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Then not working as intended. Have CoV zlandi mission, target him and spam starts.Nope that is intended. It should only spam that if you have TargetSwitchingOn turned on and switching to a new target on your MA.
} else /if (${TargetSwitchingOn} && ${Group.MainAssist.ID}==${Me.ID} && ${Target.ID} && ${Target.ID}!=${MyTargetID} && (!${Select[${Target.Type},pc,mercenary,pet]} || (${Target.Type.Equal[pet]} && ${Target.Master.Type.NotEqual[pc]}))) {
/echo I am MA, and I switched to new Target.
/varset MyTargetID ${Target.ID}
/varset MyTargetName ${Target.CleanName}
/if (${Select[${Role},Tank,PullerTank,Hunter]}) {
/call BroadCast y "TANKING-> ${Spawn[${MyTargetID}].CleanName} <- ID:${MyTargetID}"
} else /if (${Select[${Role},petTank,pullerpettank,hunterpettank]}) {
/call BroadCast y "${Me.Pet.CleanName} is TANKING-> ${Spawn[${MyTargetID}].CleanName} <- ID:${MyTargetID}"
}
}
Just now. Yes they appear in the EQBC window. They also appear in the MQ2 window of my tank.@Robahn Have you tried to just /bc Spam some message to see if the message shows up in your EQBC window?
@jande Are you able to target the mob. The code changes the MyTargetID right after it spams the message. So if you get the spam then Target.ID should equal MyTargetID and you only get the spam if Target.ID is NOT equal to MyTargetID.
mystery solved loaded a ini without targetswitching when testing previously.@jande Are you able to target the mob. The code changes the MyTargetID right after it spams the message. So if you get the spam then Target.ID should equal MyTargetID and you only get the spam if Target.ID is NOT equal to MyTargetID.
Code:} else /if (${TargetSwitchingOn} && ${Group.MainAssist.ID}==${Me.ID} && ${Target.ID} && ${Target.ID}!=${MyTargetID} && (!${Select[${Target.Type},pc,mercenary,pet]} || (${Target.Type.Equal[pet]} && ${Target.Master.Type.NotEqual[pc]}))) { /echo I am MA, and I switched to new Target. /varset MyTargetID ${Target.ID} /varset MyTargetName ${Target.CleanName} /if (${Select[${Role},Tank,PullerTank,Hunter]}) { /call BroadCast y "TANKING-> ${Spawn[${MyTargetID}].CleanName} <- ID:${MyTargetID}" } else /if (${Select[${Role},petTank,pullerpettank,hunterpettank]}) { /call BroadCast y "${Me.Pet.CleanName} is TANKING-> ${Spawn[${MyTargetID}].CleanName} <- ID:${MyTargetID}" } }
Is anyone else having an issue if you pull 4-8 mobs with no mezzer. The tank auto attacks on the first mob, then it is sketchy whether or not he turns it on for the next one. Eventually he turns attack back on, but not consistently for every mob. I find myself having to turn it on a lot when pulling 4+ mobs.
BurnSize=10
BurnAllNamed=0
UseTribute=0
Burn1=Blessed Spiritstaff of the Heyokah
@B_I_G__D_A_D_D_Y No Worries. I have been having some issues as well, that I have been able to sort out, but most of the crashes I have been experiencing have had to do with DanNet more than anything. While MA uses DanNet for messaging, KA Uses it for much, much more.
There are a lot of things to consider when trying to find these type of issues. If changing to another Macro/plugin fixes your issue, then that is what you should use. In the last couple of weeks I have been using DanNet and ZeroTier to test out DanNet connectivity over the internet and it works well once you get everything setup and working properly.
I have been running KA for days on end with no failures and/or crashes.
I’ve been having an issue where my puller does not always return to camp.
Of when it happen I’m at “I know I should dig into this but dont want to” level so I just restart KA 12 and all is good.
is there a way filter the debug logs? It’s seems to be random. Sometimes it’s just once, sometimes it multiple times is a row. If I restart KA he will take the same path to the same mob. That doesn’t eliminate the mesh, just makes me lean away from thinking it’s the mesh.
I have issues in Underwater camps, he always wants to swim to the top and do circles. Pausing and swimming to ocean floor and restarting fixes for awhile. I just cough this up to Under water suxs ass.
[Burn]
BurnSize=9
UseTribute=1
BurnAllNamed=1
Burn1=command:/StopDisc
Burn2=Deflection Discipline
Burn3=T`Vyl's Resolve
Burn4=Spire of the Reavers
Burn5=Rage of Rolfron
Burn6=Cerise Blade
Burn7=Gift of Quick Spear
Burn8=Visage of Decay
Burn9=${InvSlot[Chest].Item.Name}
KissAssist v12.001 02-23-2020
Beta testing begins.
New features/Instructions will be provided in the post above, while we continue working on the official Instructions.
02-24-2020
Fixed misspelled command in PullWithPet and removed double brackets. oops.02-28-2020
Changed Debug startup process. /debug is now a bind command with parameters and logging can be started as part of /debug.If you...
@arander What is your PullRadiusToUse set to?
ah, well dropping it to 70 seems to have fixed the issue, Paly is pulling a mob every pull nowPullRadiusToUse is the Percentage of the Max pull distance you want to use, based on the range of what you are pulling with.
Had this happen today seems to be stuck / entering/exiting CheckCures (will debug a bit more when it happens again)I've started to see similar behaviour with 3+ mobs when they are immune to mez. After first mob dead tank just stands there and does nothing until I manually target the mob and hit auto attack. Occasionally I even have to restart the macro. Not sure if its linked but I've noticed I see the message about 'unable to mem spell when you have aggro' at the same time.
Had this happen today seems to be stuck / entering/exiting CheckCures (will debug a bit more when it happens again)
Wondering if it is related to mq2dannet which I unloaded since it caused crashes for me, so now using the kiss_buffs.ini
Weaves still don't work right for me in KA12 and from KA11. For example, a weave will be used no matter on my mage as the first spell when engaging a mob (which sort of defeats the purpose as it's then on cooldown and can't be "weaved"). It's something that has always persisted regardless of what settings I am using on my mage's KA.
I then tried to get rid of |weave and use a conditional instead to check that my first spell (Riotous Servant) was not ready in my DPS rotation so it can use something like my Force of Elements AA ability (like a conditional "weave" so to speak). It actually did the same thing as |weave to my surprise. My Force of Elements ability is at the bottom of my DPS rotation list, and I have DPSSkip=0 and DPSInterval=0. I've tried it different ways, too, and it still amassed to the same thing. I am not sure what the issue could be, but I reverted back to just not using my AA ability altogether (which doesn't bother me too much but I really hoped to get it to work). Am I missing something, perhaps? I also tried it both together and separately with Firebound Orb (clicky nuke summoned item), and it was also the same thing.
DPSOn=2
I am told this helps with weaving things correctly.
