Mirloc said:
That's funny. EQ2 can't be hacked? It can and it is. It's actually easier than EQ in many cases because of the deep hooks into DirectX which allows manipulation of the client in a much more direct manner.
Ok I know this only directly related to directx and hacking, but remember when halflife tfc and redfaction were the hot fps online games to play? people used autoaim bot programs to pwn noobs and never miss, and they were programed through the ui in directx and there was no way the devs could guard against it, until the gamespy started using punkbuster and that was pretty much all she wrote. :mad: forgot to menion it kicks people not cheating also, other programs set it off, not sure what, but anyways. yes it's flawed.
now you can't get an online game going on a sever without punkbuster, because of all the dam cheaters. I don't like punkbuster, but sometimes I can't live without it. :o
heh. you wanna see a cheaters nightmare, play starwars battlefront 1 or 2, pwned constantly by graphics glichters. they get inside the walls and places you can't go, within the world structure and pwn you from where you can't hit them back. only way you can avoid them is if you run your own game and ban cdkeys. that's an entirely diff discussion if i continue, no comment. :mad:
now, with that being said, I don't know if eq is gonna use something like punkbuster, but if eq2 isn't using a similar structure, then it's a lie that can't be hacked, and if someone hasn't talked about doing it yet, then give it time.
to those of you who don't know what punkbuster is, it scans the players pc for other programs running that change the memory of the particular game running that uses it. and to be honest it works pretty well against hackers and cheaters, and bans em if they're found cheating automatically without gm/dm/admins.
remember the film hackers? "you can stop one of us, but you can't stop us all" :p