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Question - medding issues

Jalerian

Well-known member
Joined
Jul 14, 2016
RedCents
687¢
I am having some odd things occur with my cleric and his medding. I have:

MedOn=1
MedStart=20
MedCombat=0

With these settings, for some reason he rarely if ever meditates even when completely out of mana. My understanding was that once he gets to 20% or below he would start medding until 100 as long as he is out of combat. Is this not the case?

Also, I have tried:

MedOn=1
MedStart=80
MedCombat=0

This gives similar results.

Another issue that is related occurs when I have MedCombat=1. It seems to slow down healing reaction or even make it so that he does not heal at all. Any ideas why I may be having these issues?

Thanks!
 
I have med at 99 and all my casters med all the time. I doesn’t seem to affect casting times or anything
 
I use MedCombat=1 on some of my toons. Sometime they med through combat...sometime they don't.
What I noticed is they cast buffs and then they don't sit back down to med...at least it seems that way...sometimes.
I would be curious myself how this works.
 
I don’t believe I use med combat. I think I have a group watch on my puller to check for mana at 10%, then he stops and everyone meds up.

I think turning med combat on would have your char’s med until full at whatever %, even in combat
 
Could also add a condition to buffs and dps, in the event you do not have or cannot use a mount in some zones;
DPS=command /sit|99| !${Me.Casting}

Sit my ass down if the mob is 99% health or less and I am not casting
 
Could also add a condition to buffs and dps, in the event you do not have or cannot use a mount in some zones;
DPS=command /sit|99| !${Me.Casting}

Sit my ass down if the mob is 99% health or less and I am not casting
I have integrated the suggestions you and wymranar made and the team didn't have a med break since.
It fixed my problem, thank you. I am sure it will be useful for others as well!

these changes were:

DPS=command /sit|99| !${Me.Casting}

MedOn=1
MedStart=99
MedCombat=0
 
Where does one place this line:
DPS=command /sit|99| !${Me.Casting}

Does it go something like this?
[DPS]
DPSOn=1
DPSSize=20
DPSSkip=0
DPSInterval=2
DPS1=Ensnare|75
DPS2=command /sit|99| !${Me.Casting}

Or does it go somewhere else?
Thanks!
 
Where does one place this line:


Does it go something like this?
[DPS]
DPSOn=1
DPSSize=20
DPSSkip=0
DPSInterval=2
DPS1=Ensnare|75
DPS2=command /sit|99| !${Me.Casting}

Or does it go somewhere else?
Thanks!
I put it to the last line in DPS following that logic when the script runs through the toon sits down.
 
INI:
MedOn=1
MedStart=99
MedCombat=0

[DPS]
DPSOn=1
DPSSize=20
DPSSkip=0
DPSInterval=2
DebuffAllOn=0
DPS1=Reproval|90|Cond1
DPS2=Mark of the Martyr|95|Cond1
DPS3=command /sit|99|!${Me.Casting}
DPS4=NULL

My cleric is not medding during combat with the above settings. Do I need to turn MedCombat = 1 even when I have the command /sit|99|!${Me.Casting} ? Do I have the dps command wrong?
 
@Jalerian I believe if you turn medcombat to 1, then once you get below your mana threshold then you will sit (and not cast or fight) until you’re full of mana.

On another note, if you aren’t using a horse, then I think throwing yaulp into dps would be better mana Regen than trying to sit constantly.
 
1) So medcombat 1 is a bad idea? It seems like it is if it doesn't cast until it is 100 percent.

2) Is there a way to set up a condition to use Yaulp if indoors and not if outdoors?

3) Still curious why my sit condition is not working as intended.
 
1. MedCombat will make you sit and you'll skip DPS. Cleric should still heal though, heals override MedCombat.

2. cond10=${Zone.Indoor}

3. Try a : in middle.
DPS3=command:/sit|99|!${Me.Casting}

If it still not working, move that !${Me.Casting} to a cond and try that.
 
INI:
DPS3=command /sit|99|!${Me.Casting}
The actual condition does not go in the [dps] section, you need to put the condition in the [kcondition] section and replace !${Me.Casting} with cond#. You also need a colon in there, as had already been pointed out.

However, I would strongly encourage you to *not* do it this way. Use yaulp on a cleric as it's mana regen is higher than medding at most levels or use a mount when able.
 
I set my cleric up to use Yaulp and he is doing well on mana. I set this up for a magician to see how it works. I added the colon and moved the condition to the conditions area. It behaves rather oddly, however. I set it up so that the mage cast a raging servant as the only cast. I wanted him to then sit down and med after (since he was not casting, I thought the above code would work well). Instead, he spends the rest of the fight standing and sitting, standing and sitting. Which does not ever give him time to gain mana. Is there a way to alter the condition so that he is not spam sitting?
 
The problem isn't with getting him to sit, the problem is locating where he is standing and why he is standing. There may not be an easy way around keeping him from standing.
 
For some reason my caster merc starting jumping up and down a few weeks ago and not just when its casting. Just randomly jumps. And she is also standing way away from the group, but her spells still hit. Doesn't really bother me but makes one wonder if something changed somewhere in the game itself. Not looking for a fix, just adding to the possibilities.
 
So I tried setting MedCombat = 1 in order to get the mage to med during combat, but with that setting on he does not send his pet or cast any spells if in the med state. Is there anyway to get a feature like this added to Kiss? A setting where the caster will med during combat, but send pet.

Perhaps all this will go away once I get better gear and AAs so that I can chain pull til the cows come home, but in the interim my caster dpsers are constantly out of mana.
 
Question - medding issues

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