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Farm.mac

Release [Macro] Farm.mac 1.21

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Awesome, glad that got your ninjadvloot.inc working correctly.
Keep in mind that while I did fix looting, there are still calls to the old method (using .InvSlot and .InvSlot2) that were not corrected for other options of the .inc. But they won't affect looting.
 
Last post was a few years back, but I see this script has CWTN's name on it. Let me risk asking a stupid question. Is this script still used for someone who has the CWTN plugins? What is the modern 2023 method for farming stuff?
 
Last post was a few years back, but I see this script has CWTN's name on it. Let me risk asking a stupid question. Is this script still used for someone who has the CWTN plugins? What is the modern 2023 method for farming stuff?
Cwtn and I both use the huntertank mode in our plugins.

The is also mq2farmtest or things like pocketfarm
 
Cwtn and I both use the huntertank mode in our plugins.

The is also mq2farmtest or things like pocketfarm

Its kind of hairy mashing "ignore target" in huntermode. It targets/pulls a city guard faster than I can click ignore. Is it possible to send a list of ignores to CWTN plugins from a macro? Might be an easy fix to adapt the ignore list function from farm.mac to populate the CWTN ignores with a separate macro.
 
What I do in example Shadowhaven and Shadeweavers is run the tank around invised, target every guard and hit ignore. Then set up camp or hunter.
 
/farm how can i get it to wander entire or most of zone its killing a feww and medding even with cast off and full mana bar ,ive tried increasing radius to 1000 and it kills a few extra and just sits down with full bars
 
/farm how can i get it to wander entire or most of zone its killing a feww and medding even with cast off and full mana bar ,ive tried increasing radius to 1000 and it kills a few extra and just sits down with full bars
Sounds like you need to increase the z radius.
 
Release [Macro] Farm.mac

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