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Mobs Immune to Specific Elements

coggins58

New member
Joined
Sep 24, 2015
RedCents
26¢
Hello, this is not a high priority, just something that has been a minor issue.

I have been farming Velious dragons on a progression server. I'm trying to find the most effective way to have the wizards nuke the dragons with an appropriate nuke (minimizing resists). Here is an example of the Wizard's ini so you can see what I'm working with:

Rich (BB code):
[General]
KissAssistVer=9.05
Role=Assist
CampRadius=300
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=1
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=0
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
CharInfo=Wizard|60
GroupEscapeOn=0
CastingInterruptOn=0
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
Buffs1=Shield of the Magi
Buffs2=Elemental Armor
Buffs3=Elixir of Greater Concentration
Buffs4=Staff of the Four
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
PowerSource=NULL
[Melee]
AssistAt=95
MeleeOn=0
FaceMobOn=0
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=1
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=8
DPS1=Sunstrike|90
DPS2=Lure of Ice|90
DPS3=Flaming Sword of Xuzl|95|Once
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DebuffAllOn=0
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
HealGroupPetsOn=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Burn]
BurnText=NULL
BurnAllNamed=1
Burn1=Sunstrike
Burn2=Lure of Ice
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=5
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
PullPath=NULL
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92

The goal is to have the Wizard either know use which nuke on which NPC, or to have them only have 1 or 2 resists before trying a different spell.
Any input would be appreciated :)
(if it's as simple as "only use Lure of Whatever" I'll take that input too!)
 
only use Lure or Whatever

.....


This was a whole lot funnier before I actually put it on paper.... paper HA!


Forgive me. I make light of your thread coggins58...

I do hope someone will give some usable advice,
Playbetter
 
KISS= Keep It Simple Stupid. Recognizing different mobs not KISS.

Kiss 9 you can start up toons with different inis so make a bobdragons.ini with lure spells lol
 
I think I've developed a pretty easy solution:

KA casts what spells are memmed, so now that I know what mob resists what, I change out spell sets and they die pretty quickly. Thanks for the input guys, it helped develop this solution!
 
There are plane of war mobs that will explode the group if they have any fire spells, I feel your pain! Even fire based weapon procs....
 
I think I've developed a pretty easy solution:

KA casts what spells are memmed, so now that I know what mob resists what, I change out spell sets and they die pretty quickly. Thanks for the input guys, it helped develop this solution!

This works. I have a question though.

Is there a EQBCS command I can send from my driving toon that will make a character mem a new spell set? Switching over and doing it manually sucks.
 
Mobs Immune to Specific Elements

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