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Guide - Kor-Sha LootnScoot camp spots

Joined
Jul 12, 2014
RedCents
2,725¢
Kor Sha
Hey guys I am back at it again and wanted to share a great zone that goes mostly unused on my server for gearing out those alts or mains for your ftp/silver accounts that have EoK.

Group Comp
It is highly encouraged that you bring an enchanter and a real non pet tank. My shameless plug would be use my enchanter ini found here. I use a cleric as most do but a druid would do fine as well.

Don't Be a Jerk
This is a new spot, in a new expansion, be cautious yeah?
Make sure you are using Posse and have set afk tools up even though you are going to not be totally afk right? RIGHT?

Now the Phats
all camps here drops every single visable piece of Cohort's armor, random merc armor, chances at chase loot, recipe books, and ornaments.


Le Mangler
Cloaks!yes cloaks you want this!

Mangler.jpg

Hunter Gwalnex IV + Overboss Kaznak
Thatprestige aug
Shield modeNommms

trapper.jpg

Spiritmaster
Get them healers ready boissssss
decent neck
Healer 1 hander

Sage.jpg

Notes
Sage camp is pretty solid, You can set a small pull radius on each and just smash things out. Be cautious of the steps and terrain around here, it can mess up pulls with out of the box nav set ups.

Mangler camp is solid. This one is so low key its awesome. Sit back on the top of the hill and set a pull radius to 250-500 and camp on the top of the hill for view with pulls. Your tank should be getting singles almost non stop. The named has a frontal cone but you should be able to power through all of this.

Dual camp has some tricks to it. My personal favorite spot is on the hill looking down at the lake listed on the east side of the map. I find this one to be great because i wanted exp at the time of doing this camp, so i was able to pull basically overlord on top plus 2 trapper roamers. If you want to be more cautious i would suggest the camp to the right, the spawns are more managable and named spawns have a harder time of destroying your group.
 
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The only negative to this zone is there's very little real estate that's "out of the way." Everyone running to the Tier 2 zone it connects with will run right past your group (mostly). I also was having issues with this zone despawning and respawning with a shitload of lag on my server, which was interesting because it would pop named instantly because of it... but it was really disturbing to experience because your toons would disappear, lag out, and pop back to a zone that was now completely respawned (including stuff you JUST finished killing). I thought the other guy in the zone was hacking/bugging it somehow, but never confirmed it.

Anyway, just my 2 coppers. Happy hunting!
 
One other thing I've found with the Overboss camp, working on that aug along with Hunter, is that that scaffolding / tower has the WORST pathing I've ever seen.. Tag a mob on there, and he runs back'n'forth oh, i dunno, 2-3 times before dropping off the back end and running to you, or down the ramp... So, just be aware, pulling a single there, ends up in multiple mobs adding..
 
Fix for that is camping on the scaffolding back corner just make sure you have CC with you and your fine. Also camping @ Library zone make it easy too.
 
Ranger, you mean the corner where the tower is (and one of the PH's for overlord)? Oh yeah no worries on my end, I dont let my clowns die there... Just a heads up to anyone thinking about it..

I also had a problem setting up on the scaffolding at the opposite end - right near the wall where the ramp is, again.. my *clowns* kept falling off.. even tried /root'ing everyone in place...

Got the augs so I'm outta there now, but... its worth it!
 
This one is prestige unfortunately.. but my tank is all-acc.... thats who i was farming it for..
 
I just listed the aug because it was there, it is very much prestige. I updated it so there was no confusion though~
 
One other thing I've found with the Overboss camp, working on that aug along with Hunter, is that that scaffolding / tower has the WORST pathing I've ever seen.. Tag a mob on there, and he runs back'n'forth oh, i dunno, 2-3 times before dropping off the back end and running to you, or down the ramp... So, just be aware, pulling a single there, ends up in multiple mobs adding..
I like the pathing here. PH/boss up on scaffolding with the 3 other spawns. Snare one of the others. the pathing will give you a chance to snare the other 2. Run the PH/boss out a bit, do your instant aggro drop FD/ability and VOILA - single pull baby.
 
I like the pathing here. PH/boss up on scaffolding with the 3 other spawns. Snare one of the others. the pathing will give you a chance to snare the other 2. Run the PH/boss out a bit, do your instant aggro drop FD/ability and VOILA - single pull baby.

Single pulls are for wimps... bring a chanter and pull all 5-8 mobs, mez them, and bask in the experience!
 
wardog camp xp at 110lvl: 0.07%-0.10% of reg xp and 25%-45%(45% seemed to be on my lvl 111 for some reason) AA xp. Regular mobs die between 7 -12 seconds
 
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Thanks for this. I know I'm late to the party, but this camp was great for xping 108-111. Got some great augs for my group as well.
 
Guide - Kor-Sha LootnScoot camp spots

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