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Leveling - Lichen Creep without to end characters

Joined
Dec 31, 2005
RedCents
1,008¢
This is not an original idea but is a modified concept based on the following amazing post (be sure to redcent them on the post below):

http://www.redguides.com/community/...ng-to-around-level-52-in-less-than-20-minutes

If you have top level characters at your disposal, you should do according to the other post for max benefit however if you are trying to start a bot army on a new server or like myself, didn't have 105's at hand, then I hope this helps you. You can start with heroic accounts, level them to 90 just about anywhere you and xp and then your PL team is ready. You will only really use the dwarves and sess tasks with this set up. If you can pull off the cliknar's, go for it but doesn't do well with my experience at these levels.

The group I worked through this with were lvl 90-93. The key part is the tank and healer should be 90+ with gear well enough to tank the mobs in the zone with full group support. Prep work is to have 4+ new F2P accounts created. Having them in a fellowship makes it easier to move them around to level with your PL team but do whatever works for you. Get everyone into Lichen Creep and set up in the back cubby area cave so your PLee's are safe. I set up camp fire here myself so I can bring in new characters as needed. Run the following macro for everyone you are PL'n and the tank and healer they'll be grouped with. You can run 4 PLee's with this set up at a time how I do it.

Rich (BB code):
| Lichen 1.2 by Rustycat
|
| Zone into Lichen Creep, Move into the cubby behind zone in
| On launch it simply runs the toon along the right side avoiding
| the dwarf etc from agro, gets the quests and runs back.
|______________________________________________________________

#turbo

Sub Main

	/declare StartingX int outer ${Me.X}
	/declare StartingY int outer ${Me.Y}

	/moveto loc -372, -841
	:cubbypoint1
	/if (${MoveTo.Moving} || ${Me.Moving}) /goto :cubbypoint1

	/moveto loc -441, -644
	:checkpoint1
	/if (${MoveTo.Moving} || ${Me.Moving}) /goto :checkpoint1

	/moveto loc -439, -500
	:checkpoint2
	/if (${MoveTo.Moving} || ${Me.Moving}) /goto :checkpoint2

	/moveto loc -491, -426
	:checkpoint3
	/if (${MoveTo.Moving} || ${Me.Moving}) /goto :checkpoint3
	
	/moveto loc -557, -431
	:checkpoint4
	/if (${MoveTo.Moving} || ${Me.Moving}) /goto :checkpoint4
	/target Xanathan Foxheart
	/hail
	
	/say kill them
	/delay 5
	/say thin them out
	/delay 5
	/say up for it
	/delay 5

	/moveto loc -491, -421
	:checkpoint5
	/if (${MoveTo.Moving} || ${Me.Moving}) /goto :checkpoint5

	/moveto loc -439, -500
	:checkpoint6
	/if (${MoveTo.Moving} || ${Me.Moving}) /goto :checkpoint6

	/moveto loc -441, -644
	:checkpoint7
	/if (${MoveTo.Moving} || ${Me.Moving}) /goto :checkpoint7

	/moveto loc -372, -841
	:cubbypoint2
	/if (${MoveTo.Moving} || ${Me.Moving}) /goto :cubbypoint2
	
	/moveto loc ${StartingY}, ${StartingX}
	:returnpoint
	/if (${MoveTo.Moving} || ${Me.Moving}) /goto :returnpoint

	/endmacro

/return

Do your tank and healer first so you can move them with the rest of the 90's as a group to the camp spot. Once in the camp spot, launch all the PL group with Kissassist (or whatever bot you prefer) so they can buff up and prepare. I buff FOE and Invis before moving to the camp but do how you like best. The camp spot is past the room with lava and up the ramp circling back to the right in the picture below. While the PL group is buffing up still grouped together, you can have your PLee's run the lichen macro to get their tasks and hide back in the cubby they started in.

lichenzoomin.png

After PLee's have their tasks added, it's time to add them to tank/healer you have in the camp spot. Have everyone in the 90+ group disband and assist from outside the group leaving just the tank and healer in it. Invite the four PLee accounts to the tank/healer group. Use whatever puller you have outside group (I use a bard because invis twist and bellow's is op pulling here) and start pulling the indicated mobs on the map. You start with the sess's you'll be looking at from the camp. Then pull the gnome/dwarves indicated from the pull path indicated. The gnome and dwarf closest to the platform ledge near you are actually last pulled. Depending on your pulling and/or your CC ability for the PL group, you can basically pull this clean from start through respawn about as fast as you can med and fight as a group. Once you finish the two tasks for the 4 PLee's, drop them from the group and regroup your PL team together restarting bots so they can rebuff etc. Have the PLee's run the lichen macro again to get their reward xp, camp them out and bring in the next four. Repeat accordingly for teams while you're there. There's a six hour lock out on the task's, so I typically run through a group and then leave to go farm or grind elsewhere with others and come back and do again the next day. It takes about 4 repetitions with this forma to get a toon in the 60's.

By no means is this as good as the original set up but we have to work with the tools at our disposal and that's what I've done. Hope this is useful to some of the rest of you.

-Rustycat
 
Rustycat,
What wonderful timing. I am almost at this stage with my army. I have no high levels so this is greatly appreciated.
Playbetter.............
 
Rustycat,
What wonderful timing. I am almost at this stage with my army. I have no high levels so this is greatly appreciated.
Playbetter.............

Thank you. Be sure to thank Redguides in general though. The folks here and the stuff posted is what I pull from, learn from and try to work with in the realm of my limitations and this is what comes out of it. Just returning what I can.
 
This will also work in a raid. One group to do the actual killing and all PL newbies in other groups in a raid. The newbies get credit for the kills even if the killing main group does not have the quest. My main group is only 80 to 92 levels with mediocre equipment, but as group they can get through all three quests and PL at least as many as a second full group.
 
This will also work in a raid. One group to do the actual killing and all PL newbies in other groups in a raid. The newbies get credit for the kills even if the killing main group does not have the quest. My main group is only 80 to 92 levels with mediocre equipment, but as group they can get through all three quests and PL at least as many as a second full group.

I was unaware the raid kill would credit the tasks, thank you for that hoosier!!!
 
Is there a max distance that the PLees can be to get the kill credit or is it the entire zone? I have always just double invised the PLees and had them stick to the cleric. It would be nice if I could leave them at zonein.
 
Is there a max distance that the PLees can be to get the kill credit or is it the entire zone? I have always just double invised the PLees and had them stick to the cleric. It would be nice if I could leave them at zonein.

I always leave my newbies at the zone-in indicated on map above, not sure about zone wide, but at least enough to do the quests. It covers a larger area then mapped above.
 
Everywhere you see in the picture I posted and where I have them indicated works. In learning the zone, I would also have the PLee's at the zone in area like I showed and then would evac the PL group which accross the zone and they still got credit. They should get credit anywhere else in the zone you would go too. The PLee's get credit as long as they're in the group that gets the kill (tank/healer). Careful you don't group the rest outside group with each other or they can KS you.
 
This will also work in a raid. One group to do the actual killing and all PL newbies in other groups in a raid. The newbies get credit for the kills even if the killing main group does not have the quest. My main group is only 80 to 92 levels with mediocre equipment, but as group they can get through all three quests and PL at least as many as a second full group.

Just tried this with a three group raid. One the 90+'s and the other two groups new accounts or below 50. The raid format works perfectly as hoosierbilly noted! Thanks Billy!

- - - Updated - - -

Small update on this for those actually doing with the 90ish level toons that promted it. If you seen a Gnome Rockomancer named spawn, they hit extremely hard at this level. Again, 105's doing this just laugh and go on but not Level 90's. She has large agro range and will essentially stop you from pulling anything past her such as the sess's. Suggested work around when she is up is pull the top platform guys only initially. Set up your campfire at the platform area. Once the top mobs are cleared, you can use EVAC/SUCCOR, etc. that takes you to another part of the zone. Invise and move across the room you just evac'd to and set up camp to the right side of the mini sass called Sassy. You can then pull teh sess's surrounding you until you have 12 of the 15 dead. Use the camp fire for the team to go back to the platform and finish the two tasks out. That is all the options to work around the named if you can't handle her.
 
Leveling - Lichen Creep without to end characters

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