Wondering about a specific setting (MezSpell). From the wiki:
[Mez] Settings
MezOn=0/1/2/3 0=Off/1=Single & AE Mez/2=Single Mez only/3=AE Mez only. (Default 0)
MezRadius - Radius to detect mobs surrounding enchanter/bard (Default 50)
MezMinLevel - Minimum level of mobs to mez within MezRadius
MezMaxLevel - Maximum level of mobs to mez within MezRadius
MezStopHPs - Mob HPs to stop mezzing at. (Default 80)
MezSpell - Your mez spell or song
MezAESpell|# - Your AE mez spell or song|Number of mobs - 2 would try to aemez if 2 or more mobs are within MezRadius. 0=off
Here is an example of the Mez section for a 65 Enchanter
Now I looked thru a ton of posted INIs and most use MezSpell=SomeSpell while they use the |#Mobs on MezAESpell implying that KA will use MezSpell for one extra mob in camp and MezAESpell for 2 or more?
My question is, can't I use MezSpell=Bliss|2 and MezAESpell=Wake of Subdual Rk. II|3? It isn't spelled out how KA will handle a single extra mob and using |2 on MezAESpell tells me that the single spell MezSpell wont fire since any add will be 2 or more thus firing MezAESpell.
I only found one example of using the #Mob tag in the single MezSpell setting. I am using |2 for the single and |3 for the AE and it seems to work but I have only tested it in a spot where there are rarely adds and never more than 1 extra.
If this gets spelled out I will update the wiki to reflect it.
Tia
~ Incog
[Mez] Settings
MezOn=0/1/2/3 0=Off/1=Single & AE Mez/2=Single Mez only/3=AE Mez only. (Default 0)
MezRadius - Radius to detect mobs surrounding enchanter/bard (Default 50)
MezMinLevel - Minimum level of mobs to mez within MezRadius
MezMaxLevel - Maximum level of mobs to mez within MezRadius
MezStopHPs - Mob HPs to stop mezzing at. (Default 80)
MezSpell - Your mez spell or song
MezAESpell|# - Your AE mez spell or song|Number of mobs - 2 would try to aemez if 2 or more mobs are within MezRadius. 0=off
Here is an example of the Mez section for a 65 Enchanter
Rich (BB code):
[Mez]
MezOn=1
MezRadius=50
MezMinLevel=55
MezMaxLevel=68
MezStopHPs=80
MezSpell=Bliss
MezAESpell=Wake of Subdual Rk. II|2
Now I looked thru a ton of posted INIs and most use MezSpell=SomeSpell while they use the |#Mobs on MezAESpell implying that KA will use MezSpell for one extra mob in camp and MezAESpell for 2 or more?
My question is, can't I use MezSpell=Bliss|2 and MezAESpell=Wake of Subdual Rk. II|3? It isn't spelled out how KA will handle a single extra mob and using |2 on MezAESpell tells me that the single spell MezSpell wont fire since any add will be 2 or more thus firing MezAESpell.
I only found one example of using the #Mob tag in the single MezSpell setting. I am using |2 for the single and |3 for the AE and it seems to work but I have only tested it in a spot where there are rarely adds and never more than 1 extra.
If this gets spelled out I will update the wiki to reflect it.
Tia
~ Incog


