IRL - July 2026 Producer's Letter + Lethar announcement (7 Viewers)

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Hail, Norrathians! Since the April Producer’s Letter, we’ve had some excitement with Frostreaver’s launch. This new Time-Locked Progression Server launched with the rules voted on by the player base. To learn about everything available on it and when things unlock, head over to the website and read all about it. Also, yearly server events and bonuses, wallpaper, and posters of various past expansions have been released! And, a reminder; the Terror of Luclin expansion items are in the Marketplace until July 15th but only until 11:59 p.m. PT.

Our spring 2026 game updates introduced a server merge of Rizlona into Aradune, the completely overhauled Guild Hall Decorative Dummies, and permanently unlocked the Laurion's Song expansion free for all on Test and Live servers. Significant class balancing occurred as we standardized most Progressive abilities across hybrid, melee, caster, and priest archetypes, making Rank 1 of a newer ability equal to Rank 6 of the previous tier to prevent classes from falling behind. Mercenaries received extensive tuning, resulting in a low-level health reduction and high-level performance boost for tank variants, alongside enhanced damage capabilities for DPS versions. In raid environments, the out-of-combat timer triggered by raid NPCs was cut in half from five minutes to two and a half minutes. Progression server quality-of-life improved with the new level-lowering system via the Priest of Discord on Vaniki and Frostreaver. Finally, we fixed numerous engine stability flaws, including critical DirectX 11 memory corruption bugs causing client crashes, and implementing a fix to stop items and spells from entering a faulty cooldown status if a cast failed while a player was mounted.

On to the new things! The Krono Promotion started today and will run for the entire month of July. Anyone who purchases Krono from the Official EverQuest website this month will get a player illusion, Guise of the Kronowick, for every Krono purchased. Don't miss out on this cute little critter!



Guise of the Kronowick


In a few weeks, our Extra Life incentives will be posted, and fundraising will ramp up. If you’re new to our Extra Life fundraising, I recommend reading the guide before joining the team. Questions should be directed to Angeliana either on the forums or in the Official Discord. Here's a sneak peek of one of the incentives. Awwww... good puppy!

Cobalt Riding Dog


Coming up, we're updating Hero's Journey Achievements to make several quests more group-friendly. Some tasks previously took longer to complete in a group than they did solo because each player needed to loot or collect items individually. With these updates, additional items will drop based on group size, allowing groups to complete objectives more quickly and bringing group progress closer to parity with solo play.

I'm proud to announce that our second Time-Locked Expansion server of 2026, Lethar, will be opening on August 26th at 12:00 p.m. PT! This server will have Personal Loot on it and will open with all the expansions leading up to and including The Serpent’s Spine. The goal of the new Personal Loot system is to encourage playing cooperatively with others by distributing loot directly to players. Instead of worrying about who gets the rare item that the NPC had, players can now focus on which monster to slay next and having fun while doing so.

Fun fact: this year marks the twentieth anniversary of the launch of EverQuest's twelfth expansion, The Serpent's Spine. Will you be on Lethar celebrating with us?

A bit more about the Personal Loot system. It will give bonus loot directly to players who are in a group or raid and who earn credit for killing an NPC. Solo players will not receive additional loot. Personal Loot will be given in addition to the loot that the NPC would normally give and will be accessed via the Advanced Loot window. More information on this server will be released next week, so be on the lookout for the article.

Finally, a little teaser about this year’s expansion. Strange things are happening in the demiplanes. Fortune's wheel is spinning wildly, lifting the unlucky and casting down the fortunate. Is something meddling with fate?

You’d be Mad to miss the next expansion,

Jenn Chan
Head of Studio

 


Expansion Unlock Information

Expansion details:

The Serpent's Spine will be available when the server opens.
The Buried Sea will unlock 12 weeks after launch.
Expansions will unlock every 8 weeks thereafter.


Expansion Unlock Dates

Date details:

The Buried Sea - 11/19/2026
Secrets of Faydwer - 1/14/2027
Seeds of Destruction - 3/11/2027
Underfoot - 5/6/2027
House of Thule - 7/1/2027
Veil of Alaris - 8/26/2027
Rain of Fear – 10/21/2027
Call of the Forsaken - 12/16/2027
The Darkened Sea – 2/10/2028
The Broken Mirror - 4/6/2028
Empires of Kunark - 6/1/2028
Ring of Scale - 7/27/2028
The Burning Lands - 9/21/2028
Torment of Velious - 11/16/2028
Claws of Veeshan - 1/11/2029
Terror of Luclin - 3/8/2029
Night of Shadows - 5/3/2029
Laurion's Song – 6/28/2029
The Outer Brood - 8/23/2029
Shattering of Ro - 10/18/2029


Personal Loot

The Personal Loot system's goal is to encourage playing cooperatively with others by distributing loot directly to players. Instead of worrying about who gets the rare item that the NPC had, players can now focus on which monster to slay next and have fun while doing so.

The Personal Loot system gives loot directly to players who are in a group or raid and earn credit for killing an NPC. Solo players do not receive additional loot. Personal Loot is given in addition to the loot that the NPC would normally give and is accessed via the Advanced Loot window. Any unwanted Personal Loot that is left on the corpse is deleted rather than being accessible to others.

The amount of Personal Loot earned while in a raid is the same regardless of how many players are in the raid. In a group, the amount of loot varies depending on how many players are in the group. Small groups earn less than medium groups, which earn less than full groups. The items given to each player are not always the same, nor do they always match the NPC's normal loot.

Additionally, all equippable or useable items are given the Attunable flag, making them attuned the first time the item is equipped or used, and all class/race/deity requirements on items are removed.

Legacy Characters

Legacy Characters allow your other characters on the same account on the server to receive a semi-permanent experience bonus.



When players reach max level (for the current era) with a character, their account receives an experience bonus for all characters on that server.
e.g., When a player has 1 max level character, their account receives a 10% bonus EXP buff.
When a player has 2 max-level characters, the buff stacks. They now get 20% bonus EXP.
This bonus caps at a 100% bonus.
When the server's level cap increases, players will lose the buff until they get one of their characters to max level again, and the bonus starts again at 10%.
Missions/Raids/Tasks with account-wide lockouts instead apply their lockout to only the character that is completing them, though this lockout does still apply to all personas on that character.


Other

Q: What are Agents of Change?
A: Agents of Change make open world contested raid content accessible to any force capable of tackling it, instancing the event and applying account-wide lockouts for successfully completing the content.

Q: What are Pick Zones?
A: Once a zone reaches a specific threshold of players, it will spawn another instance of itself. The number of players needed to trigger a new load-balanced zone is relative to the amount of combatable population in that zone. Once zoned in, you will be able to use the /pickzone command to choose another version if there are other available instances. The goal of this is to let people group up with friends while reducing crowding, so players can try to find NPCs to kill and loot to obtain.

Q: Will this server have Truebox?
A: No, clients per computer will be unrestricted.

Q: Will this server have Open PvP?
A: No.

Q: How fast will Experience Gain be on this server?
A: Normal Live EXP

Q: Will this server have Disabled Item Level Requirements?
A: Yes.
 

Expansion Unlock Information​

Expansion details:
  • The Serpent's Spine will be available when the server opens.
  • The Buried Sea will unlock 12 weeks after launch.
  • Expansions will unlock every 8 weeks thereafter.

Expansion Unlock Dates​


Date details:
  • The Buried Sea - 11/19/2026
  • Secrets of Faydwer - 1/14/2027
  • Seeds of Destruction - 3/11/2027
  • Underfoot - 5/6/2027
  • House of Thule - 7/1/2027
  • Veil of Alaris - 8/26/2027
  • Rain of Fear – 10/21/2027
  • Call of the Forsaken - 12/16/2027
  • The Darkened Sea – 2/10/2028
  • The Broken Mirror - 4/6/2028
  • Empires of Kunark - 6/1/2028
  • Ring of Scale - 7/27/2028
  • The Burning Lands - 9/21/2028
  • Torment of Velious - 11/16/2028
  • Claws of Veeshan - 1/11/2029
  • Terror of Luclin - 3/8/2029
  • Night of Shadows - 5/3/2029
  • Laurion's Song – 6/28/2029
  • The Outer Brood - 8/23/2029
  • Shattering of Ro - 10/18/2029

Personal Loot​

The Personal Loot system's goal is to encourage playing cooperatively with others by distributing loot directly to players. Instead of worrying about who gets the rare item that the NPC had, players can now focus on which monster to slay next and have fun while doing so.

The Personal Loot system gives loot directly to players who are in a group or raid and earn credit for killing an NPC. Solo players do not receive additional loot. Personal Loot is given in addition to the loot that the NPC would normally give and is accessed via the Advanced Loot window. Any unwanted Personal Loot that is left on the corpse is deleted rather than being accessible to others.

The amount of Personal Loot earned while in a raid is the same regardless of how many players are in the raid. In a group, the amount of loot varies depending on how many players are in the group. Small groups earn less than medium groups, which earn less than full groups. The Personal Loot items given to each player are what the NPC could normally drop, but each person gets their own roll to determine the items they get.

Additionally, all tradable equippable items are given the Attunable flag, making them attuned the first time the item is equipped, and all class/race/deity equip requirements on items are removed. These changes will apply to all items, not just those acquired as Personal Loot.

Legacy Characters​

Legacy Characters allow your other characters on the same account on the server to receive a semi-permanent experience bonus.
  • When players reach max level (for the current era) with a character, their account receives an experience bonus for all characters on that server.
  • e.g., When a player has 1 max level character, their account receives a 10% bonus EXP buff.
  • When a player has 2 max-level characters, the buff stacks. They now get 20% bonus EXP.
  • This bonus caps at a 100% bonus.
  • When the server's level cap increases, players will lose the buff until they get one of their characters to max level again, and the bonus starts again at 10%.
  • Missions/Raids/Tasks with account-wide lockouts instead apply their lockout to only the character that is completing them, though this lockout does still apply to all personas on that character.
  • Additionally, all "No Drop" items that are NOT "Free-Trade No Drop" are treated as Heirloom.

F.A.Q.​

Personal Loot​


Q: What happens if you get a Personal Loot item that is Lore? Is it just lost or is there logic to not give you Lore items.
A: There isn’t a check for what items you already have when Personal Loot is rolled so there is a chance that you will be given a Lore item that you already have. It can be dealt with in the same ways that you would normally deal with an NPC dropping a Lore item you already have.

Q: Non-wearable item drops. Quest drops. Keys. Spells runes. Are those going to be allocated as normal to the master looter?
A: Normal loot will still happen. Depending on the item and the loot tables for an NPC, it may also appear as Personal Loot.

Q: How long do I have to loot the Personal Loot items given to me?
A: The items will remain available for 15 minutes until the corpse would normally unlock. When the corpse unlocks, any un-looted Personal Loot items will be destroyed.

Q: Will everyone in the group see which items are looted as Personal Loot?
A: No. Chat messages for looting or leaving a Personal Loot item are only given to the person whose loot it is.

Q: How many Personal Loot items are given for each NPC killed by a group?
A: The amount of items given for each NPC kill is based on the size of the group when the NPC is killed. Someone not in a group will not receive Personal Loot. A small group of 2-3 people will receive one Personal Loot item per person. A large group of 4-5 people will receive two Personal Loot items per person. A full group of 6 people will receive three Personal Loot items per person. The NPC will still drop its normal loot in addition to the Personal Loot items.

Q: Do mercenaries count as players for determining group size?
A: No. Only actual players count towards the group size thresholds for Personal Loot.

Q: Do the players need to be in the current zone where the loot dropped in order for the group size bonuses to apply?
A: Yes. Out of zone or offline players don’t count towards the Personal Loot amounts.

Q: Will Personal Loot be given to players that are dead when the NPC is killed?
A: As long as they are still hovering over their body and haven’t left the zone they’ll be given Personal Loot items which they can loot once they return to the zone.

Q: How many Personal Loot items are given for each NPC killed by a raid?
A: Raids only get Personal Loot in instanced raid zones. Everyone in the raid gets one Personal Loot item in addition to the NPC’s normal loot.

Q: Will Personal Loot be given to groups/raids that aren’t using Advanced Loot?
A: No. Personal Loot will only be given out if the Master Looter has Advanced Loot enabled.

Q: Will Personal Loot be randomized, similar to Mischief, Teek and Frostreaver?
A: Personal Loot is not drawn from the Randomized Loot tables used on servers like Mischief, Teek, and Frostreaver. The loot from Personal Loot is an additional roll on that NPC's standard loot table.

Q: Can anything the NPC drops be given out as Personal Loot?
A: It will depend on various factors for whether an item can be given as Personal Loot. Items that the NPC was wearing or which get added to a corpse based on having a quest are unlikely to be given as Personal Loot. Other items that are global to all NPCs in a zone or expansion are also unlikely to be given as Personal Loot.

Q: Are there loot items that will be excluded from Personal Loot? Items with certain flags like Quest, Temporary, etc.
A: The exclusion is handled at the treasure table level. Sometimes that will mean that in the cases where a particular Treasure table drops more than one item, we cannot block just one, instead it is the whole treasure table. NPCs can, and very many do, have multiple treasure tables. Item lists are often “grouped” with intention, and treasure tables for different things are separate. For example, a Rare NPC might have a rare spell treasure table and a rare item treasure table. All 5 spells are on the treasure table, and both rare items are on another. So, we could block the rare items and the spells, but not a particular spell on the list of spells. That said, key items are almost always their own treasure table, so if desired, we could likely block them, though not guaranteed.

Q: Is Personal Loot affected by Advanced Loot item filters?
A: Yes. Item filters will apply to automatically loot or leave items based on the filters you’ve set up.

Q: What happens to your Personal Loot if you leave or get kicked from the raid or group before you loot it?
A: The items can’t be looted once you no longer have access to the corpse. If you are added back to the group or raid before the corpse unlocks you’ll be able to loot the items.

Item Changes​

Q: Will required levels be removed entirely or are they changed to recommended levels like some other servers?
A: Required levels will be turned into recommended levels as seen on servers like Frostreaver, Fangbreaker, and Vaniki.

Q: Does removing the required level on items also remove them from item clicks?
A: No. Spells still retain their normal required level to cast.

Q: Are epics All/All?
A: Yes. Item class/race/deity requirements are removed for all items on the server.

Q: Is the Attunable flag for all items or only the items acquired as Personal Loot?
A: All tradable items on the server that can be equipped, regardless of their source, will be assigned the Attunable flag and will be attuned (making them No Trade) the first time they're equipped.

Q: Does this mean that raid drops won't come as Attunable?
A: The Attunable flag will not override an item that is already No Trade. Raid items that are tradable will be given the Attunable flag.

A: So tradable and equippable items are now Attunable and No Trade items (equippable or otherwise) are now heirloom (due to Legacy Characters ruleset)?
A: Yes. In addition to all tradable items that can be equipped getting the Attunable flag, all items that are No Drop but NOT Free-Trade No Drop are treated as Heirloom due to the Legacy Characters ruleset.

Other​

Q: What are Agents of Change?
A: Agents of Change make open world contested raid content accessible to any force capable of tackling it, instancing the event and applying account-wide lockouts for successfully completing the content.

Q: What are Pick Zones?
A: Once a zone reaches a specific threshold of players, it will spawn another instance of itself. The number of players needed to trigger a new load-balanced zone is relative to the amount of combatable population in that zone. Once zoned in, you will be able to use the /pickzone command to choose another version if there are other available instances. The goal of this is to let people group up with friends while reducing crowding, so players can try to find NPCs to kill and loot to obtain.

Q: Will this server have Truebox?
A: No, clients per computer will be unrestricted.

Q: Will this server have Open PvP?
A: No.

Q: How fast will Experience Gain be on this server?
A: Normal Live EXP

Q: Will this server have Disabled Item Level Requirements?
A: Yes.

Q: Will Lethar be Free Trade?
A: No.

Q: Will the server have Mitigation of the Mighty?
A: Yes. It will run on the same schedule as if the server has started with Original EverQuest. The MotM script only cares about open expansions, not what expansion the server opened with.
Original EverQuest NPC changes end at Gates of Discord.
Ruins of Kunak NPC changes end at Dragons of Norrath.
Scars of Velious NPC changes end at Prophecy of Ro.
Shadows of Luclin NPC changes end at The Buried Sea.
Planes of Power, Legacy of Ykesha, and Lost Dungeons of Norrath changes end at Secrets of Faydwer.

Q: Will level 50 Heroic Characters or the Heroic Draughts be in from start?
A: No. There will be a delay before any Heroic Characters or Heroic Draughts are released. Current plans are for a three-month delay.
 

Several of the features that will be enabled on Lethar (our upcoming TLP server) have been temporarily enabled on the Test server to gather additional feedback and allow for more extensive testing. We intend on these features remaining enabled until Lethar launches.

The new Personal Loot feature has been enabled.
The Legacy Characters feature has been enabled.
Item Class/Race/Deity restrictions have been removed.
Item level requirements have been relaxed to recommended.

More information about these features can be found here: https://forums.everquest.com/index.php?threads/lethar-rulesets-faq.310657/
If you find any issues, have additional questions not already answered in the above linked post, or feedback, please post here. Thank you to everyone that provides feedback and bug reports!

Known Issues:
  • The chat message when leaving an item misspells "declined".
    • Status: Fixed Internally
  • The chat message when a Personal Loot item times out on a corpse doesn't reference it being Personal Loot.
    • Status: Fixed Internally
  • The group size check is currently incorrectly counting players outside the current zone.
    • Status: Fixed Internally
 
IRL - July 2026 Producer's Letter + Lethar announcement

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