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IHCZerker

Release IHCZerker 1.2.1 - Berzerker bot - Updated 1/22/18 1.2.1

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Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

So, I leveled two more zerkers (I love my melee) don't have many aa besides autogrant (Aa come alot slower at 110 for sure but its still so damn fast) One of them ran zerker 105, and one ran zerkerb 110

/GU Combined: A Syldon flamewarden in 45262s, 9795319k @216414sdps --- #1 ZERKERB 3574801k@78980sdps (78991dps in 45256s) [36.5%] --- #2 ZERKERA 3339328k@73778sdps (73786dps in 45257s) [34.09%]

So about a 5k difference in changing to new version, and thats good since I literally have no new aa on either of them and they are both in same t1 gear t1 eok wep.

I'd still like to See an AE switch in there to use furious rampage and rampage instead because that can make a huge impact on dps depending on how you play, juggernaut surge/savage should also fire a bit more, I'm more of a if its up it should be on cooldown kinda guy for overall more dps. But can't say how much I love this due to the sheer fact of how it moves/works.

There is a problem with summoning axe of the mangler, and I cant seem to add that and demolisher at the same time

Thanks IHC!

Wish I could give ya more thanks for this test, thats some good data.
As Eltai86 brought up above I need to add in the ability to summon both types, which I will, but are you saying if you replace whats in your ini with the new axes it wont summon them? If thats the case I'll throw in some debug code but I'll need you to run it and send me the log to try and figure that one out.
AE is in the works also :) I'm just a little....distracted atm lol, replacing my main tank I've had forever with a new one

Thanks again for the feedback
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

No, I honestly just tried to add it into the ini a few diff ways but didnt work lol.

Any feedback man you need feel free to ask, honestly I've hated melee with kiss because for me they never kill a mob, snap back and follow quickly. This does it to a T and I fuckin love zerkers. AA are flowing now and hooked em up with RoS Tradeskill (gotta love non prestige stuff thats so easy to gear even the 20dmg augs) These are gonna be some ridiculous chars for silver once max'd
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

This does it to a T and I fuckin love zerkers. AA are flowing now and hooked em up with RoS Tradeskill (gotta love non prestige stuff thats so easy to gear even the 20dmg augs) These are gonna be some ridiculous chars for silver once max'd

You both excite and sadden me lol. I already had a silver zerker rolling but as of late I've been getting a Wiz up to snuff on his account (approaching 100 now). Ihczerker really is beautiful and cuts down on the roflzerker deaths ten fold over my KA ini. Now I have to go make another 1-2 zerkers and leave Wiz stranded.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

No, I honestly just tried to add it into the ini a few diff ways but didnt work lol.

Any feedback man you need feel free to ask, honestly I've hated melee with kiss because for me they never kill a mob, snap back and follow quickly. This does it to a T and I fuckin love zerkers. AA are flowing now and hooked em up with RoS Tradeskill (gotta love non prestige stuff thats so easy to gear even the 20dmg augs) These are gonna be some ridiculous chars for silver once max'd



Its required level 106, which means you have to buy the expansion to even use it. Not going to pay for more than 6 accounts for this trash expansion this time around. If and when I get to gearing my zerkers which I never play, I'll stick with a mix of HH Sebilis and EoK tier 1 (on accounts that have EoK), or TBM and HH Sebilis gear (on accounts that don't have EoK).

Keep in mind HH Sebilis gear is like 5% worse in stats than RoS tier 1 gear and 10% better in stats than EoK tier 2, so basically the same gear stats as RoS tier 1, but usable at level 105. So almost same stats as RoS tier 1. And also non-prestige too.


Probably going to do what some of the others are starting to do, skip buying expansions every year and move to every other year on buying them. Also, try to exploit this shit ass company any way I can in the process.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

I know this mac is built off the Auto macs but I am having an issue with it, the same issue I have with the auto macs, even in the newest versions.

If camphere is on I get the following spam when no mobs are in camp. This may be a KA code issue I suppose... IDK, not a coder.
IHCZerker-Mac-Issue.PNG
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

I know this mac is built off the Auto macs but I am having an issue with it, the same issue I have with the auto macs, even in the newest versions.

If camphere is on I get the following spam when no mobs are in camp. This may be a KA code issue I suppose... IDK, not a coder.
View attachment 13394

search IHCZERKER_nameofyourzerker , open with blocknote you will see :

Rich (BB code):
[General]
FollowToonName=NAMEOFYOURTANKTOFOLLOWHERE
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

That's the thing, I do not want it to follow ANY toon. I want him to kill the mob then return to where I did /camphere (or at least within the /campradius)
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

I know this mac is built off the Auto macs but I am having an issue with it, the same issue I have with the auto macs, even in the newest versions.

If camphere is on I get the following spam when no mobs are in camp. This may be a KA code issue I suppose... IDK, not a coder.

This is part of autosubs but I did take a look at the code and think I see the issue, I may write a new sub to fix it unless its already fixed in the new autosubs coming out. Something changed in either MQ or EQ and they way certain values get returned is not how they usually work
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

Maybe ask Noob what he did to the Auto-XXX macs earlier today? He claims to have found the issue in his macs and fixed it... just saying. Why re-invent the wheel right?
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

Could I ask which zone(s) you had this happen in?
I wanna see if certains zones are screwing with one of the TLO's, namely ${Spawn[]}...., this TLO is hosed in Valley of King Xorbb and it looks like this TLO is the issue in the autocamp sub which spits out that chat window spam
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

Of course, so far I have noticed it in Gates of Kor-Sha, The Skyfire Mountains(ROS) and The Overthere (ROS)

- - - Updated - - -

Also, possibly notable. I did not try IHCZerker until last night. Prior to RoS the Noob Auto macs did not have this problem but post RoS they have had it, though reportedly fixed now.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

or you can simply follow the healer or another toon using kiss and staying at camp ?
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

Of course, so far I have noticed it in Gates of Kor-Sha, The Skyfire Mountains(ROS) and The Overthere (ROS)

- - - Updated - - -

Also, possibly notable. I did not try IHCZerker until last night. Prior to RoS the Noob Auto macs did not have this problem but post RoS they have had it, though reportedly fixed now.

So in checking this out I found a real nasty issue so I'm doing a little emergency update, I believe this should be fixed, please let me know if not.

Noob has moved on to a new naming scheme so I'm assuming he is not releasing a new autosubs.inc, this mac will eventually use his new version but to fix the mac's currently using this version I wanted to release this because of a potential risk of griefing and buggyness in certain zones....or something along those lines.

Updated Jan 4th 2018
FileName:autosubs.inc
Version 5.1
Release Notes:
*BUG FIX*
This fixes a serious risk to your group and any mac using the auto subs. Updating to this should NOT affect your mac in any way ( seriously like 5 "=" were added )
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

Has anybody else had Ihczerker go nuts on them? mine basically just quit working.. will fight but i have to pull the mobs right into the zerkers faces.. they wont run to a mob.. wont move behind it.. they wont move at all actually.. if the mob happens to move from in front of the zerkers they wont turn to face them =( ive tried loading and unloading mq2melee cause i thought thats what handled all that and nothing ive done helps =(
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

yeah happens once in a while i just hit my button to load it again and assist my main tank, sometimes starting autoattack then hitting esc will kick it into gear again.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

only work around ive found is to set it to follow my bard so that he drags the zerkers into combat against their will lol
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

It is probably the combat target not clearing for some reason.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

Has anybody else had Ihczerker go nuts on them? mine basically just quit working.. will fight but i have to pull the mobs right into the zerkers faces.. they wont run to a mob.. wont move behind it.. they wont move at all actually.. if the mob happens to move from in front of the zerkers they wont turn to face them =( ive tried loading and unloading mq2melee cause i thought thats what handled all that and nothing ive done helps =(

yeah happens once in a while i just hit my button to load it again and assist my main tank, sometimes starting autoattack then hitting esc will kick it into gear again.

only work around ive found is to set it to follow my bard so that he drags the zerkers into combat against their will lol

Good info, thanks!
I have an idea what is causing part of this and have it fixed on my end cause it was happening to me too, but I think there may be a 2nd part to it so I have a couple questions.
Do you have a camp set when this is happening?
Do you notice this happening when the tank engages a little farther out than normal or its totally random?
Is the zone geometry weird in the area when this happens?
Is there a zone/camp you notice it happen in usually? ( So I can try and reproduce )
Is Xtarget 1 set to autohater?
Do you have the MA group role set?

In the process of finishing my next mac but I'll try to get the fix in for this ASAP.
As always, I appreciate the reports!
 
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Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

usually set the ma to my tank.

yes sometimes it happens if the tank is bit ahead or another z plane.

but it will also happen if the zerker is right at the mob.

hitting F1 to target the the zerker often fixes it and he goes into action. if it happens when the tank is say 40 feet ahead of him you need to run the zerker up to the mob, before he will fight

something else i noticed when running around sometimes the zerker will stop following, just randomly stop up and then you gotta run him to the followtoon before he will start following again.

it happens both with camp set and camp not set, sometimes i dont have camp on the zerker and just let him assist the ma.

so really in all 3 scenarios, following, returntocamp 1, not moving just standing near ma.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

All righty. Zerks still arent max aa (If youre not 110 yet get as many aa as you can because its seriously not even close to as fast as it was at 105), they are in either eok or new tradeskill gear (do have conflag 2handers). Zerk A does have lil more aa yet then zerker b. Over the course of 2000 mobs here is what I've gotten for parses. They have bard and sham for adps. Every now and then if I do get a huge pull I'll manually click their BP or rampage/arcslice just because I want them to do that ;P

/GU Combined: in 24918s, 7354621k @295153sdps ---
#1 ZerkerA + pets 2553200k@102464sdps (102493dps in 24911s) [34.73%] ---
#2 ZerkerB + pets 2521404k@101188sdps (101188dps in 24918s) [34.29%]

Both right around 100k dps, which is amazing for that long! and still using no AE dps abilities haha I'm still on that since it really does pad that parse so much ;P Also there were quite a few times where I would forget to manually summon manglin axes, so that is a decent loss of dps there.

as for what the zerkers are doing-I'm not going to dissect it and do the math for time and % of abilities up etc...but cast parse=

Zerker A



--- War Cry of the Braxi II - 582
--- Vicious Axes - 2
--- Vehement Rage VI - 119
--- Untamed Rage XIII (Azia) - 42
--- Uncanny Resilience XXIV - 12
--- Slain - 2
--- Second Spire of Savagery III - 102
--- Savage Spirit XIV - 94
--- Savage Spirit Disc - 94
--- Reckless Abandon III - 51
--- Received Shaman Epic - 211
--- Received Quick Time - 87
--- Received Fierce Eye - 211
--- Received Bard Epic - 192
--- Rampage V - 3
--- Juggernaut Surge XII - 117
--- Furious Rampage II - 1
--- Furious Leap - 1
--- Focused Furious Rampage II - 51
--- Drawn to Blood - 232
--- Desperation I - 22
--- Desperation Disc - 22
--- Cry Havoc - 650
--- Communion of Blood III - 48
--- Cleaving Anger Disc - 52
--- Bloodfury V - 403
--- Blood Pact XXIII - 93
--- Blinding Fury VIII - 26
--- Blinding Fury VII - 67
--- Binding Axe Strike V - 380
--- Binding Axe Strike II - 191
--- Berserking Disc - 352
--- Battle Leap VIII - 9

Produced by GamParse v1.5.2.17


Zerker B


--- War Cry of the Braxi II - 586
--- Vehement Rage VI - 145
--- Untamed Rage XIV (Azia) - 34
--- Uncanny Resilience XXIV - 13
--- Slain - 4
--- Second Spire of Savagery III - 108
--- Savage Spirit XIII - 74
--- Savage Spirit Disc - 74
--- Reckless Abandon III - 37
--- Received Shaman Epic - 211
--- Received Quick Time - 87
--- Received Fierce Eye - 214
--- Received Bard Epic - 194
--- Rampage V - 1
--- Juggernaut Surge XII - 156
--- Juggernaut Surge X - 5
--- Focused Furious Rampage II - 41
--- Desperation I - 23
--- Desperation Disc - 23
--- Cry Havoc - 661
--- Communion of Blood II - 49
--- Cleaving Anger Disc - 38
--- Bloodfury IV - 357
--- Blood Sustenance I - 1
--- Blood Pact XXII - 88
--- Blinding Fury VIII - 73
--- Binding Axe Strike III - 335
--- Binding Axe Strike II - 198
--- Berserking Disc - 337
--- Battle Leap IX - 12

Produced by GamParse v1.5.2.17

Everything looks to be firing perfect, all the time. This parse includes different zones, restarting stopping mac for quests etc. Not once have I ran into any issues with it stopping honestly.

Now, what I would want to add

1. BP click. It sucks that this xpac's bp is a defensive one, so unless your wearing an EoK not sure how you could have it click a bp youre not using, but even then I would like atleast a toggle for BP click. Thats either free dps or free defensive your missing out on.

2. Mangling axes being summoned which I know, but this is a list of things im noticing ;P

3. AE DPS! The loss of arcslice/vicious, rampage, and furious ramp are pretty huge

4. Poisons. Would definitely be nice to have it be an option where they buffed themselves when it goes down. This is a decent dps loss, specially since you should be wearing a proc belt AND rogue alliances if you group with or have one needs these!

5. The parse does look to be firing jugg surge quite a bit, but for some reason whenever I check it seems to be up. I think this needs to fire more along with savage.


Still in love. I'll keep trying to think of ways to improve. I can barely spell coding let alone try and fix anything so if you need me to do anything on the actual playside I'm here to help :P

Still WTB a shambot for anyone out there! Haha

- - - Updated - - -

Also two questions. When I end mac, it still has /foll enabled. Is this just a feature built into the mac or can it be fixed to where if mac ends this is disabled also?

And-if I end the mac I can't manually play zerker at all. If I try auto attack it automatically turns attack off. Is this because of mq2melee or something? Normally I just unload mq2 and its fine but if theres an easy fix please let me know!
 
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Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

best bp is the cotf one it has a end regen buff but slows melee attack speed but good regen on it ( i have the raid version) and it can use /casting "bpofopnessname"|Item.
this macro is using focused furious rampage so, either lose single target dps or hit a pack of mobs, but a toggle to let arcslice and rampage would be nice.
did not know about the rogue alliance with a ber using poisons, will have to try it out, but adding in a buff section with poisons sounds fun.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

Can this be used out of group? I've been trying to get it working but zerk just sits there. Follow will work but he won't engage the tanks target.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

best bp is the cotf one it has a end regen buff but slows melee attack speed but good regen on it ( i have the raid version) and it can use /casting "bpofopnessname"|Item.
this macro is using focused furious rampage so, either lose single target dps or hit a pack of mobs, but a toggle to let arcslice and rampage would be nice.
did not know about the rogue alliance with a ber using poisons, will have to try it out, but adding in a buff section with poisons sounds fun.

With sapping strikes you should never have end issues, and this mac definitely doesnt have any issue. DPS always wins!

Furious rampage is same thing as focus'd, it just hits more then 1 mob. It wouldnt lose out on any single target dps.

If im using it out of group rhb, I just make sure to alt tab to smack it once then itll kick in. I'm sure theres a way to do it easier, but I don't mind doing that to add in some extra outside dps :)
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

rhb did you target the tank as you turned it on?. i am guessing you did.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

rhb did you target the tank as you turned it on?. i am guessing you did.

I did. It works fine in group, but out of group zerk just sits. I'm guessing because auto hate won't populate xtar1 with the mob if you aren't in a group/raid.

If xtar1 is set to target's target (being your tank's target), the zerk will engage if the tank is targeted. If there is a line you can add that sets a loop to auto target the tank that might work?
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

Everything looks to be firing perfect, all the time. This parse includes different zones, restarting stopping mac for quests etc. Not once have I ran into any issues with it stopping honestly.

Now, what I would want to add

1. BP click. It sucks that this xpac's bp is a defensive one, so unless your wearing an EoK not sure how you could have it click a bp youre not using, but even then I would like atleast a toggle for BP click. Thats either free dps or free defensive your missing out on.

2. Mangling axes being summoned which I know, but this is a list of things im noticing ;P

3. AE DPS! The loss of arcslice/vicious, rampage, and furious ramp are pretty huge

4. Poisons. Would definitely be nice to have it be an option where they buffed themselves when it goes down. This is a decent dps loss, specially since you should be wearing a proc belt AND rogue alliances if you group with or have one needs these!

5. The parse does look to be firing jugg surge quite a bit, but for some reason whenever I check it seems to be up. I think this needs to fire more along with savage.


Still in love. I'll keep trying to think of ways to improve. I can barely spell coding let alone try and fix anything so if you need me to do anything on the actual playside I'm here to help :P

Still WTB a shambot for anyone out there! Haha

- - - Updated - - -

Also two questions. When I end mac, it still has /foll enabled. Is this just a feature built into the mac or can it be fixed to where if mac ends this is disabled also?

And-if I end the mac I can't manually play zerker at all. If I try auto attack it automatically turns attack off. Is this because of mq2melee or something? Normally I just unload mq2 and its fine but if theres an easy fix please let me know!

Thats awesome that it's so consistent, really appreciate that you took the time to post such a huge parse....I try and run my parse all the time but I'd never expect anyone to do that.
I'll be working on this on the weekend cause I have a few improvements, as far as the suggestions:
1. This will be going in. Going to just let you put the name of which ever BP you want to use in the ini....or would you prefer an autodetect? if autodetect is there a certain priority of BP's to use?
2. I'm stuck on this one till I buy RoS :(
3. This is going in.
4. I can probably do this, this will have to be an ini entry

Follow staying on after /endmac is cause autosubs uses a /afollow command when following so its still active when the mac ends, I could check and disable it but I think its safer in case the mac crashes when your following.
Not being able to manually play the zerker is kind of a big issue, I tried to reproduce it but couldnt so far, I will keep looking into it though. Just to check....when you cant manually play try /melee load and see if that fixes it ( assuming you have it loaded )


Can this be used out of group? I've been trying to get it working but zerk just sits there. Follow will work but he won't engage the tanks target.

I did. It works fine in group, but out of group zerk just sits. I'm guessing because auto hate won't populate xtar1 with the mob if you aren't in a group/raid.

If xtar1 is set to target's target (being your tank's target), the zerk will engage if the tank is targeted. If there is a line you can add that sets a loop to auto target the tank that might work?

As you guessed its partially an XTarget issue, a lot of the auto targeting relies on the group main assist role or Xtarget so not being in a group this mac gets dumb! Shouldnt be to tough to add some out of group support.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

zerk bot does not return to camp. even with the option turned on in the .ini
also, the zerker is always adjusting its position on the mob, back and forth real fast, looks broke
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

I haven't used this yet, although I definitely am going to try it.

ihc385 I was going through the lines of the mac itself to see how it works, and I didnt notice anything for the zerkers using the Ritual Scarification (lvl 106 disc), or Open Wound (lvl 96 version same thing) type of self-dmg spells to keep their health below 90% which is a requirement for a bunch of their abilities..

I just did a straight out search for 'ritual scarification' but didnt find anything.. Is it not built in, or just built in such a way that I wont find it that way?

Looking forward to playing with this, I've got 4 zerkers just LOOKING for more stuff to DESTROY!
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

I haven't used this yet, although I definitely am going to try it.

ihc385 I was going through the lines of the mac itself to see how it works, and I didnt notice anything for the zerkers using the Ritual Scarification (lvl 106 disc), or Open Wound (lvl 96 version same thing) type of self-dmg spells to keep their health below 90% which is a requirement for a bunch of their abilities..

I just did a straight out search for 'ritual scarification' but didnt find anything.. Is it not built in, or just built in such a way that I wont find it that way?

Looking forward to playing with this, I've got 4 zerkers just LOOKING for more stuff to DESTROY!

I don't have the code in front of me at the moment but I think it's bloodfury that's being used for the health drop
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

I don't have the code in front of me at the moment but I think it's bloodfury that's being used for the health drop

Ahh ok, i see.. Bloodfury AA..

I see it does a single DD 35k, then a DoT of 5k per tick... then a recourse buff of 40k rune type absorb for 30sec.

Ritual Scarification disc, level 106, 4min duration, 00:00 cooldown on it, self DD to lower health to 324k hp (lol i wish i had that many) or 89% health (and caps it there), and a DoT of 1834 dmg per tick for 4min.. provides recourse buff of 3% avoidance, and 22% riposte..

To me, it seems the disc is the better of the two.. I've been using it as a buff line in my kiss ini for the zerks, and it works well.. I then adjust my healer's group heals so they dont trigger unless grp (excepting MA) health is at 85.. just to avoid cleric/dru chain healing my zerks with NO point cuz they're health capped at 89%..

I donno if anyone else is using this yet, i havent noticed anyone mention it.. but so far it seems to work well...
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

Ahh ok, i see.. Bloodfury AA..

I see it does a single DD 35k, then a DoT of 5k per tick... then a recourse buff of 40k rune type absorb for 30sec.

Ritual Scarification disc, level 106, 4min duration, 00:00 cooldown on it, self DD to lower health to 324k hp (lol i wish i had that many) or 89% health (and caps it there), and a DoT of 1834 dmg per tick for 4min.. provides recourse buff of 3% avoidance, and 22% riposte..

To me, it seems the disc is the better of the two.. I've been using it as a buff line in my kiss ini for the zerks, and it works well.. I then adjust my healer's group heals so they dont trigger unless grp (excepting MA) health is at 85.. just to avoid cleric/dru chain healing my zerks with NO point cuz they're health capped at 89%..

I donno if anyone else is using this yet, i havent noticed anyone mention it.. but so far it seems to work well...

Problem with this line is some things don't stack (namely I believe roar of the lion sham adps)

I could be wrong because haven't checked since new version tbh, but open wound had that issue.

- - - Updated - - -

Also for the breastplate, if its easier to add it into the ini to pick which bp to use-this also prevents any issues from any new upgrades we may get in the future and changing bp's.

Priority I'll always pick dps, but nice to choose.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

Problem with this line is some things don't stack (namely I believe roar of the lion sham adps)

I could be wrong because haven't checked since new version tbh, but open wound had that issue.

- - - Updated - - -

Also for the breastplate, if its easier to add it into the ini to pick which bp to use-this also prevents any issues from any new upgrades we may get in the future and changing bp's.

Priority I'll always pick dps, but nice to choose.

Ritual Scarification is on the same timer (0... if 0 can be considered a timer, seems a catch-all tho) as Open Wound.. but yeah its definitely an upgrade..

I agree, if the sham's adps produces a higher dps output on the zerk than his self dmg allows for discs(and granted the AA bloodfury will satisfy that req as well), makes sense..

I'm no pro on shammies thats a problem on my end lol.

Thanks for adding that in, good to know for sure
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

All righty. Zerks still arent max aa (If youre not 110 yet get as many aa as you can because its seriously not even close to as fast as it was at 105), they are in either eok or new tradeskill gear (do have conflag 2handers). Zerk A does have lil more aa yet then zerker b. Over the course of 2000 mobs here is what I've gotten for parses. They have bard and sham for adps. Every now and then if I do get a huge pull I'll manually click their BP or rampage/arcslice just because I want them to do that ;P

/GU Combined: in 24918s, 7354621k @295153sdps ---
#1 ZerkerA + pets 2553200k@102464sdps (102493dps in 24911s) [34.73%] ---
#2 ZerkerB + pets 2521404k@101188sdps (101188dps in 24918s) [34.29%]

Both right around 100k dps, which is amazing for that long! and still using no AE dps abilities haha I'm still on that since it really does pad that parse so much ;P Also there were quite a few times where I would forget to manually summon manglin axes, so that is a decent loss of dps there.




Its always nice when someone posts a gamparse that shows relevant parsing data.:rc I cringe whenever I see people posting parsing info from KA or mq2dpsadv, because most players here on the boards will tend to believe that data so quickly. I'm not saying Gamparse is the ultimate tool for parsing but its better than any of the mq2 tools by over a mile.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

with the new plugin that was added it pulls the same info from the log file that gameparse does....
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

but only shows per mob data



So pretty much irrelevant data unless you are looking at burst/burn dps (i.e. less than 3 min fight) on a named or raid mob.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

Its always nice when someone posts a gamparse that shows relevant parsing data.:rc I cringe whenever I see people posting parsing info from KA or mq2dpsadv, because most players here on the boards will tend to believe that data so quickly. I'm not saying Gamparse is the ultimate tool for parsing but its better than any of the mq2 tools by over a mile.

Agree 100%. I havent tried out the new plugin but gameparse is what I use for tuning, sdps is the big picture of a dps chars contribution to a group.....not the wow factor, though that is cool to see :)
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18

ihc385 Ok I have finally got some time to play my zerks running this. I like it :)

I have one question, and see what you think..

So.. going through your mac, i was looking at the alliance detection section.. Right now, its looking to see how many zerks are in the grp (min 3 per yer code, including the zerk running ihczerker) before it starts using the alliances.. This is great! But.. i wonder, is it possible to extend that? I sometimes play with 2 additional zerks outside of grp, not in raid, just assisting my grp tank, so with current code, they, or other zerks in raid, would not be detected? Being that the alliance is cast on the mob target, they can still be out of group and satisfy that alliance requirement..

Is it doable to do an AE check for other players with class=berserker in the alliance detection?

and IF you can get this to work.. I want to add that section into a modified EOKnuke / ROS nuke I have going, being it would be the exact same deal..
 
Release IHCZerker 1.2.1 - Berzerker bot - Updated 1/22/18

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