well i am trying to help assist you and gave you a suggestion to try. your original question is not expalining that your shaman ISNT doing it, it is asking SHOULD it do it. as far as what i suggested, you havent read the explaintion between dps1 and dps2
- If using DPSOn=1, Kissassist will cast each spell starting when the Mob Health is less than the Spell/AA's MobHealth% and pausing for the DPSInterval timer that starts when the fist spell starts to cast and will pause casting until the timer ends. Once the Mob's Health gets below the next Spell/AA's MobHealth% number that Spell/AA is added to the rotation making a snowball of damage that gets bigger and bigger as more Spell/AA's are added to the rotation. Dot's will be reapplied when they drop off the target. If you have an order that you want the Spell/AA's to cast in, you must use a different MobHealth% for each. An example would be first spell at 99 next at 98 then later in the rotation you might have a 76, 75, 74. once the target gets below 74 all the spells will cast in order from highest MobHealth% to the lowest tying to recast a spell if it gets resisted or interrupted as to not break the sequence. --good for debuff stacking using the |Once tag. If you use spells with the %health 98,98,98 70,70 and 30,30 you will not know what order it will pick, the 2nd or 3rd spell with the same %health may cast first. (Further testing needs to be done on how many times a spell gets resisted/interrupted before it moves on to the next.)
- If using DPSOn=2, Kissassist will cast in a sequential order, a chain of Spell/AAs starting with the highest MobHealth% to the lowest, with no casting delay/pause. As soon as the chain of casting starts, the DPSInterval timer starts. If it takes 12 seconds to cast all the spells in the chain and the DPSInterval is set to 10 you will see no delay in recasting the chain. If DPSInterval is set to 20, there will be an 8 second delay/pause before the chain will recast. If the Mob dies in the middle of a chain, the chain starts over for the new target. If the |Once tag is used with a Spell/AA, it will no longer be cast and will be skipped if the chain is cast a second or third time on the same target. If the target is new, the Spell/AA will cast again, but only once for the new target. If Dot's are used in the chain and they are still ticking on the target there will be a delay in the chain as Kiss checks target for the Dot's and if present will skip it, before moving to the next Spell/AA, but if the Dot ends it will be recast as soon as the current Spell/AA finishes casting, causing the order to be out of place when the chain is cast 2 or more times.
I personally dont use the debuff tag because the debuffs are the first in line and its casted all the time.
here is my dps section
DPS1=Turgur's Swarm|99|Mob|Cond22
DPS2=Refreshing Counterbias|99|Mob|Cond23
DPS3=Svartmane's Malosinara|99|Mob|Cond24
DPS4=Zrelik's Recourse|99|Mob|Cond25
DPS5=Spectre of Renewal|99|Mob|Cond26
DPS6=Frenzied Growth|99|MA|Cond27
DPS7=Ennui|99|MA|Cond28
DPS8=Spirit Guardian|99|MA|Cond29
DPS9=Call of the Ancients|99|Mob|Cond30
DPS10=Summoned: Radiant Modulation Shard|99|Mob|Cond31
DPS11=Wand of Restless Modulation|99|Mob|Cond32
DPS12=Cannibalization|99|Mob|Cond33
DPS13=Spiritual Channeling|99|Mob|Cond34
DPS14=Fleeting Spirit|99|Mob|Cond35
DPS15=Dissident Roar|99|Mob|Cond36
DPS16=Elkikatar's Pandemic|99|Mob|Cond37
DPS17=Chaotic Poison|99|Mob|Cond38
DPS18=Marlek's Curse|99|Mob|Cond39
DPS19=Spiritual Squall|99|Mob|Cond40
DPS20=Direfang's Bite|99|Mob|Cond41
Cond22=!${Target.Buff[Turgur's Diminishment].ID}
Cond23=!${Target.Buff[Refreshing Counterbias Slow].ID}
Cond24=!${Target.Buff[Svartmane's Afflication].ID}
Cond25=!${Me.Song[Zrelik's Watch].ID} && !${Me.Song[Zrelik's Persistence].ID} && !${Me.Song[Zrelik's Forbearance].ID}
Cond26=(!${NetBots[${MainAssist}].ShortBuff[Spectre of Renewal].ID} && !${NetBots[${MainAssist}].ShortBuff[Sincere Elixir].ID}) || (!${Me.Song[Elixir of Transcendence].ID} && !${Me.Song[Spectre or Renewal].ID})
Cond27=!${NetBots[${MainAssist}].Buff[Growth].ID}
Cond28=!${NetBots[${MainAssist}].Buff[Ennui].ID}
Cond29=!${NetBots[${MainAssist}].ShortBuff[Guardian Spirit].ID} && !${NetBots[${MainAssist}].ShortBuff[Spirit Renewal].ID} && !${NetBots[${MainAssist}].ShortBuff[Lingering Spirits].ID} && !${NetBots[${MainAssist}].ShortBuff[Firefly's Glow].ID} && !${NetBots[${MainAssist}].ShortBuff[Fading Light].ID} && !${NetBots[${MainAssist}].ShortBuff[Guardian's Grace].ID} && !${NetBots[${MainAssist}].ShortBuff[Guardian's Trace].ID}
Cond31=${Me.PctMana} < 90 && ${Me.ItemReady[Summoned: Radiant Modulation Shard]}
Cond32=${Me.PctMana} < 90 && !${Me.ItemReady[Summoned: Radiant Modulation Shard]} && ${Me.ItemReady[Wand of Restless Modulation]}
Cond33=${Me.PctMana} < 70
Cond34=${Me.PctMana} < 50 && !${Me.AltAbilityReady[Cannibalization]}
Cond35=${Me.Buff[Spiritual Channeling].ID} && !${Me.Song[Fleeting Spirit].ID}
Cond36=${Target.Named} && !${Me.Buff[Dissident Roar].ID}
|!${NetBots[${MainAssist}].Buff[Dissident Roar].ID} && ${Spawn[id ${NetBots[${MainAssist}].TargetID}].Named}
Cond37=!${Target.Buff[Vermistipus's Pandemic].ID} && !${Target.Buff[Breath of Elkikatar].ID}
Cond38=!${Target.Buff[Nectar of Suffering].ID} && !${Target.Buff[Scorpikis Blood].ID}
Cond39=!${Target.Buff[Marlek's Curse].ID}
Cond40=${Me.Song[Zrelik's Forbearance].ID} && ${Spawn[id ${NetBots[${MainAssist}].TargetID}].Named}
Cond41=${Target.PctHPs} < 40 || ${Target.Named}