i dont know of LDoN macro scripts or plugins already made.
There are things out there that do other things around instances.
Its a long time since I looked at anything LDoN related. But going from the archive of memory the building blocks would be something like:
- Travel to the LDoN base camp
- Talk to the NPC for task / instance pick up
- Travel to instance zone line, and zone in.
- Do instance activity (infer kill many mob type instances)
- exit instance
- - repeat -
Some more modern instances are talk to the npc to pick up the task, and say "ready" and you get ported into the instance by the npc.
For the LDoN, there is more running around.
The dealing with instance activity will also require some pre-planning. Its harder to think of a generic for all instances idea. Probably a specific instance type from an instance faction, and work that forward. I mean, to get a specific map, and then plan a strategy to move around that map, and deal with mobs / traps that are encountered. If do it in a structured approach, then there could be lots of re-use of code as do further instances.
On the live code, there is a bit of a quandry for approach.
If the team is using CWTN plugins for combat routines, the driver of the above 5 steps could be written in macro script.
On other hand, if KA / RG macro scripts are used for comat routines, then would need a plugin to drive the 5 steps.
This is owing to only one macro able to run at a time, and not obvious how to hand off, hand back, control between dungeon runner and combat routines.
Plugin on the other hand, hasnt got this limitation and could drive the dungeon runner, and work with either macro script or other plugin combat routines.
If look at Next code instead, not something Ive experienced, then it adds the
Lua scripting to the mix as well.
Of which the dungeon runner could be written in Lua script and use existing plugins or macro scripts to do the comat routines as desired.
Thats my initial thoughts on this.
Regards and Best Wishes