Some reacts I use in case others find useful. They have been working well for me.
[CODE lang="yaml" title="Reacts"]
LessonoftheD:
action: /alt act 481
condition: >-
${Me.AltAbilityReady[Lesson of the Devoted]} == True && !${Me.Buff[Lesson
of the Devoted].ID} && ${Me.Invis} == False
PallyStunYaulp:
action: /alt act 73
condition: >-
${Me.AltAbilityReady[Divine Stun]} == True && ${Me.CombatState.Equal[COMBAT]}
&& !${Me.Buff[Knight's Yaulp].ID}
PetFuryMag:
action: /alt act 60
condition: "${Me.AltAbilityReady[Companion's Fury]} == True && ${Me.CombatState.Equal[COMBAT]}"
PetFuryNec:
action: /alt act 766
condition: "${Me.AltAbilityReady[Companion's Fury]} == True && ${Me.CombatState.Equal[COMBAT]}"
SKLEECH1:
action: /useitem Dark Blessing
condition: >-
${Me.CombatState.Equal[COMBAT]} && !${Me.Song[Mortal Coil].ID} &&
${Me.ItemReady[Innoruuk's Dark Blessing]} == True && !${Me.Song[Lich
Sting].ID}
SKLEECH2:
action: /useitem Duskbringer
condition: >-
${Me.CombatState.Equal[COMBAT]} && !${Me.Song[Mortal Coil].ID} &&
!${Me.Song[Lich Sting Recourse].ID} && ${Me.ItemReady[Duskbringer's
Plate Chestguard of the Hateful]} == True && !${Me.Song[Lich Sting].ID}
SKLEECH3:
action: /useitem Blood Drink
condition: >-
${Me.CombatState.Equal[COMBAT]} && !${Me.Song[Mortal Coil].ID} &&
!${Me.Song[Lich Sting Recourse].ID} && !${Me.Buff[Leeching Embrace].ID}
&& ${Me.ItemReady[Blood Drinker's Coating]} == True && !${Me.Song[Lich
Sting].ID}
SitDown:
action: /multiline ; /boxr pause ; /g Sitting ; /sit
condition: "${Group.MainAssist.Sitting} && ${Me.Standing}"
StandUp:
action: /multiline ; /boxr unpause ; /g Standing ; /stand
condition: "${Group.MainAssist.Standing} && ${Me.Sitting}"
WarBuff:
action: "/useitem Gladiator's Plate Chestguard of War"
condition: >-
${Me.ItemReady[Gladiator's Plate Chestguard of War]} == True && ${Me.CombatState.Equal[COMBAT]}
&& !${Me.Invis}
BARDTWO:
action: /useitem Blade of Vesagran
condition: >-
${Me.CombatState.Equal[COMBAT]} && !${Me.Song[Spirit of Vesagran].ID} &&
${Me.ItemReady[Blade of Vesagran]} == True
BARDCHEST:
action: /useitem Chestguard of Harmony
condition: >-
${Me.CombatState.Equal[COMBAT]} && !${Me.Spell[Superior Rhythmic Reflexes].ID} &&
${Me.ItemReady[Farseeker's Plate Chestguard of Harmony]} == True
ROGUEEPIC:
action: "/useitem Nightshade, Blade of Entropy"
condition: >-
${Me.CombatState.Equal[COMBAT]} && !${Me.Song[Deceiver's Blight].ID} &&
${Me.ItemReady[Nightshade, Blade of Entropy]} == True
PALYEPIC:
action: /useitem Redemption
condition: ${Me.CombatState.Equal[COMBAT]} && !${Me.Song[Flames of Redemption].ID} && ${Me.ItemReady[Redemption]} == True[/CODE]
[CODE lang="yaml" title="Reacts"]
LessonoftheD:
action: /alt act 481
condition: >-
${Me.AltAbilityReady[Lesson of the Devoted]} == True && !${Me.Buff[Lesson
of the Devoted].ID} && ${Me.Invis} == False
PallyStunYaulp:
action: /alt act 73
condition: >-
${Me.AltAbilityReady[Divine Stun]} == True && ${Me.CombatState.Equal[COMBAT]}
&& !${Me.Buff[Knight's Yaulp].ID}
PetFuryMag:
action: /alt act 60
condition: "${Me.AltAbilityReady[Companion's Fury]} == True && ${Me.CombatState.Equal[COMBAT]}"
PetFuryNec:
action: /alt act 766
condition: "${Me.AltAbilityReady[Companion's Fury]} == True && ${Me.CombatState.Equal[COMBAT]}"
SKLEECH1:
action: /useitem Dark Blessing
condition: >-
${Me.CombatState.Equal[COMBAT]} && !${Me.Song[Mortal Coil].ID} &&
${Me.ItemReady[Innoruuk's Dark Blessing]} == True && !${Me.Song[Lich
Sting].ID}
SKLEECH2:
action: /useitem Duskbringer
condition: >-
${Me.CombatState.Equal[COMBAT]} && !${Me.Song[Mortal Coil].ID} &&
!${Me.Song[Lich Sting Recourse].ID} && ${Me.ItemReady[Duskbringer's
Plate Chestguard of the Hateful]} == True && !${Me.Song[Lich Sting].ID}
SKLEECH3:
action: /useitem Blood Drink
condition: >-
${Me.CombatState.Equal[COMBAT]} && !${Me.Song[Mortal Coil].ID} &&
!${Me.Song[Lich Sting Recourse].ID} && !${Me.Buff[Leeching Embrace].ID}
&& ${Me.ItemReady[Blood Drinker's Coating]} == True && !${Me.Song[Lich
Sting].ID}
SitDown:
action: /multiline ; /boxr pause ; /g Sitting ; /sit
condition: "${Group.MainAssist.Sitting} && ${Me.Standing}"
StandUp:
action: /multiline ; /boxr unpause ; /g Standing ; /stand
condition: "${Group.MainAssist.Standing} && ${Me.Sitting}"
WarBuff:
action: "/useitem Gladiator's Plate Chestguard of War"
condition: >-
${Me.ItemReady[Gladiator's Plate Chestguard of War]} == True && ${Me.CombatState.Equal[COMBAT]}
&& !${Me.Invis}
BARDTWO:
action: /useitem Blade of Vesagran
condition: >-
${Me.CombatState.Equal[COMBAT]} && !${Me.Song[Spirit of Vesagran].ID} &&
${Me.ItemReady[Blade of Vesagran]} == True
BARDCHEST:
action: /useitem Chestguard of Harmony
condition: >-
${Me.CombatState.Equal[COMBAT]} && !${Me.Spell[Superior Rhythmic Reflexes].ID} &&
${Me.ItemReady[Farseeker's Plate Chestguard of Harmony]} == True
ROGUEEPIC:
action: "/useitem Nightshade, Blade of Entropy"
condition: >-
${Me.CombatState.Equal[COMBAT]} && !${Me.Song[Deceiver's Blight].ID} &&
${Me.ItemReady[Nightshade, Blade of Entropy]} == True
PALYEPIC:
action: /useitem Redemption
condition: ${Me.CombatState.Equal[COMBAT]} && !${Me.Song[Flames of Redemption].ID} && ${Me.ItemReady[Redemption]} == True[/CODE]

