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Question - Line of sight issues

Myysterio

Myysterio
Creator
Joined
Jun 13, 2020
RedCents
1,761¢
When using kiss on a hill, it's there a way to get your toon to get out behind rocks or hills or do I always need to bump it with follow new or come to me and hope it works?
 
My toons get stuck constantly. I have to micromanage them all.
 
Too bad there wasn't a way to put in an if/then startement that would tell toons that actually being able to hit a mob was more important than positioning. Trying to be exactly behind the mob seems to me what causes most of my headaches.
 
@Myysterio Muleassist currently has this feature and I love it, although I use KA

hey @ctaylor22 is there any way this can be added to ka12?
 
If you are using mq2nav, you should edit and adjust your mesh files to avoid rocks and such
 
The main issue is that /stick, which is used for combat, does not understand meshes. MQ2Nav DOES understand meshes, but doesn't let you stick ;)

I just change the camp spot if I have such issues, or change the pull angle.

I tend to have caster groups because of such issues (also; falling off bridges, aggro'ing nearby mobs, weird rubberband behaviour).
 
Navigation is used through out the macro, but not so much in the combat routine. I will check and see about adding some logic to include using Navigation for moving to the mobs.
 
Navigation is used through out the macro, but not so much in the combat routine. I will check and see about adding some logic to include using Navigation for moving to the mobs.

Could you make it do something like, say it cant see the target or give an option on what to do when it cant? Moving close to the mob would be a terrible idea sometimes.
 
@ctaylor22 i will love you forever if you could make something like that happen.
 
Question - Line of sight issues

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