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95% of the time you don't cast something it means its spelled wrong. Like you don't have an Rk. II but its in the ini file as an Rk. II version. So check to make sure you have the correct versions and they are spell right in the ini file.
AssistAt=100 make that 98
Delete Frost Gift Rk. II|90 from DPS its a heal.
There was an issue with chase not turning off, My Bad muwhahahaha, I ninja uploaded a revised version but didn't change the version or anything so download the new one.
And yes might be advantageous to rename your shammy ini file and start over referencing the one I posted.
There was an issue with chase not turning off, My Bad muwhahahaha, I ninja uploaded a revised version but didn't change the version or anything so download the new one.

I have found the issue, Maskoi. You will laugh at this one. The writers at Sony left a typo into the spell Healing Counterbias Rk. II. They left out the PERIOD. One period was causing KissAssist not to work. Goodness gracious, damn you Sony. The good news, is it's working amazingly flawless now.
Quick two questions though, is there anyway to make you stick closer to people when stuck on them either by /stick or chase assist. Guess that refers to MQ2Moveutils as well.
Also with MQ2 Melee or KissAssist, my character is having trouble making circles around mobs in tight spaces, is there anyway to tighten up the radius of that? Or is !front the best option?
ChaseDistance=25
StickHow=snaproll rear
I'd appreciate people posting their KissAssist 4.0 ini setups.
Specifically looking for Bard, Mage, and Ranger.
Thank you.
[General]
KissAssistVer=4.0
Role=Assist
CampRadius=10
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=50
MedCombat=0
LootOn=1
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
[Buffs]
BuffsOn=1
Buffs1=Prime Guard
Buffs2=Eidolic Guardian
Buffs3=Elemental Form: Water
Buffs4=Perfected Levitation
Buffs5=Rathe's Strength|Aura|Rathe's Strength Effect
Buffs6=Elemental Symbiosis|Dual|Elemental Symbiosis Recourse
Buffs7=Circle of Lavaskin
Buffs8=Null
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
[Melee]
AssistAt=95
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=Searing Skin|98|MA
DPS2=Host of the Elements
DPS3=Frienzied Burnout
DPS4=Annihilate the Aberrant
DPS5=Servant of Ro
DPS6=NULL
DPS7=NULL
DPS8=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
Heals6=NULL
Heals7=NULL
Heals8=NULL
[Pet]
PetOn=1
PetSpell=Core of Air
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=1
PetBuffs1=Burnout VII
PetBuffs2=Velocity
PetBuffs3=Iceflame Tenement
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
[Burn]
BurnText=Decepticons Attack
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
LoSFailOn=0
[AFKTools]
AFKToolsOn=1
AFKGMAction=/quit
AFKPCRadius=500
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[General]
KissAssistVer=4.0
Role=Assist
XTSlot=1
CampRadius=30
CampRadiusExceed=300
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedStop=90
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
TwistOn=1
TwistWhat=Twist order here
EQBCOn=1
GroupWatchOn=0
[Melee]
AssistAt=95
MeleeOn=1
FaceMobOn=0
MeleeDistance=75
StickHow=snaproll
MeleeTwistOn=1
MeleeTwistWhat=4 5 6 7 9 10
AutoFireOn=0
[Buffs]
BuffsOn=1
Buffs1=Aura of the Composer Rk. II|Aura|Aura of the Composer Effect II
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
[DPS]
DPSOn=0
DPSSkip=20
DPSInterval=5
DPS1=NULL
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
Heals6=NULL
Heals7=NULL
Heals8=NULL
AutoRezOn=0
AutoRezWith=Your Rez Item/AA/Spell
[Mez]
MezOn=0
MezRadius=50
MezMinLevel=65
MezMaxLevel=85
MezStopHPs=80
MezSpell=Your Mez Spell
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[Pull]
PullWith=Dark Constriction
MaxRadius=350
MaxZRange=50
LoSFailOn=0
[AFKTools]
AFKToolsOn=0
AFKGMAction=/quit
AFKPCRadius=150
[Burn]
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
BurnText=Decepticons Attack
Burn6=NULL
[Mana]
Recover=NULL
GoM=NULL
What level mage? Can post my level 79 mage ini that is working very well.
I box 3 mages. This is my lvl 79 one.
This is for the bard...tho its not the best ini I have its a start....
Mana Reiteration Aura Rk. II is another whacko spell. Sometimes the aura is there sometimes its not depending on how the spells procs or something. I only have 75 chanter so I am not sure exactly how the mechanics of this aura works. I have to look into it more and figure out what i need to hard to handle it. Look for it next version.
downshit2=/if (${Me.Gem[12].Name.NotEqual[Mana Reiteration Aura Rk. II]} && ${Me.Aura[Learner's Aura].Length} && !${Me.Aura[Mana Recursion Aura Rk. II].Length} && !${Me.Moving} && !${Me.Invis} && ${Me.CurrentMana}>=1433) /memspell 12 "Mana Reiteration Aura Rk. II"
downflag3=1
downshit3=/if (${Me.Gem[12].Name.Equal[Mana Reiteration Aura Rk. II]} && ${Me.Aura[Learner's Aura].Length} &&!${Me.Aura[Mana Recursion Aura Rk. II].Length} && !${Me.Moving} && !${Me.Invis} && ${Me.CurrentMana}>=1433) /casting "Mana Reiteration Aura Rk. II"|12

Very strange setup on your Mage, but if it's working for you that's great. I don't understand your DPS section. Are you not saving your cooldown AA's for harder mobs/bosses and just trying to cast them asap to maximize dps. Also I see your using Searing Skin, but why do you have no nukes in your DPS rotation?
Other than that everything else looks good. Do you have one for a 90 Mage?
[Pull]
PullWith=Malosinatia Rk. II
MaxRadius=200
MaxZRange=150
LoSFailOn=1
/if (${Select[${Role},puller,pullertank,hunter]}) /call LoadIni "${Zone}" MobsToPull string "List up to 25 mobs. Can be partial names Example: rat,snake,bear or ALL for all mobs" 0 ${InfoFileName}
I am also seeing the pulling part act a little funky on occasion. I was testing it in the bat room in forgotten halls. Sometimes there would be bats flying all around my toon and it would go into the 30 sec wait once or twice. It would spot the very same bats after that and go to town on them. I tried this with the info ini listing "all" and another time with "bat".
It's not a big deal really... so my character waits an extra minute here and there while I'm making lunch or something. If I'm sitting at the screen and don't want to wait, I'll pull my own damn bat.
One other item I've seen is my puller-tank will sometimes start looting while he is being beat on by a mob. He'll ignore the mob until he has finished looting all the corpses. I just put my shaman on loot as a work around.
Two little bugs that do nothing to hurt my game play in a really awesome macro... thanks Maskoi. I'm having a blast using this thing.
find this below line 300 something
Rich (BB code):/if (${Select[${Role},puller,pullertank,hunter]}) /call LoadIni "${Zone}" MobsToPull string "List up to 25 mobs. Can be partial names Example: rat,snake,bear or ALL for all mobs" 0 ${InfoFileName}
and change "${Zone}" to "${Zone.ShortName}" see if that works new entry should be something like [Thalassius]
Bats sounds like they are on a zaxis try increasing your zmaxrange under [Pull] see if that fixes it.
In your loot.ini file what is your the MobsTooClose=20 set too? if it is smaller that 30 change it 50 or 100 and that should stop the looting while any mobs are in that radius.
