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KissAssist Release KissAssist v10.2.3 Released 1/06/2018 - Return of Dawn of the Bard

Re: KissAssist v10.1.3 Released 11/12/2017

Was running 10.1.3 from when Maskoi updated at 4:30pm yesterday. My puller would eventually end up standing around where he tagged a mob and not return to camp. It took anywhere from 15min to hours after starting him up. Puller runs out to get a mob, agros the mob and then just stands there. No errors or anything, just the problem of the puller not returning to camp. Yes, return to camp is on. I am not sure, but I think he was trying to rebuff and the mob/s was interrupting the cast. I restarted him a few times and eventually that'd just happen again so I reverted back to 10.0.6.4. When I get enough time to be around the screen for this to happen, I will check it out. But from the animation, it looks like he tags a mob and then decided to rebuff himself. Spell casting is buried in a lot of spam so can't say for sure.

I think we found this issue yesterday evening. I was testing the fix last night and should have an update for you later tonight. The whole casting thing, on my monk anyway is something triggering when the range item hits. I see my monk go through the whole casting animation, but it is due to something being triggered because of the range item hitting the mob and triggering something.
 
Re: KissAssist v10.1.3 Released 11/12/2017

How would one go about removing the target clear feature? My cleric keeps clearing his target between heals which is bad
 
Re: KissAssist v10.1.3 Released 11/12/2017

Lol I am still writing them up. Lot of little bugs we had to fix so I didn't finish. I will try to get it done tonight.
 
Re: KissAssist v10.1.3 Released 11/12/2017

Bard seems to work nicely now, only thing is I've noticed it tries to ae mezz mobs out of range..
Wizard seems to pause alot while running dps-

Rich (BB code):
[2017/11/14 14:28:39] [MQ2] DEBUG MobRadar 50 Enter (AECheck) Line#: 4635
[2017/11/14 14:28:39] [MQ2] DEBUG MobRadar Leave 2 Line#: 4651
[2017/11/14 14:28:39] [MQ2] DEBUG MobRadar 50 Enter (AECheck) Line#: 4635
[2017/11/14 14:28:39] [MQ2] DEBUG MobRadar Leave 2 Line#: 4651
[2017/11/14 14:28:39] [MQ2] DEBUG MobRadar 50 Enter (AECheck) Line#: 4635
[2017/11/14 14:28:39] [MQ2] DEBUG MobRadar Leave 2 Line#: 4651
[2017/11/14 14:28:39] [MQ2] CastWhat Enter Line#: Dichotomic Fire 29519 DPS 2237
[2017/11/14 14:28:39] [MQ2] CastSpell Enter Line#: Dichotomic Fire 29519 DPS 2326
[2017/11/14 14:28:39] [MQ2] CastSpell Leave Line#: 2359
[2017/11/14 14:28:39] [MQ2] CastTarget Enter Line#: 2426
[2017/11/14 14:28:39] [MQ2] CastTarget Leave Line#: 2456
[2017/11/14 14:28:39] [MQ2] CastWhat Leave Line#: 2259

It loops the above while not casting anything, the spell mentioned is random
 
Re: KissAssist v10.1.3 Released 11/12/2017

Bard seems to work nicely now, only thing is I've noticed it tries to ae mezz mobs out of range..
Wizard seems to pause alot while running dps-

Rich (BB code):
[2017/11/14 14:28:39] [MQ2] DEBUG MobRadar 50 Enter (AECheck) Line#: 4635
[2017/11/14 14:28:39] [MQ2] DEBUG MobRadar Leave 2 Line#: 4651
[2017/11/14 14:28:39] [MQ2] DEBUG MobRadar 50 Enter (AECheck) Line#: 4635
[2017/11/14 14:28:39] [MQ2] DEBUG MobRadar Leave 2 Line#: 4651
[2017/11/14 14:28:39] [MQ2] DEBUG MobRadar 50 Enter (AECheck) Line#: 4635
[2017/11/14 14:28:39] [MQ2] DEBUG MobRadar Leave 2 Line#: 4651
[2017/11/14 14:28:39] [MQ2] CastWhat Enter Line#: Dichotomic Fire 29519 DPS 2237
[2017/11/14 14:28:39] [MQ2] CastSpell Enter Line#: Dichotomic Fire 29519 DPS 2326
[2017/11/14 14:28:39] [MQ2] CastSpell Leave Line#: 2359
[2017/11/14 14:28:39] [MQ2] CastTarget Enter Line#: 2426
[2017/11/14 14:28:39] [MQ2] CastTarget Leave Line#: 2456
[2017/11/14 14:28:39] [MQ2] CastWhat Leave Line#: 2259

It loops the above while not casting anything, the spell mentioned is random

Try replacing your CastSpell routine with this and post another debuglog.

Rich (BB code):
    Sub CastSpell(string WhatSpell,int WhatID,string sentFrom)
        /if (${Debug}) /echo CastSpell Enter Line#: ${WhatSpell} ${WhatID} ${sentFrom} ${Me.GemTimer[${WhatSpell}]} ${Macro.CurLine}
        /declare MaxTryNum int local 2
        /if (${sentFrom.Equal[Pull]}) /varset MaxTryNum 1
        /if (${IAmABard}) {
            /call CastBard
            /return  ${CastResult}  
        }
        | /if (!${IAmABard} && ${Spell[${WhatSpell}].Mana}<=${Me.CurrentMana}) /return 
        /if (!${Target.CanSplashLand} && ${Spell[${WhatSpell}].TargetType.Equal[Free Target]}) {
           /echo Splash Spell will not cast at targets location. Skipping ${WhatSpell}
           /return
        }
        /if (${Target.ID}!=${WhatID} && ${Spell[${WhatSpell}].TargetType.NotEqual[Self]} && ${Spawn[id ${WhatID}].ID}) /call CastTarget ${WhatID}
        /if (${Me.GemTimer[${WhatSpell}]}==0) {
            /casting "${WhatSpell}" -maxtries|${MaxTryNum}
            /while (${Cast.Status.Equal[C]} && ${CastResult.NotEqual[CAST_CANCELLED]}) {
                /if (${CastingInterruptOn}) {
                    /if (${sentFrom.Equal[SingleHeal]}) {
                       /call CastInteruptHeals "${WhatSpell}"
                    } else /if (${Select[${sentFrom},dps,gom,burn]}>0) {
                       /call CastInteruptDPS "${WhatSpell}"
                    } else /if (${Select[${sentFrom},buffs,buffs-nomem]}>0) {
                       /call CastInteruptBuffs "${WhatSpell}"
                    }
                }
                /delay 5
            }
            /call CastWait "${WhatSpell}"
            /if (${sentFrom.Equal[Pull]} && ${PullAggroTargetID}) /varset CastResult CAST_SUCCESS
            | READ THIS. For some reason Cast.Result is still equal to CAST_SUCCESS after /interrupt, maybe macro to fast for plugin to update.
            | So checking for CastResult NotEqual CAST_CANCELLED fixes the issue, and fixes the casting on corpse messages even though the spell was canceled. 
            /if (${CastResult.NotEqual[CAST_CANCELLED]}) /varset CastResult ${Cast.Result}
        }
        /if (${Debug}) /echo CastSpell Leave ${Me.GemTimer[${WhatSpell}]} ${CastResult} ${Cast.Result} Line#: ${Macro.CurLine}
    /return  ${CastResult}

I have seen issues with SpellReady being True, and GemTimer not being Zero. So we may need to tweak this a bit.
 
Re: KissAssist v10.1.3 Released 11/12/2017

Seems it still pauses, but cycles through the spells/ abilities

Rich (BB code):
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT AECheck Enter Line#: 8214
[2017/11/15 00:17:25] [MQ2] DEBUG MobRadar 50 Enter (AECheck) Line#: 4635
[2017/11/15 00:17:25] [MQ2] DEBUG MobRadar Leave 2 Line#: 4651
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT AECheck Mobcount:2 Line#: 8230
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT AECheck Leave Line#: 8326
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Lower Element|99 Lower Element 99    Line#: 1781
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Lower Element Line#: 1784
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast 99 Line#: 1786
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Lower Element  DPSTimer2 2755 Line#: 1905
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Frenzied Devastation XXIX Frenzied Devastation !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Lower Element  DPSTimer3 0 Line#: 1905
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Fury of Ro Fury of Ro !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Lower Element  DPSTimer4 0 Line#: 1905
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast First Spire of Arcanum IV Fundament: First Spire of Arcanum !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Lower Element  DPSTimer5 746 Line#: 1905
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Call of Xuzl XVII Call of Xuzl !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Lower Element  DPSTimer6 0 Line#: 1905
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Fury of the Gods XLVIII Fury of the Gods !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Lower Element  DPSTimer7 0 Line#: 1905
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Arcane Fury III Arcane Fury !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Lower Element  DPSTimer8 0 Line#: 1905
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Arcane Destruction V Arcane Destruction !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Lower Element  DPSTimer9 0 Line#: 1905
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Dichotomic Fire Dichotomic Fire !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Lower Element  DPSTimer10 0 Line#: 1905
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Ethereal Fuse Rk. II Ethereal Fuse Rk. II !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Lower Element  DPSTimer11 0 Line#: 1905
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Ice Grinder Rk. II Ice Grinder Rk. II !TRUE && !FALSE && !FALSE && !NULL Line#: 1729
 
Re: KissAssist v10.1.3 Released 11/12/2017

around line 7200 something. this section:

Rich (BB code):
| ----------------------------------------------------------------------------
| SUB: Bind SwitchMA
| ----------------------------------------------------------------------------
    Sub Bind_SwitchMA(string newMA, string newRole, int DoWhatFlag)
        /return
        /declare newRole1 string local ${newRole}
        /if (${newMA.Length}==0 || ${newMA.Equals[null]}) /return

i am guessing .Equals should be .Equal yes? did a search and only place it says equals, i sometimes do that too.
 
Last edited by a moderator:
Re: KissAssist v10.1.3 Released 11/12/2017

It looks like it is not casting, because nothing but the first and last spell was ready to cast.

Rich (BB code):
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Frenzied Devastation XXIX Frenzied Devastation !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Fury of Ro Fury of Ro !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast First Spire of Arcanum IV Fundament: First Spire of Arcanum !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Call of Xuzl XVII Call of Xuzl !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Fury of the Gods XLVIII Fury of the Gods !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Arcane Fury III Arcane Fury !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Arcane Destruction V Arcane Destruction !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Dichotomic Fire Dichotomic Fire !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Ethereal Fuse Rk. II Ethereal Fuse Rk. II !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Ice Grinder Rk. II Ice Grinder Rk. II !TRUE && !FALSE && !FALSE && !NULL Line#: 1729

All but the last one returned !FALSE && !FALSE && !FALSE && !NULL so only the first and the last would of tried to cast. This could be a global cool down issue.
 
Re: KissAssist v10.1.3 Released 11/12/2017

around line 7200 something. this section:

Rich (BB code):
| ----------------------------------------------------------------------------
| SUB: Bind SwitchMA
| ----------------------------------------------------------------------------
    Sub Bind_SwitchMA(string newMA, string newRole, int DoWhatFlag)
        /return
        /declare newRole1 string local ${newRole}
        /if (${newMA.Length}==0 || ${newMA.Equals[null]}) /return

i am guessing .Equals should be .Equal yes? did a search and only place it says equals, i sometimes do that too.

Yes, but that code is not enabled in the macro. We are still have yet to test..
 
Re: KissAssist v10.1.3 Released 11/12/2017

ahh okay was just adding it so my spellradius was setting thesame as pullradius, and then notepad suggested equals, and i was like hmmm is it equal or equals, so i did a search and found that one.
 
Re: KissAssist v10.1.3 Released 11/12/2017

Am I doing something wrong or did the switch function die? I cant get my toons to change targets.
 
Re: KissAssist v10.1.3 Released 11/12/2017

It is not switch anymore it is /switchnow

There was an internal /switch command that was causing issues with the kiss /switch command, so we changed /switch to /switchnow. I am sure someone will get around to posting the changes in this version of KISS sooner or Later.
 
Re: KissAssist v10.1.3 Released 11/12/2017

I was wrong about the buffing issue before, it's still present after I zone a character but don't restart kissassist. It's a lot less common but it's definitely happening where they just spam buffs endlessly.

I've also noticed something with Kissassist 10.0 and above that maybe I just never noticed before or it's new and really annoying... but if the mob is out of the line of sight of the healer - the healer won't even heal the tank. It's been super annoying this last month because some LDoNs have really cramped spaces and sometimes the tank loves to fight a mob around the corner... the healer will just let the tank die and not heal at all which I don't ever remember them doing before.
 
Re: KissAssist v10.1.3 Released 11/12/2017

It looks like it is not casting, because nothing but the first and last spell was ready to cast.

Rich (BB code):
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Frenzied Devastation XXIX Frenzied Devastation !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Fury of Ro Fury of Ro !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast First Spire of Arcanum IV Fundament: First Spire of Arcanum !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Call of Xuzl XVII Call of Xuzl !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Fury of the Gods XLVIII Fury of the Gods !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Arcane Fury III Arcane Fury !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Arcane Destruction V Arcane Destruction !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Dichotomic Fire Dichotomic Fire !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Ethereal Fuse Rk. II Ethereal Fuse Rk. II !FALSE && !FALSE && !FALSE && !NULL Line#: 1729
[2017/11/15 00:17:25] [MQ2] DEBUGCOMBAT CombatCast Ice Grinder Rk. II Ice Grinder Rk. II !TRUE && !FALSE && !FALSE && !NULL Line#: 1729

All but the last one returned !FALSE && !FALSE && !FALSE && !NULL so only the first and the last would of tried to cast. This could be a global cool down issue.

Well the spell gems are visibly ready, not sure if that means anything?

but why only the wizard? enc and mage runs fines
 
Re: KissAssist v10.1.3 Released 11/12/2017

I went back to the om from Sept, Rogue stops using Hide an Sneak. Thought i better let you know
 
Re: KissAssist v10.1.3 Released 11/12/2017

does the /parse 60 not work anymore? my shaman never disengages a target dummy in the guild hall.
 
Re: KissAssist v10.1.3 Released 11/12/2017

I also suffer from the healer not healing if not in line of sight. Also, out of curiosity, is there a reason why my bard stops twist at times? 99% of the times my bard stops twist is during raids, and I cannot figure out why. Even if I manually /twist #'s it will stop at some point again. It was less frequent on the last update, but this recent update the twist stops quite often.
 
Re: KissAssist v10.1.3 Released 11/12/2017

icer open up your twist.ini you have a delay setting in there (well used too anyway) and you tweak the number there its a ms delay to allow your client to catch up to the server
 
Re: KissAssist v10.1.3 Released 11/12/2017

does the /parse 60 not work anymore? my shaman never disengages a target dummy in the guild hall.

try
Rich (BB code):
/mac kissassist parse 60
I will look at the command tonight
 
Re: KissAssist v10.1.3 Released 11/12/2017

ahh cause i was doing /mac kissassist tank, thne /parse 60
 
Re: KissAssist v10.1.3 Released 11/12/2017

I also suffer from the healer not healing if not in line of sight. Also, out of curiosity, is there a reason why my bard stops twist at times? 99% of the times my bard stops twist is during raids, and I cannot figure out why. Even if I manually /twist #'s it will stop at some point again. It was less frequent on the last update, but this recent update the twist stops quite often.

This would only happen when you have DPS turned on. Try turning off DPS on your cleric and let me know what happens.
 
Re: KissAssist v10.1.3 Released 11/12/2017

I was wrong about the buffing issue before, it's still present after I zone a character but don't restart kissassist. It's a lot less common but it's definitely happening where they just spam buffs endlessly.

I've also noticed something with Kissassist 10.0 and above that maybe I just never noticed before or it's new and really annoying... but if the mob is out of the line of sight of the healer - the healer won't even heal the tank. It's been super annoying this last month because some LDoNs have really cramped spaces and sometimes the tank loves to fight a mob around the corner... the healer will just let the tank die and not heal at all which I don't ever remember them doing before.

Yes if you have DPS turn on, If the mob goes LOS or never enters LOS then the cleric will NOT enter the Combat routine, and that is where she checks for healing. Try making sure DPS is turn off on your cleric and try it and let me know if that works.

I looked to see if this was something new, and found this has been this way for a long time.
 
Re: KissAssist v10.1.3 Released 11/12/2017

Yes if you have DPS turn on, If the mob goes LOS or never enters LOS then the cleric will NOT enter the Combat routine, and that is where she checks for healing. Try making sure DPS is turn off on your cleric and try it and let me know if that works.

I looked to see if this was something new, and found this has been this way for a long time.

I could be wrong but I think they still do it without anything in the DPS routine as well. Either that or they require the tank to be in LoS without anything in the DPS routine and they won't heal unless he is. It's not too uncommon for me to lose a melee character that gets stuck around the corner because if they stay in combat they don't return to camp. So if they're chasing a mob and it dies away from camp and something else agros them while this is happening they'll die out there instead of returning to camp. If the cleric just tossed them one heal the mob would come back into camp and it would be all hunky doory. Or if they just returned to camp on their own it would be nice too.


Either way I'll turn DPS off on the clerics and see how much that helps. I'll have to find another way to use Yaulp
 
Re: KissAssist v10.1.3 Released 11/12/2017

I could be wrong but I think they still do it without anything in the DPS routine as well. Either that or they require the tank to be in LoS without anything in the DPS routine and they won't heal unless he is. It's not too uncommon for me to lose a melee character that gets stuck around the corner because if they stay in combat they don't return to camp. So if they're chasing a mob and it dies away from camp and something else agros them while this is happening they'll die out there instead of returning to camp. If the cleric just tossed them one heal the mob would come back into camp and it would be all hunky doory. Or if they just returned to camp on their own it would be nice too.


Either way I'll turn DPS off on the clerics and see how much that helps. I'll have to find another way to use Yaulp

Well the problem is that at the top of the combat routine it checks if your target is not in LOS and then /returns. I have added an addition check in the checkforcombat routine to heal the same way as if you had DPS turned off until the mob is dead or the mob moves back into LOS. SO while the mob is LOS there will be NO YAULPING for JU.

And just to be clear, not having anything in there DPS section is not the same as having DPSOn=0.
 
Re: KissAssist v10.1.3 Released 11/12/2017

icer open up your twist.ini you have a delay setting in there (well used too anyway) and you tweak the number there its a ms delay to allow your client to catch up to the server

[MQ2Twist]
Delay=33
Quiet=0
Adjust=1
Recast=0

even if i do /twist manually during the events that I am having issues with, it will do the same thing
 
Re: KissAssist v10.1.3 Released 11/12/2017

whats your lag amount? what your describing sounds like your client is trying to use a song that is still on cooldown on the server side even though your spell gem is ready. Turn recast=1 and see if it works better, if not there might be sometime up with mq2twist.
 
Re: KissAssist v10.1.3 Released 11/12/2017

Having the exact same issue as Icer, and it started after this release.
 
Re: KissAssist v10.1.3 Released 11/12/2017

Bard casting probably needs more tweaking. I will test this tonight.
 
Re: KissAssist v10.1.3 Released 11/12/2017

Tonight was the first night I have ran KA since the patch and I am now getting this on both my SK and Bard.

Undefined Variable BOOL{Target used on line [email protected]

I can not find that in the mac, what do I need to look for?
 
Re: KissAssist v10.1.3 Released 11/12/2017

Tonight was the first night I have ran KA since the patch and I am now getting this on both my SK and Bard.

Undefined Variable BOOL{Target used on line [email protected]

I can not find that in the mac, what do I need to look for?

That error is being generated from your holy shits in MQ2melee
 
Re: KissAssist v10.1.3 Released 11/12/2017

is it just me or is the ignore mob part from kissassist_info not working? havnt changed any thing with it just seems since KA 10 came out it kinda doesn't work at least in my experience
 
Re: KissAssist v10.1.3 Released 11/12/2017

I wouldn't be able to pull in some zones if it wasn't for the MobsToIgnore. Last I tested it was working fine. If you could give some examples, like zone and mobs on your list and I will try and test.
 
Re: KissAssist v10.1.3 Released 11/12/2017

is it just me or is the ignore mob part from kissassist_info not working? havnt changed any thing with it just seems since KA 10 came out it kinda doesn't work at least in my experience

If you are in an instance you have to remake the Ignore section or just add _I to the zone you're in.

Example, say you wanna ignore a bunny in Qeynos Hills' instance

[Qeynos_Hills]
MobstoIgnore:a bunny,

won't work because it doesn't specifically mention that it's an instance. This entry will now only work for the non instanced version of the zone.

You need to do:

[Qeynos_Hills_I]
MobstoIgnore:a bunny,

With the _I .. This will tell kissassist that you want to ignore a bunny in the Qeynos Hill instance.
 
Re: KissAssist v10.1.3 Released 11/12/2017

never mind its working today think i didnt update all the right files after patch, ether that or sleep deprived
 
KissAssist Release KissAssist v10.2.3 Released 1/06/2018 - Return of Dawn of the Bard

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