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Into the Hills SK Version

running good BUT not medding at 20% or at all, and also doesnt make campefire, or rather if he does its in the wall and unusable

any ideas? also how can i get him to Steadfast Stance and Grelleths skin at start of combat and get pet to attack?
 
running good BUT not medding at 20% or at all, and also doesnt make campefire, or rather if he does its in the wall and unusable

any ideas? also how can i get him to Steadfast Stance and Grelleths skin at start of combat and get pet to attack?

This is how I have some buffs set up in my SK's melee ini file:
Rich (BB code):
holyshit18=/if (${Me.CombatState.Equal[COMBAT]} && !${Me.Buff[Torrent of Agony Recourse II].ID}) /casting "Torrent of Agony rk. ii"

You could do something similar with Steadfast and Grelleth's. For the pet, just turn off pet hold?
 
I had a look at the chanter version that is successfully moving the group along the path and the first obvious difference is that in your hills ini the first point on each path is the original start point whereas the start point in the chanter version is the end point of the previous path. So it goes path 1 zone in blah blah end point, path 2 start endpoint of path 1 blah blah end, path 3 start at endpoint of path 2, have you tried setting it up like that?
 
I've already tested moveto pause and unpause that will work perfect to follow 1 path kill everything and do the hails. I just can't get it to read 1 path.

Why use a path file? Can't you just hard code the x, y points as the mission moves forward?
 
running good BUT not medding at 20% or at all, and also doesnt make campefire, or rather if he does its in the wall and unusable

any ideas? also how can i get him to Steadfast Stance and Grelleths skin at start of combat and get pet to attack?

It only checks mana % after you zone into the instance.
 
Fair enough but if that's not working for you maybe try leaving it as multiple paths and just have one start where the last started? Seems like the easiest way to go
 
Into the Hills SK Version

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