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Idea - Kissassist tweaks

Joined
Oct 15, 2013
RedCents
949¢
First off let me say that I'm really glad I found this site - I couldn't imagine living without Kissassist anymore. I use it heavily now with War/Rog, War/Zerk, SK/Rog, SK/Zerk setups and have a few observations/questions.

It looks like the pulling issues whereby the pullertank wouldn't return to camp on certain occasions has been remedied - \o/ many thanks for that. That was really the only major nitpick I had left.

Some minor things still stick out though if you ever find the time to address them:

* When using MQ2AdvPath, if there is a mob that paths, and he paths out of pull radius, the pullertank will stop, attack, kill the mob, and never return to camp. I've tried setting various extendcampradius settings and whatnot to no avail. This prevents me from using this otherwise awesome plugin.
* Toons don't always return to *precisely* the exact same point after combat ends. I know it seems like a minor thing, but where I afk, even minor positioning changes can cause problems, which leads to my next point
* When using a pullertank and having my DPS assist loot (how I usually run things) if the DPS toon is looting and doesn't return to camp before the pullertank has pulled more mobs in the camp, he doesn't return to camp until after the newly pulled mobs are dead too. This isn't usually a problem unless when looting he is positioned to where he can't see the mobs (no LOS) and will then just stand there until the pullertank has killed them off by himself - then he returns to camp as he should. This leads into my final comment :-)
* If my DPS assist toon has no LOS to the mob in camp that the pullertank has pulled, he just stands there and does nothing - even if the mob is very nearby. This can be avoided using MQ2AdvPath, but again, I avoid using it due to point #1 above. It doesn't seem to affect looting - the DPS assist will happily move to a corpse that he has no LOS on and loot it.

Thanks again for all your work on Kiss - it's brilliant!

-Brian

- - - Updated - - -

^^
s/MQ2AdvPath/MQ2Navigation
 
Kiss doesn't use MQ2AdvPath no idea how to fix that.
Where the hell are you pulling that your camp has no line of site on mobs in camp?
The loot thing will be fixed soon where no one will loot id mob in camp.
 
I've run into the advpath thing and ultimately I just had to keep increasing pull distance in kiss until my puller always manages to catch them and pull them or decrease it until my puller never tries to pull them. There doesn't seem to be a way around this right now.

Now if KISS would still try to return you to camp once pulldistance is exceeded (not campradiusexceed), that might be the easiest solution. I will honestly say that I have no clue how you'd go about doing that.

For the other issue, it seems like Maskoi's suggestion that you find a camp with open LOS might be the best solution. Is the problem with runners not being snared? Maybe a low health stun and finishing blow is your answer.
 
Kiss does not support MQ2Advpath, that would be a hack which some people may have added, are you talking about MQ2Navigation?
 
I misspoke - not MQ2AdvPath, MQ2Navigation, sorry about that.

I'm in the underquarry, and without being able to use MQ2Navigation, the only spot where I can make sure all mobs in the room are pulled is a very rough, elevated area with a ridge in the center. If the DPSer is on one side of the tiny ridge, he can't get LOS to the other side.

- - - Updated - - -

I assumed it wasn't easy or it would have been addressed :-( I need to look at the code myself at some point but I'm no Maskoi. This fix alone would probably solve all of my other issues.

- - - Updated - - -

Another idea that crossed my mind would be adding the ability to define a list of mobs to pull based on spawn point, then one could just avoid pulling pathing mobs altogether. This might go against the "simple" concept of Kiss though...
 
MQ2navigation hates zones like underquarry unfortunately. Inside multi z axis zones it does not do all that well. kurns tower is another. if you made the paths MQ2advpath would do very well in underquarry and then added it to Kiss.
 
Yeah sorry I was also talking about mq2navigation. There's a really good spot in the burynai area of underquarry with a deadend tunnel (you'll see if it you look at the map) that works very well with navigation. I have the following settings for puller and he never has a problem with the pathers. My looter always gets the corpses with no problem, other than the looter lockup that I experience sometimes.

MaxRadius=400
MaxZRange=36
 
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Idea - Kissassist tweaks

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