- Joined
- Aug 26, 2015
- RedCents
- 420¢
Miniature Horn of Unity:
Has anyone found a good method of Cycling this around the grp so that 2 to 5 are not all firing off at the same time?
I tried implementing this and even keeping melee off for some and turning it on later to try and offset the timing of cast but invariably, 2 to 5 eventually are firing at the same time.
Here is the Down I currently have for my Non-Melee toons in the grp:
Here is what I use on my Melee in the grp:
Effectively I need some mechanism to delay casts I suppose so that I can "Weave" the cast of this between my 6 toons in grp.
In all the posts I have read on the boards here, I've not seen a method being implemented for this.
TIA,
~TheFiddler~
Has anyone found a good method of Cycling this around the grp so that 2 to 5 are not all firing off at the same time?
I tried implementing this and even keeping melee off for some and turning it on later to try and offset the timing of cast but invariably, 2 to 5 eventually are firing at the same time.
Here is the Down I currently have for my Non-Melee toons in the grp:
Rich (BB code):
Downshit3=/if (${Cast.Ready[Miniature Horn of Unity]} && !${Me.Buff[Blessing of Unity].ID} && ${Me.CombatState.Equal[COMBAT]} && ${Macro.Name.NotEqual["NULL"]} && ${Target.PctHPs}>70 && ${Target.PctHPs}<99) /useitem "Miniature Horn of Unity"
Here is what I use on my Melee in the grp:
Rich (BB code):
Holyshit17=/if (${Cast.Ready[Miniature Horn of Unity]} && !${Me.Buff[Blessing of Unity].ID} && !${BOOL{Target.Mezzed}} && ${Target.PctHPs}>70 && ${Target.PctHPs}<99) /useitem "Miniature Horn of Unity"
Effectively I need some mechanism to delay casts I suppose so that I can "Weave" the cast of this between my 6 toons in grp.
In all the posts I have read on the boards here, I've not seen a method being implemented for this.
TIA,
~TheFiddler~

