Emu Server Users:
With the next update, we will be adding a loot module for SmartLoot integration.

To be clear, LootNScoot support isn't going anywhere! I personally use both scripts still, on different servers, as they each have their own unique style and method.
Users may need to make a one-time adjustment to their "Loot Module Type" setting (found in Options > General > Loot(Emu)) to reenable LNS use, or to begin to use SL integration.

Once you do so (and every other time you change that setting), the proper loot module will load dynamically:


As with LNS, RGMercs developers are not SL developers. This feature is offered as a convenience, and while we are happy to help, we can ultimately only be responsible for what is on our side of the fence (i.e, the integration module). I will, however, temporarily open a thread in the discord channel to aim any discussion concerning the Mercs/SL integration, just as we did when LNS underwent major revision. One final caveat: Currently, exiting smartloot while RGMercs is running will also close RGMercs. This is a hard limitation until such time as some restructuring under the hood is done on the SL side, and I found this to have very little effect on my gameplay in testing.
SmartLoot can be found on the author's GitHub at the link at the top of this post.
With the next update, we will be adding a loot module for SmartLoot integration.

To be clear, LootNScoot support isn't going anywhere! I personally use both scripts still, on different servers, as they each have their own unique style and method.
Users may need to make a one-time adjustment to their "Loot Module Type" setting (found in Options > General > Loot(Emu)) to reenable LNS use, or to begin to use SL integration.

Once you do so (and every other time you change that setting), the proper loot module will load dynamically:


As with LNS, RGMercs developers are not SL developers. This feature is offered as a convenience, and while we are happy to help, we can ultimately only be responsible for what is on our side of the fence (i.e, the integration module). I will, however, temporarily open a thread in the discord channel to aim any discussion concerning the Mercs/SL integration, just as we did when LNS underwent major revision. One final caveat: Currently, exiting smartloot while RGMercs is running will also close RGMercs. This is a hard limitation until such time as some restructuring under the hood is done on the SL side, and I found this to have very little effect on my gameplay in testing.
SmartLoot can be found on the author's GitHub at the link at the top of this post.

