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    Frostreaver

Into the Hills SK Version (1 Viewer)

getting a lot of " you dont seem to have that spell memorized" messages and no defensive discs are firing unless i click it manually.
shoudl i be runnign a kissassist ini for the sk before i run the deadhills mac?

did you fill out the ini in the zip ?
 
getting a lot of " you dont seem to have that spell memorized" messages and no defensive discs are firing unless i click it manually.
shoudl i be runnign a kissassist ini for the sk before i run the deadhills mac?

In Williams ini is where you setup the items for your SK. In your toons ini for KA (bard) is where you define what twist, how you want to mez, etc is done for the bard.

I can see this testing is probably gonna generate some good SK down/holy flags potentially. scotsbiker, you will probably need to look into making some holyflags for your melee ini file.

I'm taking this to be a specific macro for specific type of mission. Not a general macro for multi-purpose usage like KA is. I do run KA on my bard and wizard using Williams macro we are testing.
 
Well got home and found the Test Server was patched..... So I'm out of the testing loop for you william until probably tomorrow I would imagine.
 
Yah, definitely needs to wait on mana. Would be nice if he would buff himself too but the main problem is he also doesn't wait to pull if someone else dies.

Edit: Also seems to sit out of range of mobs a lot, I changed stick distance to 25 but will still sit there and do nothing but try and chain cast spells it says aren't memmed. One of the agro spells I am guessing.

I have Dire Insinuation, Touch of Falsin, Touch of Klondra, Demand for Power, Terror of Poira, Repugnance, Smoldering Darkness, Spear of Grelleth, Dire Stricture set up now. If I am reading things right you are trying to have it autoselect a spell in a certain line of spells? Might be a lot easier just to mod it to suit whatever spells a person has or wants to use instead of it going nuts because something isn't memmed.
 
I've added a sub to med just have to test it out. Won't be until later, but right now it does use thought leech which should keep even group SKs full mana. I'll be adding a buff section that will check buffs when he zones in.
 
also just noticed he hasnt been playing campfire

I disabled campfire because some people do not use it. I'm adding a setting in the ini for usecampfire.

So for medding I was thinking of adding

Rich (BB code):
  /if (${Me.PctMana}<20 && !${Me.Combat} && !${Me.XTarget} && !${medding}) {
/varset medding 1
/call med 
} Else {

Before the :killmob loop. The sub for med is
Rich (BB code):
Sub Med
/if (${medding] && !${Me.Sitting}) {
/sit
}
/if ${Me.PctMana}>=80) {
/varset medding 0
}
/return

This should make it only enter the pull routine IF mana is over equal or over 80%.

Also I added
Rich (BB code):
/if (${UseCampfire})  /call createcampfire
and the UseCampfire Variable while typing this :)
 
Ragged bite of agony would help a lot for mana. Just ran a full mission with no problems but no one died either, biggest problem is him not moving into melee range. If my mercs weren't near max AA I'd be having a lot of problems, I had one pull of 4 as well but most are 3 max and the pathing works well. Does a good job of getting everyone in and turning kiss on for them too.
 
/melee stickrange=35 he should stick to the mobs.

I think i got it to stop if a group member dies it should pause pulling until he is rezzed. (it wont even pull if hes not in the zone. So if a group member dies and never gets rezzed and he zones it still will not pull. Killed my shaman a few dozens times on purpose testing this out :) It does not count merc deaths though so gotta figure that one out.
 
In Williams ini is where you setup the items for your SK. In your toons ini for KA (bard) is where you define what twist, how you want to mez, etc is done for the bard.

I can see this testing is probably gonna generate some good SK down/holy flags potentially. scotsbiker, you will probably need to look into making some holyflags for your melee ini file.

I'm taking this to be a specific macro for specific type of mission. Not a general macro for multi-purpose usage like KA is. I do run KA on my bard and wizard using Williams macro we are testing.

am ruinnig KISSASSIST all group except SK, Holyshits i have dont seem to be working for my zerker, will look into them later today.

any help on setting up bard mez in kissassist would be greatly appreciated.
 
[Mez]
MezOn=1
MezRadius=60
MezMinLevel=60
MezMaxLevel=103
MezStopHPs=80
MezSpell=Slumber of Motlak
MezAESpell=Wave of Quietude|4
 
I went out for a while and it seems to have ran well for a few missions at least, finally stopped when the SK crashed zoning. Not sure there's a way to get him logged back in and restarted automatically is there?

Turns out the problem with him not being close enough to melee was that mq2melee was not being turned on, adding that in as well as the code to control a caster merc based on agro would be awesome.
 
Im not very familiar with macroing and ITH, but would like to try it. Anyone mind writing down a little step by step?
Fill inn ini files(i managed that). Load/connect BC, /mac dead2sk.mac on the sk while next to NPC?
Do I start kissassist on the other chars first or do the sk's mac load whats needed on the other chars too?

/cheers
 
well bard mezzing and sk using defensive discs now so seems good, however one quick question

do I have to run deadzone mac to get task and zone in? or do i just run dead2sk mac and it calls "deadzone"?

tried running
deadzone with npc on target and nothing happened
 
Im not very familiar with macroing and ITH, but would like to try it. Anyone mind writing down a little step by step?
Fill inn ini files(i managed that). Load/connect BC, /mac dead2sk.mac on the sk while next to NPC?
Do I start kissassist on the other chars first or do the sk's mac load whats needed on the other chars too?

/cheers

Just /mac dead2sk and it will take care of running the other macros needed. Just make sure the INI is set up right and that you have the right spells loaded on all the toons.

well bard mezzing and sk using defensive discs now so seems good, however one quick question

do I have to run deadzone mac to get task and zone in? or do i just run dead2sk mac and it calls "deadzone"?

tried running
deadzone with npc on target and nothing happened
As I mentioned, run dead2sk and it takes care of loading the other macros as long as the INI and the eqbc server and connections are set up properly.
 
Testing a new version out on 2 groups today. I have 2 SKs going one full raid gear one full group gear (raid gear one only has shaman healer). I added the low mana and dead group member parts but it's going to take a lot for either SK to run out of mana ( my cleric uses quiet miracle on my sk when hes under 50%) and the raid SK has 85k mana so :)
 
Just wanted to say thanks again for the work you are putting into this macro!!! It is looking great so far and just needs some minor tweeks that you already seem to be working on.
 
Thanks. I may also get rid of it waiting for ready replies. No reason for them when you can just use an IF statement to find out if everyone in your group is in the zone.
 
Thanks. I may also get rid of it waiting for ready replies. No reason for them when you can just use an IF statement to find out if everyone in your group is in the zone.

I use the ready wait time to have toons it to get to full mana if they were not there prior to the end of the mission.
 
I use the ready wait time to have toons it to get to full mana if they were not there prior to the end of the mission.

Ya I'm keeping it. I may even tell it to have your toons sit after they zone out of the mission and back in.

Still working on the medding part. I basically created main loop that if you get under 20% mana it goes to that loop and skips the pull routine until you're above 80%.
 
I think the single biggest improvement you can make is to have it move the camp up to the end of each path as it clears, would probably knock 10 to 15 minutes off the time it takes to do the mission.
 
I think the single biggest improvement you can make is to have it move the camp up to the end of each path as it clears, would probably knock 10 to 15 minutes off the time it takes to do the mission.

I was thinking of making it move all the toons after path 2 ends. Ending path 3 at point 9 and making them move up to that and making a path 4 that pulls the rest. It definitely has potential to make this 10-15 faster maybe more. The final 8 mobs + named is like 1 minute per mob since half the time it only pulls 1 at a time. If the camp was on top of that hill it would cut that in half.

I've also found ways to improve the bard version and have it start fading in the pull routine so it stops dying.
 
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I haven't tried the bard version yet but I have seen you guys did a great job improving it, I'm thinking I will run it with my SK pulling until my bard is geared up and then switch to bard puller for speed. It works great now though, you did a good job and if you can get the camp moving it will be even better.

This actually got me playing again, my guild was having a such a shit time with tower of rot and bickering so much I stopped playing for a while.
 
got it working a lot better, reckon woudl be AOk if i didnt die so much lol

however one problem is when kicking from zone and getting next instance. Basicly my toons repop in Deadhills nr Skulk the Madaxe, therefore dont zone into instancer automaticaly.
 
Still working on adding self buffs. I can get it to self buff at the start but pausing the pull routine to buff has been an issue.

Getting it to move the camp up has been troublesome. Basically I need it to start path 3 at the end of path 2 but when path 2 is over I need it to run back and tell everyone in the group to follow him. Might have to just rewrite the pull routine to get it done how I want.
 
Anyone else having problems with sticking to the mobs? My SK gets pushed back, and do not go back in range. So the mob switch target. Tried changing stickranges, but no luck. SK refuse to move by himself :P
 
Anyone else having problems with sticking to the mobs? My SK gets pushed back, and do not go back in range. So the mob switch target. Tried changing stickranges, but no luck. SK refuse to move by himself :P

Mine gets knocked back but never goes out of range sticksetting is for how close you want to be use something like 10. I changed the attack sub so that it always does the /stick sticksetting. Before it only did it if stick was not active.


Updated the zip. Please fill out your self buffs or set it to 0 if you don't want it to buff. Test this let me know how it works. I ran this for 12 hrs yesterday.
 
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trying this now , with kiss assist on other toons i must say the moving foward of group would be a great thing , i do this with just kissassist is there anything i need to know like not having camphere on and such?
 
I'll be back in town tomorrow afternoon and plan on trying out your updates and provide any feedback I can. I might try with my three heroic toons I created months ago that I haven't played yet.
 
ran flawless for me but i did do a few things i made sure i had mesh from here to match yours, i also turned off camp and chase in all the kiss ini's so far its working fine, niggest problem i had first time around was my mesh was diffferent so he was running into the first corner .
 
You don't need mq2navigation loaded I don't use it. It won't help its using /moveto loc with predetermined locations.
 
Ran great yesterday but I got the update and now its pathing want to heck any thought?
its a do command that red in the window
 
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you know , if you set all the folks using kiss to chase and set the tank to just keep moving forward they will all follow him and move through zone , only times i have died is running back because the mobs are right on him and his back is to them because of him stopping at different locations . seems slow to turn around and bam thats when he goes down.
 
Into the Hills SK Version

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