They don’tDo these not count toward the kill count?
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They don’tDo these not count toward the kill count?
Sub GroupPlugin
/if (${UseKissAssist}) {
/delay 30s
/if (${Debugging}) /echo Starting KissAssist if enabled
/if (${UseEQBC}) {
/noparse /bcg //docommand /${Me.Class.ShortName} mode 2
/noparse /bcg //if (${Select[${Me.Class.ShortName},BRD,DRU]}) /mac kissassist assist ${Group.MainTank} 98
/delay 10s
/noparse /bcg //if (${Select[${Me.Class.ShortName},BRD,DRU]}) /chaseon
}
Sub EndGroupPlugin
/if (${Debugging}) /echo Ending Plugin
/if (${UseKissAssist} || ${UseMuleAssist}) {
/if (${UseEQBC}) {
/noparse /bcg //docommand /${Me.Class.ShortName} mode 0
/noparse /bcg //if (${Select[${Me.Class.ShortName},BRD,DRU]}) /end
/delay 3s
/noparse /bcg //if (${Me.Class.ShortName.Equal[BRD]}) /twist off
}
Which tasks are you running? Some zones have doors behind walls that make it difficult to get to.Anyone randomly had characters just not be able to click on doors when exiting a dungeon? Just started happening today, and neither of my healers will leave when everyone else does, I end up having to do it manually.
Just started using this and it is amazing! The only edit I'd like to make is changing the Alt Activate for the CheckInvis - I run a 115 Necro and at least in North Ro, swapping it to "Alt Activate 37" (Innate Invis vs Undead) would prevent bunch of stupid zombie fights along the way, ha ha!cannonballdex updated LDON.mac - LDON Adventures with a new update entry:
Updates & Additions
Read the rest of this update entry...
/if (!${Me.Invis}) {
/echo \arNeed to make myself invisible!
/if (${Me.Class.ShortName.Equal[NEC]} || ${Me.Class.ShortName.Equal[SHD]}) {
/if (${Me.AltAbility[Cloak of Shadows]}) {
/alt act ${Me.AltAbility[Cloak of Shadows]}

***EXACTLY*** what I was looking for! Thanks a ton! (ran out of Red Cents to offer to you today, ha ha!)Yes, This would be for running the Necro as the leader. You can change the sub checkinvis
/if (${Me.Class.ShortName.Equal[NEC]} || ${Me.Class.ShortName.Equal[SHD]}) {
/if (${Me.AltAbility[Cloak of Shadows]}) {
/alt act ${Me.AltAbility[Cloak of Shadows ]}
to
/if (${Me.Class.ShortName.Equal[NEC]} || ${Me.Class.ShortName.Equal[SHD]}) {
/if (${Me.AltAbility[Innate Invis to Undead ]}) {
/alt act ${Me.AltAbility[Innate Invis to Undead ]}
or
/if (${Me.Class.ShortName.Equal[NEC]} || ${Me.Class.ShortName.Equal[SHD]}) {
/if (${Me.AltAbility[Group Perfected Invisibility to Undead ]}) {
/alt act ${Me.AltAbility[Group Perfected Invisibility to Undead ]}
If you have the necro in the group and he is not the leader then you want
in the sub checkinvis replace
/alt act 531
with
/alt act 1212
The thing with this is you cant activate one without breaking the other. (invis and invis undead) Bard is nice they cast both at once.![]()
That didn't work for me. I completely replaced the three original lines with the three changed lines you provided, but now it is going straight to Cloudy Potions. Not sure what I messed up...Yes, This would be for running the Necro as the leader. You can change the sub checkinvis
/if (${Me.Class.ShortName.Equal[NEC]} || ${Me.Class.ShortName.Equal[SHD]}) {
/if (${Me.AltAbility[Cloak of Shadows]}) {
/alt act ${Me.AltAbility[Cloak of Shadows ]}
to
/if (${Me.Class.ShortName.Equal[NEC]} || ${Me.Class.ShortName.Equal[SHD]}) {
/if (${Me.AltAbility[Innate Invis to Undead ]}) {
/alt act ${Me.AltAbility[Innate Invis to Undead ]}
or
/if (${Me.Class.ShortName.Equal[NEC]} || ${Me.Class.ShortName.Equal[SHD]}) {
/if (${Me.AltAbility[Group Perfected Invisibility to Undead ]}) {
/alt act ${Me.AltAbility[Group Perfected Invisibility to Undead ]}
If you have the necro in the group and he is not the leader then you want
in the sub checkinvis replace
/alt act 531
with
/alt act 1212
The thing with this is you cant activate one without breaking the other. (invis and invis undead) Bard is nice they cast both at once.![]()
You are running necro as group leader or group member? Do you have the AA?That didn't work for me. I completely replaced the three original lines with the three changed lines you provided, but now it is going straight to Cloudy Potions. Not sure what I messed up...
As the leader; actually the only one doing it (others are in Guild Hall). I have most all AAs, but yes, I have those.You are running necro as group leader or group member? Do you have the AA?
| --------------------------------------------------------------------------------------------
| SUB: CheckInvis
| --------------------------------------------------------------------------------------------
Sub CheckInvis
/if (${Debugging}) /echo Sub CheckInvis
/if (${UseEQBC}) {
/squelch /bcg //alt act 280
/squelch /bcg //alt act 8301
/squelch /bcg //alt act 1212
/squelch /bcg //alt act 630
/squelch /bcg //alt act 1212
/squelch /bcg //alt act 518
/squelch /bcg //alt act 1210
/squelch /bcg //alt act 231
}
/if (${UseDanNet}) {
/squelch /dgge /alt act 280
/squelch /dgge /alt act 8301
/squelch /dgge /alt act 1212
/squelch /dgge /alt act 630
/squelch /dgge /alt act 1212
/squelch /dgge /alt act 518
/squelch /dgge /alt act 1210
/squelch /dgge /alt act 231
}
/delay 5s
/if (!${Me.Invis}) {
/echo \arNeed to make myself invisible!
/if (${Me.Class.ShortName.Equal[NEC]} || ${Me.Class.ShortName.Equal[SHD]}) {
/if (${Me.AltAbility[Innate Invis to Undead ]}) {
/alt act ${Me.AltAbility[Innate Invis to Undead ]}
} else /if (${FindItemCount[Cloudy Potion]}) {
/casting "Cloudy Potion|Item"
} else {
/echo \ayYou are out of \at[\apCloudy Potions\at]\ay. \agFighting my way through if a group member doens't have invis!
}
Check the spacing after invis undead and remove it, looks like there might be a space in there.As the leader; actually the only one doing it (others are in Guild Hall). I have most all AAs, but yes, I have those.![]()
Actually both places.| --------------------------------------------------------------------------------------------
| SUB: CheckInvis
| --------------------------------------------------------------------------------------------
Sub CheckInvis
/if (${Debugging}) /echo Sub CheckInvis
/if (${UseEQBC}) {
/squelch /bcg //alt act 280
/squelch /bcg //alt act 8301
/squelch /bcg //alt act 1212
/squelch /bcg //alt act 630
/squelch /bcg //alt act 1212
/squelch /bcg //alt act 518
/squelch /bcg //alt act 1210
/squelch /bcg //alt act 231
}
/if (${UseDanNet}) {
/squelch /dgge /alt act 280
/squelch /dgge /alt act 8301
/squelch /dgge /alt act 1212
/squelch /dgge /alt act 630
/squelch /dgge /alt act 1212
/squelch /dgge /alt act 518
/squelch /dgge /alt act 1210
/squelch /dgge /alt act 231
}
/delay 5s
/if (!${Me.Invis}) {
/echo \arNeed to make myself invisible!
/if (${Me.Class.ShortName.Equal[NEC]} || ${Me.Class.ShortName.Equal[SHD]}) {
/if (${Me.AltAbility[Innate Invis to Undead]}) {
/alt act ${Me.AltAbility[Innate Invis to Undead]}
} else /if (${FindItemCount[Cloudy Potion]}) {
/casting "Cloudy Potion|Item"
} else {
/echo \ayYou are out of \at[\apCloudy Potions\at]\ay. \agFighting my way through if a group member doens't have invis!
}
Check the spacing after invis undead and remove it, looks like there might be a space in there.Actually both places.
LDON.mac v4.7 by Cannonballdex
08.05.2021
RGMercs support added. /LDON UseRGMercs On - Only group members - Does not mix and match with kissassist or cwtn - all or none
Untested - Need RGMerc testers.![]()
LDON.mac v4.8 by Cannonballdex
08.10.2021
Removed the killthis spam when using RGMercs as to let RGMercs do their own thing.
Having a similar issue with LFayUsing the supplied meshes, my guys have problems getting into South Ro and some of the Less Fay instances.
Anyone have some updated meshes, or having similar issues with the supplied meshes?
Thanks
I'm running the missions out of South Ro at the moment and am not having any issues getting in.Having a similar issue with LFay
Wll or will not? Rujarkian tasks start in commonlands, so the leader would go to commonlands to get another task?So not sure why, after leaving Ruj my toon will go to commonlands via Magus...
I think you have to hail one of the NPC's at camp and you will get an emote about learning the ways of wayfarer or something like that.Do I have to run all of the different types of Adventures in order to get the credits to update?
Yep, it is actually a combination of NPCs, depending on each Adventure set.I think you have to hail one of the NPC's at camp and you will get an emote about learning the ways of wayfarer or something like that.
The group should only be in CL once when you start the first time. They should go to South Ro and stay there while the leader goes back and forth to commonlands to get the task.It looks like when doing the CL > Sro missions, the box I run the mac on doesn't hang out at the CL magus to wait for the rest of the group to show up, so sometimes the group gets split up.
Whoever you run the script with will be the tank and the leader.Is there a way to have someone other than the tank go and get the ldons? Like if I make the tank the leader, run the macro, and then make my bard the leader and have him run for the missions?
The group should only be in CL once when you start the first time. They should go to South Ro and stay there while the leader goes back and forth to commonlands to get the task.
The macro isn't set up to move the whole group while the macro is running. This would work if you restarted the macro every time you ported to Commonlands, but not when teleporting in the middle of the macro running.I'm running this with a wizard in my group and discovered this by porting my group to the CL wizard spires, starting the mac on a different character, and then noticing he was long gone by the time the rest of the group started receiving instructions to do anything.
