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Problem - Modbot with MQ2Ice

Joined
Apr 9, 2020
RedCents
2,240¢
I haven't been in the tower of frozen shadow in a while, but I've noticed that with mq2ice active, when you move over to the port up to the second level it will cause the bots to go non-responsive. Restarting modbot fixes that state, or ending the macro prior to porting up will allow you to restart it with remote commands like normal. This issue didn't exist prior to the 64bit conversion.

So, more or less just an FYI. Pretty minor inconvenience here, but thought people would like to know. I don't know if it affects the other macros since I don't use any of them.
 
LOL @Knightly .

I'm not sure there is much I can do at the moment. It is my understanding that MQ2Ice turns stick/path/nav on/off. Of course, MB is also doing this, so they are fighting each other. I don't understand how the 64-bit conversion would have changed anything in MB itself, but I can take a quick look.

The TOFS entry area was a bit annoying. I always manually ran across (with MB paused). Of course, having a Mage to COH the rest is helpful. To get the named down there, I just fought in the entry room and pet-pulled to there, using the Druid's super-amazing suicide bear! It's a bit slow to keep re-summoning him, but it gets the job done.
 
Yah, the work around isn't tedious, but it is just odd it didn't happen prior. Also, it's not a problem until you click the first mirror to move up a level. You aren't on the ice at that point in time, so they shouldn't be fighting each other at that particular moment. It's very clearly clicking the mirror to port up a level after crossing ice that it occurs. If I don't click the mirror up, I can do everything as per normal even after crossing the ice. It's a weird one :P
 
Problem - Modbot with MQ2Ice

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