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Question - Manually change what spells are cast based on mobs' resists?

Joined
Dec 17, 2016
RedCents
243¢
Hey, everyone. I was wondering if there was a way to change which spell I cast if I know a certain mob is resistant to a type of magic. For example, let's say my typical AD1 on a wizard is Sunstrike, and my AD2 is Ice Spear of Solist. I typically have TarCnt=0 on Ice Spear and use the alias to cast it when I know a mob is fire resistant. But is there a way to do something along the lines of /bct wizard //varset AD1.TarCnt 0 followed by /bct wizard //varset AD2.TarCnt 1 in order to switch which type of spell is being used?

Thank you :)
 
A hot key like that would work. Or use the ModBot command:

cast <spellalias> <on/off>

Which would do the same thing for you. I makes it easier since you only have to remember the alias, not the spell #. Also, you should be able to do multiple spells, if they use the same alias. So, 3 spells that have "cold" as an alias, and 3 spells that have 'fire'.

cast cold off --> Turn off the 3 cold spells.
cast fire on --> Turn on the 3 fire spells.

Which you could also do on multiple toons, using the same aliases. Let us know how it goes :)
 
Question - Manually change what spells are cast based on mobs' resists?

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