Hi all, my first post here.
I am playing with the idea of having Innoruuk's Dark Blessing as a buff rotation, in a group with multiple SKs (3). Thus giving 'perma' SK buff on sk and grp.
The idea is as follows:
SK1 Clicks Epic
Epic1 fades
SK2 Clicks Epic
Epic2 fades
SK3 Clicks Epic
Epic3 fades.
SK1 clicks Epic etc..
Would something like this work? And is there a way to offset the delay so SK2 and SK3 dont fire the Epic out of turn?
[Buffs]
BuffsOn=1
Buffsize=1
Buffs1=Innoruuk's Dark Blessing|cond1 SK epic
BuffsCond1=${Me.ItemReady[Innoruuk's Dark Blessing]} && !${Me.Buff[Lich Sting].ID} SK epic is ready and No SK epic buff in window
Any input would be much appreaciated. P
I am playing with the idea of having Innoruuk's Dark Blessing as a buff rotation, in a group with multiple SKs (3). Thus giving 'perma' SK buff on sk and grp.
The idea is as follows:
SK1 Clicks Epic
Epic1 fades
SK2 Clicks Epic
Epic2 fades
SK3 Clicks Epic
Epic3 fades.
SK1 clicks Epic etc..
Would something like this work? And is there a way to offset the delay so SK2 and SK3 dont fire the Epic out of turn?
[Buffs]
BuffsOn=1
Buffsize=1
Buffs1=Innoruuk's Dark Blessing|cond1 SK epic
BuffsCond1=${Me.ItemReady[Innoruuk's Dark Blessing]} && !${Me.Buff[Lich Sting].ID} SK epic is ready and No SK epic buff in window
Any input would be much appreaciated. P