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Jmo's Official Compile v4.1

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Jmo

Ex-Admin Dust Bunny
Creator
Joined
Mar 16, 2006
RedCents
794¢
Jmo's MacroQuest2 Compile v4.1


Notes:
--Current Compile Updated with: (MQ2-20080425) Updated: 4/25/08

A few changes:
1. Due to some concerns, MQ2Addicts is required if you're going to run our packet hacks. It should autoload if you use the Macroquest.ini in my compile. If not, please /plugin MQ2Addicts in game. Packet blocking is no longer part of MQ2Main.
2. MQ2RWarp, MQ2Piggyzone, and MQ2Pax are all 3 separate plugins. This will make it more efficient for updating each patch.
3. MQ2Pax now contains the following all as part of the plugin:
--/gank
--/speed
--/sumcorpse
--/saytarget
--/switch
--/sopen
4. PIGGYZONE IS WORKING...REJOICE!
5. Added MQ2Supercast V2.0 by zippzipp /scast on and you can cast any spells running
6. Added MQ2Zonelock /zlock on locks you inside your current zone



Known Issues: MQ2CastTimer may cause issues. There were some struct changes and we're working on getting the source code for this plugin fixed. It would not compile but I left the old version in the folder which will most likely not function or cause CTD.

I'll say it again just in case it was missed: MQ2ADDICTS is REQUIRED if you want to use our packet hacks. Please be sure to load (/plugin MQ2Addicts) it in game if you do not use the Macroquest.ini I provide, which will load it automatically.


Recent Updates & Additions:

--4/25/08--
--Updated for new Source at MQ2 forums

--4/24/08--
-- Updated for 4/24/2008 patch
-- Added MQ2Supercast v2.0 and MQ2Zonelock

--4/22/08--
--Packet Hacks are back in and updated. Piggyzone, RWarp, and Pax are included now. More will be on the way later this week.
--MQ2Addicts is required to be loaded to use our Packet Hacks.

--4/18/08--
--Updated for Today's patch. No active hacks. Will be included as soon as all offsets are updated.

--4/10/08--
--MQ2Addicts updated to include Piggyzone commands.

--4/09/08--
--MQ2Addicts updated to include Warp, Speed, and Pax.
--MQ2Speed and MQ2RWarp removed as they are no longer need. Please /plugin MQ2Addicts in game for these commands.
--MQ2PluginHook removed by request.

--4/08/08--
--MQ2Addicts added
--MQ2RWarp and MQ2Speed added
***by request of those working on the packet hacks, sources for these plugins have been kept private***

RedCents Greatly Appreciated!

Instructions:

  1. Download the zip at the bottom of this post
  2. Unzip to a folder of your choice
  3. Run MacroQuest2.exe from that folder
  4. Run EverQuest.exe
  5. In-Game, type "/plugin <plugin name>" to add all plugins you wish to use
  6. Refer back to this post for any syntax and plugin descriptions you need

Please post any issues below.
 
Last edited:
Re: Jmo's Compile v4.1

ATTENTION:

Plugin Authors, if your plugin is included in this compile, and you don't want it to be, send me a PM and I will remove it immediately.


*** REMEMBER: Commands listed below will not work unless you load the plugin that enables them first!!!

I have temporarily removed the non updated plugins from this list as they are no longer in the compile untill we get them fixed.

If there is a *before the plugin name in the list, I consider it to be an active hack.

--*MQ2Addicts
--MQ2AdvPath
--MQ2Autoforage
--MQ2Autosize
--MQ2AutoSkills
--MQ2Bandolier
--MQ2Bardswap
--MQ2Bufftools
--MQ2Bzrsrch
--MQ2Cast
--MQ2Casttimer
--MQ2Charnotes
--MQ2Chat
--MQ2ChatWnd
--MQ2Cursor
--MQ2CustomBinds
--MQ2Customsound
--MQ2Debuffs
--*MQ2DoCrack
--MQ2DPS
--MQ2EQBC
--MQ2EQBugFix
--MQ2EQIM
--MQ2Events
--MQ2Exchange
--*MQ2Faerune
--MQ2Feedme
--MQ2Fps
--MQ2HUD
--MQ2Irc
--MQ2ItemDisplay
--MQ2Labels
--MQ2LinkDB
--MQ2Main
--MQ2Map
--MQ2Melee
--MQ2Missing
--MQ2Moveutils
--MQ2Netbots
--MQ2Netheal
--MQ2Otd
--*MQ2Pax
--*MQ2Piggyzone
--MQ2Pop
--MQ2Radar
--MQ2Randomstuff
--MQ2Reward
--MQ2Rez
--*MQ2RWarp
--MQ2Setgrav
--MQ2Slave
--*MQ2Supercast V2.0
--MQ2Spawnmaster
--MQ2Spellhotkeys
--MQ2Spellsearch
--MQ2SuperDuperReallyGhettoSpeed
--MQ2SuperStacker
--MQ2Targets
--MQ2Telnet
--MQ2Template
--MQ2Timestamp
--MQ2Tracking
--MQ2Twist
--MQ2Vendors
--MQ2WinXP
--MQ2XPTracker
--*MQ2ZoneLock



Plugin Descriptions and Syntax

MQ2AdvPath - Plugin version of AdvPath.mac and .ini.
Rich (BB code):
/afollow [on|off] [slow|fast]
/afollow pause
/afollow unpause
/afollow spawn # [slow|fast]
/afollow [slow|fast]
NOTE: Fast default.
 
/play [PathName|off] [slow|fast] [smart] [pause|unpause]
NOTE: Fast default.
 
/record
/record save <Name>
/record checkpoint <Name>

AdvPath TLO's:
Rich (BB code):
${AdvPath.Active} Plugin Loaded and ready
${AdvPath.State} // FollowState, 0 = off, 1 = Following, 2 = Playing, 3 = Recording
${AdvPath.Waypoints} // Total Number of Waypoints
${AdvPath.NextWaypoint} // Number of NextWaypoint
${AdvPath.Y[Check Point Name OR Waypoint number]} LOC
${AdvPath.X[Check Point Name OR Waypoint number]} LOC
${AdvPath.Z[Check Point Name OR Waypoint number]} LOC
${AdvPath.Monitor} // Spawn your following
${AdvPath.Idle} // Idel time when following and not moving
${AdvPath.Length} // Estimated length off the follow path
${AdvPath.Following} // BOOL Following spawn ?
${AdvPath.Playing} // BOOL Playing ?
${AdvPath.Recording} // BOOL Recording?
${AdvPath.Status} // INT Status 0 = off , 1 = on , 2 = paused?
${AdvPath.Paused} // BOOL Paused?

MQ2Allzone - Lock yourself in a zone temporarily

Syntax:
Rich (BB code):
/lockazone - prevent yourself from zoning for up to 8 minutes (I think)

MQ2Autoforage - INI driven autoforaging

Rich (BB code):
/startforage - commence autoforaging.
/stopforage - stop autoforaging.
/keepitem {item} - add/change the item in the .ini file to auto-keep.
/destroyitem {item} - add/change the item in the .ini file to auto-destroy.

MQ2Bandolier
Rich (BB code):
USAGE
 
/createset <setname> slotname1|slotnumber slotname2|slotnumber2 ... (slotname21|slotnumber22)
Creates a set in MQ2Bandolier_<CharName>.ini using the selected equipment slots. If you use the name of an existing set, it will be over-written.
 
/deleteset <setname>
Deletes the specified setname from the characters ini.
 
/equipset <setname>
Equips all items of the specified set.
 
 
Example:
 
 
/createset ThisSet chest mainhand offhand
/createset ThisSet 17 13 14
 
 
Both of the above examples will create the following ini entry:
 
 
[ThisSet]
17=12345
13=23456
14=34567
 
--------------
 
/deleteset ThisSet
Deletes the ThisSet section in the ini
 
/equipset ThisSet
Equips all of the items from the ThisSet section in the ini

MQ2BardSwap - This plugin attempts to retrieve the current song from the twist plugin, if that TLO exists, and swap the correct intstrument into use.

MQ2BardSwap_Someplayer_Someserver.ini
Rich (BB code):
[Settings]
Horn=/exchange "Me So Horny" mainhand
Drum=/exchange "Tambourine of Wonder" mainhand
Lute=/exchange "Lute Skywalker" mainhand
Wind=DISABLED
Singing=DISABLED
Weapons=/exchange "Really Really Really Sharp Knife" mainhand
Delay=21
[Exclude]
;instruments don't have an effect on these
exclude1=Requiem of Time
exclude2=Selo's Rhythm of Speed
exclude3=Selo`s Assonant Strane
exclude4=Song of Sustenance
exclude5=Alenia`s Disenchanting Melody
;no swap for my Composers Greaves click please
exclude6=Selo`s Accelerating Chorus
;or lute of the flowing waters click
exclude7=Wind of Marr

Syntax
Rich (BB code):
/bardswap - Toggle swapping on and off.
/bardswap melee - Toggle using "Melee swap" delay.

MQ2BuffTool - This is also a plugin that will click off buffs automatically, but includes some logic to decide what to click off.

TLO Added
Rich (BB code):
${Block.Ready} (bool Plugin Loaded && InGame && Bloc Enable)
${Block.Quiet} (bool Always true or NULL if plugin not loaded)
${Block.Popup} (bool Should i Popup Msg on Spell Block?)
${Block.Count} (int # of buff in bloc list)
${Block.Total} (int # of buff blocked so far)
${Block.Spell[X]} (int # of free slot for a spell -1 not found)
${Block.Maxim[X]} (int Maxim # of Buff (1=buff,2=song,3=pet))
${Block.Avail[X]} (int Avail # of Buff (1=buff,2=song,3=pet))

Syntax
Rich (BB code):
/Command Common to ALL (ie /block /unblock /clickoff)
/Command /Help (Show Help)
/Command /List (Show List of Spells Being Blocked)
/Command /Load (Load Settings and Bloc List from INI)
/Command /Save (Save Settings and Bloc List to INI)
/Command /Block (Toggle on/off Scan for Bloc Buffs)
/Command /Popop (Toggle on/off Display of Popups)
/Command /Window (Popups XML Windows)
 
/Block <##/Name/[Set]> <MODE>
/Block ## <MODE> (spell on slot ##, -## for song)
/Block Name <MODE> (spell matching that name)
/Block [Set] (spell list from INI)
 
<MODE> 0=always(default) 1+ free buff to keep (Optional)
 
/Unblock <##/Name/[Set]>
/Unblock ## (remove Block from bloc list ##)
/Unblock Name (remove Block for that spell name)
/Unblock [Set] (remove Block for this List from INI)
 
/Clickoff <##/Name/[Set]>
/Clickoff ## (click off slot ##, -## for song)
/Clickoff Name (click off buff matching that name)
/Clickoff [Set] (click off buff from List in INI)


MQ2Cast - This is a plugin form of Spell_Routines.inc, and far, far superior. It can, among other things, memorize and cast spells, recast them, and, with the use of MQ2CastTimer, moniter the estimated duration on longterm spells like DoTs, Buffs, etc. The plugin can also deal with events, similar to MQ2Events.

SYNTAX FOR MQ2CAST

A nice little HUD snippet to go with the plugin:
Rich (BB code):
[CASTING]
CS1=3,425,150,255,255,255,~~ CASTING ~~~~~~~~~~~~~~~~~~~~~
CS2=3,425,162,255,255,255,Cast Effect: ${If[${Cast.Effect.ID},${Cast.Effect.Name},NONE]}
CS3=3,425,174,255,255,255,Cast Timing: ${Cast.Timing}
CS4=3,425,186,255,255,255,Cast Ready : ${Cast.Ready}
CS5=3,425,198,255,255,255,Cast Status: ${Cast.Status}
CS6=3,425,210,255,255,255,Cast Result: ${Cast.Result}
CS7=3,425,222,255,255,255,Cast Stored: ${If[${Cast.Stored.ID},${Cast.Stored.Name},NONE]}
 
Re: Jmo's Compile v4.1

MQ2Events - Ini-determined, event driven.
Rich (BB code):
/event <load|delete <name>|settrigger <name> <trigger text>|setcommand <name> <command text>|list>
 
Variables:
EventArg1 these are set acording to last event triggered and correspond to #1# .. #9#
EventArg2 these are not cleared so you can have one event use #9# and once set it will stay set until another #9# is encountered.
EventArg3
EventArg4
EventArg5
EventArg6
EventArg7
EventArg8
EventArg9
ini file: MQ2Events_CharacterName.ini
[eventname]
trigger=trigger text
command=command to execute when triggered
 
ini example entries
[enrage]
trigger=|${Target.DisplayName}| has become ENRAGED#2#
command=/attack off
 
[relaytell]
trigger=#1# tells you, #2#
command=/tell relaytargetname ${EventArg1} told me, '${EventArg2.Mid[2,${Math.Calc[${EventArg2.Length}-2]}]}'
 
[group]
trigger=#1#To join the group, click on the 'FOLLOW' option, or 'DISBAND' to cancel.#2#
command=/timed ${Math.Calc[3+${Math.Rand[4]}].Int}s /keypress ctrl+i
 
[raid]
trigger=#1#To join the raid click the accept button in the raid window or type /raidaccept.#2#
command=/timed ${Math.Calc[3+${Math.Rand[4]}].Int}s /raidaccept

MQ2ExchangeItem - This plugin will allow you to exchange items or unequip items without having any inventory windows or bags opened. Will now allow exchanging items that are in main inventory slots, not just in bags.

Syntax

Rich (BB code):
NOTE: If you use custombinds using shift, alt, or ctrl, and use /itemnotify to right click the item... ENSURE that you use the format: "/nomodkey /itemnotify <slotname> rightmouseup"
 
/exchange "item name" <slotname> - Swaps "item name" into <slotname>
/unequip <slotname> - Unequip any of the equipment slots
/exchange help - Gives a list of the commands available
/exchange help list - Gives a list of the equipment slot names
 
 
Slotname can be any of the standard named slots:
 
 
charm
leftear
head
face
rightear
 
neck
shoulder
arms
back
leftwrist
rightwrist
ranged
 
hand
mainhand
offhand
leftfinger
rightfinger
chest
leg
feet
waist
ammo
pack1 - pack8

MQ2Exactspeed - Speed hack

Rich (BB code):
/speed #
 
ie, /speed 300 => ${Me.Speed}==300

MQ2FPS - This plugin changes the frames per second of the Everquest screen when it is in focus and when it is in the background. This is the same as EQPlayNice, only more macro friendly.

SYNTAX for MQ2FPS

MQ2Fakechat - Cause fake chat to be displayed in your windows from a specific person in a specific channel.

Syntax:
Rich (BB code):
/command personname what they will be saying
 
/fakeooc 
/fakeshout 
/fakeauction 
/faketell 
/fakesay 
/fakeraid 
/fakegroup 
/fakeguild

MQ2Fakelink - Fake links in channels of your choice. Enjoy.

SYNTAX for MQ2Fakelink

MQ2FeedMe - Food-handling plugin

Usage:
Rich (BB code):
        /autodrink          -> Force manual drinking
        /autodrink 0        -> Turn off autodrinking
        /autodrink 3500     -> Set Level where plugin should drink
        /autofeed           -> Force manual feeding
        /autofeed 0         -> Turn off autofeeding
        /autofeed 3500      -> Set Level where plugin should eat

MQ2Instamem - Instantly memorize a spell and/or spell set.

Rich (BB code):
/memspell "Spell name" gem#
/memset "Set name"

MQ2LinkDB - This plugin basically allows you to be a LinkBot. It stores links in a database and allows you to request a link to be posted. Make sure you type import the database with the "/link /import" command after getting ingame and unzipping the file in the right spot...see below.

SYNTAX for MQ2LinkDB

MQ2Melee - This plugin activates common combat abilities at logical times determined by the user.

SYNTAX for MQ2Melee

MQ2Missing - provides a list comparing who is not in zone/raid/dz/task to one other one of those...ie, who is inzone but not raid, inzone but not task, in task but not inzone, etc.

Rich (BB code):
/missing choice1 choice2 - compare choice 1 and choice 2
/missing - Shows plugin help

MQ2MoveUtils - This plugin performs basic monotonous movement tasks.

SYNTAX for MQ2MoveUtils

MQ2NetBots - Provides Linked MQ2EQBC Client way to exchange/share statistics/status to others and make those informations available in TLO for macro scripters and HUD designers.

Syntax:
Rich (BB code):
/netbots on/off
/netbots grab=on/off
/netbots send=on/off
 
grab: listen to others status on the network.
send: broadcast your status over the network.

MQ2NetHeal -

Syntax:
Rich (BB code):
/netheal on|off|auto :Turn On/Off Healing Informations
/netheal grab=on|off|auto :Turn On/Off Gather of Healing Informations.
/netheal send=on|off|auto :Turn On/Off Broadcasting of Healing Informations.
/netheal hot timems list :Use for macro only.
/netheal da timems list :Use for macro only.
 
/netcure on|off|auto :Turn On/Off Watching for HarmFull Effects.
/netcure audio=on|off|auto :Turn On/Off Report Audio Sound.
/netcure popup=on|off|auto :Turn On/Off Report Popup Style.
/netcure quiet=on|off|auto :Turn On/Off Report to MQ2 Window.
 
/networst on|off|auto :Turn On/Off Watching for Group Health.
/networst audio=on|off|auto :Turn On/Off Report Audio Sound.
/networst popup=on|off|auto :Turn On/Off Report Popup Style.
/networst quiet=on|off|auto :Turn On/Off Report to MQ2 Window.
 
/worsttarget query :Target Worst One if Any Matching Query.
/worstcycle query :Cycle to Next Worst One if Any Matching Query.

TLO's and other information:
Rich (BB code):
NETCURE:
${NetCure[X]} string return list of harmfull effects.
${NetCure[X].Detrimentals} int return # of Detrimental Spells.
${NetCure[X].Counters} int return # of Counters.
${NetCure[X].Cursed} int return # of Curse Counters.
${NetCure[X].Diseased} int return # of Disease Counters.
${NetCure[X].Poisoned} int return # of Poison Counters.
${NetCure[X].EnduDrain} int return # of Endurance Drain Per Tick.
${NetCure[X].LifeDrain} int return # of Life Drain Per Tick.
${NetCure[X].ManaDrain int return # of Mana Drain Per Tick
${NetCure[X].Blinded} int return # Blind Spells.
${NetCure[X].CastingLevel} int return # Reducing Casting Level.
${NetCure[X].Charmed} int return # Charm Spells.
${NetCure[X].Feared} int return # Fear Spells.
${NetCure[X].Healing} int return # Reducing Healing Effectiveness.
${NetCure[X].Invulnerable} int return # Invulnerability Spells
${NetCure[X].Mesmerized} int return # Memsmerize Spells.
${NetCure[X].Resistance} int return # Resist Debuff Spells.
${NetCure[X].Rooted} int return # Root Spells.
${NetCure[X].Silenced) int return # Silence Spells.
${NetCure[X].Slowed} int return # Slow Spells.	
${NetCure[X].Snared} int return # Snare Spells.
${NetCure[X].SpellCost} int return # Affecting Spell Mana Cost.
${NetCure[X].SpellSlowed} int return # Slowing Casting Speed.
${NetCure[X].SpellDamage} int return # Reducing Spell Damage.
${NetCure[X].Trigger} int return # That Trigger Something.
 
*Where X could be (self,myself,pet,warder,spellid,spellidlist);
 
NETWORST:
${NetWorst.Affects} int return Last # of People in Query Range.
${NetWorst.Average} float return HP Average People in Last Query.
${NetWorst.Counter) int return Last # of People Matching Last Query.
${NetWorst.Members} string return People SpawnID List of Last Query.
${NetWorst.Request[X]} int return # of People Matching That Query.
 
*Where X is the Query to Perform. 
*Valid Keywords are: radius,hp,pet,pc,group,self,fd,da,hot,war,clr,pal,rng,shd,dru,mnk,brd,rog,shm,nec,wiz,mag,enc,bst,ber,all or #ID#.
*hp,war,clr,pal,rng,shd,dru,mnk,brd,rog,shm,nec,wiz,mag,enc,bst,ber,all could be use with % ie: shm80 war60.
*order you pass paramters might influence query results.
 
NETHEAL:
${NetHeal[X].Name} or ${NetHeal.Name[Y]} string return Name.
${NetHeal[X].ID} or ${NetHeal.ID[Y]} int return SpawnID.
${NetHeal[X].Distance} or ${NetHeal.Distance[Y]} float return Distance.
${NetHeal[X].PctHPs} or ${NetHeal.PctHPs[Y]} int return PctHPs.
${NetHeal[X].Pet} or ${NetHeal.Pet[Y]} bool return This is a Pet?
${NetHeal[X].Class} or ${NetHeal.Class[Y]} int return Class.
${NetHeal[X].Feign} or ${NetHeal.Feign[Y]} bool return This is Feign Class?
${NetHeal[X].Canni} or ${NetHeal.Canni[Y]} bool return This is Cannibalize Class?
${NetHeal[X].Spawn} or ${NetHeal.Spawn[Y]} int return Spawn.
${NetHeal[X].da} or ${NetHeal.da[Y]} int return da timer left.
${NetHeal[X].hot} or ${NetHeal.hot[Y]} int return hot timer left.
${NetHeal[X].ttl} or ${NetHeal.ttl[Y]} int return 60000.
${NetHeal[X].Updated} or ${NetHeal.Updated[Y]} int return how old is This?
 
*Where X Could be ID or Name.
*Where Y is a Numerical Indice on Last ${NetWorst.Request} Enabling This to Act as Some Kind of Array.
 
IS:
${isNPC[ID]} bool return true when Spawn[ID] is a NPC.
${isNPCPET[ID]} bool return true when Spawn[ID] is a PET and Owner is a NPC.
${isNPCCORPSE[ID]} bool return true when Spawn[ID] is a CORPSE and Owner is a NPC.
${isPC[ID]} bool return true when Spawn[ID] is a PC.
${isPCPET[ID]} bool return true when Spawn[ID] is a PET and Owner is a PC.
${isPCCORPSE[ID]} bool return true when Spawn[ID] is a CORPSE and Owner is a PC.

MQ2OTD - Hud driven directional arrow pointing towards target.

Commands available:
Rich (BB code):
/otd (displays available options)
/otd moveto x y (centers the output at x,y - and stores in ini file)
/otd moveby x y (Like moveto, but moves from where it is by x and y)
/otd on (turns on output)
/otd off (turns off output)
/otd range (toggles numeric range display)
/otd reload (reloads ini file)
/otd drawtight (default off - displays range very close to direction pointer)
/otd getloc (displays current x,y location)

MQ2PacketAPI - Passive plugin that creates the API needed for some packet plugins.

MQ2Pax - Packet hacks all crunched together.
Rich (BB code):
/open - Open targeted chest/object
/gank - pick up item that has been targeted with /itemtarget
/hailtarget - hail your target from anywhere inzone.
/saytarget - say anything to your target from inzone.
/sumcorpse - Summons targetted corpse to your feet. (Must have consent)

MQ2Piggyzone - Gate/Zone/Chainshift/Fade/Succor
Rich (BB code):
/zone qeynos2 - takes you to North Qeynos if it knows a path
/zone force qeynos - takes you directly to North Qeynos and crashes if you aren't adjacent
/findpath qeynos2 - displays the path to North Qeynos
/findpath North - displays all of the zonenames whose long name contains "North"
/fade - zones you to the zone you are already in (even if its instanced)
/gate - Returns you to your bind point
/succor - fades you out, then back in at the succor point

MQ2PreventSpeed - This plugin eliminates all changes to your speed, positive or negative.

Syntax
Rich (BB code):
/dspeed - Toggle PreventSpeed on/off

MQ2Radar
mq2radar.jpg


SYNTAX FOR MQ2RADAR

MQ2Randomstuff - Pulls random text strings from ini file and assigns them to ${RandomStuff}
Rich (BB code):
Commands:
/randomstuff [section] - Picks a random key from [section] of the INI file, to be returned by ${RandomStuff}

So.. with an ini file like this
Rich (BB code):
[hybrids]
hybrid1=ranger
hybrid2=shadow knight
hybrid3=paladin
hybrid4=bard
hybrid5=beastlord
[incoming]
incoming1=Holy shit! %t incoming!
incoming2=%t is a big nasty monster! kill it!
incoming3=%t said he hates gnomes...then again who doesn't?
incoming4=Look, over in the bushes! It's %t!
[blackorwhite]
bw1=black
bw2=white
You could do
Rich (BB code):
/multiline ; /randomstuff incoming ; /gsay ${RandomStuff}
to trigger a random incoming message. Or maybe
Rich (BB code):
/multiline ; /randomstuff hybrid ; /raidsay some ${RandomStuff} needs to kite that add!

MQ2Rez - Plugin form of Wait4Rez.mac.

Rich (BB code):
/rez               -> displays settings
/rez accept on|off -> Toggle auto-accepting rezbox
/rez spawn  on|off -> Toggles going to bind point after death
/rez pct # -> Autoaccepts rezes only if they are higher than # percent
/rez loot on|off -> Toggle looting corpse when opened and when rezzed
/rez help

/rezzme -- Immediately respawn yourself without a rez. You will *not* regain any experience. You will also *not* automatically loot out, so you'll need to manually open your corpse.
 
Re: Jmo's Compile v4.1

MQ2Rwarp - Warps.

Syntax
Rich (BB code):
/zwarp <distance> - Warps you a specified distance on the Z axis.
/exactloc - Gives you a high-precision /loc readout
/waypoint - Sets a waypoint for future /warping
/warp <succor|last|loc <y x z>|dir <dist>|target|wp name>

MQ2Size - This plugin allows you to change the size of characters on your screen. (client side only)

Syntax
Rich (BB code):
/size 1-98
 
*WARNING* Do not go higher than /size 98. If you do, you'll have to delete your character file and do a complete file check with the EQ patcher.

MQ2Slave

Rich (BB code):
Inspired by Fibby's MQ2MasterMind. MQ2Mastermind was good because it let me control my bots, and have them run macros w/o actually looking at that screen and manually fiddle with buttons. I found I would also have situations where I'd want friends to control my toons, for situations where one of us would fall asleep etc...but MQ2MasterMind only allows 1 controller.
 
The next problem is each time the bot is run, you need to resend the password. When someone sends a blank password, like many do in eq, it would accept it. Not good for a random person checking to see if you've zoned sees "I will do you bidding"...
 
I made MQ2Slave to address all these issues.
To start it, type /plugin mq2slave
To add someone named "Mrmath" to the master list, type /addmaster mrmath
To remove "Mrmath" from the master list, you need to type /remmaster Mrmath
*Note* removing masters is case sensitive, adding them is not.
That is all there is to it, if any of the masters in the .ini file send the slave a tell starting with / then the slave will do it.
 
The list of masters is saved in the MQ2Slave.ini file which is completely customized the first time you run MQ2Slave and is edited via eq (you don't have to open the .ini file).

MQ2SpellHotkeys - allows a user to specify in an ini spell / hotkey combos

Usage
Rich (BB code):
    /autohotkey < on | off | list <...> | reload | addchat <chatname> | remchat <chatname> | setpopups <...> | save  >
          /autohotkey list < all | state | chats | popups | hotkeys >
          /autohotkey setpopus < all | < NameOfPopUp > > < TRUE | FALSE >
Alias:    /ahk is the alias for /autohotkey

-on: turns auto hotkey on

-off: turns auto hotkey off

-reload: reloads all info from the user's .ini in the release folder

-list: show list usage
---all: list all information
---state: show autohotkey state
---chats: show all default chat channels
---popups: show pop up states
---hotkeys: show spell / hotkeys combo

-addchat <chatname>: adds specified chat to the default chats list

-remchat <chatname>: removes specified chat from the default chats list

-setpopups < all | NameOfPopUp > < TRUE | FALSE >
---all: sets all popups
---NameOfPopUp: One of the categories such as OnHit or OnResist etc.

-save: saves the state (on or off) and default chats list to the .ini

Example INI
Rich (BB code):
; Filename: hotkeys_Soandso_Innoruuk.ini
; In the Default section, the chat's must be labeled in order.
; Doesn't matter the physical placement, just the numbers without skipping.
; If there is no "chat" label at all, then any unformated hotkeys below will
; not be sent.
[Default]
Auto_on=TRUE
chat0=/g
chat1=/rs

; Next section is all boolean values for spell pop up reporting
; These are just what to pop up, DoPopUps must be enabled in the
; section for that spell to show pop ups.
[PopUps]
OnHit=TRUE
OnResist=TRUE
OnInterrupt=TRUE
OnOutOfRange=FALSE
OnWillNotHold=FALSE
OnWornOff=TRUE
; Popup messages enabled for resists and wear off messages only

; Here are the spell / hotkey combos
; The section heading [...] is the name of the spell.
; There are 3 different types: OnCast, OnHit, and OnResist
; There can be multiple messages for each category as long as no two have
; the same exact name. They all have to start with one of the 3 categories.
; One field can be DoPopUps which enables popup messages for any of the
; categories allowed in the PopUps section.  If not included it's assumed FALSE.
; Remember for items to use the name of the spell that will be casting.
[Turgur's Insects]
DoPopUps=TRUE
OnCast0=## I am casting Slow on < %t > ##
OnResist=## < %t > resisted Slow! HEAL MY FURRY BUTT!!! ##
OnHit=## I have SLOWED < %t > ##

[Petrifying Earth]
DoPopUps=TRUE
OnCast=## I am casting Root on < %t > ##
OnResist=## < %t > resisted ROOT! RUN SCREAM and SHOUT!! ##
OnHit=## I have ROOTED < %t > ##
OnInterrupt=## ROOT has been interrupted!##

[Breath of Ultor]
DoPopUps=TRUE
OnCast=## I am casting Breath of Ultor on < %t > ##
OnHit=## I have Casted Breath of Ultor on < %t > ##

[Bane]
DoPopUps=TRUE
OnCast=## I am casting Bane on < %t > ##
OnResist=## < %t > resisted Bane! ##
OnHit=## I have BANED < %t > ##

[Tears of Saryrn]
OnCast=I am casting Tears of Saryrn on < %t >!
OnResist=## < %t > Tears of Saryrn! ##

[Malos]
DoPopUps=TRUE
OnCast=## I am casting Malos on < %t > ##
OnResist=## < %t > resisted Malos! ##
OnHit=## I have MALOSED < %t > ##
OnInterrupt=## MALOS has been interrupted!##

MQ2SpellSearch - Look up spells by their emote or name with search command

Rich (BB code):
   Features:
     - Adds /spellsearch command that you can use to lookup a spell
      by its name, or its casted emote text. Search is done on spell
      data in active memory. This is an interpreter not a dictionary.
    - Spells are searched for by an invoked thread, which on most
      machines helps avoid the 'freeze until search complete' syndrome
    - The dedicated window mode uses the default chatbox, no MQUI files needed

   Setup:
     - You need to setup your Settings section of your MQ2SpellSearch.ini
      or the plugin will not give you more than 1 match ever. Ex:
      [Settings]
       UseWnd=1
       MaxResults=15
    - The window is NOT shown by default at all. When you use a
      /spellsearch, the window will be visible.
      (Press ESC to hide it, output is not lost)
    - Window settings are saved per server per char name in the ini,
      only when the window class is destroyed. ie: game process does
      a OnCleanUI() or plugin is unloaded.

When using the separate window, it looks like this:
spellsearch01.jpg


MQ2Supercast - This plugin allows you to run while casting just turn it on and go

Syntax
Rich (BB code):
/scast on -- allows you to cast while running.
/scast off -- turns off supercast mode
turn it on and cast spells like normal

MQ2Switch - Activate a switch/door inzone.

Rich (BB code):
/switch door#

MQ2Targets - Advanced version of the older MQ2Spawnmaster. Watches for new spawns inzone and can react in various ways.

SYNTAX for MQ2Targets

MQ2TimeStamp - This plugin inserts a timestamp into incoming chat.

Syntax
Rich (BB code):
/timestamp [ help| on | off | reload | default | format <format> | loc <0|1> | maxlen <length> ]
Will toggle on/off with no arguments
help - displays usage information
on/off - enables/disables timestamps
reload - reloads the ini file
default - resets your format to default(only changeable via ini)
format - sets your timestamp format to <format>
loc - sets timestamp location: 0-append, 1-prepend
maxlen - sets the maximum length of parsed timestamp.

MQ2Tracking - This plugin will provide a similar tracking window to the one used by native tracking characters.

SYNTAX for MQ2Tracking

MQ2Twist - This plugin automates the twisting of bard songs.
SYNTAX for MQ2Twist

MQ2WorkingAssist - Warp to range enough to assist, so that you can assist from anywhere inzone. Replaces the old assist with the new warping one.

Rich (BB code):
With someone targeted:
/assist

MQ2WinXP
Rich (BB code):
//==================================================  
// Description: This plugin is designed to allow you to manage your 
// MS Windows services while you are in game.  Additionally, with 
// this plugin, you are able to reboot, shutdown, or logout of your 
// computer. This can come in handy for  farming. Once you get your 
// fill, just shutdown your computer.
//==================================================  
// Usage:
/WinSession [shutdown|reboot|logout]
[shutdown] Shutsdown your computer and powers it off
[reboot] Reboots your computer
[logout] Logs you out of your computer
/WinExplorer [kill|start]
[kill] Kills the explorer.exe process
[start] Starts the explorer.exe process
/WinServices [stop|start]
[stop] Attempts to stop every service listed in the INI
[start] Attempts to start every service listed in the INI
//==================================================

MQ2XPTracker

Rich (BB code):
Usage:
/xptracker - Display time tracking was started.
/xptracker reset - Reset all events and begin tracking as if plugin was just loaded
/xptracker total - Display total gains since tracking start
/xptracker quiet - Toggle output of tracking messages
/xpevents - list the events/timestamps of the events we've tracked
/xpevents [#] - lists the events tracked in the past [#] seconds
/xpaverage - lists the average (mean) xp per-kill

MQ2Zonelock - This plugin Allows you to lock yourself within a zone.

Syntax
Rich (BB code):
/zlock on  -- locks you in not allowing you to zone
/zlock off  -- unlocks allowing you to zone
 
Re: Jmo's Compile v4.1

Issues posted above with a few plugins. There were some struct changes and those plugins listed will be fixed ASAP. Other than that, enjoy and please post any other issues you may have.
 
Re: Jmo's Compile v4.1

First post updated. MQ2Melee, MQ2MoveUtils, and MQ2AutoSkills fixed. Still some issues with MQ2CastTimer. I will get the plugin posted as soon as it's fixed.
 
Re: Jmo's Compile v4.1

I noticed the map features were back and working a bit like normal. I was able to see all npc throught out the whole zone in najena. Only thing is when I did /target a magician there was no red line showing me how to get to where the mob was located once targeted. Is there a way to get this feature back?
 
Re: Jmo's Compile v4.1

Hiyas,

I seem to still have a problem with MQ2Hud causing CTD. I'm using Deckers hud from the forum here and don't have any problem except when I use it...

Thanks
 
Re: Jmo's Compile v4.1

I have MQ2Addicts loaded, loaded MQ2Pax, and when using the /speed *** command....it uses some really high number that blasts me across a zone so fast that it's scary. Am I miising something?

Also .... not to be a PITA ... but any eta on the DoCrack.ini?
Thanks
 
Re: Jmo's Compile v4.1

I have MQ2Addicts loaded, loaded MQ2Pax, and when using the /speed *** command....it uses some really high number that blasts me across a zone so fast that it's scary. Am I miising something?

Also .... not to be a PITA ... but any eta on the DoCrack.ini?
Thanks

/speed is exactly like it sounds. If you use a high number, it will make you fast. /speed .7 is normal, and /speed 5 is max bard speed. So yes, if you use a high number you're going to go insanely fast.

I'll be working on DoCracks today when I get a chance and I think Zipp may be working on them as well.
 
Re: Jmo's Compile v4.1

Can anyone tell me what I need to do to get Afcleric working again. It was working fine before new Compile, but now I get "afcleric@26 (Main): /call IRCDeclares" thats the issue currently. I already removed the other lines that are no longer working like Begbuff etc.
Sorry i'm a not real experienced with this stuff.
Thanks
Corndog
 
Re: Jmo's Compile v4.1

MQ2PacketAPI is still listed under the descriptions section ~ not that this matters really, but it did confuse me at first and caused me to CTD
 
Last edited:
Re: Jmo's Compile v4.1

yet another patch at 3pm east
btw what do i need to load unload or disbale to duel a player since when i do duel them my attack wont work with melee loaded:D
 
Re: Jmo's Compile v4.1

had a quick question for mq2pax. is the command to open a chest /sopen as listed in top of post or /open as listed under the discription of PAX? In either case I haven't been able to get it to work as yet. oh and they just brought down the servers
 
Re: Jmo's Compile v4.1

I don't know if it will affect the functionality of the current compile, but the servers are all down at the moment for a "hot fix."

From the EQPlayers "Network Status" page:

Hotfix EQ live servers - 04/25/08 12:00pm
Downtime Update

All live EQ Servers will be down for Hotfix EQ live servers on 04/25/08 at 12:00pm. Expected downtime is 2 hours.
 
Re: Jmo's Compile v4.1

Is there any time of a gmchecker in the compile, if not could we get one that would alert us when gm where around. Also was wondering if the instamem was going to be back, didnt see in the last compile?:D
 
Re: Jmo's Compile v4.1

MQ2PacketAPI is still listed under the descriptions section ~ not that this matters really, but it did confuse me at first and caused me to CTD
Ignore the MQ2PacketAPI, It's not needed and I do not include the plugin with my compile. If you have one, then it's an old one that would no longer function. Please delete it. All you need is MQ2Addicts loaded to use packet plugins.
 
Re: Jmo's Compile v4.1

Can anyone tell me what I need to do to get Afcleric working again. It was working fine before new Compile, but now I get "afcleric@26 (Main): /call IRCDeclares" thats the issue currently. I already removed the other lines that are no longer working like Begbuff etc.
Sorry i'm a not real experienced with this stuff.
Thanks
Corndog

Sounds like you didn't copy over the irc.inc file

Hiyas,

I seem to still have a problem with MQ2Hud causing CTD. I'm using Deckers hud from the forum here and don't have any problem except when I use it...

Thanks

There was a problem with TargetofTarget from the previous build released by the MQ2 dev's they fixed it and that fix is in V4.1, try it with 4.1 and see if it still causes a problem.

Is there any time of a gmchecker in the compile, if not could we get one that would alert us when gm where around. Also was wondering if the instamem was going to be back, didnt see in the last compile?:D

Most people are going to tell you GM checkers are worthless, you can work it into your macro with a simple GM check but with the way Sony is going with the proximity spawn info GM checks are going to get more and more useless. Don't know about instamem, sorry that's something Jmo will have to answer.

yet another patch at 3pm east
btw what do i need to load unload or disbale to duel a player since when i do duel them my attack wont work with melee loaded:D

Try unloading MQ2Melee, I don't use it but that sounds right.
 
Re: Jmo's Compile v4.1

anyone else have problem trying to delete the old jmos compile folders? i can delete the source ones but its not letting me delete the compile ones.. is this happening to anyone else?
 
Re: Jmo's Compile v4.1

close out mq2 and wineq2 if you run it. If that doesn't work you'll need to restart your computer as the mq2main.dll is probably still loaded into memory.
 
Re: Jmo's Compile v4.1

Thanks for the update Siddin. This is the first time I have had to download this macro to get that function to work, it has always been in the compile download. Is this something new due to the recent changes SoE did?
 
Re: Jmo's Compile v4.1

most likely you overwrote your mq2map.ini file or something changed on how it reads that file.
 
Re: Jmo's Compile v4.1

Nice Compile.. one problem though. When i try to run the TS macros i CTD. I added the commons folder to the macro folder like they say to in the macros View attachment 3107. it starts off going good.. opens my bags, opens the merchants trade window, says "Running MHB Recipe" from the brewing macro but when it goes to buy the ingredients from the merchant i CTD. These all worked before the patch and new compile so could you help me figure out why its crashing now please? Thanks in advance.
 
Could someone tell em how mq2rwarp works. I can't figure it out and I did a search with no luck. I load the mq2rwarp plugin then I try to set a waypoint. It says to type waypoint but doesn't explain any furter. I tried /waypoint <name> but it doesn't acknowledge it works. I looked in the MQ2 directory but I didn't find a new ini file like I expected. Can anyone please give me a heads up on how to make this work?
 
Could someone tell em how mq2rwarp works. I can't figure it out and I did a search with no luck. I load the mq2rwarp plugin then I try to set a waypoint. It says to type waypoint but doesn't explain any furter. I tried /waypoint <name> but it doesn't acknowledge it works. I looked in the MQ2 directory but I didn't find a new ini file like I expected. Can anyone please give me a heads up on how to make this work?

Yes.

The first command you need to know is the one that sets waypoints. Here is how that command works:

Rich (BB code):
/waypoint add abcd
The "abcd" is where you type the name you wish to use for the waypoint.

Suppose you are in Greater Faydark and you want to set a waypoint at the zone line for Lesser Faydark. You go to the place in the zone where you want that waypoint to be and type something like this:

Rich (BB code):
/waypoint add lesserfaydark
You could also type this if you prefer to keep your waypoint names short to save typing.

Rich (BB code):
/waypoint add lf
To use that waypoint later you can type this command:

Rich (BB code):
/warp wp lf
The "wp" stands for waypoint and the command will warp you to the location of the waypoint specified.

You can also warp to a loc if you know the specific coordinates of the place you want to go.

Rich (BB code):
/warp loc xx yy zz
The xx is the east to west coordinate, the yy is the north to south coordinate, and the zz is the elevation coordinate for the location where you want to warp.

Another useful warp command is this one.

Rich (BB code):
/warp target
This will warp you to the player or NPC or object you have targeted in your target window.

That's at least a primer in how to use this command.
 
There used to be a command to make all doors in a zone open even the locced ones. Is this command still around and if so how do I use it again as I forgot how =/?
 
Now that warp and zone are working can someone please post what I would need to type into my mq2rwarp.ini file in order to complete the Aug quest in Ashengate?

I assume that I should be able to zone into Ashengate without having to worry about the 2 guards at the enterance?

I assume that once inside (with the correct waypoints) I can just type /warp Wlust1 then the next and so on?

Could I put it into one hotkey like for example.
/warp Wlust1
/pause 5
/warp Wlust2
/pause 5

and so on?

Here are the locs according to Alla

Those locs put into soe map .txt format for saving into ashengate_1.txt file.
P -60.0000, -1360.0000, 0.0000, 0, 240, 240, 3, Wanderl_update_#1
P -400.0000, -380.0000, 0.0000, 0, 240, 240, 3, Wanderl_update_#2
P -681.0000, -792.0000, 0.0000, 0, 240, 240, 3, Wanderl_update_#3
P 860.0000, -1550.0000, 0.0000, 0, 240, 240, 3, Wanderl_update_#4
P 330.0000, -1850.0000, 0.0000, 0, 240, 240, 3, Wanderl_update_#5
 
Now that warp and zone are working can someone please post what I would need to type into my mq2rwarp.ini file in order to complete the Aug quest in Ashengate?

I assume that I should be able to zone into Ashengate without having to worry about the 2 guards at the enterance?

I assume that once inside (with the correct waypoints) I can just type /warp Wlust1 then the next and so on?

Could I put it into one hotkey like for example.
/warp Wlust1
/pause 5
/warp Wlust2
/pause 5

and so on?

Here are the locs according to Alla

Those locs put into soe map .txt format for saving into ashengate_1.txt file.
P -60.0000, -1360.0000, 0.0000, 0, 240, 240, 3, Wanderl_update_#1
P -400.0000, -380.0000, 0.0000, 0, 240, 240, 3, Wanderl_update_#2
P -681.0000, -792.0000, 0.0000, 0, 240, 240, 3, Wanderl_update_#3
P 860.0000, -1550.0000, 0.0000, 0, 240, 240, 3, Wanderl_update_#4
P 330.0000, -1850.0000, 0.0000, 0, 240, 240, 3, Wanderl_update_#5

Frankly, I have serious doubts about the "z coordinates" of those map points. The probability that they'd all really be exactly zero is pretty much, well, zero. Chances are you'll wind up way above or way below the actual locs. Frankly, I wouldn't trust them for warping, but they will probably put the dots on your map just fine.

Let me check them out and try to get you proper coordinates.

...

Done.

Okay ... Invis yourself after you zone into Ashengate and try the commands listed below, but be aware of the following:

WARNING! THERE ARE SEE INVIS MOBS NEAR SOME OF THESE LOCATIONS AND THEY WILL SEE THROUGH REGULAR INVIS AND ATTACK YOU!

A rogue with SOS likely will not be seen, however.

Here are the commands.

Rich (BB code):
/warp loc 1360 60 60
/warp loc 380 400 280
/warp loc 792 681 130
/warp loc 1550 -860 -118
/warp loc 1850 -330 -192
I would do each of them one at a time, perhaps followed by a very short pause to get the update, followed immediately by a /succor command to clear agro and get you back to the zone in. For example, a hotkey something like the following might do the trick:

Rich (BB code):
/warp loc 1360 60 60
/pause 3
/succor
You might need to play with the length of the pause or even time your warps to get yourself to land there on the "pulse" of a tick to get the updates without dying.

Or, just eat the deaths and rez up in the guild lobby afterwards. That could work, too.

:)

Good luck.

Note: Those commands will get you to those map coordinates. I cannot be sure that they will give you the updates. You might need to move around a little near them to get the updates. Note also that there are some nasty drop offs near some of them, so be careful where you walk.

As always, Redcents are always appreciated. ;)
 
If I had the perfect invis AA would that work to keep me hidden?


Edit: I can't piggy to Ashengate. I can piggy all the way to direwind but if I type /zone ashengate it crashes to the character select screen.
 
Last edited:
He might mean tomorrow. Any patches for today would have already been started.

Please add MQ2Spawnmaster Syntax to the package description :)
 
BAH, hot fix today was done while peeps were playing. I crashed and when I reloaded the hotfix was applied and the darn Wrong Client Version box appeared. Now, I'm getting repeated You Have Been Disconnected Messages and eqgame has encountered a problem.
 
Jmo's Official Compile v4.1
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