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depending on your enc lvl try casting grp rune or single target rune on your warrior, and add a holyshit for your warrior for if more mobs then 2 disc Flash of Anger, that should hold your warrior up till you get the mobs mezzed, with a quick recovery (about a minute) should help your little warrior survive, and fyi Flash of anger shares timer with your Field guardian ac buff line. But can stack with steadfast defense. And watchout for your ae blade, its triggered to go off if 2 or more mobs are in camp everytime it refreshes and it will break mezz which might kill you. Also using chromatic percussion on your chanter procs a rune on your MA to help healing, and with my AA's on my chanter i roll gracious gift of mana, it procs GoM for the grp.
[MQ2Melee]
aggro=1
ancestral=20
bash=1
commanding=5
disarm=1
downflag0=1
downflag1=1
downflag10=1
downflag11=1
downflag2=1
downflag3=1
downflag4=1
downflag5=1
downflag6=1
downflag7=1
downflag9=1
enrage=1
enragingkick=25
facing=1
groupcheck=1
gutpunch=1
holyflag0=1
holyflag1=1
infuriate=1
kick=1
melee=1
override=1
petenrage=1
petinfuriate=1
petmend=20
petrange=75
plugin=1
protect=20
provoke0=34015
provoke1=34015
provokeend=20
provokemax=1
provokeonce=1
resume=20
stickbreak=1
stickrange=0
taunt=1
timebleed=10
downshit0=/if (${Me.PctEndurance}>30 && ${Me.CombatAbilityReady[Champion's Aura]} && !${Me.Song[Champion's Aura].ID} && ${Melee.DiscID}==0) /casting "Champion's Aura" disc
downshit1=/if (!${Me.Buff[Form of Endurance XII].ID} && ${Cast.Ready[Ocululor's Nictitating Membrane]} && ${Spell[Form of Endurance XII].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Ocululor's Nictitating Membrane" item
downshit10=/if (!${Me.Buff[Fiery Might].ID} && ${Cast.Ready[Chestplate of Fiery Might]} && ${Spell[Fiery Might].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Chestplate of Fiery Might" item
downshit11=/if (!${Me.Buff[Storm Guard].ID} && ${Cast.Ready[Stormeye Band]} && ${Spell[Storm Guard].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Stormeye Band" item
downshit2=/if (!${Me.Buff[Soothing Breath VI].ID} && ${Cast.Ready[Living Steel Bauble]} && ${Spell[Soothing Breath VI].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Living Steel Bauble" item
downshit3=/if (!${Me.Buff[Myrmidon's Skill VIII].ID} && ${Cast.Ready[Forgotten Juggernaut's Pauldrons]} && ${Spell[Myrmidon's Skill VIII].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Forgotten Juggernaut's Pauldrons" item
downshit4=/if (!${Me.Buff[Frightful Aura].ID} && ${Cast.Ready[Chestplate of the Dark Flame]} && ${Spell[Frightful Aura].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Chestplate of the Dark Flame" item
downshit5=/if (!${Me.Buff[Prismatic Ward XII].ID} && ${Cast.Ready[Verdant Serpentine Bow]} && ${Spell[Prismatic Ward XII].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /casting "Verdant Serpentine Bow" item
downshit9=/if (!${Me.Buff[Ancestral Memories I].ID} && ${Cast.Ready[Girdle of Solusek Ro]} && ${Spell[Ancestral Memories I].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis} && !${Me.Buff[Stifle].ID}) /casting "Girdle of Solusek Ro" item
holyshit0=/if (${Me.ActiveDisc.Name.NotEqual[Last Stand Discipline Rk. II]} && !${Me.Buff[Defensive Proficiency].ID}) /casting "Defensive Proficiency"
holyshit1=/if (!${Melee.DiscID} && !${Me.Buff[Defensive Proficiency].ID}) /casting "Defensive Proficiency"
version=2014.063
ShowAbility=0
ShowAltAbility=0
ShowAttacking=1
ShowBash=0
ShowCasting=0
ShowCombatAbility=0
ShowControl=0
ShowDebug=0
ShowEnrageDebug=1
ShowEnraging=1
ShowFeign=1
ShowOverride=1
ShowProvoking=0
ShowRange=0
ShowSkills=0
ShowSpecial=0
ShowSticking=1
ShowStunning=0
ShowSwitching=1
CADelay=500
AADelay=250
SpellDelay=350
SkillDelay=250
PotionDelay=500
DownDelay=0
HolyDelay=0
DownCycleDelay=0
HolyCycleDelay=0
[Settings]
MainAssist=
Aggro=1
UseCampfire=0
StickSetting=10
AssistDistance=100
AssistAt=100
DoDot=0
NumOfDots=1
UseFlash=1
[Group]
Toon1=
Macro1=
Toon2=
Macro2=
Toon3=
Macro3=
Toon4=
Macro4=
Toon5=
Macro5=
LooterName=
[Disc]
Defensive1=Last Stand Discipline Rk. II
Defensive2=No Time to Bleed Rk. III
Defensive3=Steadfast Defense
PullSpell1=Krondal's Roar
PullSpell2=Ridicule
RespiteDisc=Rest
PullSpell3=Ridicule
[General]
KissAssistVer=7.4
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=1
ChaseDistance=40
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=1
IRCOn=0
MiscGem=11
HoTTOn=0
CampfireOn=0
[Buffs]
BuffsOn=1
Buffs1=Voice of Foresight|!MA
Buffs2=Hastening of Sviir|Melee
Buffs3=Twincast Aura|aura
Buffs4=Mastermind's Aura|Aura
Buffs5=Mastermind's Rune|Me
Buffs6=Shield of Fate
Buffs7=Phantasmal Unity|Dual|Polyiridescent Rune
Buffs8=Mana Reverberation|Me
Buffs9=Ward of the Mastermind
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
ChecKBuffsTimer=20
[Melee]
AssistAt=95
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=Enunciation of Tashan|98
DPS2=Chromatic Percussion|90
DPS3=Slivered Consciousness|0
DPS4=Confunding Constriction|95
DPS5=Mental Appropriation Rk. II|98
DPS6=Mindcleave|94
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Pet]
PetOn=0
PetSpell=YourPetSpell
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=0
PetBuffs1=NULL
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetBreakMezSpell=NULL
[Mez]
MezOn=1
MezRadius=50
MezMinLevel=60
MezMaxLevel=103
MezStopHPs=80
MezSpell=Confound
MezAESpell=Your AE Mez Spell|0
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[MQ2Melee]
aggro=1
bash=1
callchallenge=1
commanding=20
defense=20
disarm=1
downflag1=1
downflag2=1
downflag3=1
enrage=1
facing=1
fieldarm=10
gutpunch=1
holyflag1=1
holyflag2=1
holyflag3=1
holyflag4=1
holyflag5=1
holyflag6=1
holyflag7=1
infuriate=1
kick=1
kneestrike=1
melee=1
opportunisticstrike=0
plugin=1
provoke1=25045
provokeend=20
provokemax=1
provokeonce=1
resume=75
slam=1
stickbreak=1
stickrange=75
taunt=1
downshit1=/if ( ${Me.PctEndurance}<21 && ${Me.CombatAbilityReady[Rest Rk. II]} && ${Me.Endurance}>25 && !${Me.CombatState.Equal[COMBAT]} && ${Me.Standing} && ${Melee.DiscID}==0 && !${Me.Invis} && !${Select[${Zone.ShortName},guildlobby,poknowledge,potranquility,guildhall,guildhalllrg_int,guildhallsml_int,nexus,neighborhood]}) /disc Rest Rk. II
downshit2=/if (${Me.Mercenary.State.Equal[ACTIVE]} && ${Me.MercenaryStance.NotEqual[Passive]} && ${Select[${Group.Member[1].Class},Wizard]}) /stance passive
holyshit1=/if (${Me.XTarget} > 1 && ${SpawnCount[npc radius 45]} > 1 && ${Me.CombatAbilityReady[Rallying Roar]}) /disc Rallying Roar
holyshit2=/if (!${Me.Buff[Defensive Proficiency].ID}) /alt act 687
holyshit3=/if (${Me.Mercenary.State.Equal[ACTIVE]} && !${Select[${Me.MercenaryStance},Balanced,Burn]} && ${Select[${Group.Member[1].Class},Wizard]}) /stance balanced
holyshit4=/if (${Me.Mercenary.State.Equal[ACTIVE]} && ${Select[${Group.Member[1].Class},Wizard]} && ${Me.SecondaryPctAggro} > 75 && ${Group.Member[1].Name.Equal[${Me.SecondaryAggroPlayer.CleanName}]} && ${Me.MercenaryStance.NotEqual[Balanced]}) /stance balanced
holyshit5=/if (${Me.Mercenary.State.Equal[ACTIVE]} && ${Select[${Group.Member[1].Class},Wizard]} && ${Me.MercenaryStance.NotEqual[Burn]} && ${Target.PctHPs} < 90) /stance burn
holyshit6=/if (${Me.CombatAbilityReady[Phantom Aggressor Rk. II]} && ${Me.PctEndurance}>=5 && ${Target.PctHPs}>1 && ${Target.PctHPs}<98) /Disc Phantom Aggressor Rk. II
holyshit7=/if (${Me.XTarget} > 1 && ${SpawnCount[npc radius 45]} > 1 && ${Me.CombatAbilityReady[No Time to Bleed Rk. II]}) /disc No Time to Bleed Rk. II
Thanks Jag....now a new problem for the newb....now on my 3 bots, it's telling me it "Couldn't open macro file C:\desktop\mq2\Macros\deadzone.mac"
Looking through the folder, it is indeed not there (deadzone.mac) I have the three files this post told me to download (DH_SK_Name.ini, hillsinto2ini, and dead2all.mac) What am I missing? /confused
Anyone else have their toons end up under the tent after the mission is over? Mine have been moving over under the tent and then my tank goes back in, macro enables and it thinks everyone is zoned in, tank then dies.
FYI GMs are beginning to take an interest in this mission. Has been reported they are watching it.
Can GMs watch stuff like this if they aren't logged in? Just curious because I don't see GMs online much.
- - - Updated - - -
This happens to me occasionally. I just got back from a meeting and one member of my team was by Skulk and the rest were twiddling their thumbs in the HA waiting to start!

I've gotten tells during this and just responded group is full. My guess is anyone banned so far was reported. Sorry but if people who do this legit see the same people one night and wake up in the morning and see the same people still doing it they don't need to be a genius to know what you're doing.
Maybe we should just code it to run X times and then /end. I'd probably have my tank run it 3 times, then quit. How hard would it be to add a snippet like that?
