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KissAssist Release KissAssist 5.6 Updated 11/13/2012

That post last edited 10-28-2012. Yet you are lways upgrading kiss. I just assumed there were more steeings/commands now. I am particularly interested in MQ2Posse and Kissassist. Didnt I see somewhere that you got them working together so I could have out of group characters without changing to "AFK Off"
 
That post last edited 10-28-2012. Yet you are lways upgrading kiss. I just assumed there were more steeings/commands now. I am particularly interested in MQ2Posse and Kissassist. Didnt I see somewhere that you got them working together so I could have out of group characters without changing to "AFK Off"

Yes that is part the next release 6.0. I plan to release 6.0 in about a week around Feb 1st.
 
I'm not sure how hard this would be, but if the Feign setup could be linked to the agro meter that would be awesome. So a necro would feign whenever he got to say 80 on the agro meter.

Just a thought if you were looking for them ;). The way it is set up now works great anyway so would just be a bonus.
 
I have noticed that sometimes the puller is waiting a long time for a PC to med to 90% END or MANA and the group window shows that they are at 0% on the puller but it is actually 100% on the PC. Targeting the PC fixes the wait.
 
I've been having a problem with KISS looting. My looter doesn't seem to loot anymore. I have plenty of room in my bags and it looted corpses just fine before this last compile. Any idea why this might be happening or is anyone else having this problem?
 
I've also noticed that my Zerker only has frenzy fire, and that his volley's and axe of graster etc. etc. do not fire with this compile. I checked my melee settings and they are saved to fire but just aren't. I know it's not a kiss issue but wondering if its a compile or melee issue. Any suggestions?
 
Did you update your UI and forget to copy the other UI files from the compile? I have a zerker and not seeing any issues.
 
No I didn't! Do we need to do that even with the default? Is so is there a link I can see as to how to do that? Thanks for this info, I'm guessing this might be my issues!
 
The ui files have nothing to do with your zerker but its always a good idea to update them periodically. You can do it with a few clicks of the rgupdater.

Back up your zerker melee ini file then delete it. unload and reload mq2melee on the zerker see if that fixes it.
 
I have noticed that sometimes the puller is waiting a long time for a PC to med to 90% END or MANA and the group window shows that they are at 0% on the puller but it is actually 100% on the PC. Targeting the PC fixes the wait.


Yes i have seen this in mercs and players also. Appears to be lag or a bug in EQ since the last patch hopefully will be a fix for it soon.
 
I've been having a problem with KISS looting. My looter doesn't seem to loot anymore. I have plenty of room in my bags and it looted corpses just fine before this last compile. Any idea why this might be happening or is anyone else having this problem?

Check the obvious Looton=1 in kiss ini file or /looton

Check the settings in your loot.ini file. specially mobs too close.
[Settings]
LootMobs=TRUE
CorpseRadius=100
MobsTooClose=25
 
I've also noticed that my Zerker only has frenzy fire, and that his volley's and axe of graster etc. etc. do not fire with this compile. I checked my melee settings and they are saved to fire but just aren't. I know it's not a kiss issue but wondering if its a compile or melee issue. Any suggestions?

I noticed that to so I added holyshits for them + have them in the macro I use.
 
post your zerkers level and the exact disc names not working ie axe of graster rk. II so i can hunt down the errors. Probably just typos in the mq2melee code when it was updated to 6.0
 
Having some trouble setting up pullertank. My toon will be fine for the first 10-15mins or so then he will start pulling and not returning to camp. what would i need to change to get him to fully return to camp?
 
Check your campradius and make sure it not crazy big like over 40 same with meleedistance should be 75 or less. Those 2 setting are usually the cause of what you are talking about.
 
My 91 Cleric is CTD every time KissAssist is run on him. This the only PC that crashes. Can anyone see anything I am doing wrong with this INI? It happens very early after starting it with the MA targeted. It gets through Gallantry then may do the Aura of Loyalty. I do not have that listed as an aura because the icon shows up in the spell list, not the aura list. Thanks.

Code:
[General]
KissAssistVer=5.6
Role=Assist
CampRadius=20
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
MiscGem=8
HoTTOn=1
[Buffs]
BuffsOn=1
Buffs1=Hand of Gallantry Rk. II
Buffs2=Aura of Loyalty Rk. II
Buffs3=Flanged Argathian Mace|Me
Buffs4=Rallied Palladium of Vie Rk. II
Buffs5=Abundant Food|Summon|Black Bread|20
Buffs6=Abundant Drink|Summon|Globe of Water|20
Buffs7=Giant Green Drum|Mount
Buffs8=Armor of the Devout Rk. II|Me
Buffs9=Molten Steel Hoop
Buffs10=Veil of the Moon
Buffs11=Krucidon's Copper Earplug
Buffs12=Cape of Strong Silk
Buffs13=Cinch of Braided Hair
Buffs14=Heartwood Knothole
Buffs15=Gripworn Steel Band
Buffs16=Stem of Destruction
Buffs17=Exquisite Benediction|Aura
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
[Melee]
AssistAt=95
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=40
DPS1=Unwavering Hammer of Zeal Rk. II|97
DPS2=Mark of the Unsullied Rk. II|95
DPS3=Sound of Reverberance Rk. II|80
DPS4=Reprehend Rk. II|70
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Devout Light Rk. II|70
Heals2=Devout Remedy Rk. II|40
Heals3=Eleventh-Hour|30
Heals4=Promised Renewal Rk. II|85
Heals5=Divine Arbitration|50
Heals6=Focused Celestial Regeneration|20|MA
Heals7=Devout Elixir Rk. II|75
Heals8=Frenetic Renewal Rk. II|50|MA
Heals9=NULL
Heals10=NULL
AutoRezOn=1
AutoRezWith=Blessing of Resurrection
[Burn]
BurnText=Decepticons Attack
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=0
[AFKTools]
AFKToolsOn=0
AFKGMAction=/quit
AFKPCRadius=150
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell=Gift of Mana Spell
 
what william12 said if custom ui else change
Rich (BB code):
Buffs2=Flanged Argathian Mace|Me
to
Rich (BB code):
Buffs2=Null
Its not a clickable item its a combat proc

Buffs17=Exquisite Benediction|Aura not an aura
 
Last edited:
Aura of the Poet but in the spell bar its aura of the poet Rk.II

Another sony typo is fucking it up Rk.II no space. Only about the 5th thousand aura mistake that has to be hard coded lmao. Find the text below, line 1150 ish
Rich (BB code):
            /if (${2ndPart.Equal[Aura]}) {
                | Strip the Rk II/III out of the spell to check against aura window
                /if (${1stPart.Find[ Rk. III]}) {
                    /varset AuraName ${1stPart.Left[-8]} 
                } else /if (${1stPart.Find[ Rk. II]}) {
                    /varset AuraName ${1stPart.Left[-7]}
                } else { 
                    /varset AuraName ${1stPart}
                }
and add the code in red bold text.
Rich (BB code):
            /if (${2ndPart.Equal[Aura]}) {
                | Strip the Rk II/III out of the spell to check against aura window
                /if (${1stPart.Find[ Rk. III]}) {
                    /varset AuraName ${1stPart.Left[-8]} 
                } else /if (${1stPart.Find[ Rk. II]}) {
                    /varset AuraName ${1stPart.Left[-7]}
                } else /if (${1stPart.Find[ Rk.II]}) {
                    /varset AuraName ${1stPart.Left[-6]}    
                } else { 
                    /varset AuraName ${1stPart}
                }
 
I've noticed in hunter mode that not every corpse is looted. In puller mode it is common for several mobs to be pulled before looting occurs. In hunter mode it means that the PC is moving beyond the corpse range and missing loot. Is there anyway to have every corpse looted immediately, even in puller mode?

Thanks
 
Thanks Maskoi! Now I have a situation that I'm not sure is KissAssist. In a 4 box system the buffs include mounts and buffing others. Initially the buffs work but now on all of the boxes the mounts are not rebuffing. The PC's buffing are targeting themselves and the others but even though the group shows accurate health the target box shows the target as dark red as if the PC has zoned. But they haven't. It even shows the PC itself as dark red. The puller is targeting one of the PC's saying it needs a buff but sits at full health and mana and doesn't buff. The target is full health and mana as well as all the PC's. When I manually click the buff it stands and casts, sits and the target turns dark red in the target bar. The puller goes on to the next buff but does not cast. It has itself targeted but it is dark red as if it is a corpse. When I click on the PC info box, the target refreshes and fills as if the PC just zoned into the zone. When I /endm , the target refreshes as normal.
 
That's something that started a few patches ago or so. Its like the client isn't refreshing info from the server or something. Check your option > graphics > advanced settings and maybe increase your FPS frames per second settings see if that helps.
 
Thanks! That seems to have improved the situation. It is still sporadic but better. I increased both computer FPS and background FPS. Strange thing though is the one that I have the problems with now is set to unlimited.
 
You don't want unlimited you should try background 10 foreground 50
 
Is there a way to prevent buffing during combat? I recently started boxing a cleric, and typically, when one character dies, the cleric immediately rezes them (good) and then proceeds to buff them while ignoring other players who are in danger of dying (bad), which often leads to a wipe.
 
KissAssist Release KissAssist 5.6 Updated 11/13/2012

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