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Guide - Icebound Avatar - Hero Mission - MQ2Events

hytiek

✨Broken TA Owner✨
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I've been using the following configuration for weeks, with dozens of successful missions using the following MQ2Events configuration.

For what it's worth, my group composition for this mission:

* Warrior: Using MQ2War on sicktank setting
* Berzerkers: Using MQ2Berzerker on assist setting
* Cleric :Using MQ2Cleric as-is
* Shaman: Playing manually don't judge!

For the Warrior:
INI:
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /attack off ; /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK ; /attack on
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /target npc Icebound Avatar of War ; /attack on ; /nav spawn Icebound Avatar of War

For the Berzerkers:
INI:
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /zerk mode 0 ; /attack off ; /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK ; /zerk mode vorpal
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /zerk mode 0 ; /target Icebound Avatar of War ; /attack on ; /nav spawn Icebound Avatar of War

For the Cleric:
INI:
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /keypress DUCK
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/nav spawn Icebound Avatar of War

For the Shaman:
INI:
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /keypress DUCK
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/nav spawn Icebound Avatar of War

In hindsight, there are a few options worth mentioning that you must have and should have configured:
1) CWTN Plugins, be sure that AutoStandOnDuck is DISABLED
2) MQ2Berzerker, I disable the UseAOE during this mission to control where the DPS is being applied. Yes it cuts down on overall DPS, but makes this much easier to control
3) MQ2Berzerker, I use /zerk switchwithma on - this helps me micromanage (thanks sic!)

I also use the following social hotkey that @Sic shared with me for very good micro-management:
While this is short and sweet, it works for me as I wanted it. Obviously you might want to tweak to suit your play-style.
1581864366670.png

And then I have another once which brings the Berzerkers back in:
1581864346050.png
(this is used in other scenarios as you can tell)

If you are wondering how to implement, you will need a file called "MQ2Events_<toonname>.ini" in your Release folder, NOT the macro folder. You will also need MQ2Events enabled.

Enjoy it, use it, don't use it.

-hytiek
 
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Thanks Hytiek, what if you have a chanter running KA?

I modified his above (but haven't tested):

Code:
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on ; /nuke pause ; /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /mqp off ; /keypress DUCK ; /nuke resume
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /target npc Icebound Avatar of War ; /attack on ; /nav spawn Icebound Avatar of War

I use both kissassist and mq2afnuke. If you don't use mq2afnuke, take the "; /nuke pause" and "; /nuke resume" out.
 
Thanks, with this event ini i managed to win this hero mission, only one zerker was dead for some reason. Some line in this ini forces group to NAVIGATE to Avatar of War which messed things up and takes group through Avatar of War, i had to remove it. Thanks Sum1, will test this again tomorrow with KA.
 
Thanks, with this event ini i managed to win this hero mission, only one zerker was dead for some reason. Some line in this ini forces group to NAVIGATE to Avatar of War which messed things up and takes group through Avatar of War, i had to remove it. Thanks Sum1, will test this again tomorrow with KA.
Probably the "bug' where event checks that you are crouched (you are) but not showing the crouch animation.
 
mq2events loaded and ini files created team still doesnt duck ?
 
Sortof on topic, but how long is this event once you've nailed it? 30 mins? or more?

If you don't care about getting the achievements and have your burns optimized to wait until the 2nd phase, it can be significantly faster than that. I'd say under 10 minutes for a boxed group. For a group of real players its closer to 5 minutes.
 
i have been trying to figure out the eq2events for a bit now i dont understand where to add all this stuff there is nothing in release called MQ2Events_<toonname>.ini do i manually add that? if so somebody needs to go over that for people that are dumb like me lol i want this to work because kael needs to be done but its such a huge pain.
 
i have been trying to figure out the eq2events for a bit now i dont understand where to add all this stuff there is nothing in release called MQ2Events_<toonname>.ini do i manually add that? if so somebody needs to go over that for people that are dumb like me lol i want this to work because kael needs to be done but its such a huge pain.

You'll want to create a file named MQ2Events_NAMEOFTOON.ini for each of your toons. This will be in your release folder, not the macro folder. If you scroll down, you should find the MQ2Events.dll.

You'll type /plugin mq2events load

and then

/event on (not /events on afaik).

My shaman file looks like this,

[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on; /twist off; /attack off; /target clear; /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK; /mqp off
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /mqp off; /chaseon
[Narandi splits]
trigger=#*#Narandi appears to shatter#*#
command=/multiline ; /mqp on ; /keypress esc ; /pet regroup on
[Narandi reforms]
trigger=#*#A shell of restless ice falls away to reveal the true Narandi the Restless!#*#
command=/multiline ; /mqp off ; /pet regroup off
 
You'll want to create a file named MQ2Events_NAMEOFTOON.ini for each of your toons. This will be in your release folder, not the macro folder. If you scroll down, you should find the MQ2Events.dll.

You'll type /plugin mq2events load

and then

/event on (not /events on afaik).

My shaman file looks like this,

[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on; /twist off; /attack off; /target clear; /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK; /mqp off
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /mqp off; /chaseon
[Narandi splits]
trigger=#*#Narandi appears to shatter#*#
command=/multiline ; /mqp on ; /keypress esc ; /pet regroup on
[Narandi reforms]
trigger=#*#A shell of restless ice falls away to reveal the true Narandi the Restless!#*#
command=/multiline ; /mqp off ; /pet regroup off


When i go to make the file what kind of file am i making? text document? macroquest macro? it only has a few options when i right click and go to make new.
 
When i go to make the file what kind of file am i making? text document? macroquest macro? it only has a few options when i right click and go to make new.
Just name it .ini and create it with a text editor like notepad
 
When i go to make the file what kind of file am i making? text document? macroquest macro? it only has a few options when i right click and go to make new.
make a text document
after that you need to change the last .txt to .ini
if you cant see the last three, you need to make it visible by checking the checkbox show file extensions for known file types... or something.. Im on a swedish Win atm, so cant check exactly.
 
I had to remove the nav to icebound and change the PAUSE macro to /zerk mode vorpal instead of assist. Not sure why my zerkers still dont duck though. I finished this with your help, thank you.
 
I had to remove the nav to icebound and change the PAUSE macro to /zerk mode vorpal instead of assist. Not sure why my zerkers still dont duck though. I finished this with your help, thank you.
if you have them set to assist, they're going to autostand when they assist per your eq settings.

in my video for this mission this is why i explain to use mode 0 - vorpal is going to do the same thing when your dude gets told to assist (like switchwithma on)
 
if you have them set to assist, they're going to autostand when they assist per your eq settings.

in my video for this mission this is why i explain to use mode 0 - vorpal is going to do the same thing when your dude gets told to assist (like switchwithma on)
Thanks, will watch it, and it makes sense that vorpal is breaking their duck.
 
if you have them set to assist, they're going to autostand when they assist per your eq settings.

in my video for this mission this is why i explain to use mode 0 - vorpal is going to do the same thing when your dude gets told to assist (like switchwithma on)
Well after watching that video, the mission went like cake, everything worked flawlessly. Now to work on the All credit to rallos..... Thanks again both Sic and Hytiek!
 
Yes , same than you snapper, but this achievment is pretty hard to get, Working on it actually
 
Yes , same than you snapper, but this achievment is pretty hard to get, Working on it actually

Its pretty important as it allows you to switch soem augs.

If you find out how to do it by boxed group i would be very interested to get to know the solution.
 
My suggestion for all credit to rallos achieve would be to get a rage timer/Gina trigger and be prepared to off tank a few giants once they are under 25% waiting for it to go off to get the timing of it.
 
Should be doable with group gear, but that would require a perfect group with enough healing power. Or maybe to slow down the mission a lot to be able to get the credit on each add with minimum risk.
 
Its pretty important as it allows you to switch soem augs.

If you find out how to do it by boxed group i would be very interested to get to know the solution.
Got her done today. Group War(Mq2war), clr(Mq2Cleric), shm(KA), zerk(Mq2zerk), zerk(Mq2zerk), brd (KA). Ran war in sic tank mode, everyone else manual (like in sics vid). I have burn all named, AOE, and use glyph off on all toons except tank (i manually will glyph on tank if needed, left his burn on for agro reasons). My bard has mq2melee turned off (will crush too quick) and his spell list is only buffs, NO DOTS, set to not burn named in KA, I did have pets enabled in my KA but they can cause trouble, porting your bard up top to get slaughtered by boss during second phase. No pet/dots for shm in KA, just all healing. I mainly just used my tank to whittle him down but I think I pulsed the zerks once or twice on the boss for just a second (by the time you hotkey clear target them, they will have done enough damage), just be careful because if your tank isnt raid geared, there are 3 giants up, and you have to wait for the next rage for 2+ minutes its gonna be rough. I just used a stopwatch on my phone and noted every 2:30 minutes trying to juggle when to do more dps and spawn more giants if I was far from the 2:30 minute rage marker, instantly kill the axes when they pop. When the avatar got to around 63ish health I had a giant up and had to face my tank away from the boss (reposite) and wait for 2 minutes for the timer (turn off DS on tank). Used Sic's hotkeys of assist and clear. The mission is mainly timing, healing, and luck. Thanks again to everyone who gave advice on this mission/cheve, and I hope this helps a bit, and I write like shit, so ask if something isnt clear.
 
Should be doable with group gear, but that would require a perfect group with enough healing power. Or maybe to slow down the mission a lot to be able to get the credit on each add with minimum risk.
Yup, I slowed it way down to a crawl because I had two healers it wasnt bad.
 
For the "All Credit" achiev, never let more than 1 giant be up at a time. Stop all DPS once the giant is under 24% and wait. No one attacks AoW that isn't the tank, ever, at least until phase 2. If an axe spawns, everyone kills it fast. I do this with all DPS macros paused and cwtn plugins on mode 0 until phase 2. There's no need to rush it, it's all about control and survival, not power.
 
hi all
I was away from game for years, back a few months now and getting caught up.
I am stuck on this mission, I am running Pal(manual)/Shm (KA)/Bard (KA)/Dru (KA)/Mage (KA)/ BL (KA).
I tried to add the mq2events, but it just crashes my game. Not sure what im doing wrong.
Anyone have any advice it would be awesome, as I am not good with mq2...
 
hi all
I was away from game for years, back a few months now and getting caught up.
I am stuck on this mission, I am running Pal(manual)/Shm (KA)/Bard (KA)/Dru (KA)/Mage (KA)/ BL (KA).
I tried to add the mq2events, but it just crashes my game. Not sure what im doing wrong.
Anyone have any advice it would be awesome, as I am not good with mq2...
howdy k9, I have a video for this mission and setting up the mq2events in my signature - check that out.

one of the biggest common hiccups is when folks make their mq2events.inis they actually end up making mq2events.ini.txt -
1608123149724.png
 
So I took my first attempt at this with VV since I've been back. And it was messy but got through. The challenge was the events is working but for whatever reason "something" is forcing my melee chars to stand. The macro is working just fine on my cleric. I'm only use KA not EQMelee. I've even manually pressed the duck key and it forced them to stand back up right away. The ber macros look like this:


INI:
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on ; /attack off ; /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /mqp off ; /keypress DUCK ; /attack on
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /target npc Icebound Avatar of War ; /attack on ; /nav spawn Icebound Avatar of War


I'm out of ideas on setting to check. Anybody have any idea what else I could look at?
 
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In regular EQ options you have the tick mark removed from Allow Auto-stand?
This needs to be done EVERY time you do this event as EQ doesn't always save this setting. If running CWTN stuff you need to turn it off there as well.
 
In regular EQ options you have the tick mark removed from Allow Auto-stand?
No, that is not what that setting does. Auto stand will not break your ducking for this event. The EQ setting "auto stand" allows you to stand from a sitting position by tapping a movement key instead of pushing ctrl-s again. It does *not* affect ducking.
 
No, that is not what that setting does. Auto stand will not break your ducking for this event. The EQ setting "auto stand" allows you to stand from a sitting position by tapping a movement key instead of pushing ctrl-s again. It does *not* affect ducking.
this is correct - i was wrong in my video that you needed to turn it off because i was given wrong information just before i made the video.

you do not need to turn off the allow auto-stand - if you *do* turn that eq setting off, it will make it so WASD will no longer make your character stand
 
Yeah it’s definitely not auto stand. still didn’t work. the macros all work except the Duck command (and no longer seem to be having an issue manually duck. I wonder if I should just switch it to press my x key which is my duck key. It definitely is not ducking though despite rest of script working.
 
Yeah it’s definitely not auto stand. still didn’t work. the macros all work except the Duck command (and no longer seem to be having an issue manually duck. I wonder if I should just switch it to press my x key which is my duck key. It definitely is not ducking though despite rest of script working.
I would double check that your events are working /event list will tell you if they are there. I have my icebound avatar video in my sig >here<
 
I would double check that your events are working /event list will tell you if they are there. I have my icebound avatar video in my sig >here<

Events are definitely showing. Could changing the hockey of duck matter or I guess VV is using some type of internal command with the DUCK?
 
Guide - Icebound Avatar - Hero Mission - MQ2Events

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