- Joined
- Oct 15, 2013
- RedCents
- 949¢
First off let me say that I'm really glad I found this site - I couldn't imagine living without Kissassist anymore. I use it heavily now with War/Rog, War/Zerk, SK/Rog, SK/Zerk setups and have a few observations/questions.
It looks like the pulling issues whereby the pullertank wouldn't return to camp on certain occasions has been remedied - \o/ many thanks for that. That was really the only major nitpick I had left.
Some minor things still stick out though if you ever find the time to address them:
* When using MQ2AdvPath, if there is a mob that paths, and he paths out of pull radius, the pullertank will stop, attack, kill the mob, and never return to camp. I've tried setting various extendcampradius settings and whatnot to no avail. This prevents me from using this otherwise awesome plugin.
* Toons don't always return to *precisely* the exact same point after combat ends. I know it seems like a minor thing, but where I afk, even minor positioning changes can cause problems, which leads to my next point
* When using a pullertank and having my DPS assist loot (how I usually run things) if the DPS toon is looting and doesn't return to camp before the pullertank has pulled more mobs in the camp, he doesn't return to camp until after the newly pulled mobs are dead too. This isn't usually a problem unless when looting he is positioned to where he can't see the mobs (no LOS) and will then just stand there until the pullertank has killed them off by himself - then he returns to camp as he should. This leads into my final comment :-)
* If my DPS assist toon has no LOS to the mob in camp that the pullertank has pulled, he just stands there and does nothing - even if the mob is very nearby. This can be avoided using MQ2AdvPath, but again, I avoid using it due to point #1 above. It doesn't seem to affect looting - the DPS assist will happily move to a corpse that he has no LOS on and loot it.
Thanks again for all your work on Kiss - it's brilliant!
-Brian
- - - Updated - - -
^^
s/MQ2AdvPath/MQ2Navigation
It looks like the pulling issues whereby the pullertank wouldn't return to camp on certain occasions has been remedied - \o/ many thanks for that. That was really the only major nitpick I had left.
Some minor things still stick out though if you ever find the time to address them:
* When using MQ2AdvPath, if there is a mob that paths, and he paths out of pull radius, the pullertank will stop, attack, kill the mob, and never return to camp. I've tried setting various extendcampradius settings and whatnot to no avail. This prevents me from using this otherwise awesome plugin.
* Toons don't always return to *precisely* the exact same point after combat ends. I know it seems like a minor thing, but where I afk, even minor positioning changes can cause problems, which leads to my next point
* When using a pullertank and having my DPS assist loot (how I usually run things) if the DPS toon is looting and doesn't return to camp before the pullertank has pulled more mobs in the camp, he doesn't return to camp until after the newly pulled mobs are dead too. This isn't usually a problem unless when looting he is positioned to where he can't see the mobs (no LOS) and will then just stand there until the pullertank has killed them off by himself - then he returns to camp as he should. This leads into my final comment :-)
* If my DPS assist toon has no LOS to the mob in camp that the pullertank has pulled, he just stands there and does nothing - even if the mob is very nearby. This can be avoided using MQ2AdvPath, but again, I avoid using it due to point #1 above. It doesn't seem to affect looting - the DPS assist will happily move to a corpse that he has no LOS on and loot it.
Thanks again for all your work on Kiss - it's brilliant!
-Brian
- - - Updated - - -
^^
s/MQ2AdvPath/MQ2Navigation

