• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Problem - MQ2 Nav gets stuck in Sathir's Tomb

uptimeeq

Member
Joined
Dec 13, 2020
RedCents
240¢
Hello,

I've been levellling a few chars, including a couple of rogues, in Sathir's Tomb and all the chars get stuck while crossing the doors.

I tested from the end room by finding the zone line to Howling Stones and clicking on it and the result is always the same, the chars get stuck while crossing the doors because they try to cross a bit to the left ot the actual entrance. This happens on the foreground and the background. It does not matter if you approach the door from one side or form the middle, it seems to try to cross through the left edge.

As a side effect, I have to disable rogue corpse dragging as sometimes the corpses get summoned to the middle room and I can't pull crossing doors.

I think it has something to do with the layout of the zone, as mob pathing is all over the place and they will start going in any other direction if you get close to the walls, even though the floor is apparently flat.

Is there any way to fix this issue? It's not exactly critical but an annoyance, nonetheless.
 
Oh, I got you! I had this exact same problem forever and it took multiple posts to get a solution, since I know zip about modifying meshes. The attached mesh works for me 100% and was uploaded for me by someone else. Wish I could remember the name. Anyway, enjoy!
 

Attachments

I noticed that as well. I have been moving toons manually myself. Thank you for the mesh. Can we get this added to the updater?
 
Wish I could remember the name. Anyway, enjoy!
You mean your own thread :P
 
Yes, and it was your name I couldn't remember! So, thanks again to jande for saving the day!
 
Problem - MQ2 Nav gets stuck in Sathir's Tomb

Users who are viewing this thread

Back
Top
Cart