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KissAssist Release KissAssist v8.5.5 Updated 2/21/2016

Maskoi

old and salty
Joined
Sep 28, 2005
RedCents
82,796¢
KissAssist v8.5.5 Updated 2/21/2016

Instructions/Settings Info Click Here

Current Features

  • Supports all classes for DPS Melee, Caster and Bards
  • Supports any level character
  • Set up characters to Pull, Tank or Assist others.
  • Select Player, Mercenary or Pet as Main Assist
  • Toons can follow Main Assist, remain stationary or return to anchor spot after mob dies.
  • Pets supported
  • Keep all buffs up Auras, Group, Self, Pet and Clickys
  • Creates an ini file for each toon
  • Separate Melee and Casting DPS settings.
  • Single Buff section for ease of use supports Spells/AA's/Items
  • Single DPS section for ease of use Spells/AA's/Items/Discs
  • Auto Mana/Endurance med detection depending on class.
  • Med settings to turn ON/Off and percentages to Start/Stop
  • Separate Bard twist setting for combat and non combat
  • Single Heal section for ease of use. Heal with any class or your pet
  • Loot mobs and set up what items to keep. sell, or destroy via ninjadvloot and separate loot.ini file
  • Auto accept rez if turned on via MQ2Rez
  • Auto accept party Invites
  • Auto accept trades from other players/toons
  • Mount support AA or Item.
  • Mez mobs feature
  • Auto detect progression servers and set variables accordingly for features not yet available. i.e. Extended Target Window.
  • Commands to turn on/off major features i.e. healing, mezzing, melee etc.
  • Basic mercenary control - Define when merc attacks.
  • Supports Attack Buffs
  • Supports Autofire
  • Rez players
  • Auto revive Mercs
  • AFK Tools - Inspired by AHTools
  • Burn Section
  • Pull mobs ini file support
  • Ignore mobs ini file support
  • Mez Immune ini file support
  • Recognition for players on Zek server
  • EQBC message support.

K.I.S.S. Assist is our macro for all classes/levels for exclusive use of our subscribers at RedGuides.com

Requires plugins* MQ2Cast, MQ2Debuffs, MQ2Exchange, MQ2Melee, MQ2MoveUtils, MQ2Posse, Mq2Rez, & MQ2Twist (Bards), Extended Target Window and ninjadvloot.inc file.

* All plugins are included in our compile.


Ninjadvloot.ini is included with the Official Compile or get it here
 

Attachments

Last edited:
Re: KissAssist v8.5 Updated 1/16/2016

This is the last official release until KissAssist 9

KissAssist v8.5.5 Updated 2/21/2016

Hunter Pet Tank
Fixed several issues that was stalling and trapping toon in an endless loop. - ctaylor22

Gift of Mana Section
GoM Spells increased from 2 to 3 slots
Timers have been attached to GoM spells
If casting a 70s duration HoT Spell Kiss will no longer spam cast long duration spells over and over . It will move to next spell.

Improved casting of Combat Abilities /disc
Kiss will now recognize if it successfully cast a disc.
Kiss will no longer spam every disc it tried to cast as a success.

Heals
Further tweaks for single heals to increase speed and accuracy.

Burn Section
Characters will no longer attempt to activate burn if dead or not in zone.

KissAssist v8.5.4 Updated 2/14/2016

Rain on their Parade
Blast em and show em who's boss
Splash magic all over the place
Show off your awesome Multiple Mob Melee skills to your group


Kiss now supports AE spell/AA/disc on a single mob.
Syntax: AE1=Spell/AA/Disc|1|Single

Misc
Added a cursor check before rememming MiscGem spell

Zerker Example
Rich (BB code):
[AE]
AEOn=1
AERadius=45
AE1=ArcBlade|1|Single
AE2=Vicious Cyclone|1|Single
AE3=NULL
AE4=NULL
AE5=NULL
Mage Example
Rich (BB code):
[AE]
AEOn=1
AERadius=50
AE1=Rain of Cutlasses|1|single

Finally 12 spell slots for real.
Kiss will now remem your original spell in your MiscGem slot after buffing.

New Command
Rich (BB code):
/writespells
This command Will write all of your current memorized spells to the bottom your ini file . Useful for posting your spell list in the forums.
Rich (BB code):
[MySpells]
Gem1=Spiritual Remedy
Gem2=Graceful Remedy
Gem3=Mystical Intervention
Gem4=Virtuous Intervention
Gem5=Fervid Renewal
Gem6=Fraught Renewal
Gem7=Promised Rehabilitation
Gem8=Ardent Hammer of Zeal
Gem9=Olsif's Retort
Gem10=Divine Indemnification
Gem11=Word of Greater Reformation
Gem12=Justice

Kiss now will automatically run the Kisscheck command when the macro starts
You can see your own damn mistakes and stop bugging us cause you can't type.

Some further tweaks to increase responsiveness in DPS and Heals Sections

KissAssist v8.5.2 Updated 2/10/2016 - Major Maintenance Release
Fixed Buffs not recognizing buffs from ini file.
Buffs tweaked - some major delays between buffing taken out.
Heal tweaked for speed. All I can say is WOW!
Spell interrupts now working. syntax was in the wrong order.
Pet event removed that was causing random mobs to be written to MobsIgnore causing pulling issues.
Bard Mez fixed.
Some responsiveness tweaks to help toons during combat.
Updated Mq2Cast spell routines included for people having issues with Twincast not working.


KissAssist v8.5.1 Updated 1/23/2016 - Maintenance Release by Ctaylor22

KissAssist will now unload MQ2Bucles to avoid error with /while commands

Added CastingInterruptOn entry to [General]
Rich (BB code):
CastingInterruptOn=0/1 - Off/On Interrupt spells if target is dead DPS or target is above heal %
Added HealGroupPetsOn entry to [Heal]
Rich (BB code):
HealGroupPetsOn=0/1 -  Off/On character will attempt to heal group pets
Fixed a syntax error checking Spell Cooldown
Buffs added a timer to prevent recasting of group buffs
Fixed Buff tags |Melee and |Casters not recognizing correct character classes
KissAssist will now adjust heals for debuffs in The Broken Mirror zones Crypt of Decay and Crypt of Sul
Some adjustments for spell rank recognition
Block Buffs adjusted by 10 slots for new 40 slot maximum

KissAssist v8.5 Updated 1/16/2016 - MAJOR RELEASE

Please welcome Ctaylor22 as the new KissAssistant #1
Treehuggindruid is enjoying real life in parts unknown so we have promoted ctaylor22.

NEW
NEW! Kiss will now recognize your highest level version. 5 long years and Kiss no longer needs Rk. II or Rk. III for spells. - Ctaylor22
Kiss will now recognize your highest level spell/disc. - Ctaylor22
NEW! Support for splash/target ring spells added - Ctaylor22
Updated global spell cooldown check to new TLO ${Me.SpellInCooldown}
Chanters will no longer enter combat if Mez and DPS are OFF
Cursor check for mod rods etc added to startup to fix stalling when toons couldn't open their spell books because they awere holdign something.
Spell interrupts added to prevent over healing and nuking corpses - Ctaylor22
Writebuff ini separated out main Buff routine for clarity

GENERAL
A second tag has been added to GroupWatchthat allows you to change the default med point of 20%
Rich (BB code):
    GroupWatch=1|30
GroupWatchOn=0/1/2|30 - Off/Entire group/Healers|Med % - Toon will stop and med when group members get below this amount of Mana/Endurance and resume when they med to 90%.
CharInfo entry added to ini file for a very exticiting future project

HEALS
Healers will now check and heal group pets. This is currently the defaut setting. You will be able to turn it off next version - Ctaylor22
Support for splash/Target Ring heal spells added - Ctaylor22

PET
NEW! Added support to summon a pet via item. e.g. mage epic
Pets trying to attack invalid npcs will automatically add them to the Ignore MMob List. e.g. quest npc, merchants, etc
PetRoles will no longer spam attempting to break mez when off PetBreakBreakMez=0

MEZ
Fixed and Updated Necro Mez
Added skipmez check if mez spell not ready
Added skipmez check if mob is dead
Fixed pet add mod to ignore event if targeting a corpse
Added the name of the person breaking mez back into the Break Mez message if someone other than Tank.

PULL
NEW! Kiss now allows you to define what level mobs you want to pull. - Ctaylor22
New entry in PullLevel=Auto/Min Level/Max Level
PullLevel=Auto - Default 5 levels below yours and 2 level above. If you ar 105 it would pull 100-107 level mobs
Rich (BB code):
PullLevel=10|15
would pull mobs only level 10-15
Added check to abort pull if another group has aggro on a mob via Target of Target's window
Fixed CampRadiusExceed calculation when MaxRadius is changed via in game command

GOM
Kiss will now recognize Gracious Gift of Mana

TANK
NEW! Tanks will now attack Mez Immune mobs first if defined from the ini file
Fixed Tank targeting low health mobs wandering out camp and ignoring adds
Fixed PetTank role incorrectly targeting pet on startup as MA. It needs to be the pet's master.

BURN
NEW! Tribute support added to burn section - Ctaylor22
UseTribute=0/1 ON?OFF will turn on Tribute when burn is activated and then turn it off 10min later before the next tribute charge

BUFFS
NEW! Powersources are now manageable. - Ctaylor22
Set up you buffs section to summon your powersource. Only need 1 in your inventory at a time.
Rich (BB code):
Buffs4=Sealed Pure Energeian Metal Orb|Summon|Pure Energeian Metal Orb|1
In the buffs section Set Powersource to the name of the powersource you will be using.
Rich (BB code):
PowerSource=Pure Energeian Metal Orb
Be warned the depleted power sources are DESTROYED.

KissAssist v8.4.2 Updated 10/23/2015
FIXED Fix to PullerPetTank role for pet returning with owner on long pulls, as per THIS SUPPORT TICKET.
FIXED Fix to the cures section when read/written/handled via info file.

KissAssist v8.4.1 Updated 10/04/2015 - MAJOR MAINTENANCE RELEASE
All the fixes for 8.4.0
Cures NOT fixed yet. Will Be in 8.4.2

KissAssist v8.4.0 Updated 09/30/2015 - MAJOR MAINTENANCE RELEASE

Treehuggindruid, KissAssistant #1 was able to pop in long enough to improve our Cure Feature
CURES
You can define debuff types for cures with a new tag by Corruption, Curse, Disease, Poison
Syntax: Cure1=AA/Spell/Disc/Item|Debuff Type
Leaving the tag off will try to cue any debuff same as before
Cure slots increased from 3 to 5
Rich (BB code):
[Cures]
CuresOn=1
Cures1=Radiant Cure
Cures2=Unblemished Blood|Poison
Cures3=Remove Curse|Curse
Cures4=Ward of Purity|Corruption
Cures5=NULL

Maskoi
KissAssist will ignore Eyes of Tallon and Zomm cast by assholes trying fuck with people on TLP servers.

Maskoi and Ctaylor22, KissAssistant #2
Mez Feature major revamp and streamlining.
Fixed MezRadar not removing mobs from Mez array. Mez will now keep track of mezzed mobs correctly.
Kiss will now attempt to immediately remez mobs if mez is broken unless its by the MA
Ae Mez mob count will now only count mobs within MezRadius=
AE Mez will no longer try to mez mobs outside of the MezRadius=

Ctaylor22, KissAssist #2. Thanks! KissAssist 8.4 would not have happened without his contributions


PULL
Ctaylor has rewritten the Pull and Validate mob routines. They now rely heavily on the Spawn TLO. This makes KissAssist even safer since tageting unessacary mobs has been greatly decreased.
Pull routine adjusted to for incoming changes to MacroQuest2 targeting.
Fixed Pulling to use camp X,Y for pulling mobs increasing accuracy in all pull modes except Hunter.
Fixed Pullwith issue when pulling with a Ranged item. Added back in. - As reported 52 times by Razkle
Some minor adjustments and fixes to chain pulling.

Tanking/Assist
Fixed targeting mobs wandering out of camp at low health.
Improved Tank's attacking closest mob when multiple mobs are incoming
Mob Radar now correctly keeps track of mobs

BUFFS
Fixed new item buffs converted to AAs blocking spells.

DPS
KissAssist will no longer try to recast spell with the |Once tag when resisted.
Legacy code removed that was redundant.

Pets
MoveWhenHit fixed

KissAssist v8.3.0 Updated 08/03/2015
NEW Addition of new configuration element (MoveWhenHit) to enable or disable movement away from mob beating on you in (PullerPetTank,PetTank,HunterPetTank) roles.
NOTE: This update differs (is more recent) than the 8.3.0 version released in Newest compile (Functional change needed to be made to Event_GotHit to correct a mistake).
Documentation for KissAssist updated to reflect this new element.

KissAssist v8.2.8 Updated 07/21/2015
FIXED Fix to healing "worst-hurt" and xtarget targeting issue for healing mercenaries, as per THIS SUPPORT TICKET.
FIXED Major fixes to healing and other core functions.

KissAssist v8.2.6 Updated 07/16/2015
FIXED Corrected issue in Campfire sub where campfires were not being set properly according to this support ticket.
FIXED Corrected issue in FindMobToPull sub where I (THD) missed a variable code closing tag while adding a "wait for full pet health before pulls" condition. Apologies on that.
FIXED Corrected issue where meztimer variables were not being set properly when setting starting KA with MEZ=0 config, then using alias command to turn MEZ=1. Now the declares and initialization that normally occurs when starting KA with MEZ=1 will take effect. Solution to problem reported in THIS SUPPORT TICKET
NEW Added checking code to main function sub to detect if pet does not exist when starting KissAssist in roles [pettank,pullerpettank,hunterpettank], so that the pet can created then be targetted and set as Main Assist.
NEW Added code to DoPetStuff sub that adds notification to pet classes when pet creation process fails due to missing components.
FIXED Corrected issue in DoPetStuff where pet focus and taunt states were not being set upon pet creation in pullerpettank role.
NEW Added functional check under FindMobToPull sub where pettank role will ensure pets in guard state at camp will switch to follow state if the owner is out of camp for more than 60 seconds.

KissAssist v8.2.5 Updated 06/28/2015
FIXED Fixed a coding issue effecting pets as reported in this KA thread.
FIXED Major Pet Fixes!!!
a) MA pet healing targeting loop has been fixed while trying DPS. Kiss did not recognize if a pet tanking was actually in the group or not. Now it is recognized properly and this allows for normal healing.
b) Some additional healing tweaks if Pet is MA.
c) If starting Kiss in any Pet role Kiss will now summon a pet, if you do not have one, instead of tossing an error message.
FIXED BARD FIXES!
a) Added two major fixes to bards. They should run smoother now - Thank You winnower
b) Single songs will cast correctly on bards if defined in DPS section.
c) Fixed a Timing issue on Bard AA's.

KissAssist v8.2.4 Updated 06/24/2015
FIXED Corrected issue effecting bard songs in DPS section according to this post.
FIXED Corrected issue directly effecting healing classes targeting correct group member (when group members have similar names). Resolution to this thread post.
FIXED Corrected issue in Checkbuffs sub that was failing to define bards as melee class for inclusion in |melee filter.
FIXED Corrected functionality issue that was effecting subroutine for CombatCast. Issue was making tanks ignore all |95 percentages in dps section if DPSOn=1, as well as addressing nuke spam.
FIXED Corrected functionality issue that was effecting bard pulls stalling/getting bard killed on pulls.

KissAssist v8.2.3 Updated 05/29/2015
NOTICE Minor corrections to clean up the code, no major changes to any functionality.

KissAssist v8.2.3 Updated 05/27/2015
FIXED Corrected issue where you would still turn and face mobs while sitting (without a mount) while medding mana/endurance.
NEW! New feature for DPS - Weave introduced.
NEW! New feature for Buffs - Remove introduced.
KissAssist 8 Instructions & Settings Info - Updated 05/29/2015

KissAssist v8.2.1 Updated 04/24/2015
FIXED Corrected issue where 8.2 dps parsing system was not picking up DOT damage.
FIXED Corrected issue where all changes for 8.1.5 release were not incorporated into 8.2 release.

KissAssist v8.2 Updated 04/19/2015
NEW! KISS NOW PROCESSES X3 THREE TIMES FASTER THAN BEFORE
#turbo 40 changed to #turbo 120. Kiss now processes 120 lines a second instead of 40

NEW! BUILT IN BASIC DPS METER. SEE YOUR TOONS DPS AFTER EVERY FIGHT. AUTO ADDS PET TO MASTER
Rich (BB code):
[MQ2] DPS Meter - Total Damage: 141,359 - Fight Time: 5s - DPS: 28,271
Make sure Hit Modes > All = Normal

FIXED HealsOn=2 error - Thanks ctaylor22
Kiss will now work in Pok and PoT Instances/missions - thanks eqmule
Heals tweak. streamlined some redundant code.
FIXED Pet Attack Variable. Was being declared as PetAttackOn=outer should be PetAttackOn=1

KissAssist v8.1.5 Updated 04/03/2015
FIXED Corrected issue related to PetTank role not properly assisting the MainAssist's target as per this problem ticket.
FIXED Corrected issue where GroupEscape function was triggering during raids, this is will not happen now.
FIXED Corrected issue related to chain pulling - ctaylor22
FIXED Corrected issue related to target validation when true distance of mob is detected after targetting. - ctaylor22

KissAssist v8.1.4 Updated 03/02/2015
*NEW* Role=HunterPetTank - This role duplicates the old hunter mac.
This role allows for a pet class (Mage/Necromancer/Beastlord) to have their pet tank.
It will run your character around a zone and hunt any or predefined mobs with the pull radius.
FIXED Corrected issue related target validation when pulling non agroed mobs.

KissAssist v8.1.3 Updated 02/26/2015
FIXED Corrected issue related to max Pet Height check looping shrink pet, according to this problem ticket.
FIXED Corrected issue related to pet attack delays, according to this problem ticket.

KissAssist v8.1.2 Updated 02/01/2015
CHANGED Stability fix patch.

KissAssist v8.1.1 Updated 01/26/2015
FIXED /kisscheck it was broke because of new MQ2 ini changes
FIXED toons in assist roles standing around while target on xtarget but outside of camp radius
ADDED a check to make sure puller types are back in camp

KissAssist v8.1.0 Updated 01/24/2015
FIXED Dual tag in buffs fixed a timer issue.
FIXED Kiss will now delete any pet toy handed back to the mage due to SOE and Pet item changes.
FIXED cleric not healing if DPS was turned off
FIXED chanters running into their own AE Mez while chasing MA
CHANGED Streamlined combat checks a bit.
FIXED tank not attacking.
FIXED bard stalling if melee was off

KissAssist v8.0.2
FIXED Bard casting/twist fix and casting changes to enable Buffs: Dual MA/ME targets.

KissAssist v8.0.1
FIXED Bug fix in buff item casting.

KissAssist v8.0.0
Updated and heavily tested for TDS.

NEW! Chain Pulling, HOT HOT HOT !!!
Chain Pulling Documentation.

Ini Section Example:
Rich (BB code):
[Pull]
PullWith=Summoned: Shuriken of Quellious|Summoned: Shuriken of Quellious
MaxRadius=100
MaxZRange=15
PullWait=0
BuffWait=20
PullRoleToggle=0
ChainPull=1
ChainPullHP=90
ChainPullPause=30|2

Chain Pull Variables and Definitions:

ChainPull=0/1 0=Off 1=On Default=0
ChainPullHP=90 Mob HP level to start looking for another mob to pull. Default=90.
ChainPullPause=30|2 Time in Minutes to pull mobs before Holding Pulls|How long to Hold pulls. (Default 30|2)

ChainPullPause is a timer setup for holding pulls to give your puller time in camp to get rebuffs.
Set this to ChainPullPause=0 if you want non stop continuous pulling.
The macro automatically tests if your puller stands in camp for "How Long To Hold Pulls" and resets
"Time in Minutes to pull mobs before Holding Pulls" to its original setting.

Role=Puller Chain Pulling will not activate with any other Role. Either set Role=puller in the kissassist_character.ini file,
or in game you can type: /mac kissassist puller

MQ2Melee:
Turn off all taunting or any flags that causes your puller to grab aggro.

MQ2Navigation:
If you see the message "[MQ2Navigation] No Start Reference", you should first try downloading the mesh files for your zone.
If you still see the message, you may need to make a new folder and extract the latest MQ2 compile. Copy over all of your custom
INI files and try again.

Named mobs:
Chain pulling will not pull a NAMED while there is a mob in camp, and will not pull another mob while a NAMED is in camp.

Tips when using Chain Pulling:
- Crowd control is a must. Use Chanter or Bard to mez mobs as an example, or be prepared for healers to get beat down.
- Start your puller between Your Tank and the rest of the group.
- Find the right balance between your Tanks CombatRadius and Pullers CombatRadius. Works best when Tanks CombatRadius is larger than Pullers.
- It has been observed when pulling mobs that take their time coming into camp and/or have a larger than normal Radius (Like Treants). Extend your CampRadius and MeleeDistance to a minimum CampRadius of 35 for Tank and 30 for puller then MeleeDistance 75 for Tank and 65 for Puller.
- If your Puller can out damage/grab aggro from your tank, do not set ChainPullHP to a low value. This will cause problems with the mob following your puller out of camp.

NEW! PetTank Role
/mac kissasist pettank or ini file under General role=pettank

NEW! Druid and Wizard group evac support to save from groups from wipes.
It will activate if the Tank dies and the group has aggro.
Uses Wizard AA/Spell Exodus or Evacuate and Druid AA/Spell Exodus or Succor
You must have the AA or the spell memorized for this work.
Found in your character ini file under [General] GroupEscapeOn=0/1 - Off/On - Druid and Wizard group evacuation support to save from total wipe.

NEW! Ability to cast clicky item petbuffs with different item name versus effect name
Pet buffs Dual tag (like clicky pet illusions) must use the following syntax:
Spell Name|Dual|Buff Name. See example below -
Rich (BB code):
PetBuffs1=Metamorph Totem: Night Harvest Scarecrow|Dual|Pet Illusion: Night Harvest Scarecrow

NEW! PetToys on command functionality. Will give pet toys as defined in mages ini file to other peoples pet
/pettoysplz MyPetName - Pet toys: ability to request pettoys on demand for any pet.
Syntax: /bct MageName /pettoysplz MyPetName
/pettoysplz GROUP - Pet toys: ability to request pettoys for all group's pets.
Syntax: /bct MageName /pettoysplz GROUP
Only works in MQ2EQBCS window.
Example:
Rich (BB code):
/bct MegaMage /pettoysplz StinkyPet
Example:
Rich (BB code):
/bct MegaMage /pettoysplz GROUP

NEW! BACKOFF Command
/backoff - This will stop/start ALL DPS.
It is a pause toggle and has to be issued again to resume attacking
Only works in MQ2EQBCS or MQ2 window.

Rich (BB code):
/bcaa //backoff
Rich (BB code):
/echo backoff

NEW! Kill mem-blurred mobs in camp when they drop off off extentended target window.

NEW! Buffs Dual spell tag now accepts Me or MA -
Syntax: Spell|Dual|Spell Name|Me/MA
Rich (BB code):
Buffs1=Talisman of the Courageous|Dual|Insistent Focusing|MA

--------------------------------------------------------------------------------------------------------------------
FIXED Bard casting/twist fix and casting changes to enable Buffs: Dual MA/ME targets.
FIXED Bug fix in buff item casting.
FIXED issue where you would continue to cast buffs when you suddenly get agro from a mob.
FIXED issue where your toon might attempt to loot an item while invised in a roaming group.
FIXED issue where you might accidentally try to pull a mob that has already been agroed (but not damaged) by someone else (mob stealing fix).
FIXED minor fix to swap/toggle to Melee as pull method when too close to mob with Ranged as PullWith.
FIXED GotHit event now working as intended for both PetTank and PullerPetTank roles
FIXED Issue with Pet stance being reset to follow when in Assist mode
FIXED Pull array issue resolved when PullWith is Pet
FIXED Gift of Mana function attempting to cast on mob when its dead
FIXED Minor fix for named mob alert in NamedWatch function, alert was coming after burns not before.
FIXED Rapid target cycling when healing class attempts to heal target and long gem recast time prevents it (when DPS is also active)
FIXED BARD Stalling
FIXED Mezzing non-aggro targets
--------------------------------------------------------------------------------------------------------------------
CHANGED Complete mezzing function overhaul,FASTER, MORE RESPONSIVE and ACCURATE!
CHANGED AOE casting streamlined and improved.
CHANGED Combat functions, and aggro target checks (streamlined and improved)
--------------------------------------------------------------------------------------------------------------------
 
Last edited:
Re: KissAssist v8.5 Updated 1/16/2016

Can't wait to test this out, there's some very nice updates in there.
 
Re: KissAssist v8.5 Updated 1/16/2016

Damn Mr. Taylor been a busy little coder.
 
Re: KissAssist v8.5 Updated 1/16/2016

He did all the heavy lifting while I was working on our Reign of Fear Emu Compile project.
 
Re: KissAssist v8.5 Updated 1/16/2016

with the new release my enchanter casts haste on everyone in the group.

[Buffs]
BuffsOn=1
Buffs1=Gift of Pure Thought|Caster
Buffs2=Shield of the Magi|Me
Buffs3=Overwhelming Splendor|Me
Buffs4=Aanya's Quickening|Melee
Buffs5=Group Resist Magic
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
PowerSource=NULL

seems like the "melee" command is broken somehow and kiss doesnt detect melee the right way any longer?

anyone else got this problem with the new release?

- - - Updated - - -

just noticed I got the same problem on my druid when he "melee" buffs. So guess this is kinda broken :-)
 
Last edited:
Re: KissAssist v8.5 Updated 1/16/2016

with the new release my enchanter casts haste on everyone in the group.



seems like the "melee" command is broken somehow and kiss doesnt detect melee the right way any longer?

anyone else got this problem with the new release?

- - - Updated - - -

just noticed I got the same problem on my druid when he "melee" buffs. So guess this is kinda broken :-)

May want to try a clean reboot of your computer. I can NOT duplicate this issue.
 
Re: KissAssist v8.5 Updated 1/16/2016

Rich (BB code):
[2016/01/17 12:04:01] Plugin 'mq2log' loaded.

[2016/01/17 12:04:02] No such 'character' member 'Pct'

[2016/01/17 12:04:02] kissassist.mac@1804 (DoWeMed): /if (${Me.Pct${MedStat}}<100) /goto :wait_for_resume

[2016/01/17 12:04:02] kissassist.mac@743 (Main): /call DoWeMed

[2016/01/17 12:04:04] No such 'character' member 'Pct'

[2016/01/17 12:04:04] kissassist.mac@1804 (DoWeMed): /if (${Me.Pct${MedStat}}<100) /goto :wait_for_resume

[2016/01/17 12:04:04] kissassist.mac@743 (Main): /call DoWeMed

[2016/01/17 12:04:05] No such 'character' member 'Pct'

[2016/01/17 12:04:05] kissassist.mac@1804 (DoWeMed): /if (${Me.Pct${MedStat}}<100) /goto :wait_for_resume

[2016/01/17 12:04:05] kissassist.mac@743 (Main): /call DoWeMed

[2016/01/17 12:04:07] No such 'character' member 'Pct'

[2016/01/17 12:04:07] kissassist.mac@1804 (DoWeMed): /if (${Me.Pct${MedStat}}<100) /goto :wait_for_resume

[2016/01/17 12:04:07] kissassist.mac@743 (Main): /call DoWeMed

[2016/01/17 12:04:10] No such 'character' member 'Pct'

[2016/01/17 12:04:10] kissassist.mac@1804 (DoWeMed): /if (${Me.Pct${MedStat}}<100) /goto :wait_for_resume

[2016/01/17 12:04:10] kissassist.mac@743 (Main): /call DoWeMed
 
Re: KissAssist v8.5 Updated 1/16/2016

> NEW! Added support to summon a pet via item. e.g. mage epic

Any documentation for these two changes? ie, if there are no charges left on the mage epic, how to make it destroy the current one and summon a new one?

> NEW! Tanks will now attack Mez Immune mobs first if defined from the ini file

Will mez immune mobs get logged somewhere, or do you specifically have to define what mobs for the tank to select first?
 
Re: KissAssist v8.5 Updated 1/16/2016

Voice of Foresight|Caster
looks like some tags arent working correctly. |me wont let some dps fire like lion spell from shaman.
also using a shaman he has pet out but pet wont attack anything.
 
Re: KissAssist v8.5 Updated 1/16/2016

Make sure your Shaman is NOT invised. Have been running my shaman all weekend without any problems that I have noticed.
 
Re: KissAssist v8.5 Updated 1/16/2016

Fresh rebooted computer :

KA-Error.JPG

Weird thing: The Subroutine Spell_Rk_Check is there.

That happens right at starting KA as an pullertank

(And i overwrote my 8.4.2 :-( Forgot to backup it, so going back to 8.4.1.)
(8.4.1 ini, just because had to downgrade)

Rich (BB code):
[General]
KissAssistVer=8.4.1
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedCombat=0
LootOn=1
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=1
IRCOn=0
MiscGem=12
HoTTOn=0
CampfireOn=1
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs] 
BuffsOn=1
RebuffOn=1
CheckBuffsTimer=20
Buffs1=Drape of the Fallen|ME
Buffs2=Steadfast Stance|ME
Buffs3=Grelleth's Skin|ME
Buffs4=Mental Terror|ME
Buffs5=Shroud of the Darksworn|ME
Buffs6=Call of Gloomhaze|ME
Buffs7=Voice of Thule|ME
BUffs8=Bobbing Corpse|ME
Buffs9=Guise of the Deceiver|Dual|Illusion: Dark Elf|ME
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
[Melee]
AssistAt=98
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=pin
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
[AE]
AEOn=1
AERadius=50
AE1=Unholy Guardian Discipline|4
AE2=Bonebrood Mantle|3
AE3=Explosion of Hatred|3
AE4=Explosion of Spite|3
AE5=Grelleth's Carapace|3
[DPS]
DPSOn=2
DPSSkip=20
DPSInterval=2
DPS1=Demand for Power|100
DPS2=Ralstok's Bite|100
DPS3=Banestrike|99
DPS4=Vicious Bite of Chaos|99
DPS5=Surreptitious Blight|98
DPS6=Blood of Ralstok|97
DPS7=Encroaching Darkness|96
DPS8=Spear of Grelleth|95
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=1
Aggro1=Hate's Attraction|90|<|Mob
Aggro2=Mindless Hatred|95|<|Mob
Aggro3=Unbroken Acrimony|95|<|Mob
Aggro4=NULL
Aggro5=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Dire Insinuation|80|Tap
Heals2=Touch of Falsin|60|Tap
Heals3=Touch of Klonda|50|Tap
Heals3=Leech Touch|20|Tap
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Pet]
PetOn=1
PetSpell=Minion of Grelleth
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=1
PetBuffs1=Gift of Falsin
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetCombatOn=1
PetBreakMezSpell=NULL
PetRampPullWait=0
PetSuspend=0
MoveWhenHit=0
PetToysGave=
[Burn]
BurnText=Full Burn
BurnAllNamed=1
Burn1=Fundament: Third Spire of the Reaver|Me
Burn2=Visage Of Death|Me
Burn3=Scourge Skin|Me
Burn4=Chattering Bones|Mob
Burn5=Harm Touch|Mob
Burn6=Reinforced Malaise|ME
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=Duplicitous Audacity
MaxRadius=280
MaxZRange=150
PullWait=5
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=1
MercAssistAt=98
 
Re: KissAssist v8.5 Updated 1/16/2016

with the new release my enchanter casts haste on everyone in the group.



seems like the "melee" command is broken somehow and kiss doesnt detect melee the right way any longer?

anyone else got this problem with the new release?

- - - Updated - - -

just noticed I got the same problem on my druid when he "melee" buffs. So guess this is kinda broken :-)

HasteSpell|Melee is buffing everything for me as well.
 
Re: KissAssist v8.5 Updated 1/16/2016

i will reboot once i get home, he buffs and debuffs and heals but no pet attack. also had him skipping all debuffs after talisman of the snow leopard|me till i changed |me to MA then it fired everytime.
 
Re: KissAssist v8.5 Updated 1/16/2016

Make sure

Rich (BB code):
PetCombatOn=1
 
Re: KissAssist v8.5 Updated 1/16/2016

Need someone to try and test this. This may fix the issue with the Melee and Caster tag.

Find Line 2097 and replace it with this:

Rich (BB code):
                    /if (${Group} && ${Me.CurrentMana}>(${Spell[${Buffs[${i}]}].Mana}*${Group})) {

I will be doing more testing when I get home.
 
Re: KissAssist v8.5 Updated 1/16/2016

having issue with dual buff tags on my bst.

Buffs6=Stormblood's Unity Rk. II|Dual|Spiritual Vivification Rk. II

tries to cast Spiritual instead of Stormbloods
 
Re: KissAssist v8.5 Updated 1/16/2016

This probably is a result of us stripping out the rk 2 try
Rich (BB code):
Buffs6=Stormblood's Unity|Dual|Spiritual Vivification
 
Re: KissAssist v8.5 Updated 1/16/2016

I think I got the RK. issue worked out, but need to do a little more testing. I am still trying to trace down the Dual, Caster, Melee issue.
 
Re: KissAssist v8.5 Updated 1/16/2016

That Sub not found error happens on all my Accounts i just realized, not only on my SK.

I deleted (copied) my config to somewhere else to let the mac create a new ini. Same error.
He stopped after doing the following ini:


Rich (BB code):
[General]
KissAssistVer=8.5
Role=Assist

KA-Error.JPG


Played around a bit, getting KA from the compile again. This time he runs, but stop pretty early with:

ka850-error.JPG

There is only one change i do everytime in KA, and thats regarding to pulling:
I change the red text from 1.25 to 0.9
Rich (BB code):
/if (${Select[${Role},puller,pullertank,pullerpettank,hunterpettank]}) /call PullVars ${Math.Calc[${Spell[${Spell[${PullWith}].ID}].Range}/0.9]} "${PullWith}" ${Spell[${Spell["${PullWith}"].ID}].Range}
 
Re: KissAssist v8.5 Updated 1/16/2016

That Sub not found error happens on all my Accounts i just realized, not only on my SK.

I deleted (copied) my config to somewhere else to let the mac create a new ini. Same error.
He stopped after doing the following ini:


Rich (BB code):
[General]
KissAssistVer=8.5
Role=Assist

View attachment 8678

That is strange. The Sub is in the macro. Has to be something with the current version of the MQ2 compile you are running. If I had to guess. it looks as if the macro is starting to run, before it has fully loaded. Could try moving the Spell_Rk_Check sub routine closer to the top of the macro and try it. Only thing I can think of trying.
 
Re: KissAssist v8.5 Updated 1/16/2016

That is strange. The Sub is in the macro. Has to be something with the current version of the MQ2 compile you are running. If I had to guess. it looks as if the macro is starting to run, before it has fully loaded. Could try moving the Spell_Rk_Check sub routine closer to the top of the macro and try it. Only thing I can think of trying.

If i get more time i setup an complete new MQ2. Just takes time because of the ini's. I use only plugins from here. Until then i stick with KA841 (anyone got an 842, i overwrote mine?). Or ill try the 851 and work from there.
 
Re: KissAssist v8.5 Updated 1/16/2016

redownload kiss and copy it over your current version
 
Re: KissAssist v8.5 Updated 1/16/2016

If i get more time i setup an complete new MQ2. Just takes time because of the ini's. I use only plugins from here. Until then i stick with KA841 (anyone got an 842, i overwrote mine?). Or ill try the 851 and work from there.


8.4.2
 

Attachments

Re: KissAssist v8.5 Updated 1/16/2016

redownload kiss and copy it over your current version

Ok, did. Result (Last ~8 lines) :


Rich (BB code):
[2016/01/19 17:37:06] [MQ2] East Wastes: Zeixshi-Kar's Awakening has a comma or apostrophe in the name, setting Zone Short Name ...

[2016/01/19 17:37:06] [MQ2] Server Name ini file detected using KissAssist_Server_PC_ENC.ini

[2016/01/19 17:37:06] [MQ2] Version Mismatch Detected, Writing Aliases this can take up to 1 min

[2016/01/19 17:37:14] [MQ2] NINJADVLOOT: AutoHater set to Xtarget1

[2016/01/19 17:37:14] [MQ2] NINJADVLOOT: Variables are set.

[2016/01/19 17:37:15] [MQ2] ================================

[2016/01/19 17:37:15] [MQ2] Redguides presents

[2016/01/19 17:37:15] [MQ2] KissAssist v.8.5 by Maskoi

[2016/01/19 17:37:15] [MQ2] ================================

[2016/01/19 17:37:15] [MQ2] KissAssisting >> PC_SK_MainTank << at 98%

[2016/01/19 17:37:15] [MQ2] PC_SK_MainTank is a PC Shadow Knight

[2016/01/19 17:37:16] AA Gained: 33 (10.000%) || AA Total: 3699 (1120.909%)

[2016/01/19 17:37:16] GL Gained: 184 (18.400%) || GL Total: 18478 (1847.800%)

[2016/01/19 17:37:16] RL Gained: 184 (18.400%) || RL Total: 18478 (1847.800%)

[2016/01/19 17:37:18] Window 'Blocked Spells' is now open.

[2016/01/19 17:37:19] Window 'Blocked Spells' is now closed.

[2016/01/19 17:37:26] <PC_SK_MainTank>  [17:37:26] PULLING-> a Ry`Gorr centurion <- ID:28760 at 254 feet. 

[2016/01/19 17:37:28] [MQ2] DebugAll

[2016/01/19 17:37:28] [MQ2] Debug ALL On

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS CheckBuffs Buff10: Shield of Fate

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS Shield of Fate   

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS CheckBuffs 10 1stPart: Shield of Fate 2ndPart:  FullText: Shield of Fate Type: Self ReadBuffsTimer: 108

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS CheckBuffs reset var 10 Shield of Fate

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS CheckBuffs Buff11: Legion of the Keeper

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS Legion of the Keeper   

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS CheckBuffs 11 1stPart: Legion of the Keeper 2ndPart:  FullText: Legion of the Keeper Type: Group v1 ReadBuffsTimer: 108

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS CheckBuffs reset var 11 Legion of the Keeper

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS CheckBuffs Buff12: Enticer's Rune|ME

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS Enticer's Rune ME NULL NULL

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS CheckBuffs 12 1stPart: Enticer's Rune 2ndPart: ME FullText: Enticer's Rune|ME Type: Self ReadBuffsTimer: 108

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS CheckBuffs reset var 12 Enticer's Rune|ME

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS CheckBuffs Buff13: Polyiridescent Rune|ME

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS Polyiridescent Rune ME NULL NULL

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS CheckBuffs 13 1stPart: Polyiridescent Rune 2ndPart: ME FullText: Polyiridescent Rune|ME Type: Self ReadBuffsTimer: 107

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS CheckBuffs reset var 13 Polyiridescent Rune|ME

[2016/01/19 17:37:28] [MQ2] DEBUGBUFFS CheckBuffs Leave

[2016/01/19 17:37:28] [MQ2] DEBUG DoWeMed Enter || NULL

[2016/01/19 17:37:28] [MQ2] DEBUG DoWeMed Leave

[2016/01/19 17:37:28] [MQ2] CheckForCombat Enter SkipCombat: 0 ChainPull: 0 Role: Assist MainLoop

[2016/01/19 17:37:29] [MQ2] CheckForCombat Enter SkipCombat: 1 ChainPull: 0 Role: Assist MainLoop

[2016/01/19 17:37:29] [MQ2] DEBUG  CheckForAdds: Enter from CheckForCombat

[2016/01/19 17:37:29] [MQ2] DEBUG MobRadar 150 Enter (CheckForAdds)

[2016/01/19 17:37:29] [MQ2] DEBUG MobRadar Leave 0

[2016/01/19 17:37:29] [MQ2] DEBUG MobCount:0

[2016/01/19 17:37:29] [MQ2] CheckForCombat MobCount: 0 AggroTargetID: 0 ChainPull: 0

[2016/01/19 17:37:29] [MQ2] CheckForCombat Exit.

[2016/01/19 17:37:29] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:29] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:29] [MQ2] DEBUG DoMiscStuff Enter

[2016/01/19 17:37:29] [MQ2] DEBUG DoMiscStuff Leave

[2016/01/19 17:37:29] [MQ2] DEBUG CanIDoStuff Enter

[2016/01/19 17:37:29] [MQ2] DEBUG EndMacroIf: Enter

[2016/01/19 17:37:30] [MQ2] DEBUG EndMacroIf: Leave

[2016/01/19 17:37:30] [MQ2] DEBUG CanIDoStuff Leave

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:30] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs CheckBuffs: Enter

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs Buff1: Giant Red Drum|Mount

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS Giant Red Drum Mount NULL NULL

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs 1 1stPart: Giant Red Drum 2ndPart: Mount FullText: Giant Red Drum|Mount Type: NULL ReadBuffsTimer: 94

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs reset var 1 Giant Red Drum|Mount

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs Buff2: Learner's Aura Rk. II|Aura

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS Learner's Aura Rk. II Aura NULL NULL

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs 2 1stPart: Learner's Aura Rk. II 2ndPart: Aura FullText: Learner's Aura Rk. II|Aura Type: Self ReadBuffsTimer: 94

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs reset var 2 Learner's Aura Rk. II|Aura

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs Buff3: Mastermind's Aura|Aura

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS Mastermind's Aura Aura NULL NULL

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs 3 1stPart: Mastermind's Aura 2ndPart: Aura FullText: Mastermind's Aura|Aura Type: Self ReadBuffsTimer: 94

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs reset var 3 Mastermind's Aura|Aura

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs Buff4: Shield of the Pellarus|ME

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS Shield of the Pellarus ME NULL NULL

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs 4 1stPart: Shield of the Pellarus 2ndPart: ME FullText: Shield of the Pellarus|ME Type: Self ReadBuffsTimer: 93

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs reset var 4 Shield of the Pellarus|ME

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs Buff5: Ward of the Mastermind|Me

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS Ward of the Mastermind Me NULL NULL

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs 5 1stPart: Ward of the Mastermind 2ndPart: Me FullText: Ward of the Mastermind|Me Type: Self ReadBuffsTimer: 93

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs reset var 5 Ward of the Mastermind|Me

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs Buff6: Speed of Prokev

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS Speed of Prokev   

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs 6 1stPart: Speed of Prokev 2ndPart:  FullText: Speed of Prokev Type: Single ReadBuffsTimer: 93

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs reset var 6 Speed of Prokev

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs Buff7: Voice of Foresight

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS Voice of Foresight   

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs 7 1stPart: Voice of Foresight 2ndPart:  FullText: Voice of Foresight Type: Group v2 ReadBuffsTimer: 93

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs reset var 7 Voice of Foresight

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs Buff8: !Phantasmal Unity|Dual|Polyiridescent Rune|ME

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS !Phantasmal Unity Dual Polyiridescent Rune ME

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs 8 1stPart: !Phantasmal Unity 2ndPart: Dual FullText: !Phantasmal Unity|Dual|Polyiridescent Rune|ME Type: NULL ReadBuffsTimer: 93

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs reset var 8 !Phantasmal Unity|Dual|Polyiridescent Rune|ME

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs Buff9: Gather Mana|Mana|5

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS Gather Mana Mana 5 NULL

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs 9 1stPart: Gather Mana 2ndPart: Mana FullText: Gather Mana|Mana|5 Type: Self ReadBuffsTimer: 93

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs reset var 9 Gather Mana|Mana|5

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs Buff10: Shield of Fate

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS Shield of Fate   

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs 10 1stPart: Shield of Fate 2ndPart:  FullText: Shield of Fate Type: Self ReadBuffsTimer: 92

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs reset var 10 Shield of Fate

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs Buff11: Legion of the Keeper

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS Legion of the Keeper   

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs 11 1stPart: Legion of the Keeper 2ndPart:  FullText: Legion of the Keeper Type: Group v1 ReadBuffsTimer: 92

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs reset var 11 Legion of the Keeper

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs Buff12: Enticer's Rune|ME

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS Enticer's Rune ME NULL NULL

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs 12 1stPart: Enticer's Rune 2ndPart: ME FullText: Enticer's Rune|ME Type: Self ReadBuffsTimer: 92

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs reset var 12 Enticer's Rune|ME

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs Buff13: Polyiridescent Rune|ME

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS Polyiridescent Rune ME NULL NULL

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs 13 1stPart: Polyiridescent Rune 2ndPart: ME FullText: Polyiridescent Rune|ME Type: Self ReadBuffsTimer: 92

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs reset var 13 Polyiridescent Rune|ME

[2016/01/19 17:37:30] [MQ2] DEBUGBUFFS CheckBuffs Leave

[2016/01/19 17:37:30] [MQ2] CheckForCombat Enter SkipCombat: 0 ChainPull: 0 Role: Assist MainLoop

[2016/01/19 17:37:30] [MQ2] CheckForCombat: Assist/Combat Begin Normal

[2016/01/19 17:37:30] [MQ2] DEBUGCOMBAT Assist Enter

[2016/01/19 17:37:30] [MQ2] DEBUG MobRadar 150 Enter (Assist)

[2016/01/19 17:37:30] [MQ2] DEBUG MobRadar Leave 0

[2016/01/19 17:37:30] [MQ2] DEBUGCOMBAT Assist0: PC_ENC PC_SK_MainTank 44.10 0 28760 NULL 0 TRUE FALSE 0 WAITING 

[2016/01/19 17:37:30] [MQ2] DEBUGCOMBAT Assist1: PC_ENC PC_SK_MainTank 44.10 0 28760 28760 0

[2016/01/19 17:37:31] [MQ2] DEBUGCOMBAT Assist: validatetarget ID:28760

[2016/01/19 17:37:31] [MQ2] DEBUGCOMBAT ValidateTarge Enter Target Name:a Ry`Gorr centurion ID:28760 Spawn Name: NULL ID:NULL

[2016/01/19 17:37:31] [MQ2] DEBUGCOMBAT ValidateTarge Validate 1

[2016/01/19 17:37:31] [MQ2] DEBUGCOMBAT ValidateTarge Validate 2

[2016/01/19 17:37:31] [MQ2] DEBUGCOMBAT ValidateTarge Validate 3

[2016/01/19 17:37:31] [MQ2] DEBUGCOMBAT ValidateTarge Validate 4

[2016/01/19 17:37:31] [MQ2] DEBUGCOMBAT ValidateTarget Leave

[2016/01/19 17:37:31] [MQ2] DEBUGCOMBAT Assist Target:a Ry`Gorr centurion ValidTarget:1 Marco Return:1

[2016/01/19 17:37:31] [MQ2] DEBUGCOMBAT Assist MyTargetName:a Ry`Gorr centurion ID:28760

[2016/01/19 17:37:31] [MQ2] DEBUGCOMBAT Assist Leave

[2016/01/19 17:37:31] [MQ2] DEBUGCOMBAT Combat Enter

[2016/01/19 17:37:31] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:31] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:31] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar Enter

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar:  1 28760 && TRUE && TRUE

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar: MezMobCount 1 28760

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar: ADDING -> Name: a_Ry`Gorr_centurion21 ID: 28760 to mezlist

[2016/01/19 17:37:31] [MQ2] AddToArray 28760 Enter

[2016/01/19 17:37:31] [MQ2] ARRAY Assign >> a Ry`Gorr centurion << to MezArray1.

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/01/19 17:37:31] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/01/19 17:37:32] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/01/19 17:37:32] [MQ2] DoMezStuff MezMobCount 1

[2016/01/19 17:37:32] [MQ2] MezMobCount was 1 (so less than 2) & PC_SK_MainTank is alive so we return

[2016/01/19 17:37:32] [MQ2] DEBUGCOMBAT Combat a_Ry`Gorr_centurion21 PctHPs = 100 AssistAt=98 Distance = 178.71 CombatRadius = 150

[2016/01/19 17:37:32] [MQ2] DEBUGCOMBAT Combat Leave

[2016/01/19 17:37:32] [MQ2] CheckForCombat: Assist/Combat End Normal

[2016/01/19 17:37:32] [MQ2] DEBUG  CheckForAdds: Enter from CheckForCombat

[2016/01/19 17:37:32] [MQ2] DEBUG MobRadar 150 Enter (CheckForAdds)

[2016/01/19 17:37:32] [MQ2] DEBUG MobRadar Leave 0

[2016/01/19 17:37:32] [MQ2] DEBUG MobCount:0

[2016/01/19 17:37:32] [MQ2] CheckForCombat MobCount: 0 AggroTargetID: 28760 ChainPull: 0

[2016/01/19 17:37:32] [MQ2] CheckForCombat: Assist/Combat Begin Normal

[2016/01/19 17:37:32] [MQ2] DEBUGCOMBAT Assist Enter

[2016/01/19 17:37:32] [MQ2] DEBUG MobRadar 150 Enter (Assist)

[2016/01/19 17:37:32] [MQ2] DEBUG MobRadar Leave 0

[2016/01/19 17:37:32] [MQ2] DEBUGCOMBAT Assist0: PC_ENC PC_SK_MainTank 16.78 0 28760 28760 28760 TRUE FALSE 0 WAITING 

[2016/01/19 17:37:32] [MQ2] DEBUGCOMBAT Assist1: PC_ENC PC_SK_MainTank 16.78 0 28760 28760 0

[2016/01/19 17:37:33] <PC_Cleric> Promised Reformation =>> PC_SK_MainTank <<=

[2016/01/19 17:37:33] [MQ2] DEBUGCOMBAT Assist: validatetarget ID:28760

[2016/01/19 17:37:33] [MQ2] DEBUGCOMBAT ValidateTarge Enter Target Name:a Ry`Gorr centurion ID:28760 Spawn Name: NULL ID:NULL

[2016/01/19 17:37:33] [MQ2] DEBUGCOMBAT ValidateTarge Validate 1

[2016/01/19 17:37:33] [MQ2] DEBUGCOMBAT ValidateTarge Validate 2

[2016/01/19 17:37:33] [MQ2] DEBUGCOMBAT ValidateTarge Validate 3

[2016/01/19 17:37:33] [MQ2] DEBUGCOMBAT ValidateTarge Validate 4

[2016/01/19 17:37:33] [MQ2] DEBUGCOMBAT ValidateTarget Leave

[2016/01/19 17:37:33] [MQ2] DEBUGCOMBAT Assist Target:a Ry`Gorr centurion ValidTarget:1 Marco Return:1

[2016/01/19 17:37:33] [MQ2] DEBUGCOMBAT Assist MyTargetName:a Ry`Gorr centurion ID:28760

[2016/01/19 17:37:33] [MQ2] DEBUGCOMBAT Assist Leave

[2016/01/19 17:37:33] [MQ2] DEBUGCOMBAT Combat Enter

[2016/01/19 17:37:33] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:33] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:33] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar Enter

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar:  1 28760 && TRUE && TRUE

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar: MezMobCount 1 28760

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/01/19 17:37:33] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/01/19 17:37:34] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/01/19 17:37:34] [MQ2] DoMezStuff MezMobCount 1

[2016/01/19 17:37:34] [MQ2] MezMobCount was 1 (so less than 2) & PC_SK_MainTank is alive so we return

[2016/01/19 17:37:34] [MQ2] DEBUGCOMBAT Combat a_Ry`Gorr_centurion21 PctHPs = 100 AssistAt=98 Distance = 126.07 CombatRadius = 150

[2016/01/19 17:37:34] [MQ2] DEBUGCOMBAT Combat Leave

[2016/01/19 17:37:34] [MQ2] CheckForCombat: Assist/Combat End Normal

[2016/01/19 17:37:34] [MQ2] DEBUG  CheckForAdds: Enter from CheckForCombat

[2016/01/19 17:37:34] [MQ2] DEBUG MobRadar 150 Enter (CheckForAdds)

[2016/01/19 17:37:34] [MQ2] AddToArray 28760 Enter

[2016/01/19 17:37:34] [MQ2] ARRAY Assign >> a Ry`Gorr centurion << to AddsArray2.

[2016/01/19 17:37:34] [MQ2] DEBUG MobRadar Leave 1

[2016/01/19 17:37:34] [MQ2] DEBUG MobCount:1

[2016/01/19 17:37:34] [MQ2] CheckForCombat MobCount: 1 AggroTargetID: 28760 ChainPull: 0

[2016/01/19 17:37:34] [MQ2] CheckForCombat: Assist/Combat Begin Normal

[2016/01/19 17:37:34] [MQ2] DEBUGCOMBAT Assist Enter

[2016/01/19 17:37:34] [MQ2] DEBUG MobRadar 150 Enter (Assist)

[2016/01/19 17:37:34] [MQ2] DEBUG MobRadar Leave 1

[2016/01/19 17:37:34] [MQ2] DEBUGCOMBAT Assist0: PC_ENC PC_SK_MainTank 19.20 1 28760 28760 28760 TRUE FALSE 0 WAITING 

[2016/01/19 17:37:34] [MQ2] DEBUGCOMBAT Assist1: PC_ENC PC_SK_MainTank 19.20 1 28760 28760 0

[2016/01/19 17:37:35] [MQ2] DEBUGCOMBAT Assist: validatetarget ID:28760

[2016/01/19 17:37:35] [MQ2] DEBUGCOMBAT ValidateTarge Enter Target Name:a Ry`Gorr centurion ID:28760 Spawn Name: NULL ID:NULL

[2016/01/19 17:37:35] [MQ2] DEBUGCOMBAT ValidateTarge Validate 1

[2016/01/19 17:37:35] [MQ2] DEBUGCOMBAT ValidateTarge Validate 2

[2016/01/19 17:37:35] [MQ2] DEBUGCOMBAT ValidateTarge Validate 3

[2016/01/19 17:37:35] [MQ2] DEBUGCOMBAT ValidateTarge Validate 4

[2016/01/19 17:37:35] [MQ2] DEBUGCOMBAT ValidateTarget Leave

[2016/01/19 17:37:35] [MQ2] DEBUGCOMBAT Assist Target:a Ry`Gorr centurion ValidTarget:1 Marco Return:1

[2016/01/19 17:37:35] [MQ2] DEBUGCOMBAT Assist MyTargetName:a Ry`Gorr centurion ID:28760

[2016/01/19 17:37:35] [MQ2] DEBUGCOMBAT Assist Leave

[2016/01/19 17:37:35] [MQ2] DEBUGCOMBAT Combat Enter

[2016/01/19 17:37:35] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:35] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:35] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar Enter

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar:  1 28760 && TRUE && TRUE

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar: MezMobCount 1 28760

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/01/19 17:37:35] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/01/19 17:37:36] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/01/19 17:37:36] [MQ2] DoMezStuff MezMobCount 1

[2016/01/19 17:37:36] [MQ2] MezMobCount was 1 (so less than 2) & PC_SK_MainTank is alive so we return

[2016/01/19 17:37:36] [MQ2] DEBUGCOMBAT Combat a_Ry`Gorr_centurion21 PctHPs = 100 AssistAt=98 Distance = 81.37 CombatRadius = 150

[2016/01/19 17:37:36] [MQ2] DEBUGCOMBAT Combat Leave

[2016/01/19 17:37:36] [MQ2] CheckForCombat: Assist/Combat End Normal

[2016/01/19 17:37:36] [MQ2] DEBUG  CheckForAdds: Enter from CheckForCombat

[2016/01/19 17:37:36] [MQ2] DEBUG MobRadar 150 Enter (CheckForAdds)

[2016/01/19 17:37:36] [MQ2] DEBUG MobRadar Leave 1

[2016/01/19 17:37:36] [MQ2] DEBUG MobCount:1

[2016/01/19 17:37:36] [MQ2] CheckForCombat MobCount: 1 AggroTargetID: 28760 ChainPull: 0

[2016/01/19 17:37:36] [MQ2] CheckForCombat: Assist/Combat Begin Normal

[2016/01/19 17:37:36] [MQ2] DEBUGCOMBAT Assist Enter

[2016/01/19 17:37:36] [MQ2] DEBUG MobRadar 150 Enter (Assist)

[2016/01/19 17:37:36] [MQ2] DEBUG MobRadar Leave 1

[2016/01/19 17:37:36] [MQ2] DEBUGCOMBAT Assist0: PC_ENC PC_SK_MainTank 19.20 1 28760 28760 28760 TRUE FALSE 0 WAITING 

[2016/01/19 17:37:36] [MQ2] DEBUGCOMBAT Assist1: PC_ENC PC_SK_MainTank 19.20 1 28760 28760 0

[2016/01/19 17:37:37] <PC_SK_MainTank>  [17:37:37] TANKING-> a Ry`Gorr centurion <- ID:28760 

[2016/01/19 17:37:37] [MQ2] DEBUGCOMBAT Assist: validatetarget ID:28760

[2016/01/19 17:37:37] [MQ2] DEBUGCOMBAT ValidateTarge Enter Target Name:a Ry`Gorr centurion ID:28760 Spawn Name: NULL ID:NULL

[2016/01/19 17:37:37] [MQ2] DEBUGCOMBAT ValidateTarge Validate 1

[2016/01/19 17:37:37] [MQ2] DEBUGCOMBAT ValidateTarge Validate 2

[2016/01/19 17:37:37] [MQ2] DEBUGCOMBAT ValidateTarge Validate 3

[2016/01/19 17:37:37] [MQ2] DEBUGCOMBAT ValidateTarge Validate 4

[2016/01/19 17:37:37] [MQ2] DEBUGCOMBAT ValidateTarget Leave

[2016/01/19 17:37:37] [MQ2] DEBUGCOMBAT Assist Target:a Ry`Gorr centurion ValidTarget:1 Marco Return:1

[2016/01/19 17:37:37] [MQ2] DEBUGCOMBAT Assist MyTargetName:a Ry`Gorr centurion ID:28760

[2016/01/19 17:37:37] [MQ2] DEBUGCOMBAT Assist Leave

[2016/01/19 17:37:37] [MQ2] DEBUGCOMBAT Combat Enter

[2016/01/19 17:37:37] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:37] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:37] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar Enter

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar:  1 28760 && TRUE && TRUE

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar: MezMobCount 1 28760

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/01/19 17:37:37] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/01/19 17:37:38] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/01/19 17:37:38] [MQ2] DoMezStuff MezMobCount 1

[2016/01/19 17:37:38] [MQ2] MezMobCount was 1 (so less than 2) & PC_SK_MainTank is alive so we return

[2016/01/19 17:37:38] [MQ2] DEBUGCOMBAT Combat a_Ry`Gorr_centurion21 PctHPs = 100 AssistAt=98 Distance = 33.82 CombatRadius = 150

[2016/01/19 17:37:38] [MQ2] DEBUGCOMBAT Combat Leave

[2016/01/19 17:37:38] [MQ2] CheckForCombat: Assist/Combat End Normal

[2016/01/19 17:37:38] [MQ2] DEBUG  CheckForAdds: Enter from CheckForCombat

[2016/01/19 17:37:38] [MQ2] DEBUG MobRadar 150 Enter (CheckForAdds)

[2016/01/19 17:37:38] [MQ2] DEBUG MobRadar Leave 1

[2016/01/19 17:37:38] [MQ2] DEBUG MobCount:1

[2016/01/19 17:37:38] [MQ2] CheckForCombat MobCount: 1 AggroTargetID: 28760 ChainPull: 0

[2016/01/19 17:37:38] [MQ2] CheckForCombat: Assist/Combat Begin Normal

[2016/01/19 17:37:38] [MQ2] DEBUGCOMBAT Assist Enter

[2016/01/19 17:37:38] [MQ2] DEBUG MobRadar 150 Enter (Assist)

[2016/01/19 17:37:38] [MQ2] DEBUG MobRadar Leave 1

[2016/01/19 17:37:38] [MQ2] DEBUGCOMBAT Assist0: PC_ENC PC_SK_MainTank 19.20 1 28760 28760 28760 TRUE FALSE 0 WAITING 

[2016/01/19 17:37:38] [MQ2] DEBUGCOMBAT Assist1: PC_ENC PC_SK_MainTank 19.20 1 28760 28760 0

[2016/01/19 17:37:39] [MQ2] DEBUGCOMBAT Assist: validatetarget ID:28760

[2016/01/19 17:37:39] [MQ2] DEBUGCOMBAT ValidateTarge Enter Target Name:a Ry`Gorr centurion ID:28760 Spawn Name: NULL ID:NULL

[2016/01/19 17:37:39] [MQ2] DEBUGCOMBAT ValidateTarge Validate 1

[2016/01/19 17:37:39] [MQ2] DEBUGCOMBAT ValidateTarge Validate 2

[2016/01/19 17:37:39] [MQ2] DEBUGCOMBAT ValidateTarge Validate 3

[2016/01/19 17:37:39] [MQ2] DEBUGCOMBAT ValidateTarge Validate 4

[2016/01/19 17:37:39] [MQ2] DEBUGCOMBAT ValidateTarget Leave

[2016/01/19 17:37:39] [MQ2] DEBUGCOMBAT Assist Target:a Ry`Gorr centurion ValidTarget:1 Marco Return:1

[2016/01/19 17:37:39] [MQ2] DEBUGCOMBAT Assist MyTargetName:a Ry`Gorr centurion ID:28760

[2016/01/19 17:37:39] [MQ2] DEBUGCOMBAT Assist Leave

[2016/01/19 17:37:39] [MQ2] DEBUGCOMBAT Combat Enter

[2016/01/19 17:37:39] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:39] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:39] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar Enter

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar:  1 28760 && TRUE && TRUE

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar: MezMobCount 1 28760

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/01/19 17:37:39] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/01/19 17:37:40] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/01/19 17:37:40] [MQ2] DoMezStuff MezMobCount 1

[2016/01/19 17:37:40] [MQ2] MezMobCount was 1 (so less than 2) & PC_SK_MainTank is alive so we return

[2016/01/19 17:37:40] [MQ2] DEBUGCOMBAT Combat a_Ry`Gorr_centurion21 PctHPs = 99 AssistAt=98 Distance = 31.47 CombatRadius = 150

[2016/01/19 17:37:40] [MQ2] DEBUGCOMBAT Combat Leave

[2016/01/19 17:37:40] [MQ2] CheckForCombat: Assist/Combat End Normal

[2016/01/19 17:37:40] [MQ2] DEBUG  CheckForAdds: Enter from CheckForCombat

[2016/01/19 17:37:40] [MQ2] DEBUG MobRadar 150 Enter (CheckForAdds)

[2016/01/19 17:37:40] [MQ2] DEBUG MobRadar Leave 1

[2016/01/19 17:37:40] [MQ2] DEBUG MobCount:1

[2016/01/19 17:37:40] [MQ2] CheckForCombat MobCount: 1 AggroTargetID: 28760 ChainPull: 0

[2016/01/19 17:37:40] [MQ2] CheckForCombat: Assist/Combat Begin Normal

[2016/01/19 17:37:40] [MQ2] DEBUGCOMBAT Assist Enter

[2016/01/19 17:37:40] [MQ2] DEBUG MobRadar 150 Enter (Assist)

[2016/01/19 17:37:40] [MQ2] DEBUG MobRadar Leave 1

[2016/01/19 17:37:40] [MQ2] DEBUGCOMBAT Assist0: PC_ENC PC_SK_MainTank 21.95 1 28760 28760 28760 TRUE FALSE 0 WAITING 

[2016/01/19 17:37:40] [MQ2] DEBUGCOMBAT Assist1: PC_ENC PC_SK_MainTank 21.95 1 28760 28760 0

[2016/01/19 17:37:41] [MQ2] DEBUGCOMBAT Assist: validatetarget ID:28760

[2016/01/19 17:37:41] [MQ2] DEBUGCOMBAT ValidateTarge Enter Target Name:a Ry`Gorr centurion ID:28760 Spawn Name: NULL ID:NULL

[2016/01/19 17:37:41] [MQ2] DEBUGCOMBAT ValidateTarge Validate 1

[2016/01/19 17:37:41] [MQ2] DEBUGCOMBAT ValidateTarge Validate 2

[2016/01/19 17:37:41] [MQ2] DEBUGCOMBAT ValidateTarge Validate 3

[2016/01/19 17:37:41] [MQ2] DEBUGCOMBAT ValidateTarge Validate 4

[2016/01/19 17:37:41] [MQ2] DEBUGCOMBAT ValidateTarget Leave

[2016/01/19 17:37:41] [MQ2] DEBUGCOMBAT Assist Target:a Ry`Gorr centurion ValidTarget:1 Marco Return:1

[2016/01/19 17:37:41] [MQ2] DEBUGCOMBAT Assist MyTargetName:a Ry`Gorr centurion ID:28760

[2016/01/19 17:37:41] [MQ2] DEBUGCOMBAT Assist Leave

[2016/01/19 17:37:41] [MQ2] DEBUGCOMBAT Combat Enter

[2016/01/19 17:37:41] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:41] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:41] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar Enter

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar:  1 28760 && TRUE && TRUE

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar: MezMobCount 1 28760

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/01/19 17:37:41] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/01/19 17:37:42] [MQ2] DoMezStuff MezMobCount 1

[2016/01/19 17:37:42] [MQ2] MezMobCount was 1 (so less than 2) & PC_SK_MainTank is alive so we return

[2016/01/19 17:37:42] [MQ2] DEBUGCOMBAT Combat a_Ry`Gorr_centurion21 PctHPs = 93 AssistAt=98 Distance = 31.47 CombatRadius = 150

[2016/01/19 17:37:42] [MQ2] DEBUGCOMBAT Combat Setting CombatStart to 1

[2016/01/19 17:37:42] [MQ2] ATTACKING -> a Ry`Gorr centurion <-

[2016/01/19 17:37:42] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar Enter

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar:  1 28760 && TRUE && TRUE

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar: MezMobCount 1 28760

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/01/19 17:37:42] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/01/19 17:37:42] [MQ2] DoMezStuff MezMobCount 1

[2016/01/19 17:37:42] [MQ2] MezMobCount was 1 (so less than 2) & PC_SK_MainTank is alive so we return

[2016/01/19 17:37:42] [MQ2] DEBUGCOMBAT CombatPet: Enter

[2016/01/19 17:37:43] [MQ2] DEBUGCOMBAT CombatPet: Leave

[2016/01/19 17:37:43] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:43] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:43] [MQ2] DEBUGCOMBAT CombatCast Enter

[2016/01/19 17:37:43] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar Enter

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar:  1 28760 && TRUE && TRUE

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar: MezMobCount 1 28760

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/01/19 17:37:43] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/01/19 17:37:43] [MQ2] DoMezStuff MezMobCount 1

[2016/01/19 17:37:43] [MQ2] MezMobCount was 1 (so less than 2) & PC_SK_MainTank is alive so we return

[2016/01/19 17:37:43] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:43] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:43] [MQ2] DEBUGCOMBAT CombatPet: Enter

[2016/01/19 17:37:43] [MQ2] DEBUGCOMBAT CombatCast Enunciation of Tashan|99 Enunciation of Tashan 99 NULL

[2016/01/19 17:37:43] [MQ2] DEBUGCOMBAT CombatCast /echo Enunciation of Tashan|99

[2016/01/19 17:37:43] [MQ2] DEBUGCOMBAT CombatCast /echo Enunciation of Tashan|99

[2016/01/19 17:37:43] [MQ2] DEBUGCOMBAT CombatCast /echo Enunciation of Tashan

[2016/01/19 17:37:43] [MQ2] DEBUGCOMBAT CombatCast /echo 99

[2016/01/19 17:37:43] [MQ2] DEBUGCOMBAT CombatCast Spell: Enunciation of Tashan Target: 28760=28760 Timer: 0 DPSOn: 2

[2016/01/19 17:37:43] [MQ2] DEBUG CastWhat: Enter castWhat - Enunciation of Tashan castTargetID - 28760

[2016/01/19 17:37:43] [MQ2] DEBUG CastWhat: SpellCheck HaveSpell:602 HaveMana:50<=65344

[2016/01/19 17:37:45] [MQ2] DEBUG CastWhat cast Spell result: CAST_SUCCESS

[2016/01/19 17:37:45] [MQ2] DEBUG CastWhat Leave CAST_SUCCESS

[2016/01/19 17:37:45] [MQ2] ** Enunciation of Tashan on >> a Ry`Gorr centurion <<

[2016/01/19 17:37:45] [MQ2] DEBUGCOMBAT CombatCast Enunciation of Tashan CAST_SUCCESS DPSTimer1 8400

[2016/01/19 17:37:45] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar Enter

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar:  1 28760 && TRUE && TRUE

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar: MezMobCount 1 28760

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/01/19 17:37:45] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/01/19 17:37:46] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/01/19 17:37:46] [MQ2] DoMezStuff MezMobCount 1

[2016/01/19 17:37:46] [MQ2] MezMobCount was 1 (so less than 2) & PC_SK_MainTank is alive so we return

[2016/01/19 17:37:46] [MQ2] Sub CheckHealth Enter

[2016/01/19 17:37:46] [MQ2] Sub CheckHealth leave

[2016/01/19 17:37:46] [MQ2] DEBUGCOMBAT CombatPet: Enter

[2016/01/19 17:37:46] [MQ2] DEBUGCOMBAT CombatCast Diminishing Helix|99 Diminishing Helix 99 NULL

[2016/01/19 17:37:46] [MQ2] DEBUGCOMBAT CombatCast /echo Diminishing Helix|99

[2016/01/19 17:37:46] [MQ2] DEBUGCOMBAT CombatCast /echo Diminishing Helix|99

[2016/01/19 17:37:46] [MQ2] DEBUGCOMBAT CombatCast /echo Diminishing Helix

[2016/01/19 17:37:46] [MQ2] DEBUGCOMBAT CombatCast /echo 99

[2016/01/19 17:37:46] [MQ2] DEBUGCOMBAT CombatCast Spell: Diminishing Helix Target: 28760=28760 Timer: 0 DPSOn: 2

[2016/01/19 17:37:46] [MQ2] DEBUG CastWhat: Enter castWhat - Diminishing Helix castTargetID - 28760

[2016/01/19 17:37:46] [MQ2] DEBUG CastWhat: SpellCheck HaveSpell:609 HaveMana:622<=65312

[2016/01/19 17:37:46] Failed to parse /while command. Parameters after conditions.

[2016/01/19 17:37:46] KA850.mac@1595 (CastWhat(string castWhat,int castTargetID,string sentFrom)): /While (${Me.SpellInCooldown}) {

[2016/01/19 17:37:46] KA850.mac@1197 (CombatCast): /call CastWhat "${DPS[${i}]}" ${DPSTargetID} DPS

[2016/01/19 17:37:46] KA850.mac@1066 (Combat): /if (${DPSOn} && (!${Role.Equal[puller]} || !${ChainPull})) /call CombatCast

[2016/01/19 17:37:46] KA850.mac@764 (CheckForCombat(int SkipCombat, string FromWhere)): /call Combat

[2016/01/19 17:37:46] The current macro has ended.

[2016/01/19 17:37:46] Usage: /while (<conditions>)


Rich (BB code):
[DPS]
DPSOn=2
DPSSkip=10
DPSInterval=1
DPS1=Enunciation of Tashan|99
DPS2=Diminishing Helix|99
DPS3=Confounding Constriction|99
DPS4=Mind Squall|99
DPS5=Intellectual Appropriation|98
DPS6=Mindcleave|98
DPS7=Chromatic Blink|98
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
 
Last edited:
Re: KissAssist v8.5 Updated 1/16/2016

Line Number 1595 /While needs to be /while. Bad habit of mine to Capitalize everything. The rest of the line is fine just need to change the W.
 
Re: KissAssist v8.5 Updated 1/16/2016

Line Number 1595 /While needs to be /while. Bad habit of mine to Capitalize everything. The rest of the line is fine just need to change the W.

Changed that, same error (except this time it's while not While).

Rich (BB code):
[2016/01/19 18:17:21] Failed to parse /while command. Parameters after conditions.

[2016/01/19 18:17:21] KA850.mac@1595 (CastWhat(string castWhat,int castTargetID,string sentFrom)): /while (${Me.SpellInCooldown}) {

[2016/01/19 18:17:21] KA850.mac@1197 (CombatCast): /call CastWhat "${DPS[${i}]}" ${DPSTargetID} DPS

[2016/01/19 18:17:21] KA850.mac@1066 (Combat): /if (${DPSOn} && (!${Role.Equal[puller]} || !${ChainPull})) /call CombatCast

[2016/01/19 18:17:21] KA850.mac@764 (CheckForCombat(int SkipCombat, string FromWhere)): /call Combat

[2016/01/19 18:17:21] KA850.mac@722 (Main): /call CheckForCombat 1 MainLoop

[2016/01/19 18:17:21] The current macro has ended.

[2016/01/19 18:17:21] Usage: /while (<conditions>)
 
Re: KissAssist v8.5 Updated 1/16/2016

Changed that, same error (except this time it's while not While).

Rich (BB code):
[2016/01/19 18:17:21] Failed to parse /while command. Parameters after conditions.

[2016/01/19 18:17:21] KA850.mac@1595 (CastWhat(string castWhat,int castTargetID,string sentFrom)): /while (${Me.SpellInCooldown}) {

[2016/01/19 18:17:21] KA850.mac@1197 (CombatCast): /call CastWhat "${DPS[${i}]}" ${DPSTargetID} DPS

[2016/01/19 18:17:21] KA850.mac@1066 (Combat): /if (${DPSOn} && (!${Role.Equal[puller]} || !${ChainPull})) /call CombatCast

[2016/01/19 18:17:21] KA850.mac@764 (CheckForCombat(int SkipCombat, string FromWhere)): /call Combat

[2016/01/19 18:17:21] KA850.mac@722 (Main): /call CheckForCombat 1 MainLoop

[2016/01/19 18:17:21] The current macro has ended.

[2016/01/19 18:17:21] Usage: /while (<conditions>)


tms

can you add a line just before the /while? Use this /echo MeSpellInCooldown: ${Me.SpellInCooldown}
 
Re: KissAssist v8.5 Updated 1/16/2016

ka850-error.JPG




It's allways at Diminishing Helix. Ill try how about it works without that spell.



Edit:

Ok, using Diminishing Helix seems to cause that.


Following works:

Rich (BB code):
[DPS]
DPSOn=2
DPSSkip=10
DPSInterval=1
DPS1=Enunciation of Tashan|99
;DPS2=Diminishing Helix|99
DPS2=NULL
DPS3=Confounding Constriction|99
DPS4=Mind Squall|99
DPS5=Intellectual Appropriation|98
DPS6=Mindcleave|98
DPS7=Chromatic Blink|98
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL

Using Diminishing Helix causes that error every time.


Edit2: Otoh, it seems no other spell calls that while {} part, watching the output for awhile now, and there is no /echo MeSpellInCooldown: ${Me.SpellInCooldown} at all. No wonder it works, then :-)
 
Re: KissAssist v8.5 Updated 1/16/2016

Sounds like your never in spellcooldown at the time you hit that section of code. it should work fine since the /echo returns True, but the error message says there is something after the /while (${Me.SpellInCooldown}) { that should not be there.

Lets do it the old fashioned way.

Replace the following code:

Rich (BB code):
             /if (!${IAmABard} && ${Me.SpellInCooldown}) {
                /While (${Me.SpellInCooldown}) {
                /delay 5
                }
            }

and replace it with this:

Rich (BB code):
             /if (!${IAmABard} && ${Me.SpellInCooldown}) {
                :SpellInCooldown
                /if (${Me.SpellInCooldown}) {
                   /delay 5
                   /goto :SpellInCooldown
                }
            }

That's old school, but sometimes that's what it takes.
 
Re: KissAssist v8.5 Updated 1/16/2016

Sounds like your never in spellcooldown at the time you hit that section of code. it should work fine since the /echo returns True, but the error message says there is something after the /while (${Me.SpellInCooldown}) { that should not be there.

That's old school, but sometimes that's what it takes.

Old school is good aslong it's not obsolete :-)
Ill do that after the next compile (it's patchday).
Not to bad, i dont have time to play today anyway.
 
Re: KissAssist v8.5 Updated 1/16/2016

Old school is good aslong it's not obsolete :-)
Ill do that after the next compile (it's patchday).
Not to bad, i dont have time to play today anyway.

tms, when you get a chance could you check and see what plugins you have loaded? I want to see if you have MQ2Bucles loaded.
 
Re: KissAssist v8.5 Updated 1/16/2016

tms, when you get a chance could you check and see what plugins you have loaded? I want to see if you have MQ2Bucles loaded.

it is.

Rich (BB code):
[Plugins]
MQ2Ic=1
MQ2ToolTip=0
mq2labels=1
mq2itemdisplay=1
mq2custombinds=1
mq2hud=1
mq2fps=0
mq2map=1
mq2bzsrch=1
mq2chatwnd=1
mq2eqbugfix=1
mq2cast=1
mq2debuffs=1
mq2exchange=1
mq2melee=1
mq2moveutils=1
mq2posse=1
mq2rez=1
mq2tracking=1
mq2autocamp=1
mq2bandolier=1
mq2bardswap=0
mq2spawnmaster=0
mq2twist=0
mq2autoaccept=1
mq2advpath=0
mq2bucles=1
mq2eqbc=1
mq2autologin=1
mq2autoforage=0
mq2log=1
mq2spellhotkeys=1
mq2xptracker=1
mq2navigation=0
mq2aaspend=1
mq2camera=1
mq2nav=1
 
Re: KissAssist v8.5 Updated 1/16/2016

Yea. I see that. That is the problem, but already changed the code. I added code to Unload MQ2bucles when Kiss gets run. MQ2Bucles is an old plugin that hasn't been updated in a long time.
 
Re: KissAssist v8.5 Updated 1/16/2016

Yea. I see that. That is the problem, but already changed the code. I added code to Unload MQ2bucles when Kiss gets run. MQ2Bucles is an old plugin that hasn't been updated in a long time.

Is MQ2Bucles no longer needed to use while loop?
 
KissAssist Release KissAssist v8.5.5 Updated 2/21/2016

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