When charm broke on a pull, the enchanter ran back to camp, but then stood around for a while. The team beat the pet down to 40% before the enchanter recharmed it.
I think that is a range issue, tough balancing point, since when you mez too far away your tank won't engage it either. That always drove me nuts. Eventually I set my mez range to a relatively low value - probably safest to just wait it out | occassionally lose a pet to group killing it.
Re Gather Mana
With the setting you have it at, I don't think it will ever fire -> you have it as if mob health less than 20 but greater than 5 (your dpsskip takes precendence over the 5) & if my mana less than 40% and my mana greater than 50% (this will never be true). Try changing the last number to 5 or 0.
I had pretty good success leaving the gather mana in the buffs section. The character will cast it even during combat. From my 100 mage, pretty difficult to run out of mana in group content with this:
Rich (BB code):
Buffs1=Large Modulation Shard|Summon|Summoned: Large Modulation Shard|1
Buffs2=Wand of Phantasmal Modulation|Mana|65
Buffs9=Gather Magnitude|Mana|70
Buffs13=Summoned: Large Modulation Shard|MANA|80
Buffs8=Wand of Phantasmal Modulation|Summon|Wand of Phantasmal Modulation|1
I never got around to optimizing my wizard, it was so strong with it pretty much doing anything
That said, I think you want the wizard to always cast claw when available for the potential mana boost. Try mine out and let me know what you think.
I'll try yours later this week.
Your wizard weave looks good.
Rich (BB code):
WEAVEOn=1
WEAVE1=Force of Will|100|Adv|0|100|0
WEAVE2=Force of Flame|99|Adv|0|100|0
WEAVE3=Force of Ice|98|Adv|0|100|0
[DPS]
DPSOn=3
DPSSkip=5
DPSInterval=1
DPS1=Claw of the Flamewing|100|Adv|10|100|40
DPS2=Ethereal Weave|99|Adv|10|100|40
DPS3=Ethereal Incandescence|98|Adv|10|100|40
DPS4=Gosik's Fire|97|Adv|10|100|40
I haven't been playing much after I maxxed out of my group, but I plan on adding the enchanter runes for heals soon & update for the 8.2 kiss changes this week. I Like the idea of putting a toggle in for DBG, I'll add that as well.
I'm glad it is working well for you

- - - Updated - - -
For the mage weave (at least at level 100 - do they have ones for 101-105?), you can get a lot of extra damage by using your summoned items. If you have the spell slots to keep them memmed, even better
Rich (BB code):
WEAVEOn=1
WEAVE1=Force of Elements|100|Adv|1|100|1
WEAVE2=Summoned: Icebound Sliver|99|Adv|1|100|1
WEAVE3=Blazing Orb|98|Adv|1|100|1
WEAVE4=Host of the Elements|97|Adv|1|100|1|x|t1|30
WEAVE5=Frenzied Burnout|96|Adv|1|100|1|x|t1|180
WEAVE6=Fundament: First Spire of the Elements|95|Adv|1|100|1|x|t1|90
WEAVE7=Servant of Ro|95|Adv|1|100|1|x|t1|30
WEAVE8=Castaway Robe of the Conjuror
WEAVE9=NULL
Rich (BB code):
Buffs3=Summon Blazing Orb|Summon|Blazing Orb|1
Buffs5=Grant Icebound Paradox|Summon|Summoned: Icebound Sliver|1

