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Fork / Mod KissAssist+ Enc Group Charm; Heals+; DPS+;WEAVE (8.1.5)

When charm broke on a pull, the enchanter ran back to camp, but then stood around for a while. The team beat the pet down to 40% before the enchanter recharmed it.

I think that is a range issue, tough balancing point, since when you mez too far away your tank won't engage it either. That always drove me nuts. Eventually I set my mez range to a relatively low value - probably safest to just wait it out | occassionally lose a pet to group killing it.

Re Gather Mana
With the setting you have it at, I don't think it will ever fire -> you have it as if mob health less than 20 but greater than 5 (your dpsskip takes precendence over the 5) & if my mana less than 40% and my mana greater than 50% (this will never be true). Try changing the last number to 5 or 0.

I had pretty good success leaving the gather mana in the buffs section. The character will cast it even during combat. From my 100 mage, pretty difficult to run out of mana in group content with this:
Rich (BB code):
Buffs1=Large Modulation Shard|Summon|Summoned: Large Modulation Shard|1
Buffs2=Wand of Phantasmal Modulation|Mana|65
Buffs9=Gather Magnitude|Mana|70
Buffs13=Summoned: Large Modulation Shard|MANA|80
Buffs8=Wand of Phantasmal Modulation|Summon|Wand of Phantasmal Modulation|1


I never got around to optimizing my wizard, it was so strong with it pretty much doing anything :D
That said, I think you want the wizard to always cast claw when available for the potential mana boost. Try mine out and let me know what you think.
I'll try yours later this week.

Your wizard weave looks good.
Rich (BB code):
WEAVEOn=1
WEAVE1=Force of Will|100|Adv|0|100|0
WEAVE2=Force of Flame|99|Adv|0|100|0
WEAVE3=Force of Ice|98|Adv|0|100|0
[DPS]
DPSOn=3
DPSSkip=5
DPSInterval=1
DPS1=Claw of the Flamewing|100|Adv|10|100|40
DPS2=Ethereal Weave|99|Adv|10|100|40
DPS3=Ethereal Incandescence|98|Adv|10|100|40
DPS4=Gosik's Fire|97|Adv|10|100|40



I haven't been playing much after I maxxed out of my group, but I plan on adding the enchanter runes for heals soon & update for the 8.2 kiss changes this week. I Like the idea of putting a toggle in for DBG, I'll add that as well.

I'm glad it is working well for you :)

- - - Updated - - -

For the mage weave (at least at level 100 - do they have ones for 101-105?), you can get a lot of extra damage by using your summoned items. If you have the spell slots to keep them memmed, even better

Rich (BB code):
WEAVEOn=1
WEAVE1=Force of Elements|100|Adv|1|100|1
WEAVE2=Summoned: Icebound Sliver|99|Adv|1|100|1
WEAVE3=Blazing Orb|98|Adv|1|100|1
WEAVE4=Host of the Elements|97|Adv|1|100|1|x|t1|30
WEAVE5=Frenzied Burnout|96|Adv|1|100|1|x|t1|180
WEAVE6=Fundament: First Spire of the Elements|95|Adv|1|100|1|x|t1|90
WEAVE7=Servant of Ro|95|Adv|1|100|1|x|t1|30
WEAVE8=Castaway Robe of the Conjuror
WEAVE9=NULL

Rich (BB code):
Buffs3=Summon Blazing Orb|Summon|Blazing Orb|1
Buffs5=Grant Icebound Paradox|Summon|Summoned: Icebound Sliver|1
 
Re Gather Mana
With the setting you have it at, I don't think it will ever fire -> you have it as if mob health less than 20 but greater than 5 (your dpsskip takes precendence over the 5) & if my mana less than 40% and my mana greater than 50% (this will never be true). Try changing the last number to 5 or 0.

I had pretty good success leaving the gather mana in the buffs section. The character will cast it even during combat. From my 100 mage, pretty difficult to run out of mana in group content with this:

Maybe you can help me out with the Gather spell if I tell you my thinking. First, with your dps=3 and weaves, my mage isn't draining mana like before... thank goodness! However, WHEN she needs gather, it takes so long to cast, I don't want it to fire unless the mob is under 20% health. It locks her down with that loooong cast time and just don't like losing that much dps when it fires and the mob is still above 50%.

Thanks for the info on the wizard! I have no idea what I'm doing with it except BOOM! Mobs die so fast! I don't notice too much of a mana problem with the wiz yet either.

- - - Updated - - -

Should I put Enchanter Slow and Ethereal Manipulation into the weave section? I manually "weave" them when I play my enchanter, but with them in the DPS section it will cast slow even if the mob is already slowed.

Also, my enchanter isn't really assisting as quickly as it should. It's set up as puller, but will wait until the mob is at 40% or less to start tashing.
 
What's your assistat=?? on the enchanter. Is it slow to cast always or only on multipulls? Is the enchanter doing nothing at all? Post your ini when you get a chance.
My enchanter uses:
Rich (BB code):
[Melee]
AssistAt=97

On single pulls, my script ignores that setting and will assist at 99% instead (shaves a few seconds off a fight). But for multipulls your enchanter won't engage till that health threshold is hit (97 in my case).

------------------------------------------------------------
If you are using the enchanter AA slow, it would work well in the weave section, as long as you are casting a spell in the dps section when the target is high on health. Ethereal Manipulation would be great in weave as well.
At level 100, you would have something like tash casting first, as soon as possible, with the AA slow in the weave section.

Personally I used the debuff/slow combo debuff spell and skipped the AA version, on easier content I wouldn't even have it slow and just went into straight nuking:
Rich (BB code):
DPSOn=1
DPSSkip=10
DPSInterval=2
DPS1=Enunciation of Tashan|100
DPS2=Diminishing Helix|99|Adv|100|100|50

note that this will only slow on named, if you want to slow every mob:
Rich (BB code):
DPSOn=1
DPSSkip=10
DPSInterval=2
DPS1=Enunciation of Tashan|100
DPS2=Diminishing Helix|99|Adv|00|100|50

--------------------------------

I understand what you are saying on the gather mana problem. I'd have to think about that though. In terms of efficiency, I bet the difference isn't even parseable over the course of an evening.
With the use of DPS=3 on the mage and sub 30second fights. There is a good chance your mage will never get a chance to cast it. You'd have to move the dps-stop thresholds on all your nukes up higher, maybe 30% - that will likely cause a parseable loss in damage over an evening. Or switch back to dps=1 so that it goes through the entire sorted list sequentially (but as you know that would be a dps loss/mana loss)
I'd recommend leaving it in the buffs section, but if you want more help on using it in dps anyways, let me know and I'll think on it more.
 
Posting my ENC INI below. I haven't set up the weaves yet, but I'll do that and test it when MQ2 is updated after this patch.

When I manually play my enchanter: I pull with tash, then I hit EM and Dreary Deeds (and pet attack) while on cool down. Then I cast Demolished Conc. (Dreary Deeds + DC = bigger slow). Then I cast Mindstorm. Usually I go and pull again and mez the mob. I'm not chain pulling with INI below.

The assist is set to 99, but I still see the enchanter standing there while everyone kills the mob. She will engage around 50% and begin with tash... but again, I didn't change dps/weave on her yet.

One other issue I see that shows we have obvious bot behavior going on: If the charm breaks and the group starts beating on it, the enc will BDB the mob and try to recharm. Everyone (melee and pets) runs after the mob and keeps killing it. Then if the charm doesn't work for whatever reason, the enc will BDB again... and maybe again... I watched her do it 3 times and they killed the mob/pet.

Rich (BB code):
[General]
KissAssistVer=8.1.5
Role=Puller
CampRadius=35
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=0
IRCOn=0
MiscGem=12
HoTTOn=1
CampfireOn=0
[Buffs]
BuffsOn=1
Buffs1=Mana Reciprocation Aura Rk. II|Aura
Buffs2=Shield of the Pellarus Rk. II
Buffs3=Voice of Precognition Rk. II
Buffs4=Hastening of Prokev Rk. II
Buffs5=Mulch Fiber Belt
Buffs6=Bloodmetal Inlaid Gnollish Totem|Dual|Gnoll Reaver Fortitude
Buffs7=Perfected Levitation
Buffs8=Oceanlord's Crystal
Buffs9=Parrot Feathered Short Cape
Buffs10=Pretext of revelry
Buffs11=Mana Draw|mana|30
Buffs12=Horthin's Curious Coral
Buffs13=Shield of Fate Rk. II
Buffs14=Twincast Aura|Aura
Buffs15=Rhyan's Horse Saddle|Dual|Mount Blessing Beza
Buffs16=Ward of the Enticer
Buffs17=Improved Reactive Rune
Buffs18=Veil of mindshadow
Buffs19=Butterfly Nimbus
Buffs20=Summoned: Large Modulation Shard|Mana|75
Buffs21=Gunthak Swabby's Eyepatch|Dual|Gunthak Fortitude
RebuffOn=1
CheckBuffsTimer=40
Buffs22=NULL
Buffs23=NULL
Buffs24=NULL
Buffs25=NULL
[Melee]
AssistAt=99
MeleeOn=0
FaceMobOn=1
MeleeDistance=55
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=Mindsunder Rk. II
GoMSpell2=NULL
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=1
DPSSkip=5
DPSInterval=2
DPS1=Decree of Tashan Rk. II|99|Once
DPS2=Dreary Deeds|97|Once
DPS3=Ethereal Manipulation|96|Once
DPS4=Demolished Consciousness Rk. II|95|Once
DPS5=Mind Storm Rk. II|93
DPS6=Mindsunder Rk. II|90
DPS7=Mindcleave Rk. II|87
DPS8=Fundament: Second Spire of Enchantment|85
DPS9=Banestrike|70
DPS10=Highwater Robe of Compulsion|80
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Pet]
PetOn=1
PetSpell=Gordianus' Animation Rk. II
PetShrinkOn=1
PetShrinkSpell=Curious Companion Compactor
PetBuffsOn=1
PetBuffs1=Empowered Minion Rk. II
PetBuffs2=Metamorph Totem: Speckled Hare
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetBreakMezSpell=Gorilla Wrangler's Staff
PetRampPullWait=0
PetToysGave=                 
PetSuspend=0
PetCombatOn=outer
[Mez]
MezOn=1
MezRadius=70
MezMinLevel=90
MezMaxLevel=108
MezStopHPs=80
MezSpell=Chaotic Bewildering
MezAESpell=Deadening Wave|3
CharmOn=1
CharmMinLevel=100
CharmMaxLevel=104
CharmSpell=Enticer's Command
TashSpell=Decree of Tashan Rk. II
TashOn=1
[Burn]
BurnText=Destroy All
BurnAllNamed=1
Burn1=Mental Contortion
Burn2=reactive rune
Burn3=doppelganger
Burn4=chromatic haze
Burn5=calculated insanity
Burn6=acute focus of arcanum
Burn7=improved twincast
Burn8=Color Shock
Burn9=Arcane Whisper
Burn10=illusory ally
Burn11=Fundament: Third Spire of Enchantment|Me
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=Ethereal Manipulation
MaxRadius=550
MaxZRange=50
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=80
ChainPullPause=30|2
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=1
ClickBacktoCamp=1
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=1
MercAssistAt=98
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[WEAVE]
WEAVEOn=0
WEAVE1=NULL
WEAVE2=NULL
WEAVE3=NULL
WEAVE4=NULL
WEAVE5=NULL
WEAVE6=NULL
WEAVE7=NULL
WEAVE8=NULL
WEAVE9=NULL
WEAVE10=NULL
 
Its mainly for wizards for casting AA's
Force of will
Force of Flame
Force of Ice
Between casting spells during global cool down so no time is wasted casting an AA when you could be casting a spell thus weaving the AA's between spells
 
I didn't look at yours yet. i added a tag for dps |weave. Anything marked with weave will only be cast during global cool down.
 
Is this not being maintained anymore? Or does anybody have a diff for this, or copy of KissAssist (8.1.5) it was based on?

I really like how this does weave, and the me/!me heal stuff is useful.

Thanks
 
I am testing 8.3.0 with some modifications including the functionality of the original macro posted here. There are some kinks with charm I am currently working out, but the rest of it seems pretty solid. One thing to note is that you will need to have your MA set to group main assist in order for things to work correctly. PM if you would like to give it a shot. I will be posting it here once I have done more extensive testing.

no_one
 
When charm broke on a pull, the enchanter ran back to camp, but then stood around for a while. The team beat the pet down to 40% before the enchanter recharmed it. May need a health indicator? It may not matter much, but I like to give my pet a weapon if possible and killing it isn't ideal.
That's the same problem I have, with pullers. They get stuck waiting for mob to enter camp, until they time out 30 seconds later. I suspect the enchanter is waiting for mob in camp trigger.. try increasing your camp radius & check your "MeleeDistance".. That variable is used to check add radius and aggro radius.

Good luck!
 
Fork / Mod KissAssist+ Enc Group Charm; Heals+; DPS+;WEAVE (8.1.5)

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