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Question - Kissassist Campfire

SO I have the campfireon=1 and I notice it just creates a campfire then destroys it 10 secs later and makes a new one. Is there a way to have it make the campfire and destroy it an hour later to make a new one? because I was fine doing every 10 secs until my puller brings the mob right after I destroy it then toon engages then there is a wipe and no campfire to click back to.
 
Can you add this line to the top of the campfire sub between the Sub Campfire and the /if statement. let it destroy and create the campfire a few times and see what is being /echo'd
Rich (BB code):
    /echo ${CampfireTimer} || ${Me.Fellowship.Campfire} && ${Select[${Me.Fellowship.CampfireZone},${Zone.Name}]}  || !${CampfireOn} || ${Math.Distance[${CampYLoc},${CampXLoc}]}>${CampRadius} || ${DMZ}

Based on the /if statement after putting down a campfire the sub routine should be exited. I am wondering what part of the /if statement is failing and letting the routine execute over and over again.
 
I posted a seperate thread regarding this issue, I know it's an old one but I found this. I added the code you mentioned and it's echoing the following info [MQ2] 0 || TRUE && 0 || !1 || 1.14>30 || 0

would being in plane of fire have anything to do with the bug?
 
OK. What is causing it to fail is the highlighted part of the /if () Statement:

Rich (BB code):
/if (${CampfireTimer} || ${Me.Fellowship.Campfire} && ${Select[${Me.Fellowship.CampfireZone},${Zone.Name}]}  || !${CampfireOn} || ${Math.Distance[${CampYLoc},${CampXLoc}]}>${CampRadius}) /return

CampfireZone is NOT found in Zone.Name. there has been a change to this /if () statement to check if the zone is instanced or not.
 
when your in the zone your having problems, use this command and let me know what you get.

Rich (BB code):
/echo ${Me.Fellowship.CampfireZone}  ${Zone.Name}  ${Me.InInstance}
 
Question - Kissassist Campfire

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