2022-04-03 Rev 5.20 - woobs
- Reworked the main Buffing logic for speed and clarity.
- Reworked the main Events logic for speed and clarity.
- Buffs and Events should now interrupt properly if mobs appear in camp, etc.
- Standardized spell memorizations and better handled interrupts during mem (you should see less "Failed Memorize" messages).
- Modularized the ModBot command processing for speed and clarity.
- "Enabled" AA's should now re-enable themselves after purchasing the next level (ModBot will purchase the new level and then purchase the zero-cost AA to re-enable).
- Made some improvements to the camp randomization to account for walls, etc. and better respect the camp radius. Your characters shouldn't get stuck in a loop trying to get to inaccessible spots or moving in and out of the camp radius.
- You will no longer attempt to forage if your Inventory window is open (similar to the keep/destroy process).
- Added proper handling for interrupted Combat Abilities and spell interruptions due to missing components.
- The ModBot internal variable PSTargetID will now also work in the IfSpellImmune scripts of Debuffs.
- Reworked the main Buffing logic for speed and clarity.
- Reworked the main Events logic for speed and clarity.
- Buffs and Events should now interrupt properly if mobs appear in camp, etc.
- Standardized spell memorizations and better handled interrupts during mem (you should see less "Failed Memorize" messages).
- Modularized the ModBot command processing for speed and clarity.
- "Enabled" AA's should now re-enable themselves after purchasing the next level (ModBot will purchase the new level and then purchase the zero-cost AA to re-enable).
- Made some improvements to the camp randomization to account for walls, etc. and better respect the camp radius. Your characters shouldn't get stuck in a loop trying to get to inaccessible spots or moving in and out of the camp radius.
- You will no longer attempt to forage if your Inventory window is open (similar to the keep/destroy process).
- Added proper handling for interrupted Combat Abilities and spell interruptions due to missing components.
- The ModBot internal variable PSTargetID will now also work in the IfSpellImmune scripts of Debuffs.

