• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Problem - MQ Mesh down

wizman1

Active member
Trying to update meshes and appears MQ Mesh link does not work so updating from meshupdater or mq2meshmanager appears broken?
 
When the site goes down then comes back up. It triggers an automatic rebuild of the whole site about 5 mins after booting (5 mins after the cron daemon starts technically). Had something happen once where it only built half the database and broke a bunch of stuff. So it's a necessary step. Removes the files the updaters grab so I don't have to tell a bunch of people how to fix their half downloaded broken files :P
 
Problem - MQ Mesh down

Users who are viewing this thread

Back
Top
Cart