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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Into the Hills All Tanks V2

depending on your enc lvl try casting grp rune or single target rune on your warrior, and add a holyshit for your warrior for if more mobs then 2 disc Flash of Anger, that should hold your warrior up till you get the mobs mezzed, with a quick recovery (about a minute) should help your little warrior survive, and fyi Flash of anger shares timer with your Field guardian ac buff line. But can stack with steadfast defense. And watchout for your ae blade, its triggered to go off if 2 or more mobs are in camp everytime it refreshes and it will break mezz which might kill you. Also using chromatic percussion on your chanter procs a rune on your MA to help healing, and with my AA's on my chanter i roll gracious gift of mana, it procs GoM for the grp.
 
Thanks for all the tips! Baby woke up last night so I didnt end up getting time to start this but there is some great info here! This board is fantastic!
 
i have a mod i need to test to add flash of anger in and if it works i will add the modifier for when it triggers so you can configure it
 
Seems crazy but my solution ended up being just running only semi afk to gear up my toons, thus far its going perfectly.
 
Mine is sub 8k with no buffs.

- - - Updated - - -

9192 atm with steadfast and buffs etc.

Tanking is actually going quite well, just need to get afnuke working as the wizzy is blowing through mana with KA.
 
Kinda weird warrior has stoped doing anything , after about 40 days straight of running , he will only get mission get everyone started , do task 1 update mission then just sit their wont do anything else
any idea ?
 
My warrior will to complete the Into the Hills HA once then when it tries to Reget the HA it gets stuck on the Into the Hills mission selection Window and stalls, using Into the Hills All Tanks V2
 
Restarted computer , Finding out v2 download is trying to use the enchanter ini I had to delete that ini , and tighten up code for ini some and its working perfect now , still wants to read chanter ini if I put it back in macro folder thou not sure why that is
 
Doubled up on cleric mercs and fined tuned my down/holyshits and this is running like a boss, even with my gimp warrior.
 
depending on your enc lvl try casting grp rune or single target rune on your warrior, and add a holyshit for your warrior for if more mobs then 2 disc Flash of Anger, that should hold your warrior up till you get the mobs mezzed, with a quick recovery (about a minute) should help your little warrior survive, and fyi Flash of anger shares timer with your Field guardian ac buff line. But can stack with steadfast defense. And watchout for your ae blade, its triggered to go off if 2 or more mobs are in camp everytime it refreshes and it will break mezz which might kill you. Also using chromatic percussion on your chanter procs a rune on your MA to help healing, and with my AA's on my chanter i roll gracious gift of mana, it procs GoM for the grp.

Can you share your holy's here? Just want to check ti see if I need to add anything.
 
here is my melee
Rich (BB code):
[MQ2Melee]
aggro=1
ancestral=20
bash=1
commanding=5
disarm=1
downflag0=1
downflag1=1
downflag10=1
downflag11=1
downflag2=1
downflag3=1
downflag4=1
downflag5=1
downflag6=1
downflag7=1
downflag9=1
enrage=1
enragingkick=25
facing=1
groupcheck=1
gutpunch=1
holyflag0=1
holyflag1=1
infuriate=1
kick=1
melee=1
override=1
petenrage=1
petinfuriate=1
petmend=20
petrange=75
plugin=1
protect=20
provoke0=34015
provoke1=34015
provokeend=20
provokemax=1
provokeonce=1
resume=20
stickbreak=1
stickrange=0
taunt=1
timebleed=10
downshit0=/if (${Me.PctEndurance}>30 && ${Me.CombatAbilityReady[Champion's Aura]} && !${Me.Song[Champion's Aura].ID} && ${Melee.DiscID}==0) /casting "Champion's Aura" disc
downshit1=/if (!${Me.Buff[Form of Endurance XII].ID} && ${Cast.Ready[Ocululor's Nictitating Membrane]} && ${Spell[Form of Endurance XII].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Ocululor's Nictitating Membrane" item
downshit10=/if (!${Me.Buff[Fiery Might].ID} && ${Cast.Ready[Chestplate of Fiery Might]} && ${Spell[Fiery Might].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Chestplate of Fiery Might" item
downshit11=/if (!${Me.Buff[Storm Guard].ID} && ${Cast.Ready[Stormeye Band]} && ${Spell[Storm Guard].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Stormeye Band" item
downshit2=/if (!${Me.Buff[Soothing Breath VI].ID} && ${Cast.Ready[Living Steel Bauble]} && ${Spell[Soothing Breath VI].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Living Steel Bauble" item
downshit3=/if (!${Me.Buff[Myrmidon's Skill VIII].ID} && ${Cast.Ready[Forgotten Juggernaut's Pauldrons]} && ${Spell[Myrmidon's Skill VIII].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Forgotten Juggernaut's Pauldrons" item
downshit4=/if (!${Me.Buff[Frightful Aura].ID} && ${Cast.Ready[Chestplate of the Dark Flame]} && ${Spell[Frightful Aura].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Chestplate of the Dark Flame" item
downshit5=/if (!${Me.Buff[Prismatic Ward XII].ID} && ${Cast.Ready[Verdant Serpentine Bow]} && ${Spell[Prismatic Ward XII].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Verdant Serpentine Bow" item
downshit9=/if (!${Me.Buff[Ancestral Memories I].ID} && ${Cast.Ready[Girdle of Solusek Ro]} && ${Spell[Ancestral Memories I].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis} && !${Me.Buff[Stifle].ID}) /casting "Girdle of Solusek Ro" item
holyshit0=/if (${Me.ActiveDisc.Name.NotEqual[Last Stand Discipline Rk. II]} && !${Me.Buff[Defensive Proficiency].ID}) /casting "Defensive Proficiency"
holyshit1=/if (!${Melee.DiscID} && !${Me.Buff[Defensive Proficiency].ID}) /casting "Defensive Proficiency"
version=2014.063
ShowAbility=0
ShowAltAbility=0
ShowAttacking=1
ShowBash=0
ShowCasting=0
ShowCombatAbility=0
ShowControl=0
ShowDebug=0
ShowEnrageDebug=1
ShowEnraging=1
ShowFeign=1
ShowOverride=1
ShowProvoking=0
ShowRange=0
ShowSkills=0
ShowSpecial=0
ShowSticking=1
ShowStunning=0
ShowSwitching=1
CADelay=500
AADelay=250
SpellDelay=350
SkillDelay=250
PotionDelay=500
DownDelay=0
HolyDelay=0
DownCycleDelay=0
HolyCycleDelay=0

here is the dh warrior ini modded
Rich (BB code):
[Settings]
MainAssist=
Aggro=1
UseCampfire=0
StickSetting=10
AssistDistance=100
AssistAt=100
DoDot=0
NumOfDots=1
UseFlash=1

[Group]
Toon1=
Macro1=
Toon2=
Macro2=
Toon3=
Macro3=
Toon4=
Macro4=
Toon5=
Macro5=
LooterName=

[Disc]
Defensive1=Last Stand Discipline Rk. II
Defensive2=No Time to Bleed Rk. III
Defensive3=Steadfast Defense
PullSpell1=Krondal's Roar
PullSpell2=Ridicule
RespiteDisc=Rest
PullSpell3=Ridicule

here is my chanters kissini
Rich (BB code):
[General]
KissAssistVer=7.4
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=1
ChaseDistance=40
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=1
IRCOn=0
MiscGem=11
HoTTOn=0
CampfireOn=0
[Buffs]
BuffsOn=1
Buffs1=Voice of Foresight|!MA
Buffs2=Hastening of Sviir|Melee
Buffs3=Twincast Aura|aura
Buffs4=Mastermind's Aura|Aura
Buffs5=Mastermind's Rune|Me
Buffs6=Shield of Fate
Buffs7=Phantasmal Unity|Dual|Polyiridescent Rune
Buffs8=Mana Reverberation|Me
Buffs9=Ward of the Mastermind
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
ChecKBuffsTimer=20
[Melee]
AssistAt=95
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=Enunciation of Tashan|98
DPS2=Chromatic Percussion|90
DPS3=Slivered Consciousness|0
DPS4=Confunding Constriction|95
DPS5=Mental Appropriation Rk. II|98
DPS6=Mindcleave|94
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Pet]
PetOn=0
PetSpell=YourPetSpell
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=0
PetBuffs1=NULL
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetBreakMezSpell=NULL
[Mez]
MezOn=1
MezRadius=50
MezMinLevel=60
MezMaxLevel=103
MezStopHPs=80
MezSpell=Confound
MezAESpell=Your AE Mez Spell|0
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
also i can show you what i changed after i test it a few more times for the flash mod i put in.
 
Thats an mmothugs mq2melee ini. Its a lot different than ours
 
sorry i use 3 compiles, i pay 2 subs here and one there

- - - Updated - - -

i will load up the vanilla one and see, but my melee only really buffs me and taunts and runs NTTB. but i will try out the compile here and i will post it later on tomorrow. I work nights on the west coast so do all my eq stuff early morning.
 
Here is what I've been using for my gimpwar, seems to be working pretty well thus far. I still get ganked on the occasional 6 pull though. Will pop no time to bleed if you pull multiples, also will pop phantom whenever available. The rest code makes chain pulling forever possible.

Anyone else have their toons end up under the tent after the mission is over? Mine have been moving over under the tent and then my tank goes back in, macro enables and it thinks everyone is zoned in, tank then dies.

Rich (BB code):
[MQ2Melee]
aggro=1
bash=1
callchallenge=1
commanding=20
defense=20
disarm=1
downflag1=1
downflag2=1
downflag3=1
enrage=1
facing=1
fieldarm=10
gutpunch=1
holyflag1=1
holyflag2=1
holyflag3=1
holyflag4=1
holyflag5=1
holyflag6=1
holyflag7=1
infuriate=1
kick=1
kneestrike=1
melee=1
opportunisticstrike=0
plugin=1
provoke1=25045
provokeend=20
provokemax=1
provokeonce=1
resume=75
slam=1
stickbreak=1
stickrange=75
taunt=1

downshit1=/if ( ${Me.PctEndurance}<21 && ${Me.CombatAbilityReady[Rest Rk. II]} && ${Me.Endurance}>25 && !${Me.CombatState.Equal[COMBAT]} && ${Me.Standing} && ${Melee.DiscID}==0 && !${Me.Invis} && !${Select[${Zone.ShortName},guildlobby,poknowledge,potranquility,guildhall,guildhalllrg_int,guildhallsml_int,nexus,neighborhood]}) /disc Rest Rk. II
downshit2=/if (${Me.Mercenary.State.Equal[ACTIVE]} && ${Me.MercenaryStance.NotEqual[Passive]} && ${Select[${Group.Member[1].Class},Wizard]}) /stance passive
holyshit1=/if (${Me.XTarget} > 1 && ${SpawnCount[npc radius 45]} > 1 && ${Me.CombatAbilityReady[Rallying Roar]}) /disc Rallying Roar
holyshit2=/if (!${Me.Buff[Defensive Proficiency].ID}) /alt act 687
holyshit3=/if (${Me.Mercenary.State.Equal[ACTIVE]} && !${Select[${Me.MercenaryStance},Balanced,Burn]} && ${Select[${Group.Member[1].Class},Wizard]}) /stance balanced
holyshit4=/if (${Me.Mercenary.State.Equal[ACTIVE]} && ${Select[${Group.Member[1].Class},Wizard]} && ${Me.SecondaryPctAggro} > 75 && ${Group.Member[1].Name.Equal[${Me.SecondaryAggroPlayer.CleanName}]} && ${Me.MercenaryStance.NotEqual[Balanced]}) /stance balanced
holyshit5=/if (${Me.Mercenary.State.Equal[ACTIVE]} && ${Select[${Group.Member[1].Class},Wizard]} && ${Me.MercenaryStance.NotEqual[Burn]} && ${Target.PctHPs} < 90) /stance burn
holyshit6=/if (${Me.CombatAbilityReady[Phantom Aggressor Rk. II]} && ${Me.PctEndurance}>=5 && ${Target.PctHPs}>1 && ${Target.PctHPs}<98) /Disc Phantom Aggressor Rk. II
holyshit7=/if (${Me.XTarget} > 1 && ${SpawnCount[npc radius 45]} > 1 && ${Me.CombatAbilityReady[No Time to Bleed Rk. II]}) /disc No Time to Bleed Rk. II

- - - Updated - - -
 
Im sorry for the question...I have looked for answers on the site but am lost...admittedly I am in over my head when it comes to any of this programming stuff but here it goes. When I run this macro (and this is the first one outside kissassist I have ever used) as soon as my tank zones in, I get
"You are not connected. Use /bccmd connect to establish a connection." X 3 (as I run 3 bots). I have used /bccmd connect and /bccmd reconnect, and I keep getting "Could not connect." Any help would be greatly appreciated.
 
There is an app in your redguides compile main folder called eqbcs. Run it and it will allow you to connect.
 
Thanks Jag....now a new problem for the newb....now on my 3 bots, it's telling me it "Couldn't open macro file C:\desktop\mq2\Macros\deadzone.mac"
Looking through the folder, it is indeed not there (deadzone.mac) I have the three files this post told me to download (DH_SK_Name.ini, hillsinto2ini, and dead2all.mac) What am I missing? /confused
 
Thanks Jag....now a new problem for the newb....now on my 3 bots, it's telling me it "Couldn't open macro file C:\desktop\mq2\Macros\deadzone.mac"
Looking through the folder, it is indeed not there (deadzone.mac) I have the three files this post told me to download (DH_SK_Name.ini, hillsinto2ini, and dead2all.mac) What am I missing? /confused

You can download it from THIS thread.
 
A small update is coming tonight. I was not happy with the gettarget sub it still was not consistent and would change targets mid fight if your bard/enc mezzed a target and it lost aggro. Example if your went from Xtarget 1 to 3 it would switch to 1 and your dps would stay on 3 leading to random deaths. The new way so far works perfectly.
 
FYI GMs are beginning to take an interest in this mission. Has been reported they are watching it.
 
Can GMs watch stuff like this if they aren't logged in? Just curious because I don't see GMs online much.

- - - Updated - - -

Anyone else have their toons end up under the tent after the mission is over? Mine have been moving over under the tent and then my tank goes back in, macro enables and it thinks everyone is zoned in, tank then dies.

This happens to me occasionally. I just got back from a meeting and one member of my team was by Skulk and the rest were twiddling their thumbs in the HA waiting to start!
 
lets be honest we have given sony more then enough to ban us if they really wanted to , I have always said as long as you aren't costing them money or harassing others then they don't care its only when you become a customer service nightmare they start bustin skulls
 
Can GMs watch stuff like this if they aren't logged in? Just curious because I don't see GMs online much.

- - - Updated - - -



This happens to me occasionally. I just got back from a meeting and one member of my team was by Skulk and the rest were twiddling their thumbs in the HA waiting to start!


I got this problem almost everytime, it seems it happens when running back for the hail, the other toons than the tank gets stuck. I tried no levi, and no mounts - still happens. If they dont say leave to the NPC they will get booted when mission ends, and this sends them to the tent :(

On this topic I was wondering how the fellowship setting is supposed to work, it plants a banner at entrance, but doesent click the item to gate back, this would be much better than running ??
 
I think the idea behind the fellowship camp is that if you die, someone will click back, and reset. Good idea about the run back though.
 
I can confirm gms are watching this , my buddy on rathe got all his toons 14 day suspention for this the gm was watching him , and kicked his toons to tent sent him a tell 14 times asking to join group and then suspended , have found out that by 3 sets of 6 toons 1 hour of constant groups mission and he got a tell from a toon that when you /who all wasnt their , i stoped running this mission about a 2 weeks ago because i noticed i would get random tells while i watched and played xbox then about a hour later toons get kicked to tent , id say auto this at your own risk
 
I've gotten tells during this and just responded group is full. My guess is anyone banned so far was reported. Sorry but if people who do this legit see the same people one night and wake up in the morning and see the same people still doing it they don't need to be a genius to know what you're doing.
 
I've gotten tells during this and just responded group is full. My guess is anyone banned so far was reported. Sorry but if people who do this legit see the same people one night and wake up in the morning and see the same people still doing it they don't need to be a genius to know what you're doing.

Williams12 - I feel a little tention bud , your right I have 12 toons 2 sets that are on 2 different server's bristlebane and rathe Doing this , none of my main toons it is PL toons I have to PL people - ive ran this for days on end normally about 3-4 hours at a time sometimes more when I am up all night - ive left them up for maybe 3-4 days nothing more - The dude that was suspended for doing this - was suspended because he uses MMOTHUGS and their active hacks - I am not sure the tell thing but I do know the few times ive got tells was back to back to back to back to back As I always do I never responded. I don't have too talk , This is a good macro and yes their are some that use this wrong - but the tweeks you have on it are awesome it runs flawless , what would be cool to make it look better - would be if it could rotate how it ends the task , to make it look more relastic - maybe where it does final hail and then drops mission 1 run where they land under tent , and second run where it hails and leave's rinse and repeat ,
 
Just be responsible, not greedy.... if you run it for 3 days straight like some were on my server expect GM attention, players are not stupid and on my server there is at least 2 guilds with active connections to have GMs come check... I run this for about 3 hours then take a break, then run for a few... never overnight again.... What we need is a plugin that reads tells and responds if its a GM or a player.... if it says, this is GM X then reply with oh hi, sorry really busy atm.... then /quit
 
Maybe we should just code it to run X times and then /end. I'd probably have my tank run it 3 times, then quit. How hard would it be to add a snippet like that?
 
Should be pretty easy.

- Add a varabile at the top something like: /declare TimesToRun 3
- Add another variable : /declare TimesRan
- Before you request the mission -add 1 to timesran
- Check if tiemsran>timestorun, if so /bcaa //camp desktop and /bcaa //endmac
- Else get the mission
 
Maybe we should just code it to run X times and then /end. I'd probably have my tank run it 3 times, then quit. How hard would it be to add a snippet like that?

Excellent idea.

/mac dead2all 5
runs it 5 times then quit to desktop
 
Into the Hills All Tanks V2

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