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Release Laurion Song: Heros are Forged 2024-05-05

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So I have been using this Lua for couple of months now with intermittent success.
When it works it is a flawless victory and every thing is awesome.
When it does not work is it almost always due to the spider becoming untargetable. I have the Target Fix thing running and my tank tries to reset the position but some of the team decides that they are just gonna keep on fighting the spider no matter what my driver toon says...IE clear target, recall pets. I am sure that there is mostly operator error here but I am curious if it would be possible to maybe pull the spider out of the room (where he is almost always untargetable) and reengage just out side of the room. Or, is there a command like /dgga /Lua pause ls; /dgga /Lua resume ls? If there is, I will just do that instead when needed.
All in all, this has been a joy to use.
Thanks!
 
I came back to do this mission and I am failing miserably. Could someone list what plugins are needed to run it with Kissassist?
 
Are you using LEM and does each toon have the event loaded?
I don't think I ever used LEM with this Lua.
It seems some toons crash, and stop casting, and if I lose DPS on Lich we are dead.
They seem to run into the echo too, and we are dead

I thought it was plugin related problem like last time with mq2cast not being loaded.
 
Are you using LEM and does each toon have the event loaded?
I set chase on on all assists, and now I will try to run the Lua on my MA only. Maybe that's the problem that I run the Lua on all toons...not sure...I won only once :)
 
1722284149776.png

I caught the crash message on the chanter, see above. I have mq2melee =0 and I have the plugin unloaded.

This time I run only the Lua on MA. Before, I used to run on all. After engaging the eggs , chantera often go inactive. I set the following on ini: ChaseAssist=1 - I thought with this the toons should follow the tank, it does not happen.
I think I was better off running the Lua on all toons...what am I doing wrong?
 
Per Jande's instructions:

Do NOT shrink/have a shrink item enabled.
Either use a barbarian campfire inside the mission or make sure they are large races/illusions (no checking for this)

Manually get the mission
Manually zone in

Main assist/Main tank has to be set (no checking for this)
In combat assist make sure no camp is set, manual for tank, chase for others (no checking for this)

Run the script on all the characters
Manually start the event

If you have a ranger/mage manually use them to fire arrows/mag bolts at eggs
 
Per Jande's instructions:

Do NOT shrink/have a shrink item enabled.
Either use a barbarian campfire inside the mission or make sure they are large races/illusions (no checking for this)

Manually get the mission
Manually zone in

Main assist/Main tank has to be set (no checking for this)
In combat assist make sure no camp is set, manual for tank, chase for others (no checking for this)

Run the script on all the characters
Manually start the event

If you have a ranger/mage manually use them to fire arrows/mag bolts at eggs
yeah, I had one feeble attempt last night just to run the Lua on MA, but previously I run on all toons.

Chanter has crashed lately. Could you advise about the crash screen shot above? I think that my problem is that a toon (mostly chanter) crashes for whatever reason and goes inactive, and I lose DPS and an add on/after Lich eats my crew. Would it be MQ2AFNuke related? The screen shot is about MQ2Melee, but I have that plugin unloaded and turned off in the ini. The problems start when egg is up, and afterwards some toons crash...go inactive.

I spent quite a bit of effort upgrading gear, spells, but I it seems my dps is even more miserable then before... must be something trivial is off...
 
Alright, I don't get it.
I've got my tank in manual, everyone else in chase.
All running the script.
The goo part goes fine, but then they start running all over the place.
Half the time my toons, including my tank, don't engage with anything, and I keep having to manually intervene.
They just keep running around.
Several times I got to the end boss, but then died because my shaman kept running off somewhere.
So confused.
 
I tried the mission today, running KA.
Looks like when eggs pop the Lua executes a MQP ON, but after the egg is dead the MQP OFF command wasn't exexuted.
My toons were just standing around waiting to be killed.
 
Has anyone used this recently?

I started using this recently and was struggling a bit with my caster group. Sometimes my pet dps was too low and widowmakers would get me, other times I'd carry mummies over into the end boss fight and die there, so I came up with a couple solutions.

  1. The obvious solution was to bump up my pet dps. I got a couple upgraded pet spells and pet ears and they cracked those eggs open ezpz so widowmakers don't seem to be a problem anymore.
  2. The less obvious was one I noticed after a few runs during the lich phase. My dps guys were too busy running around trying to chase the lich and even then, their camp radii were too low for them to do anything when the script was working. You could do this manually, but I just added a line to the Lua to do it for me (see below) because I know I'll forget. It only works for CWTN plugins, but seems to do the trick because I just beat the mission for the first time.

Thanks for the script @jande !

Lua:
-- Main Loop
if string.find('MAG WIZ NEC ENC', mq.TLO.Me.Class.ShortName()) ~= nil then
    if mq.TLO.CWTN ~= nil then
        mq.cmdf('/%s mode vorpal', mq.TLO.Me.Class.ShortName())
        mq.cmdf('/%s campradius 200 nosave', mq.TLO.Me.Class.ShortName())
    end
end
 
i've run this a dozen dozen times. it DOES NOT get soundproof except maybe once out of a 1000 times!
Always get soundproof…but there’s a couple requirements.

1) you must be medium sized or larger so you don’t get stuck
2) you must have lev
3) your tank must snap aggro on shalowein engage or risk the tank being called
 
so my experience with this has not been great.
in no particular order, here are my chief complaints about this macro. some of these probably could be resolved with a better mesh, but I dont know how to do that.

1. Frequently my lev'd toons will get stuck above the slime after I say defy her and they all run down at once.. I often have to tab over to each toon, pause them and set them manual so I can reposition them to engage
2. randomly, toons will get stuck in the upstairs spider room because they are trying to path over the balcony. sometimes they get stuck trying to path over the lava chute in the middle.
3. I've had inconsistant and infrequent failurs with soundproof. I've followed everyones advice, set barbarian campfire, lev on, and my sk tank is never called by the notes so I think he's agroing fast enough. I typically am watching the tank and looking for the fail message so I can kick the task...
4. when we win, the script runs all my toons to the LS zone entrance. you know, a mile away from the chest...

other than the above, the macro does get the win and occasionally i can get all 3 achieves.

I did however try this alternative https://www.redguides.com/community/resources/heroes-are-forged-mission-script.2976/ and after 10 or so minutes setting up the LEM event, I ran it and got all 3 achieves on the first try. My poor chanter has been waiting so long to upgrade his neck!
 
Release Laurion Song: Heros are Forged

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