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Question - KissAssist v11 vs v12? Need advice, please!

cptrgamer

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Joined
Jan 24, 2019
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120¢
Howdy all! Old school EQ player here. It's been several years since I played, but the EQ itch is back, and I've discovered Project Lazarus. I have an old copy of KissAssist v11.004 that I've been using to get my toons from lvl 1 to 56 so far. (Paladin, cleric, beastlord, enchanter, mage, druid) I see that KissAssist v12 is out now. How much has changed from version 11 to version 12? Is it worth spending the money to sub for a month, so that I can get the updated version? Or am I fine just keeping version 11?
 
There have been vast improvements from 11 to 12. I don't know how much support there is for 11 now.
 
I guess the safest thing to do would be to backup my v11 folder. I'm sure I can eventually figure out v12, but I'll still have v11 just in case. I'll give v12 a shot, thanks everyone. Having a blast with my little army so far!
 
12 is basically the same as 11 far as you're concerned. You'll be fine, just back up your stuff regardless.
 
Yep, it was a pretty easy transition. My toons are working great on v12. But now that I have lvl 2 access, I'm tempted to upgrade to the class specific plugins. (mq2cleric, mqbst, etc). It looks like I will need to purchase a license in order to use these on each of my toons on Lazarus. Is that correct? 6 toons = 6 licenses? $120 for 6 toons...are the class specific plugins that much better?
 
CWTN plugins don’t work currently on EMU build (unless things had changed in past couple of months)

Yes you would need to purchase each individually.

Being better is difficult to say, they are easier to use, everything pretty much is load and go at it. You loose lots of customisation that you can get from Kiss. But they work great.
 
Ah, darn, I didn't realize it was Live and Test servers only. I'll have to keep using the .ini resource library for my characters. You all have a been a huge help so far, thanks again!
 
Question - KissAssist v11 vs v12? Need advice, please!

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