[Toon name]
ZoneText=3,5,40,0,255,255,${Zone.ShortName}
Macro=3,5,50,0,255,255,${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}
GMInd3=3,5,60,0,255,255,${If[${Spawn[gm].ID},GM ALERT!!!,]}
GMInd4=3,5,60,0,255,255,${If[${Spawn[gm].ID},,No GMs]}
Speed=3,5,70,0,255,255,${Int[${Me.Speed}]}
Guild=3,5,80,0,255,255,${Math.Calc[${SpawnCount[pc guild]}-1]}
Slowed=3,5,90,0,255,255,${If[${Debuff.Slowed},Slowed,]}${If[${Debuff.SpellSlowed},SPELLSLOWED ,]}
PullHelp=3,5,100,0,255,255,${If[${Target.CleanName.NotEqual[NULL]},${SpawnCount[NPC Loc ${Target.X} ${Target.Y} Radius 120]} Mob(s),]}
//Named
Spawn1=3,5,110,0,255,0,${If[${Bool[${NearestSpawn[1,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[1,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[1,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[1,npc named].CleanName} (${NearestSpawn[1,npc named].HeadingTo}),No Named]}
Spawn2=3,5,120,0,255,0,${If[${Bool[${NearestSpawn[2,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[2,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[2,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[2,npc named].CleanName} (${NearestSpawn[2,npc named].HeadingTo}),No Named]}
Spawn3=3,5,130,0,255,0,${If[${Bool[${NearestSpawn[3,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[3,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[3,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[3,npc named].CleanName} (${NearestSpawn[3,npc named].HeadingTo}),No Named]}
Spawn4=3,5,140,0,255,0,${If[${Bool[${NearestSpawn[4,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[4,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[4,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[4,npc named].CleanName} (${NearestSpawn[4,npc named].HeadingTo}),No Named]}
Spawn4=3,5,150,0,255,0,${If[${Bool[${NearestSpawn[5,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[5,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[5,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[5,npc named].CleanName} (${NearestSpawn[5,npc named].HeadingTo}),No Named]}