a way to get the wizzy to assist the MA rather than just mindlessly nuke whatever is in the #1 extended target window spot? My afnuke enabled wizzy is either breaking tons of mezzes or doing nothing with mobs in camp being killed because the mob in his extended target window #1 is mezzed or oor or something. Any advice? I'm about to set his #1 etw to assist MA and see if that helps.
 
Ah, it probably was because i started it before assigning the group MA and it didn't pick up on it after the plugin was already enabled. The xtarget thing worked like a charm, though. Thank you.
 
Yeah, I added them a while ago with several other changes, but haven't committed the changes yet. I need to start adding one feature at a time. I will try to get it committed this evening.
 
Yeah, I added them a while ago with several other changes, but haven't committed the changes yet. I need to start adding one feature at a time. I will try to get it committed this evening.

This made me think... how does the expansion affect your plugin? Does it break it for a while, or do you expect to be pretty quick on updates?
 
I finally got around to checking in all my changes in the source control, so hopefully, all the recent updates will be there. I still have to update spells for TBL...
 
Yeah. I committed the changes. Check the vanilla compile release notes. If my notes aren't there, it's not in the compile yet. If you'd like, I can build it and post it here until the compile is updated.
 
Yeah. I committed the changes. Check the vanilla compile release notes. If my notes aren't there, it's not in the compile yet. If you'd like, I can build it and post it here until the compile is updated.
yes, please! it will help a lot. tyvm
 
Redbot updated MQ2AFNuke with a new update entry:

New for 2019

MQ2AFNuke - Added Mage Magic Nukes, Firebound Orb, Certain Wizard Buffs (testing at the moment - so disabled in release), Added some Druid burns, Updated Enchanter Spell casting orders, Added option for AE spells (DoAE - Mage & wizard atm), Added option to wait for ITC for burns (WaitForITC), Added option to use a single AA nuke during GCD (SingleForce). May have added more, but if so, I already forgot. :)

Read the rest of this update entry...
 
The one I posted included debug information. I don't know if the RG release does or not. I added some of the TBL spells last night, but haven't committed the changes yet. I still have to add the new harvest.
 
the 700k afnuke cant work now. I renamed the 400k afnuke to afnuke1 , plugined it and change the name back. now it works. didn't know the reason.
 
The one I posted included debug information. I don't know if the RG release does or not. I added some of the TBL spells last night, but haven't committed the changes yet. I still have to add the new harvest.

I build the release version of everything, but I can do the debug version if you guys want
 
I am getting the same issue. Says it cannot load the plugin. I tried renaming it but that did not resolve the issue.
 
Tried running this the other day. now everytime i log in i get mq2heals.dll file missing. every toon crashes. the mq2heals.dll is in my release folder. don't understand why this is happening
 
Tried running this the other day. now everytime i log in i get mq2heals.dll file missing. every toon crashes. the mq2heals.dll is in my release folder. don't understand why this is happening
Though it says it has something wrong with mq2heals. it is afnuke that actually has some problem.
Now I solve the problem like this : uncheck afnuke when start RG, and /plugin mq2afnuke after RG is injected
 
Though it says it has something wrong with mq2heals. it is afnuke that actually has some problem.
Now I solve the problem like this : uncheck afnuke when start RG, and /plugin mq2afnuke after RG is injected

Tried that and still read "Plugin 'mq2afnuke' could not be loaded."

The other odd thing is with MQ2MyButtons. They are loaded and on my screen, but the plugin shows as not being loaded. Go to load it and it says it can't find it. Go to unload it and it drops the character from the game.
 
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mq2heals and MQ2AFNuke share quite a bit of code, so that could be part of the problem. I will try to do some testing this weekend.
 
Release MQ2AFNuke

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