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Release KeepToonBuffed.mac 2.0.1

No permission to download
Joined
Sep 12, 2004
RedCents
720¢
Although this and other macros I write are not exclusively for use by RedGuides,
I am authorizing its use for the community.
(This and other macros I write may be available at "other" MQ2 sites).

This macro has been tested using the most recent RedGuides MQ2 compile.

This macro and all others I submit for the community will be fully supported by myself
(as long as you have not altered the code for it).
Changing user specific (non global) declares is permissible.



I sometimes get bored to tears playing my normal killer bot army group.. and start new toons or Powerlevel baby toons I long forgot about.

To help me do this... I use a little macro I threw together to maintain PL'ing buffs and health of my lowbie ( and self ) toons while remaining out of groupn (so they get experience without the big uber PL'er in group).. lol

Its fairly easy to alter the user specific (non global) declares for the Character(s) names to buff... or check their health. Included example is just for 2 toons I am PL'ing.. so I'm sure you can figure out how to increase or decrease the number of declared toons to check on / define their names... and declare the spells to buff them with.

Enjoy ...

Another bonus from your friendly Tree Humper.

The macro requires: MQ2Cast and MQ2MoveUtils plugin to function.


How to run and install:

  1. Download the KeepToonBuffed.mac from the attached macro on this thread.
  2. Copy it into your Macros folder
  3. Log into toon you want to use as the "buffer"
  4. Type in /mac KeepToonBuffed
  5. Wait a few seconds and type in /endmac
  6. Go into Macros folder and find the KeepToonBuffed_[playername].ini
  7. Open and Edit to your liking with buffs you want casted, heal you want to use, and the players that it is to search for and keep buffed
  8. Go back to game and type in /mac KeepToonBuffed
  9. Enjoy!


[UPDATE] ---

Version 1.7.5 released.

Final Update to the macro ....
  • It is now INI file driven.

Never a need to touch the macro file itself.

Run the new version once.. and it will create the ini according to naming convention: KeepToonBuffed_[YourToonName].ini

Then just edit the default settings... and run.

  • Also added internal version update for ini file when i roll out an update...
  • Also in addition is the ability to turn on or off heals / buffs ... depending on what class you are using to PL the lowbie group.
    Realized that would be beneficial because of people using non healing classes to be the PL'er for the lowbie group.​

| --- Credit goes out to Maskoi as well, for providing the CreateIni and LoadInI code -
| --- (Ripped from ShamBot)

I am also extremely happy to announce that KeepToonsBuffed.mac will be made part of the official RedGuides compile release starting with the next compile.

I received the green light from "el hancho" RedBot for its inclusion in our distributions.




[UPDATE] ---

Version 1.8.0 released.

Provides ability to have pl'er follow the first toon defined in the [Toons] section of ini,

Default distance leash is 30 ... works fine if sitting or on a mount.

Enables you to either have a static camp where the pl'er does not attempt to follow defined toon.. or to actually move with a roaming camp.

Also included plugin check to ensure MQ2Cast and MQ2MoveUtils are loaded.

Plus updated the event trigger for blocked buffs.. to accommodate scenario if you are buff locked (max buffs already attained) instead of the original check just for a spell blocking a buff.


[UPDATE] ---

Version 1.8.3 released.

This update corrects the mis-spelling of the BuffsOn variable name... it was improperly fat fingered and was in the code as BuffssOn.

Also.. update provides resolution for issue where the name of the buff in the short or long term buff window does not match the actual name of the spell used to cast it.

This should fix the buff name not matching spell name issue.


Your ini file will update with syntax for the new buff/spell name handling in your config:

Rich (BB code):
[Buffs]
|======================================================================|
BuffsOn=1
NumberOfBuffs=5
TargetBuffNameHelp=Name of Spell to Cast|Name of Buff Effect in Buff Window
TargetBuffName1=Unity of the Doomscale|Doomscale Focusing
|======================================================================|

Users do NOT have to alter their current Buff configs if theirs is working fine.. they only need to change the entry to the new format if they have the same issue you do... the buff and spell name do not match. Otherwise keep the entry the same as you already have it.



[UPDATE] ---

Version 1.8.5 released.

This update adds the ability to assist the group by targeting the groups NPC or NPC pet that is being engaged... and casting a NON DAMAGE root or snare spell.

I added this out of necessity for myself.... been fighting undead so darn long with the baby toons I pL... that i forgot about the whole "hey some mobs run when they gonna die" thingy.. lol

The function is disabled by default.... but can be enabled in your ini by flipping AssistOn from 0 to 1 ....

Rich (BB code):
[Assist]
|======================================================================|
AssistOn=0
AssistSpellHelp=To be used for NON damage ROOT or SNARE spells ONLY!!!!!!
AssistSpell=Ensnaring Roots
AssistPct=40
|======================================================================|




[UPDATE] ---

Version 1.8.7 released.

Found a big bug in the code after the update for FollowGroup was added.

It was preventing toon#1 from being prioperly targeted for the heal and buff routines after a call for followgroup.

This has been fixed and fully tested... PLEASE GET UPDATED FILE.


[UPDATE] ---

Version 1.8.9 released.

This fix allows for Mercenaries and Pets to be valid targets for heals and buffs.
Original code only allowed PC character type. This adds mercenaries and pets to the allowed character types for functions.


[UPDATE] ---

Version 1.9.0 released.

Added BuffsPopulated check condition to ensure that all the buff packet data is returned to the client before we determine if a buff is missing form the target.
(${Target.BuffsPopulated}==TRUE)
This ensures that we are not wasting precious time and mana attempting to buff a toon that already has the buff, but we did not detect it because all the buff packet data was not returned yet.

ALSO: From this point on I will NOT be posting the entire macro code in the first thread, just the updated macro file for downloads.




[UPDATE] ---

Version 1.9.2 released.

This is a critical update to the macro that ensures packet data is returned for buffs of the target. There was also an issue where AssistOnTarget was causing issues with the buff cycle being broken.
Both issues are resolved in 1.9.2

I have noted an issue and am currently working on a solution in regards to the following:

Progression servers --- attempting to target a toon on a mount using even a CleanName return yeilds a return back of the Character's Mount.
Example: Target HorseFace .... return's "Horseface's mount" if HorseFace is on a mount.





[UPDATE] ---

Version 1.9.3 released.

Targeting a toon while mounted is now fixed.




[UPDATE] ---

Version 1.9.5 released.

Re-worked the ASSSIT portion to make it more responsive and not waste any cycles if a valid TargetOfTarget does not exist.
More intuitive logic on assisting.




[UPDATE] ---

Version 1.9.7 released.

Re-worked the ASSSIT portion to make it more responsive and not waste any cycles if a valid TargetOfTarget does not exist.



--- [UPDATE] ---

Version 1.9.8 released.

Issue: Buffing hangs after calling Assist portion when a mob dies it was meant to cast on.

The PopulateBuffs sub was the culprit. It is set to loop internally until all the buff packets are returned and the client can see all the buff on the particular target... in this case an unfriendly target.

However if the sub gets called when there is no valid target id targeted ( dead or null ).. it will just loop forever and screw you.

I went through the rest of the code and also made a change so that even if you don't have someone in zone who is listed in your array for toonstobuff... it wont halt you.. it will just skip that person.. and continue to the next valid toon to check. Discovered that when i was hanging because the ini had 6 toons defined.. but i was only testing with 5 in zone...

So that additional fix will prevent any issues with a toon not being in zone.. ( didn't load him/her but forgot to replace toon name with NULL in ini.. or the toon just isn't in zone atm ).

Also altered output text color for health/buff/assist messages to make target and function stand out.



[UPDATE] ---

Version 1.9.9 released.

Corrected a bug in the Assist routine, causing it to break... and improved the logic for toon selection if the nuber of toons or tioon names were not updated in the ini.... or the toons are not in zone.

 
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Re: Out of Group buffing for Power Leveling.

Thanks for the post, learned something about variables from reading it. Helpful stuff :)
 
Re: Out of Group buffing for Power Leveling.

Dear Mr. Humper,
Uhhh Sir Stump Humper,
Maybe Old Oak Poke,
Or The Maple Staple,
He who doth goose the Spruce,
any more?

Thank you,
Playbetter
 
Re: Out of Group buffing for Power Leveling.

This is one of the most requested features for KA. "How can I buff my lowbie toons?!"

Thank you for this, it's going to get a lot of use. <3
 
Re: Out of Group buffing for Power Leveling.

[UPDATE] ---

I've updated this macro to make it far easier to edit/change the for loop variables when adding or subtracting members of the toons/group to be "out of group buffed/healed"

It was set to a static number that had to be changed in the sub code... now it uses variables.

All you need to do is update the defined variables for:

NumberOfToons
NumberOfBuffs

And define the names of the toons and buffs... NO ALTERATION to the actual sub routines is required now.
 
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The information previously posted in this reply by myself is depreciated .. it involved how and what to edit in the macro itself for setup of your toons and buffs and heals.
Since the macro is now fully INI drven, the information may confuse people... therefore i am removing it.

The settings in the KeepToonsBuffed_[ToonName].ini should be fairly obvious... if not.. I will force myself to document them for the community.... in my usual perfected style in which i maintain/update KissAssist Instructions documentation.. (yeah... lizardboy began it.. but I have maintained it since kiss 8.0).. lol

Happy macro'ing.... from your friendly Tree Humper.. lol

- - - Updated - - -

This is one of the most requested features for KA. "How can I buff my lowbie toons?!"

Thank you for this, it's going to get a lot of use. <3

I love to help the community.. "mio capo di tuti capo"

Plus is doesn't hurt that I'm on the staff payroll.. lol
 
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Today was the first time I ever had a baby toon I was PL'ing out of group actually die ...
It had the effect of having the PL'er locked on the corpse to cast a buff ...

He was auto-rezzed via the cleric's rez using KissAssist ... but found an issue where the PL'er's buff would not take hold due to rez sickness.
It had the effect of having the pl'er waste mana trying to cast this buff... and was taking time away from monitoring the other toons in the group.

I'll modify the code to target properly on target.type pc ....

Rich (BB code):
/squelch /target id ${Spawn[=${MyBuffTargetName[${i}]}].ID} pc

And to check if the buff will stick on the toon before casting.. else skip that toon for the cycle.

This will prevent being locked on a target .. and not waste mana if the buff won't take due to rez sickness...

Update to come soon.
 
[UPDATE] ---

Version 1.6.3 released.


This update corrects the issues about being target locked trying to heal or buff a corpse, as well as addresses the issue to only buff the toon after rez or revivial sickness has dropped.
The second update will eliminate spell spamming/mana wasting if your buff is a strength or enhancememnt buff that will not take hold due to rez/revivial effects.

Unless there is a serious issue, this will be the last update I make to this macro...
It is intended for a PL'er to heal and buff another toon/group for the express usage of PL'ing..., while out of group.
I think I accomplished this, and want to keep it simple. No new features will be added, only corrections to identified issues will be addressed in any future revision.
 
Last edited:
[UPDATE] ---

Version 1.6.5 released.


This update maintains self health, group health, and buff checks while in medding for mana loop.
Also extended the delay after targeting the target.. to allow for required time to pull back health/buff id status on slower machines, (was causing existing buffs to be recast.. ie: draining mana).
 
Last edited:
this is awesome, except it just keeps chain casting and buffing all the characters. I had it setup for my enchanter to give me haste and runes, and it wont stop cycling them.
 
The chanter is out of group .... and has it set to cast haste and Rune spells ( cast on other than yourself rune spells ).. on the low level group she is trying to powerlevel ????
If this is the case ... then make sure nothing is blocking the spell on the intended toon... and let me know..

This wasn't intended for an enchanter.. i mean.. what are you doing about the heal section ????

I need more to go on than what you provided.

All it takes is one person in the group to have something blocking the chanter's group rune spell... and this will cause a recast loop.

Also . does the chanter have "Target Group Buff" on ??? /TGB


I honestly only intended this to work for a druid or shammy.... to be out of group and maintain heals and/or damage shilds on the low level group.

But if this is going to be used by allot of people to maintain out of group buffs from any higher level class toon... I can always tweek it a bit to be able to toggle on / off the healing parts... so its a flat "out of group buffer".

depends on the feedback really.


Was never intended to be an ongoing and further developed project... but that can certainly change based upon user response / feedback / feature requests...
But don't think I'm going to let this roll out into a monster...... simple out of group healing/buffing....
 
I downloaded this macro today and followed the instructions. It buffs great but I have chloroblast in Gem Slot 8 for healing. The macros cycles attempting to target XXX for health check but never cast the healing spell. I sent you my copy of your macro in a PM to see if I missed something... any help would be appreciated.
 
I downloaded this macro today and followed the instructions. It buffs great but I have chloroblast in Gem Slot 8 for healing. The macros cycles attempting to target XXX for health check but never cast the healing spell. I sent you my copy of your macro in a PM to see if I missed something... any help would be appreciated.

It will only heal the target once the target is at or below HealPct hitpoints... WHich by default is set to 60 ... i don't have eyes and ears on when is going on with your group ... is the toon at or below 60% hitpoints???? Is the toon in range for the spell ?????? it will not cast it if the toon is out of range of the spell .... thats part of the casting check as to not waste mana.. its your job to keep the group and the out of group healer/buffer close.

I added in an admin check to see exactly why a buff cast may fail based on existing checked conditions... Ill get around to doinf the same for the healing section.... this way people have a way to figure out themselves why stuff doesn't trigger.
 
[UPDATE] ---

Version 1.6.7 released.


This update adds the ability to enable AdminDebug.
When enabled, AdminDebug will show you the conditions that are check in order to allow for a normal HEAL or BUFF to be cast correctly, and show you the returned values for each check.. so you can determine exactly which part of the conditional check is failing.. therefore failing to cast your heal/buff.

Simply turn:
Rich (BB code):
/declare AdminDebug			bool	outer	FALSE

to

Rich (BB code):
/declare AdminDebug			bool	outer	TRUE

I hope to reduce the number of error questions I have been getting.. which are actually condition issues... and to eliminate PM's on this macro to me.

( I do NOT provide PM support for macros I write .... if you have a problem.. post it in the thread.... your problem may be someone else's problem.. and it will help the community as a whole.)
 
Very Awesome!

Thank you very much for sharing this THD. With change of job coming up, 1.5x pay, 1/3 commute, et cetera I hope to have time to use it! Been doing some crazy 60 to 80hrs per week with about 122mile round trip commute.

Something I really like about this is I will be able to "play" the PLee more and work on just having more fun in the process instead of constantly messing with the PLer.

Thanks again,
~TheFiddler~
 
I was in Plane of Storms where almost everything summons, In a corner, fight Snakes, scorpions and cactus. The Group and the Buffer was right on top of each other..so the buffer was not out of range. I have tried 3 different healing spells with the same results. I let the group wipeout 3 times to test if the buffer would heal. I left the healing percentage to 60%. The buffing sections works great and the buffer did heal twice to a null object which I assumed was one of my mage's pets. I turned on mlog and the admin check the last time...I am now in Steppes so I do not need the healing so much and have stopped using the mac. I saw that I download the mac right after update but if it is still working for everyone else then it is something in my setup. I am PMing you the MLOG so you can see what was happening and if the conditions was working as intended.


#################### Edit note#######################
I forgot to add that for the logged test (the results I PM you) I changed the Healing percentage to 90 and the during the test run the tank was around 60-80% for most of the fights,
 
Last edited:
I was in Plane of Storms where almost everything summons, In a corner, fight Snakes, scorpions and cactus. The Group and the Buffer was right on top of each other..so the buffer was not out of range. I have tried 3 different healing spells with the same results. I let the group wipeout 3 times to test if the buffer would heal. I left the healing percentage to 60%. The buffing sections works great and the buffer did heal twice to a null object which I assumed was one of my mage's pets. I turned on mlog and the admin check the last time...I am now in Steppes so I do not need the healing so much and have stopped using the mac. I saw that I download the mac right after update but if it is still working for everyone else then it is something in my setup. I am PMing you the MLOG so you can see what was happening and if the conditions was working as intended.


#################### Edit note#######################
I forgot to add that for the logged test (the results I PM you) I changed the Healing percentage to 90 and the during the test run the tank was around 60-80% for most of the fights,

I received your MQ2log of the output.. but it is ONLY for the buff AdminDebug .....

Please make sure you have latest version 1.6.7... that has admindebug for the healing section as well ...

This way I have actual data on it.. lol..

And.. send me a copy of your output using each of the healing spells... Should be easy to isolate your issue now with admindebug for healling...


Thanks
 
I did not have the latest version so I downloaded the latest and entered my characters and Spells. I used Chloroblast and Nature's touch for my tests...My toons are level 59-60 so the healing spells are level appropriate.

Let me know if you need anymore info. the Healing % was set for 95 for these tests
 
[UPDATE] ---

Version 1.7.5 released.


Final Update to the macro ....

It is now INI file driven.
Never a need to touch the macro file itself.

Run the new version once.. and it will create the ini according to naming convention: KeepToonBuffed_[YourToonName].ini

Then just edit the default settings... and run.

Also added internal version update for ini file when i roll out an update...

Also in addition is the ability to turn on or off heals / buffs ... depending on what class you are using to PL the lowbie group.
Realized that would be beneficial because of people using non healing classes to be the PL'er for the lowbie group.

| --- Credit goes out to Maskoi as well, for providing the CreateIni and LoadInI code -
| --- (Ripped from ShamBot)
 
Last edited:
I am extremely happy to announce that KeepToonsBuffed.mac will be made part of the official RedGuides compile release starting with the next compile.

I received the green light from "el hancho" RedBot for its inclusion in our distributions.

We are also toying with tweaking my EQ_Backup.exe and EQ_Restore.exe applications with a clean GUI interface... and incorporating them into the official compile release as well.
 
THD thanks a million, this macro buffs like a champ! Unfortunately I'm seeing some (maybe) odd behavior, where the buffer constantly sits. From the code it looks like I could fix this by getting a mount but even at 100% mana the buffer keeps sitting, making it difficult to follow a roaming group.

Am I missing something obvious? I have MinManaPct=20 and MinManaMedPct=50,
 
THD thanks a million, this macro buffs like a champ! Unfortunately I'm seeing some (maybe) odd behavior, where the buffer constantly sits. From the code it looks like I could fix this by getting a mount but even at 100% mana the buffer keeps sitting, making it difficult to follow a roaming group.

Am I missing something obvious? I have MinManaPct=20 and MinManaMedPct=50,

disasteroid,

Thanks for the props .... I'm feeling the love.. lol

Its not odd behavior... it's what I set the program to do initially.. which is have the out of group healer/buffer sit and gather mana as much as possible when not casting. This macro started out for two reasons...

Like I said... I get bored and sometimes like to revisit baby toons and PL them.... and after working on KissAssist code and support logs for it for so long... I came across countless requests by the community about "how can i get kissasssit to buff/heal my baby toons out of group".. which the answer was... "we did not intend that to ever happen with kissassist".

So ... the gist of it is.... I never developed it to allow the pl'er to follow a roaming group.

I will play around with it and give it some though.. maybe even enable it for static or roaming group design... (sit or stay on mount if static camp... or stand/follow first defined toon in the ini if camp moves further than xxx feet.)

I don't want to mess with it too much... as this macro is getting officially rolled into the RedGuides release distributions and will be an officially maintained and distributed macro for RedGUides (i'm so happy ).

But I do recognize the need for the functionality you mentioned.. and I will do my best to get something going on it before next compile release.

Once again... thanks

Thanks for the high praise.

Your friendly neighborhood tree humper.



UPDATE:
version 1.8.0 released

Provides ability to have pl'er follow the first toon defined in the [Toons] section of ini,

Default distance leash is 30 ... works fine if sitting or on a mount.

Enables you to either have a static camp where the pl'er does not attempt to follow defined toon.. or to actually move with a roaming camp.

Also included plugin check to ensure Mq2Cast and MQ2MoveUtils are loaded.

Plus updated the event trigger for blocked buffs.. to accommodate scenario if you are buff locked (max buffs already attained) instead of the original check just for a spell blocking a buff.
 
Last edited:
Having issues with my Shaman buffing my lowbie during the macro. I'm assuming because the names of the spell itself and the buff that lands are different. Where can i fix this?

Buff being casted is Unity of the Doomscale
The buff that lands on my lowbie is Doomscale Focusing.

Any Thoughts?
Thanks!!
 
Having issues with my Shaman buffing my lowbie during the macro. I'm assuming because the names of the spell itself and the buff that lands are different. Where can i fix this?

Buff being casted is Unity of the Doomscale
The buff that lands on my lowbie is Doomscale Focusing.

Any Thoughts?
Thanks!!

Yeah ... I knew this would eventually happen... but dreaded it.. lol

The long and short of it is this... you are right... the name of the Buff that is on the toon is different than the name of the spell used to cast the buff... ( i freaking hate that )...

So I gotta implement a "KISSASSIST" like solution... and allow for parsed parameter entries for the buff... like KissAssist does...

TargetBuffName=Unity of the Doomscale|Doomscale Focusing

Part one will tell the macro the spell to cast.. part 2 what buff id to look for for maintaining it.

Its a simple fix.... but not going to be able to implement it for another day at least.

But I'll have to review solutions for multi-parted parses because I think i remember there being specialized code for Unity crud in Kiss.



(This was supposed to be a simple macro.. but its becoming its own entity now.. lol )

Happy to fix it... since it will be going in the main official RG release next compile.


Gimme a day or two to flush out any issues... and dust off my POS shammy for testing.

But its on my radar...
 
Thanks TreeHuggin! It is a VERY useful macro, now i dont have to continually tab back and forth to sham / druid to cast the Temp Health, Talisman line, and the short term DS's! I love the concept of this macro. I think i'm gonna compile a list of my own that has the list of buffs that work at which levels! Lol
 
Thanks TreeHuggin! It is a VERY useful macro, now i dont have to continually tab back and forth to sham / druid to cast the Temp Health, Talisman line, and the short term DS's! I love the concept of this macro. I think i'm gonna compile a list of my own that has the list of buffs that work at which levels! Lol

Salty .. test this and let me know if it works for you... I had no issues..

Tentatively version 1.8.3

This should fix the buff name not matching spell name issue.


Your ini file will update with syntax for the new buff/spell name handling in your config:

Rich (BB code):
[Buffs]
|======================================================================|
BuffsOn=1
NumberOfBuffs=5
TargetBuffNameHelp=Name of Spell to Cast|Name of Buff Effect in Buff Window
TargetBuffName1=Unity of the Doomscale|Doomscale Focusing
|======================================================================|

Users do NOT have to alter their current Buff configs if theirs is working fine.. they only need to change the entry to the new format if they have the same issue you do... the buff and spell name do not match. Otherwise keep the entry the same as you already have it.

Also, there was a Mis-spelling of BuffssOn .. so remove that from ini file.. correct and new name used will be BuffsOn

If it works .. I'll update first thread.. and have it uploaded to the new compile release repository.
 
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is this set to be in the updater to come with the compile or do we need to check back every so often for updates on it? so far I love it!
 
is this set to be in the updater to come with the compile or do we need to check back every so often for updates on it? so far I love it!

It will be maintained in the compile releases.

However.. Just like KissAssist.mac ... there can always be updates to the macro before new compile releases are ready.

So ... subscribe to this thread to maintain informed of updates before the next compile.

For instance... v1.8.3 did not get updated into the repository.
 
Release v1.8.5 is available now.

This update adds the ability to assist the group by targeting the groups NPC or NPC pet that is being engaged... and casting a NON DAMAGE root or snare spell.

I added this out of necessity for myself.... been fighting undead so darn long with the baby toons I pL... that i forgot about the whole "hey some mobs run when they gonna die" thingy.. lol

The function is disabled by default.... but can be enabled in your ini by flipping AssistOn from 0 to 1 ....

Rich (BB code):
[Assist]
|======================================================================|
AssistOn=0
AssistSpellHelp=To be used for NON damage ROOT or SNARE spells ONLY!!!!!!
AssistSpell=Ensnaring Roots
AssistPct=40
|======================================================================|
 
Saweet! now i dont have to root the mobs myself hahaha.

Btw, I use a shammy to do this on, and i use his HoT's any way for those to work properly? if in the Heal portion of the ini, he doesnt cast it at all. if in the buff section he casts it constantly.
 
Heal Over Time spells have their buff ID"s appear in the Short Term buff window (Song window) as opposed to the long term buff window (Effects Window).

I am not aware of any method to check the buff id's of your target's song window.

You can always pull back your own BUFF and SONG window data.... and pull back your target's BUFF data... but I have never come across a TLO that allows you to retrieve your target's song buff info.

Me.Buff valid
Me.Song valid
Target.Buff valid
Target.Song == BIG OLD FAT NO

So unless some magic happens (like the core MQ2 code being re-written by a genie in a bottle.. to create the needed TLO data strut)..... you can forget about being able to use HoT heals on your intended target in this macro.
 
Man.. you give people an inch.. and they want a mile.... lol

Isn't it good enough I gave you want I did already??? ( smile )

I'm having this update pushed to the release repository, so it is distributed via update.exe next MQ2 compile.

As always... code updated on first page as well as macro download.
 
keeptoonbuffed

hi, can someone treat me like a brain dead child and tell me how to use the keeptoonsbuffed macro please?
 
Re: keeptoonbuffed

Download the KeepToonBuffed ini
Copy into your Macros folder
Log into toon you want to use as the "buffer"
Type in /mac KeepToonBuffed
Wait a few seconds and type in /endmac
Go into Macros folder and find the KeepToonBuffed_playername
Open and Edit to your liking with buffs you want casted, heal you want to use, and the players that it is to search for and keep buffed
Go back to game and type in /mac KeepToonBuffed
Enjoy!
 
Re: keeptoonbuffed

Thank you so much I don't see why he didn't post that basic stuff in his guide in the first place lol
 
No Problem anytime. Thank you TreeHugginDruid for the cents. :) I like to help out where i can. I myself am still learning on programming and stuff and eventually would like to make my own! Lol.
 
Release KeepToonBuffed.mac

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