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Question - Kissassist Campfire (1 Viewer)

Joined
Feb 21, 2014
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SO I have the campfireon=1 and I notice it just creates a campfire then destroys it 10 secs later and makes a new one. Is there a way to have it make the campfire and destroy it an hour later to make a new one? because I was fine doing every 10 secs until my puller brings the mob right after I destroy it then toon engages then there is a wipe and no campfire to click back to.
 
Can you add this line to the top of the campfire sub between the Sub Campfire and the /if statement. let it destroy and create the campfire a few times and see what is being /echo'd
Rich (BB code):
    /echo ${CampfireTimer} || ${Me.Fellowship.Campfire} && ${Select[${Me.Fellowship.CampfireZone},${Zone.Name}]}  || !${CampfireOn} || ${Math.Distance[${CampYLoc},${CampXLoc}]}>${CampRadius} || ${DMZ}

Based on the /if statement after putting down a campfire the sub routine should be exited. I am wondering what part of the /if statement is failing and letting the routine execute over and over again.
 
I posted a seperate thread regarding this issue, I know it's an old one but I found this. I added the code you mentioned and it's echoing the following info [MQ2] 0 || TRUE && 0 || !1 || 1.14>30 || 0

would being in plane of fire have anything to do with the bug?
 
OK. What is causing it to fail is the highlighted part of the /if () Statement:

Rich (BB code):
/if (${CampfireTimer} || ${Me.Fellowship.Campfire} && ${Select[${Me.Fellowship.CampfireZone},${Zone.Name}]}  || !${CampfireOn} || ${Math.Distance[${CampYLoc},${CampXLoc}]}>${CampRadius}) /return

CampfireZone is NOT found in Zone.Name. there has been a change to this /if () statement to check if the zone is instanced or not.
 
not sure I follow how to correct this one ctaylor, is there a change in the code I have to make ?
 
when your in the zone your having problems, use this command and let me know what you get.

Rich (BB code):
/echo ${Me.Fellowship.CampfireZone}  ${Zone.Name}  ${Me.InInstance}
 
Question - Kissassist Campfire

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