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KissAssist Release Kiss11 v11.003 alpha alpha alpha Release 6/2/18

Maskoi

I'm running 2 seperate groups doing different content.. 1 is a 105 grp, the other is a 110 grp.. in each grp i have a bard, doing their usual thing.. each has a different song/spell lineup and abilities due to level... In both cases, the bards are "locking up" during combat.. getting stuck while singing their melody.. then it sits with the spellgem bar greyed out and he will stand there indefinitely until i click something to break that..

this is EXACTLY what was happening back in kiss 10.2.0 ish era.. I had long testing and discussion with ctaylor about this.. It did get fixed though in later 10.2.x versions..

So, running 11.0003 it does this.. when i revert back to 10.2.6, it goes back to normal.. I dont know if this is some of that mq2twist being a conflicting PITA, or the old issue has accidentally been re-introduced..

Let me know if there is anything you need me to do to help debug / test this further...

cheers,
Lordeth
 
Yea, Maskoi is trying to eliminate as many plugins as possible, and his last try was to get rid of MQ2Twist. I think he ended up putting it back in for now, but not sure what tripped him up. I am sure he is working on getting this ironed out.
 
I've been running this for a few days on a group of 6. Thus far it has run fairly solid. One issue I'm seeing though is if the group has Flight of the Eagle, they will flail about trying to find a med spot and or their spot in camp (on return to camp). I have to go and adjust them to stop them flailing (running back and forth).


Thanks
 
I've been running this for a few days on a group of 6. Thus far it has run fairly solid. One issue I'm seeing though is if the group has Flight of the Eagle, they will flail about trying to find a med spot and or their spot in camp (on return to camp). I have to go and adjust them to stop them flailing (running back and forth).


Thanks



Thats going to happen no matter which version of KA you use, thats probably a Z-axis issue. Happens to me and I'm on 10.2.3, its a levitation + z-axis issue.
 
Thats going to happen no matter which version of KA you use, thats probably a Z-axis issue. Happens to me and I'm on 10.2.3, its a levitation + z-axis issue.

Yep same.. Melee toons always go nuts doing that.. i usually just cancel all their lev buffs while i am set up in a given camp...
 
So all has been well till this week, now my MA is hanging up not picking a new target, just standing there while adds beat on the group until I see this pop up in the MQ2 window.

Rich (BB code):
There are no spawns matching: (0-200) any ID: 17254
SLAIN >> a lavaduct crawler <<

Once this happens the MA wakes up and goes back to attacking and all is well but it often takes 30 sec or more which is usually long after half the group is dead already.

/edit
This doesn't happen every fight just once in a while, maybe every hour or so, I don't leave it running afk so I can usually step in and take over the ma to pick a target but sometimes things just go bad. I have tried using the commands (/backoff /switchnow /backoff) to direct the group to attack a new target but that does not seem to work any more.
 
Last edited:
Feel like I should mention that I've been running KA 11 on my two PullerTanks since release, and it's been so smooth I forgot I was even running 11 and not 10 until this got bumped today. :drink

Honestly the only issue I've seen was a little MQ2 nav stutter that was fixed by just refreshing injections and restarting KA11

Time to put it to work on the rest of the group!
 
Don't think this is a bug, just a difference in behavior from version 10.2.6

The statements in these conditionals that check for "Cast.Ready" will cause Kiss11 to stop with an "undefined variable" error! Once I edited them out of my INI files the things still worked and so did Kiss11. So maybe put this in the FAQ once the time comes?

Rich (BB code):
BuffsCond11=${Cast.Ready[Miniature Horn of Unity]} && !${Me.Song[Blessing of Unity].ID} && ${Me.PctMana} < 98
BuffsCond12=TRUE
BuffsCond13=TRUE
BuffsCond14=TRUE
BuffsCond15=${FindItemCount[Burned Black Bread]}<=5 && ${Cast.Ready[Wee'er Harvester]}
BuffsCond16=${FindItemCount[Murky Globe of Water]}<=5 && ${Cast.Ready[Bigger Belt of the River]}
 
Cast.Ready in your conditions should be replaced with one of the respective commands:

${Me.SpellReady[some spell]}
${Me.ItemReady[=Some Item]}
${Me.AltAbilityReady[Some Alt Ability]}
${Me.AbilityReady[Some Ability]}
${Me.CombatAbilityReady[Some Combat Ability]}
 
Cast.Ready in your conditions should be replaced with one of the respective commands:

${Me.SpellReady[some spell]}
${Me.ItemReady[=Some Item]}
${Me.AltAbilityReady[Some Alt Ability]}
${Me.AbilityReady[Some Ability]}
${Me.CombatAbilityReady[Some Combat Ability]}

What bad thing is going to happen if I don't use these and the thing I want to do is still in cooldown? Will checking these conditions keep the macro running faster or smoother or would it be better to just let the game try and fail against the cooldown and then try again next pass?
 
"Re: Kiss11 v11.003 alpha alpha alpha Release 6/2/18
Will be testing this out tonight with 108 cleric, bard, and mage in ROS"



I played in OT with my 3 and 3 mercs and did well. I added a guild cleric and his 105 war. I was then able to pet tank 3 trash at a time and tank named golems with air pet. My 3 also got a ding to hit 109.
 
not switching Cast.Ready will cause it to fail to parse, since its calling mq2cast plugin to see if the spell/item/ability/disc is ready or not. With having mq2cast loaded it should still parse ok but I believe Maskoi was getting away from using mq2cast.
 
One more request, Maskoi. Can you set the macro to auto end when you enter the guild lobby? I've left it running twice now due to absentmindedness. Or, if a caster dies and respawns in the GL, he immediately sits in front of the Magus. Kind of a give away.
 
What bad thing is going to happen if I don't use these and the thing I want to do is still in cooldown? Will checking these conditions keep the macro running faster or smoother or would it be better to just let the game try and fail against the cooldown and then try again next pass?

Not much should happen. The same checks are done in the CastWhat routine so even if you don't check, when you hit the CastWhat routine it will just abort and return.
 
Re: KissAssist 11 v11.002 alpha alpha alpha Release 10/26/18

2 Questions, When you say "Sane" Is this just a really good more simple ini? If so Im gonna check it out and I Wonder Trax if you have a conditions file.
Secondly, This is less of a question and more of a statement. I think it might be worth while to post some sort of a guide or quick explanation of Camp Radius. I notice a lot of Ini's have way different camp radius's and it seems to me many of us don't really understand how this is used and why it causes issues when it is used improperly. Thanks!

CampRadius=10 this is your problem change it to
Rich (BB code):
CampRadius=35

Redcented for the first sane warrior ini file I have seen in years.
 
Re: KissAssist 11 v11.002 alpha alpha alpha Release 10/26/18

2 Questions, When you say "Sane" Is this just a really good more simple ini? If so Im gonna check it out and I Wonder Trax if you have a conditions file.
Secondly, This is less of a question and more of a statement. I think it might be worth while to post some sort of a guide or quick explanation of Camp Radius. I notice a lot of Ini's have way different camp radius's and it seems to me many of us don't really understand how this is used and why it causes issues when it is used improperly. Thanks!

There is a graphical representation of campradius and associated distance variables floating around here somewhere. I think it's in the main kissassist FAQ/wiki.
 
There is an entire wiki about KissAssist settings. The diagram is in the pull section. Diagram is still useful, but once you use MQ2Nav to pull KA doesn't care about obstacles or LoS from camp location.
 
Re: KissAssist 11 v11.002 alpha alpha alpha Release 10/26/18

Getting the constant attempts to summon a mount in Toskirakk as well. Message is "You can only cast this spell in the outdoors"
 
line 10037
Rich (BB code):
            /if (${Macro.Return.Equal[CAST_NOMOUNT]}) /varset MountOn 0
change to
Rich (BB code):
  /if (${Macro.Return.Equal[CAST_NOMOUNT]} || ${Macro.Return.Equal[CAST_OUTDOORS]}) /varset MountOn 0
should fix it
 
So, i've been trying this, and copied the nice sl968's Cleric ini too, and it's not working for me.

If i'm using Kiss11 i get :
problem.jpg

If using KA (let's say official version, not alpha ) i get :
problem KA.jpg

Kiss11 pauses the macro at some point, and KA just spams over and over and over, nothing happening.
 
I had the same experience as Tank here with this Ini... I was very surprised to find that it would go 2 or 3 mobs and then just not do anything.
 
Rich (BB code):
DPS11=Vicarum's Retort|99|MA
DPSCond11=${Me.SpellReady[Vicarum's Retort]} && !${NetBots[${MainAssist}].Buff[Vicarum's Retort].ID}

In basic Vanilla, that is going to error on NetBots info request. Her ini has many MQ2NetBots calls in it, so if you don't have it running and set up correctly, it isn't going to work well. KA by default isn't set up for raids so she's got some nice work arounds with xtarget and NetBots info.


Maskoi's KA11 Cleric ini is a nice one if you just want to drop in the ini and forget about it.
 
I didn't see it mentioned yet, so I thought I would mention it ;)

I had to take this out:
Rich (BB code):
DPS1=Defiant Stance|100|Once
because in KA 11 after pulling a while just fine, the pullertank would suddenly stop pulling to wait for the spell to refresh to cast it on himself before pulling again. My fights normally last long enough for me to guess that the spell fired properly at the start of the fight to put it on cool down.

Here is the full section NOTE: I renumbered everything when I commented it out:
Rich (BB code):
[DPS]DPSOn=1
DPSCOn=0
DPSSize=11
DPSSkip=5
DPSInterval=2


;DPS1=Defiant Stance|100|Once
DPS1=Mendacious Audacity|100|Once
DPS2=Innoruuk's Dark Blessing|100
DPS3=Bond of Xalgoz|95|once
DPS4=Terror of Kra`Du|95
DPS5=Vicious Bite of Chaos|95
DPS6=Xalgoz's Bite|85
DPS7=Encroaching Darkness|85|once
DPS8=Dire Coarctation|90
DPS9=Thought Leech|80
DPS10=Vicious Bite of Chaos|97
DPS11=Vicious Rabbit|90


DebuffAllOn=0

This is the same INI I was running in KA 10 with no problems. Everything else with KA 11 seems to work great on all 6 of my toons. Thanks for the hard work guys!
 
So I just found something weird.... Right now I've got Kiss11 running, My Warrior is pulling... when he brings back the mob he does all the agro and taunting, but will not turn on Auto attack. Any Thoughts? Here's his Kiss file and Melee file. At this point I have done nothing to Stop him im just kinda watching him. I don't have any idea when he would have started this, he's keeping agro on everything so i haven't really had any need to screw with him. If you have any ideas this is literally an issue that is active and I won't screw with just to give you the opportunity to test it!
[General]
KissAssistVer=11.003
Role=PullerTank
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=10
MedOn=1
MedStart=19
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
CastingInterruptOn=1
EQBCOn=1
IRCOn=0
MiscGem=12
MiscGemRemem=1
HoTTOn=0
CampfireOn=1
CharInfo=Warrior|110|GOLD
DPSMeter=0
ScatterOn=0
MiscGemLW=0
DefaultUI=TRUE
ConditionsOn=1
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
BuffsSize=20
Buffs1=Champion's Aura|Aura
Buffs2=Breather|end|19
Buffs3=Fisherman's Dangle|me
Buffs4=Kreljnok's Sword of eternal power
Buffs5=Scaled Legionnaire Breastplate
Buffs6=Blood Drinker's Coating
Buffs7=Resolute Defense Rk. II
Buffs8=Huntsman's Ethereal Quiver|Summon|Ethereal Arrow|200
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=60
PowerSource=NULL
BuffsCOn=1
[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=1
MeleeDistance=20
StickHow=Front
AutoFireOn=0
UseMQ2Melee=1
BeforeCombat=Cast Before Melee Disc
[GMail]
GMailHelp=Events currently support - Dead,GM,Level,Named,Leftgroup
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[AE]
AEOn=1
AESize=10
AERadius=50
AE1=Area taunt|3
AE2=Roar of Challenge|2
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
AECOn=1
[DPS]
DPSOn=2
DPSSize=11
DPSSkip=1
DPSInterval=0
DPS1=Imperator's Command|100
DPS2=Flash of Anger|99
DPS3=Gut punch|98
DPS4=Commanding Voice|97|Me
DPS5=Field Champion|96|Me
DPS6=Shield Break|95
DPS7=Knee Strike|94
DPS8=Call of Challenge|30
DPS9=Necromantic Dragon Bone
DPS10=Calculated Strike|19|Once
DPS11=Burning Shout|93|<
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
DPSCOn=1
[Aggro]
AggroOn=1
AggroSize=10
Aggro1=Taunt|100|<
Aggro2=Cyclone Roar|100|<
Aggro3=Slander|100|<
Aggro4=Rage of the Forsaken|100|<
Aggro5=Tormenting Shout|100|<
Aggro6=Phantom Aggressor|95|<
Aggro7=Blast of anger|100|<
Aggro8=Ageless Emnity|100|<
Aggro9=Unflinching Attention|100|<
Aggro10=Phantom Aggressor Rk. II|100|<
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
HealsSize=5
Heals1=Warlord's Tenacity|25|Me
Heals2=Overflowing Urn of Life|50|Me
Heals3=Warlord's Resurgence|35|Me
Heals4=NULL
Heals5=NULL
XTarHeal=1
XTarHeal2=2
HealGroupPetsOn=0
HealsCOn=1
XTarHealList=1|2
[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Burn]
BurnSize=15
BurnText=Decepticons Attack
BurnAllNamed=1
Burn1=Culminating Stand Discipline RK. II
Burn2=Pain Doesn't Hurt Rk. II
Burn3=Dichotomic Shield
Burn4=Brace for Impact
Burn5=Blade Guardian
Burn6=Resolute Defense Rk. II
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
BurnCOn=1
[Pull]
PullWith=Throw Stone
PullMeleeStick=0
MaxRadius=500
MaxZRange=50
UseWayPointZ=0
PullWait=0
PullRadiusToUse=99
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
PullPause=30|2
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=4
AFKPCRadius=350
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=1
MercAssistAt=99
[KissError]
LastCMD:=/if (TRUE) /endmac
ErrorDateTime:=07/07/2018 09:56:59
ErrorMsg:=Plugin 'mq2autoloot' not found.
DataError:=NULL
SyntaxError:=NULL
RunningTime:=59778202
BuildDate:=20180621
CurrentUI:=default



Melee file
[MQ2AASpend_Settings]
AutoSpend=0
BruteForce=1
BruteForceBonusFirst=0
BankPoints=200
SpendOrder=35214
[MQ2AASpend_AAList]
[MQ2Rez]
Soundfile=C:\intel\MQ2\mq2rez.wav
Accept=on
RezPct=90
[MQ2Melee]
StickCMD=loose
aggro=1
bash=1
callchallenge=0
commanding=20
defense=0
disarm=1
enrage=1
facing=1
fieldarm=0
gutpunch=1
infuriate=1
battleleap=1
kick=0
kneestrike=1
elbowstrike=0
throatjab=0
melee=1
opportunisticstrike=0
plugin=1
provokeend=1
provokeonce=0
provoke0=2002
provoke1=43021
provoke2=688
provoke3=43033
provoke5=3646
provoke6=10367
provoke7=43024
provoke8=43039
provoke9=3213
resume=75
stickbreak=1
stickrange=75
taunt=1
forage=1
holyflag0=1
holyflag1=1
holyflag2=1
holyflag3=1
holyflag4=1
holyflag5=1
holyflag6=1
holyflag7=1
holyflag8=1
holyflag9=1
holyflag10=1
holyflag11=1
holyflag12=1
holyflag13=1
holyflag14=1
holyflag15=1
holyflag16=1
holyflag17=1
holyflag18=1
holyflag19=1
holyflag20=1
holyflag21=1
holyflag22=1
downflag0=1
holyshit0=/if (${Me.Combat} && ${Me.AltAbilityReady[War Stomp]}) /alt act 691
holyshit1=/if (${Me.Combat} && ${Me.AltAbilityReady[Brace for Impact]} && ${Target.Named} || ${SpawnCount[npc radius 50]}>2) /alt act 1686
holyshit2=/if (${Me.Combat} && ${Me.PctHPs}<30 && ${Me.CombatAbilityReady[Flash of Anger Rk. II]}) /disc Flash of Anger Rk. II
holyshit3=/if (${Me.Combat} && !${Me.ActiveDisc.Name.Equal[Last Stand Discipline Rk. II]} && !${Me.Buff[Defensive Proficiency].ID}) /alt act 687
holyshit4=/if (${Me.Combat} && ${Me.CombatAbilityReady[No Time to Bleed Rk. II]} && ${Target.Named} || ${SpawnCount[npc radius 50]}>2) /disc No Time to Bleed Rk. II
holyshit5=/if (${Me.Combat} && ${SpawnCount[npc radius 50]}>1 && ${Me.CombatAbilityReady[Roar of Challenge Rk. II]}) /disc Roar of Challenge Rk. II
holyshit6=/if (${Me.Combat} && !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]} || ${SpawnCount[npc radius 50]}>3 && ${Me.CombatAbilityReady[Area Taunt]}) /alt act 110
holyshit7=/if (${Me.Combat} && !${Melee.DiscID} && ${Me.CombatAbilityReady[Last Stand Discipline Rk. II]} && ${Target.Named} || ${SpawnCount[npc radius 50]}>3) /disc Last Stand Discipline Rk. II
holyshit8=/if (${Me.Combat} && !${Melee.DiscID} && !${Me.CombatAbilityReady[Last Stand Discipline Rk. II]} && ${Me.CombatAbilityReady[Armor of Darkened Runes Rk. II]} && ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]} && ${Target.Named} || ${SpawnCount[npc radius 50]}>3) /disc Armor of Darkened Runes Rk. II
holyshit9=/if (${Me.Combat} && !${Me.ActiveDisc.Name.Equal[Last Stand Discipline Rk. II]} && ${Me.AltAbilityReady[Fundament: Third Spire of the Warlord]} && ${Target.Named} || ${SpawnCount[npc radius 50]}>3) /alt act 1402
holyshit10=/if (${Me.Combat} && !${Me.ActiveDisc.Name.Equal[Last Stand Discipline Rk. II]} && !${Me.CombatAbilityReady[Last Stand Discipline Rk. II]} && ${Me.CombatAbilityReady[Stout Defense Rk. II]} && ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]} && ${Target.Named} || ${SpawnCount[npc radius 30]}>4) /disc Stout Defense Rk. II
holyshit11=/if (${Me.Combat} && ${Me.AltAbilityReady[Banestrike]} && ${Target.PctHPs}<99) /alt act 15073
holyshit12=/if (${Me.Combat} && ${Me.PctHPs}<40 && ${Me.AltAbilityReady[Warlord's Bravery]}) /alt act 804
holyshit12=/if (${Me.Combat} && ${Me.PctHPs}<37 && ${Me.AltAbilityReady[Warlord's Tenacity]}) /alt act 300
holyshit13=/if (${Me.Combat} && ${Me.PctHPs}<35 && ${Me.CombatAbilityReady[Fortitude Discipline]} && ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]}) /disc Fortitude Discipline
holyshit14=/if (${Me.Combat} && ${Me.CombatAbilityReady[Determined Reprisal Rk. II]}) /disc Determined Reprisal Rk. II
holyshit15=/if (${Me.Combat} && ${Me.PctHPs}<50 && ${Me.AltAbilityReady[Resplendent Glory]}) /alt act 130
holyshit16=/if (${Me.Combat} && ${Me.PctHPs}<60 && ${Me.AltAbilityReady[Warlord's Resurgence]}) /alt act 911
holyshit17=/if (${Me.Combat} && ${Me.PctHPs}<70 && ${Cast.Ready[Castaway Breastplate of Havok]}) /cast item "Castaway Breastplate of Havok"
holyshit18=/if (${Me.Combat} && ${Me.PctEndurance}<6 && ${Me.CombatAbilityReady[Seventh Wind Rk. II]}) /disc Seventh Wind Rk. II
holyshit19=/if (${Me.Combat} && ${Me.AltAbilityReady[Imperator's Precision]} && ${Target.Named}) /alt act 2013
holyshit20=/if (${Me.Combat} && ${Me.AltAbilityReady[Imperator's Command]} && !${Target.Named}) /alt act 2011
holyshit21=/if (${Me.Combat} && ${Me.CombatAbilityReady[Cyclone Roar Rk. II]} && ${Melee.AggroMode}) /disc Cyclone Roar Rk. II
holyshit22=/if (${Me.Combat} && ${Me.AltAbilityReady[Blade Guardian]}) /alt act 967
downshitif=${If[${Zone.ID}!=344 && ${Zone.ID}!=345 && ${Zone.ID}!=219 && ${Zone.ID}!=463 && ${Zone.ID}!=202 && ${Zone.ID}!=151 && !${Me.Moving} && ${Zone.ID}!=203 && !${Me.Invis},1,0]}
downshit0=/if (${Me.PctEndurance}<21 && ${Me.CombatAbilityReady[Breather Rk. II]} && !${Me.Moving} && !${Me.Invis} && ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]}) /disc Breather Rk. II
[MQ2Twist]
Delay=33
Quiet=0
Adjust=1
Recast=0
21_CastTime=0
21_ReCastTime=0
21_Name=DISABLED
21_Slot=DISABLED
22_CastTime=0
22_ReCastTime=0
22_Name=DISABLED
22_Slot=DISABLED
23_CastTime=0
23_ReCastTime=0
23_Name=DISABLED
23_Slot=DISABLED
24_CastTime=0
24_ReCastTime=0
24_Name=DISABLED
24_Slot=DISABLED
25_CastTime=0
25_ReCastTime=0
25_Name=DISABLED
25_Slot=DISABLED
26_CastTime=0
26_ReCastTime=0
26_Name=DISABLED
26_Slot=DISABLED
27_CastTime=0
27_ReCastTime=0
27_Name=DISABLED
27_Slot=DISABLED
28_CastTime=0
28_ReCastTime=0
28_Name=DISABLED
28_Slot=DISABLED
29_CastTime=0
29_ReCastTime=0
29_Name=DISABLED
29_Slot=DISABLED
30_CastTime=0
30_ReCastTime=0
30_Name=DISABLED
30_Slot=DISABLED
31_CastTime=0
31_ReCastTime=0
31_Name=DISABLED
31_Slot=DISABLED
32_CastTime=0
32_ReCastTime=0
32_Name=DISABLED
32_Slot=DISABLED
33_CastTime=0
33_ReCastTime=0
33_Name=DISABLED
33_Slot=DISABLED
34_CastTime=0
34_ReCastTime=0
34_Name=DISABLED
34_Slot=DISABLED
35_CastTime=0
35_ReCastTime=0
35_Name=DISABLED
35_Slot=DISABLED
36_CastTime=0
36_ReCastTime=0
36_Name=DISABLED
36_Slot=DISABLED
37_CastTime=0
37_ReCastTime=0
37_Name=DISABLED
37_Slot=DISABLED
38_CastTime=0
38_ReCastTime=0
38_Name=DISABLED
38_Slot=DISABLED
39_CastTime=0
39_ReCastTime=0
39_Name=DISABLED
39_Slot=DISABLED
40_CastTime=0
40_ReCastTime=0
40_Name=DISABLED
40_Slot=DISABLED
 
So, i've been trying this, and copied the nice sl968's Cleric ini too, and it's not working for me.


Kiss11 pauses the macro at some point, and KA just spams over and over and over, nothing happening.


Make sure you have EQBC Loaded and the server launched. Make sure all of your tunes are connected to the server

Turn on Netbots for all tunes and set them to send and grab

/netbots stat=on
/netbots send=on
/netbots grab=on

Same for netheal

/netheal on
/netheal grab on
/netheal send on
/netheal stat on

Turn on netcure

/netcure on

turn on networst

/networst on

Let me know if you are still having a problem
 
The issue i found with setting that higher because I think it defaults at 75 is they wander a lot. How do you keep your guys from Moving too much with it set that high?

I made the same mistake of mixing up the MeleeDistance setting with the CampRadius setting. If the first is too small your tank will pull the mob to the camp site but stand there and not engage.

My 110 SK successfully uses:

Rich (BB code):
CampRadius=40

and

Rich (BB code):
MeleeDistance=85
 
Anyone having sit stand dance on puller? He pulls then gets in back then the chat spams im going to sit then stands.
 
My SK is casting refute for power twice when pulling half the time. No fizzles, just casts it once and stands there waiting for it to refresh while the mob is running to him, then he casts is a second time before running for camp, the whole time the mob is beating him to death.

It isn't a big deal for trash but when pulling named = death, destruction and mass mayhem, not to mention the gnashing of teeth.

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watching it pull a few mobs, it seems like it only does the double casting thing on the chickens. Everything else is single cast as far as I can tell. It isn't getting resisted or fizzleing.
 
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Anyone having sit stand dance on puller? He pulls then gets in back then the chat spams im going to sit then stands.

I get this on my Warrior until he get smacked a few times. I'm having so much movement with this warrior it's hard to keep him in a camp he jumps all over pushes mobs all over I can't figure out how to minimize his movement because my whole group is basically melee.

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This movement is brutal, I turned off Battle Leap in the Melee ini but even with this off he will sometimes move clean out of the camp, out of site crazy movement. It's like he's trying to gain position on the mob but can't get himself in front of the mob. I've got his Stick range at 75 is that too high?
 
My SK is casting refute for power twice when pulling half the time. No fizzles, just casts it once and stands there waiting for it to refresh while the mob is running to him, then he casts is a second time before running for camp, the whole time the mob is beating him to death.

It isn't a big deal for trash but when pulling named = death, destruction and mass mayhem, not to mention the gnashing of teeth.

- - - Updated - - -

watching it pull a few mobs, it seems like it only does the double casting thing on the chickens. Everything else is single cast as far as I can tell. It isn't getting resisted or fizzleing.

Last night I noticed it was doing this with some Sanaks too. So not just the chickens. I have no clue why it pulls correctly half the time and the other half casts twice.
 
I'm having a couple of issues with Kiss11.

1. as has been said in other threads, mez doesn't always fire in a timely manner. I made some adjustments by moving the /if (${MezOn} code to other functions as well as changing the order slightly that seems to have worked

2. SK tank spam targeting self when ${HealsOn} code kicks off. I believe someone posted code to fix this but cannot seem to find it. Would love to run Kiss11 full time but my SK is my tank and my main and the spam target is going to give me a seizure :)
 
I'm having a couple of issues with Kiss11.

1. as has been said in other threads, mez doesn't always fire in a timely manner. I made some adjustments by moving the /if (${MezOn} code to other functions as well as changing the order slightly that seems to have worked

2. SK tank spam targeting self when ${HealsOn} code kicks off. I believe someone posted code to fix this but cannot seem to find it. Would love to run Kiss11 full time but my SK is my tank and my main and the spam target is going to give me a seizure :)

give a screenshot of the spam
 
yes set healson=2 this will fix it

in healson=1 it checks xtarget, target, self, ma(outside of group too), group for heals, and for some reason it does that annoying switching.

in healson=2 it checks target,self,ma, group, targets mq2 has direct info for, and doesnt have to target go get updates about.
 
KissAssist Release Kiss11 v11.003 alpha alpha alpha Release 6/2/18

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