• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Release lootnscoot (for emu) (1 Viewer) 05/16/2026

No permission to download
I am regularly seeing a loot window left open, and these are the last few debug lines when it happens:

[LootnScoot] [20:28:43] (init.lua::3897) [DEBUG] :: lootMobs(): Attempting to loot 1 corpses.
[LootnScoot] [20:28:43] (init.lua::3933) [DEBUG] :: lootMobs(): Navigating to corpse ID 484.
[LootnScoot] [20:28:44] (init.lua::3728) [DEBUG] :: Enter lootCorpse
[LootnScoot] [20:28:44] (init.lua::3761) [DEBUG] :: lootCorpse(): Loot window open. Items: 0
[LootnScoot] [20:28:44] (init.lua::3763) [DEBUG] :: lootCorpse(): No items to loot on corpse a goblin stalag trooper`s corpse (484)
[LootnScoot] [20:28:44] (init.lua::3968) [DEBUG] :: lootMobs(): Reached loot limit of 1 corpses.

Edit: My MaxCorpsesPerCycle setting seems to be at the default of 5 if that has anything to dowith this
 
I am regularly seeing a loot window left open, and these are the last few debug lines when it happens:

[LootnScoot] [20:28:43] (init.lua::3897) [DEBUG] :: lootMobs(): Attempting to loot 1 corpses.
[LootnScoot] [20:28:43] (init.lua::3933) [DEBUG] :: lootMobs(): Navigating to corpse ID 484.
[LootnScoot] [20:28:44] (init.lua::3728) [DEBUG] :: Enter lootCorpse
[LootnScoot] [20:28:44] (init.lua::3761) [DEBUG] :: lootCorpse(): Loot window open. Items: 0
[LootnScoot] [20:28:44] (init.lua::3763) [DEBUG] :: lootCorpse(): No items to loot on corpse a goblin stalag trooper`s corpse (484)
[LootnScoot] [20:28:44] (init.lua::3968) [DEBUG] :: lootMobs(): Reached loot limit of 1 corpses.

Edit: My MaxCorpsesPerCycle setting seems to be at the default of 5 if that has anything to dowith this
Did you grab either of the updates from this afternoon? I was seeing that same thing this morning and added a line to close loot window when that lootCorpse(): No items to loot on corpse a goblin stalag trooper`s corpse (484) happens
 
Did you grab either of the updates from this afternoon? I was seeing that same thing this morning and added a line to close loot window when that lootCorpse(): No items to loot on corpse a goblin stalag trooper`s corpse (484) happens
I will update and recheck, I did update today but I don't remember the time. It's been a long one. Cheers!
 
aquietone updated lootnscoot (for emu) with a new update entry:

06/16/2025

Styling 🦋


- Clone settings gets its own window (#33)
Cloning settings should now be more intuitive

clicking on the clone settings button will open a new window.

Select the source and destination users from the list on the left. Right click to bring up the selection context menu.

Once both are selected you can compare their settings side by side . Clicking the "Clone Now" button will send the new...

Read the rest of this update entry...
 
This is an awesome tool for emu (sotb). I am so grateful for all your hard work!
I am requesting an addition, namely changing the behavior of the right click menu to NOT show the "Show New Items" menu selection if there are no new items. You have my thanks, whether or not the change is made!

Edit: Alternatively, any other way to signal that there are no new items, or that there ARE new items, for instance by changing the color of the icon to indicate new items.

1750117607776.png
 
Last edited:
it should change the coin to a gold coin if there are new items for your to confirm rules on.

But also fixed and on the way soon =)
 
This commit broke manual looting. If you try to do that, the window will close if LNS is running. I reverted to the commit before it and the issue went away.
https://github.com/aquietone/lootnscoot/commit/22edd9e4d84fe39e1b9aa353677ba040d7700ca5
@grimmier i think the only DoClose that needed to be added is the one when items on corpse is 0 where it was returning early, the rest that you added the other day probably can be removed. but otherwise i'm not sure why that commit would impact looting manually as all those extra closes were inside lootMobs which wouldn't have been called?
 
@grimmier i think the only DoClose that needed to be added is the one when items on corpse is 0 where it was returning early, the rest that you added the other day probably can be removed. but otherwise i'm not sure why that commit would impact looting manually as all those extra closes were inside lootMobs which wouldn't have been called?
I'm not sure, maybe I should've provided more detail, I was attempting to loot a notrade item that lns is not set to loot
 
ok fix on the way and also the coin will change to a gold coin if there are new items to evaluate \ confirm r
This commit broke manual looting. If you try to do that, the window will close if LNS is running. I reverted to the commit before it and the issue went away.
https://github.com/aquietone/lootnscoot/commit/22edd9e4d84fe39e1b9aa353677ba040d7700ca5
should be fixed let me know at least on LNS side

if its not there try removing any close loot window checks in the loot module of mercs if running from there.

It may be a case of LNS returns control and merc's tries to close errant windows.
 
ok fix on the way and also the coin will change to a gold coin if there are new items to evaluate \ confirm r

should be fixed let me know at least on LNS side

if its not there try removing any close loot window checks in the loot module of mercs if running from there.

It may be a case of LNS returns control and merc's tries to close errant windows.
will do cheers
 
The issue appears to be resolved with the latest update. No adjustment to rgmercs was required. Thank you for the fast fix!
 
aquietone updated lootnscoot (for emu) with a new update entry:

06/17/2025

Bug Fixes 🐛


- Buy items saving qty as strings (#35)
* fix: buy items saving qty as strings

* fix: crash trying to open new item table when empty

fixed a crash if you tried to open the new items window without new items from the mini button context.

also hide the context menu item if no new items

* fix: Manual Looting windows closing out issue

will abort lootMobs() routine if already looting
...

Read the rest of this update entry...
 
working on letting you import your old version non ID based Rules DB into the new rules DB.

what i got so far.
Next will be updating the rule if the item is still missing an ID aka still a neg number when we see a matching item name when looting.


View attachment lns_import_db.mp4
 
aquietone updated lootnscoot (for emu) with a new update entry:

06/19/2025

Features ⛲


- Import Old Database Rules (#36)
* Added command `/lns importold` incase you already had a `LootRules_Server_name.db` file in your MQ/Config folder and wanted to import those.

* this will open a window for you to enter the db name (including .db at the end) and import everything with a button click.

* any items in the db we couldn't find or that had more than one item matching that name...

Read the rest of this update entry...
 
Hi, I am still loving this great resource. What a time saver!
Lately I've been "driving" on a foraging toon, running MQ@Autoforage. I've been getting the error below. This does not affect gameplay in any way, and does not crash LNS, which I run as standalone. I just thought you would want to know.

1750525418991.png
 
Hi, I am still loving this great resource. What a time saver!
Lately I've been "driving" on a foraging toon, running MQ@Autoforage. I've been getting the error below. This does not affect gameplay in any way, and does not crash LNS, which I run as standalone. I just thought you would want to know.

View attachment 70346
ahh thanks found it =) it was on the print output, added a nil check
 
Wrong forum
I am liking the way that that lns has really evolved lately.
As I am very paranoid, I was wondering if you can manually add an item to the "keep" list if you don't have the item to drop onto the appropriate tab.
I don't want to take a chance I miss it on a hiden corpse, looted.
Of course I tried to use the old /lootutils keep "Ghoulbane" (substituting the name of the cursor name) and it returned a nil value.

Thank you in advance - M

(As I was typing this the Lord dropped the Ghoulbane. I wish I had asked hours ago) :bang:
 
aquietone updated lootnscoot (for emu) with a new update entry:

06/22/2025

〰️Commits​


Master Loot Option (#37)

* You can enable `MasterLooting` in the settings or through `/lns set` command
* Changing the setting on one char will tell the others to match
* When MasterLooting is on we will report back any items not marked as ignore or destroy.
* the items will appear in a new window showing some basic information about the item,
* clicking on the item name will open its link in...

Read the rest of this update entry...
 
I am liking the way that that lns has really evolved lately.
As I am very paranoid, I was wondering if you can manually add an item to the "keep" list if you don't have the item to drop onto the appropriate tab.
I don't want to take a chance I miss it on a hiden corpse, looted.
Of course I tried to use the old /lootutils keep "Ghoulbane" (substituting the name of the cursor name) and it returned a nil value.

Thank you in advance - M

(As I was typing this the Lord dropped the Ghoulbane. I wish I had asked hours ago) :bang:
classic EQ
 
Master looting: Hitting the trash can icon from the driver, but (i think) with a rule to loot the item normally seemed to lead to a spam condition where 2 of my dudes just looted and left the corpse over and over, did not investigate further because a mob came along and killed us.

Edit: I zoned back in and these two dudes are trying to beeline for the corpse that is 1000 units away
 
Master looting: Hitting the trash can icon from the driver, but (i think) with a rule to loot the item normally seemed to lead to a spam condition where 2 of my dudes just looted and left the corpse over and over, did not investigate further because a mob came along and killed us.

Edit: I zoned back in and these two dudes are trying to beeline for the corpse that is 1000 units away
haven't been able to replicate the first issue.

I have a fix the 2nd one though, forgot to clear the table if we zoned. which was why they beelined it for the corpse after coming back into the zone. going to keep trying to get the first thing to replicate before tossing up the fix.
 
haven't been able to replicate the first issue.

I have a fix the 2nd one though, forgot to clear the table if we zoned. which was why they beelined it for the corpse after coming back into the zone. going to keep trying to get the first thing to replicate before tossing up the fix.
Cheers dude
And understandable, I don't have a whole lot of details on the spam condition; I wasn't set up with debugging to see what happened that led to it either.
I don't really intend to use the mode to figure it out at this time.
 
yeah i typically only toggle it on when on a raid boss or a new zone while i am at the wheel. if automated and afk its off i want mah lootz
 
aquietone updated lootnscoot (for emu) with a new update entry:

06/29/2025

Bug Fixes 🐛


- ML stuck loops (#39)
* clear the items to loot and ML tables on zoning so we don't beeline to a corpse a cross the zone when coming back after wiping.

* fixed the stuck loop when a corpse or item is missing and we get stuck trying to loot and remove it over and over. had the index value wrong.

* Added combat checks when directing a character to loot. combatlooting setting will be checked...

Read the rest of this update entry...
 
Sorry if i missed it but if i am farming for a certain quest item is there a way to only loot that item and not all other random crap in a low zone without setting new rules for new drops?
 
Release lootnscoot (for emu)

Users who are viewing this thread

Back
Top
Cart